--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/engine/sqlite/src/btmutex.cpp Thu Feb 25 14:29:19 2010 +0000
@@ -0,0 +1,315 @@
+/*
+** 2007 August 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** $Id: btmutex.cpp 1282 2008-11-13 09:31:33Z LarsPson $
+**
+** This file contains code used to implement mutexes on Btree objects.
+** This code really belongs in btree.c. But btree.c is getting too
+** big and we want to break it down some. This packaged seemed like
+** a good breakout.
+*/
+#include "btreeInt.h"
+#if SQLITE_THREADSAFE && !defined(SQLITE_OMIT_SHARED_CACHE)
+
+
+/*
+** Enter a mutex on the given BTree object.
+**
+** If the object is not sharable, then no mutex is ever required
+** and this routine is a no-op. The underlying mutex is non-recursive.
+** But we keep a reference count in Btree.wantToLock so the behavior
+** of this interface is recursive.
+**
+** To avoid deadlocks, multiple Btrees are locked in the same order
+** by all database connections. The p->pNext is a list of other
+** Btrees belonging to the same database connection as the p Btree
+** which need to be locked after p. If we cannot get a lock on
+** p, then first unlock all of the others on p->pNext, then wait
+** for the lock to become available on p, then relock all of the
+** subsequent Btrees that desire a lock.
+*/
+void sqlite3BtreeEnter(Btree *p){
+ Btree *pLater;
+
+ /* Some basic sanity checking on the Btree. The list of Btrees
+ ** connected by pNext and pPrev should be in sorted order by
+ ** Btree.pBt value. All elements of the list should belong to
+ ** the same connection. Only shared Btrees are on the list. */
+ assert( p->pNext==0 || p->pNext->pBt>p->pBt );
+ assert( p->pPrev==0 || p->pPrev->pBt<p->pBt );
+ assert( p->pNext==0 || p->pNext->db==p->db );
+ assert( p->pPrev==0 || p->pPrev->db==p->db );
+ assert( p->sharable || (p->pNext==0 && p->pPrev==0) );
+
+ /* Check for locking consistency */
+ assert( !p->locked || p->wantToLock>0 );
+ assert( p->sharable || p->wantToLock==0 );
+
+ /* We should already hold a lock on the database connection */
+ assert( sqlite3_mutex_held(p->db->mutex) );
+
+ if( !p->sharable ) return;
+ p->wantToLock++;
+ if( p->locked ) return;
+
+ /* In most cases, we should be able to acquire the lock we
+ ** want without having to go throught the ascending lock
+ ** procedure that follows. Just be sure not to block.
+ */
+ if( sqlite3_mutex_try(p->pBt->mutex)==SQLITE_OK ){
+ p->locked = 1;
+ return;
+ }
+
+ /* To avoid deadlock, first release all locks with a larger
+ ** BtShared address. Then acquire our lock. Then reacquire
+ ** the other BtShared locks that we used to hold in ascending
+ ** order.
+ */
+ for(pLater=p->pNext; pLater; pLater=pLater->pNext){
+ assert( pLater->sharable );
+ assert( pLater->pNext==0 || pLater->pNext->pBt>pLater->pBt );
+ assert( !pLater->locked || pLater->wantToLock>0 );
+ if( pLater->locked ){
+ sqlite3_mutex_leave(pLater->pBt->mutex);
+ pLater->locked = 0;
+ }
+ }
+ sqlite3_mutex_enter(p->pBt->mutex);
+ p->locked = 1;
+ for(pLater=p->pNext; pLater; pLater=pLater->pNext){
+ if( pLater->wantToLock ){
+ sqlite3_mutex_enter(pLater->pBt->mutex);
+ pLater->locked = 1;
+ }
+ }
+}
+
+/*
+** Exit the recursive mutex on a Btree.
+*/
+void sqlite3BtreeLeave(Btree *p){
+ if( p->sharable ){
+ assert( p->wantToLock>0 );
+ p->wantToLock--;
+ if( p->wantToLock==0 ){
+ assert( p->locked );
+ sqlite3_mutex_leave(p->pBt->mutex);
+ p->locked = 0;
+ }
+ }
+}
+
+#ifndef NDEBUG
+/*
+** Return true if the BtShared mutex is held on the btree.
+**
+** This routine makes no determination one why or another if the
+** database connection mutex is held.
+**
+** This routine is used only from within assert() statements.
+*/
+int sqlite3BtreeHoldsMutex(Btree *p){
+ return (p->sharable==0 ||
+ (p->locked && p->wantToLock && sqlite3_mutex_held(p->pBt->mutex)));
+}
+#endif
+
+
+#ifndef SQLITE_OMIT_INCRBLOB
+/*
+** Enter and leave a mutex on a Btree given a cursor owned by that
+** Btree. These entry points are used by incremental I/O and can be
+** omitted if that module is not used.
+*/
+void sqlite3BtreeEnterCursor(BtCursor *pCur){
+ sqlite3BtreeEnter(pCur->pBtree);
+}
+void sqlite3BtreeLeaveCursor(BtCursor *pCur){
+ sqlite3BtreeLeave(pCur->pBtree);
+}
+#endif /* SQLITE_OMIT_INCRBLOB */
+
+
+/*
+** Enter the mutex on every Btree associated with a database
+** connection. This is needed (for example) prior to parsing
+** a statement since we will be comparing table and column names
+** against all schemas and we do not want those schemas being
+** reset out from under us.
+**
+** There is a corresponding leave-all procedures.
+**
+** Enter the mutexes in accending order by BtShared pointer address
+** to avoid the possibility of deadlock when two threads with
+** two or more btrees in common both try to lock all their btrees
+** at the same instant.
