scrsaver/scrsaverplugins/BmpAnimScrPlugin/src/CBmpAnimModel.cpp
changeset 14 8a173132b0aa
parent 2 058b1fc1663a
--- a/scrsaver/scrsaverplugins/BmpAnimScrPlugin/src/CBmpAnimModel.cpp	Mon Jan 18 20:19:52 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,170 +0,0 @@
-/*
-* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:     Takes care of storing and serving the bitmaps
-*               to be animated along with their properties
-*
-*/
-
-
-
-
-
-#include "CBmpAnimModel.h"
-
-
-// C'tor
-CBmpAnimModel::CBmpAnimModel()
-    {
-    }
-
-    
-// D'tor
-CBmpAnimModel::~CBmpAnimModel()
-    {
-    // Delete item array
-    if (iItems)
-        {
-        iItems->ResetAndDestroy();
-        }
-    delete iItems;
-    }
-
-    
-// Two-phase constructor, initialises member arrays and stuff
-void CBmpAnimModel::ConstructL(CBmpAnimSettings* aSettings)
-    {
-    // Create item array
-    iItems = new(ELeave) CArrayPtrFlat<CBmpAnimItem>(
-        KBmpAnimItemArrayGranularity);
-
-    iSettings = aSettings;
-    }
-
-
-// Number of items query
-TInt CBmpAnimModel::NumberOfItems() const
-    {
-    return iItems ? iItems->Count() : 0;
-    }
-    
-  
-// Add an item to the end of the array
-void CBmpAnimModel::AppendItemL(CBmpAnimItem* aItem)
-    {
-    // Sanity check
-    if (!iItems)
-        {
-        ASSERT(EFalse);
-        return;
-        }
-
-    // Stash it in
-    iItems->AppendL(aItem);
-    }
-
-    
-// Insert an item at <aIndex>. Space must be reserved.
-void CBmpAnimModel::InsertItemL(TInt aIndex, CBmpAnimItem* aItem)
-    {
-    if ((iItems) && (aIndex >= 0) && (aIndex <= NumberOfItems()))
-        {
-        // Squeeze it in
-        iItems->InsertL(aIndex, aItem);
-        }
-    else
-        {
-        ASSERT(EFalse);
-        }
-    }
-    
-
-// Delete item at <aIndex>
-void CBmpAnimModel::DeleteItemL(TInt aIndex)
-    {
-    if ((iItems) && (aIndex >= 0) && (aIndex <= NumberOfItems()))
-        {
-        // Grab hold of the item for deletion, remove from array
-        // and compress the array
-        CBmpAnimItem* ptr = iItems->At(aIndex);
-        iItems->Delete(aIndex);
-        delete ptr;
-        iItems->Compress();
-        }
-    else
-        {
-        ASSERT(EFalse);
-        }
-    }
-
-
-// Delete all Items
-void CBmpAnimModel::DeleteAll()
-    {
-    if (iItems)
-        {
-        iItems->ResetAndDestroy();
-        }
-    }
-
-    
-// Get item at position <aIndex>
-CBmpAnimItem* CBmpAnimModel::ItemAt(TInt aIndex) const
-    {
-    if ((iItems) && (aIndex >= 0) && (aIndex < NumberOfItems()))
-        {
-        return iItems->At(aIndex);
-        }
-    else
-        {
-        return NULL;
-        }
-    }
-
-
-// Get next item in animation sequence. Returns NULL at the end of the
-// sequence (or if there are no items at all), and wraps around to the
-// beginning, so that next call again returns an item.
-CBmpAnimItem* CBmpAnimModel::NextItem(TBool& aWrapped)
-    {
-    CBmpAnimItem* pItem = ItemAt(iCurrentItem++);
-
-    if (pItem)
-        {
-        aWrapped = EFalse;
-        }
-    else
-        {
-        // Apparently there are no more items - wrap around and set indicator
-        iCurrentItem = 0;
-        aWrapped = ETrue;
-
-        pItem = ItemAt(iCurrentItem++);
-        }
-
-    return pItem;
-    }
-
-    
-// Reserve space for <aCount> Items
-void CBmpAnimModel::SetReserveL(TInt aCount)
-    {
-    if ((iItems) && (aCount >= NumberOfItems()))
-        {
-        iItems->SetReserveL(aCount);
-        }
-    }
-
-    
-// --- private functions ---
-//  End of File