1 /* |
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2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Takes care of storing and serving the bitmaps |
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15 * to be animated along with their properties |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 |
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22 |
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23 #include "CBmpAnimModel.h" |
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24 |
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25 |
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26 // C'tor |
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27 CBmpAnimModel::CBmpAnimModel() |
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28 { |
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29 } |
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30 |
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31 |
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32 // D'tor |
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33 CBmpAnimModel::~CBmpAnimModel() |
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34 { |
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35 // Delete item array |
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36 if (iItems) |
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37 { |
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38 iItems->ResetAndDestroy(); |
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39 } |
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40 delete iItems; |
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41 } |
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42 |
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43 |
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44 // Two-phase constructor, initialises member arrays and stuff |
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45 void CBmpAnimModel::ConstructL(CBmpAnimSettings* aSettings) |
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46 { |
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47 // Create item array |
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48 iItems = new(ELeave) CArrayPtrFlat<CBmpAnimItem>( |
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49 KBmpAnimItemArrayGranularity); |
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50 |
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51 iSettings = aSettings; |
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52 } |
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53 |
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54 |
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55 // Number of items query |
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56 TInt CBmpAnimModel::NumberOfItems() const |
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57 { |
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58 return iItems ? iItems->Count() : 0; |
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59 } |
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60 |
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61 |
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62 // Add an item to the end of the array |
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63 void CBmpAnimModel::AppendItemL(CBmpAnimItem* aItem) |
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64 { |
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65 // Sanity check |
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66 if (!iItems) |
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67 { |
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68 ASSERT(EFalse); |
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69 return; |
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70 } |
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71 |
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72 // Stash it in |
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73 iItems->AppendL(aItem); |
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74 } |
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75 |
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76 |
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77 // Insert an item at <aIndex>. Space must be reserved. |
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78 void CBmpAnimModel::InsertItemL(TInt aIndex, CBmpAnimItem* aItem) |
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79 { |
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80 if ((iItems) && (aIndex >= 0) && (aIndex <= NumberOfItems())) |
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81 { |
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82 // Squeeze it in |
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83 iItems->InsertL(aIndex, aItem); |
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84 } |
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85 else |
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86 { |
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87 ASSERT(EFalse); |
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88 } |
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89 } |
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90 |
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91 |
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92 // Delete item at <aIndex> |
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93 void CBmpAnimModel::DeleteItemL(TInt aIndex) |
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94 { |
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95 if ((iItems) && (aIndex >= 0) && (aIndex <= NumberOfItems())) |
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96 { |
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97 // Grab hold of the item for deletion, remove from array |
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98 // and compress the array |
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99 CBmpAnimItem* ptr = iItems->At(aIndex); |
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100 iItems->Delete(aIndex); |
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101 delete ptr; |
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102 iItems->Compress(); |
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103 } |
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104 else |
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105 { |
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106 ASSERT(EFalse); |
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107 } |
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108 } |
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109 |
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110 |
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111 // Delete all Items |
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112 void CBmpAnimModel::DeleteAll() |
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113 { |
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114 if (iItems) |
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115 { |
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116 iItems->ResetAndDestroy(); |
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117 } |
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118 } |
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119 |
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120 |
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121 // Get item at position <aIndex> |
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122 CBmpAnimItem* CBmpAnimModel::ItemAt(TInt aIndex) const |
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123 { |
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124 if ((iItems) && (aIndex >= 0) && (aIndex < NumberOfItems())) |
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125 { |
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126 return iItems->At(aIndex); |
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127 } |
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128 else |
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129 { |
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130 return NULL; |
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131 } |
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132 } |
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133 |
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134 |
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135 // Get next item in animation sequence. Returns NULL at the end of the |
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136 // sequence (or if there are no items at all), and wraps around to the |
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137 // beginning, so that next call again returns an item. |
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138 CBmpAnimItem* CBmpAnimModel::NextItem(TBool& aWrapped) |
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139 { |
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140 CBmpAnimItem* pItem = ItemAt(iCurrentItem++); |
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141 |
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142 if (pItem) |
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143 { |
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144 aWrapped = EFalse; |
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145 } |
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146 else |
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147 { |
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148 // Apparently there are no more items - wrap around and set indicator |
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149 iCurrentItem = 0; |
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150 aWrapped = ETrue; |
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151 |
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152 pItem = ItemAt(iCurrentItem++); |
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153 } |
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154 |
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155 return pItem; |
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156 } |
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157 |
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158 |
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159 // Reserve space for <aCount> Items |
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160 void CBmpAnimModel::SetReserveL(TInt aCount) |
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161 { |
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162 if ((iItems) && (aCount >= NumberOfItems())) |
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163 { |
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164 iItems->SetReserveL(aCount); |
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165 } |
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166 } |
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167 |
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168 |
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169 // --- private functions --- |
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170 // End of File |
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