+*/
+void sqlite3BtreeEnterAll(sqlite3 *db){
+ int i;
+ Btree *p, *pLater;
+ assert( sqlite3_mutex_held(db->mutex) );
+ for(i=0; i<db->nDb; i++){
+ p = db->aDb[i].pBt;
+ if( p && p->sharable ){
+ p->wantToLock++;
+ if( !p->locked ){
+ assert( p->wantToLock==1 );
+ while( p->pPrev ) p = p->pPrev;
+ while( p->locked && p->pNext ) p = p->pNext;
+ for(pLater = p->pNext; pLater; pLater=pLater->pNext){
+ if( pLater->locked ){
+ sqlite3_mutex_leave(pLater->pBt->mutex);
+ pLater->locked = 0;
+ }
+ }
+ while( p ){
+ sqlite3_mutex_enter(p->pBt->mutex);
+ p->locked++;
+ p = p->pNext;
+ }
+ }
+ }
+ }
+}
+void sqlite3BtreeLeaveAll(sqlite3 *db){
+ int i;
+ Btree *p;
+ assert( sqlite3_mutex_held(db->mutex) );
+ for(i=0; i<db->nDb; i++){
+ p = db->aDb[i].pBt;
+ if( p && p->sharable ){
+ assert( p->wantToLock>0 );
+ p->wantToLock--;
+ if( p->wantToLock==0 ){
+ assert( p->locked );
+ sqlite3_mutex_leave(p->pBt->mutex);
+ p->locked = 0;
+ }
+ }
+ }
+}
+
+#ifndef NDEBUG
+/*
+** Return true if the current thread holds the database connection
+** mutex and all required BtShared mutexes.
+**
+** This routine is used inside assert() statements only.
+*/
+int sqlite3BtreeHoldsAllMutexes(sqlite3 *db){
+ int i;
+ if( !sqlite3_mutex_held(db->mutex) ){
+ return 0;
+ }
+ for(i=0; i<db->nDb; i++){
+ Btree *p;
+ p = db->aDb[i].pBt;
+ if( p && p->sharable &&
+ (p->wantToLock==0 || !sqlite3_mutex_held(p->pBt->mutex)) ){
+ return 0;
+ }
+ }
+ return 1;
+}
+#endif /* NDEBUG */
+
+/*
+** Potentially dd a new Btree pointer to a BtreeMutexArray.
+** Really only add the Btree if it can possibly be shared with
+** another database connection.
+**
+** The Btrees are kept in sorted order by pBtree->pBt. That
+** way when we go to enter all the mutexes, we can enter them
+** in order without every having to backup and retry and without
+** worrying about deadlock.
+**
+** The number of shared btrees will always be small (usually 0 or 1)
+** so an insertion sort is an adequate algorithm here.
+*/
+void sqlite3BtreeMutexArrayInsert(BtreeMutexArray *pArray, Btree *pBtree){
+ int i, j;
+ BtShared *pBt;
+ if( pBtree==0 || pBtree->sharable==0 ) return;
+#ifndef NDEBUG
+ {
+ for(i=0; i<pArray->nMutex; i++){
+ assert( pArray->aBtree[i]!=pBtree );
+ }
+ }
+#endif
+ assert( pArray->nMutex>=0 );
+ assert( pArray->nMutex<sizeof(pArray->aBtree)/sizeof(pArray->aBtree[0])-1 );
+ pBt = pBtree->pBt;
+ for(i=0; i<pArray->nMutex; i++){
+ assert( pArray->aBtree[i]!=pBtree );
+ if( pArray->aBtree[i]->pBt>pBt ){
+ for(j=pArray->nMutex; j>i; j--){
+ pArray->aBtree[j] = pArray->aBtree[j-1];
+ }
+ pArray->aBtree[i] = pBtree;
+ pArray->nMutex++;
+ return;
+ }
+ }
+ pArray->aBtree[pArray->nMutex++] = pBtree;
+}
+
+/*
+** Enter the mutex of every btree in the array. This routine is
+** called at the beginning of sqlite3VdbeExec(). The mutexes are
+** exited at the end of the same function.
+*/
+void sqlite3BtreeMutexArrayEnter(BtreeMutexArray *pArray){
+ int i;
+ for(i=0; i<pArray->nMutex; i++){
+ Btree *p = pArray->aBtree[i];
+ /* Some basic sanity checking */
+ assert( i==0 || pArray->aBtree[i-1]->pBt<p->pBt );
+ assert( !p->locked || p->wantToLock>0 );
+
+ /* We should already hold a lock on the database connection */
+ assert( sqlite3_mutex_held(p->db->mutex) );
+
+ p->wantToLock++;
+ if( !p->locked && p->sharable ){
+ sqlite3_mutex_enter(p->pBt->mutex);
+ p->locked = 1;
+ }
+ }
+}
+
+/*
+** Leave the mutex of every btree in the group.
+*/
+void sqlite3BtreeMutexArrayLeave(BtreeMutexArray *pArray){
+ int i;
+ for(i=0; i<pArray->nMutex; i++){
+ Btree *p = pArray->aBtree[i];
+ /* Some basic sanity checking */
+ assert( i==0 || pArray->aBtree[i-1]->pBt<p->pBt );
+ assert( p->locked || !p->sharable );
+ assert( p->wantToLock>0 );
+
+ /* We should already hold a lock on the database connection */
+ assert( sqlite3_mutex_held(p->db->mutex) );
+
+ p->wantToLock--;
+ if( p->wantToLock==0 && p->locked ){
+ sqlite3_mutex_leave(p->pBt->mutex);
+ p->locked = 0;
+ }
+ }
+}
+
+
+#endif /* SQLITE_THREADSAFE && !SQLITE_OMIT_SHARED_CACHE */