--- a/scrsaver/scrsaverplugins/BmpAnimScrPlugin/inc/CBmpAnimSettings.h Mon Jan 18 20:19:52 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,183 +0,0 @@
-/*
-* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Loads and stores the bitmap animator settings
-*
-*/
-
-
-
-#ifndef C_CBMPANIMSETTINGS_H
-#define C_CBMPANIMSETTINGS_H
-
-#include <e32std.h>
-#include "CBmpAnimIniData.h"
-
-// Default plugin name
-_LIT(KPluginName, "BitmapAnimator");
-const TInt KMaxPluginNameLength = 30;
-
-// BmpAnim settings
-class CBmpAnimSettings : public CBase
- {
-public:
- // User constructor
- static CBmpAnimSettings* NewL();
-
- // Construction & destruction
-private:
- CBmpAnimSettings();
- void ConstructL();
-public:
- virtual ~CBmpAnimSettings();
-
-public: // Access functions
- // Load the current settings from file (may be used from outside,
- // hence public). Usually just called from ConstructL(), tho
- TBool LoadSettingsL();
-
- // Save settings
- TBool SaveSettingsL();
-
- // Get running time (-1 = not defined)
- inline TInt RunningTime();
-
- // Get loop count (-1 = not defined)
- inline TInt LoopCount();
-
- // Get suspend time (-1 = indefinitely)
- inline TInt SuspendTime();
-
- // Get / set default timing
- inline TInt Timing();
- inline void SetTiming(TInt aTiming);
-
- // Get plugin name
- inline TDesC& PluginName();
-
- // Get bitmap file name
- inline TDesC& BitmapFilename();
-
- // Get landscape bitmap file name
- inline TDesC& BitmapFilenameLandscape();
-
- // Get/set lights on time (secs)
- inline TInt Lights();
- inline void SetLights(TInt aSecs);
-
- // Landscape used?
- inline TInt UseLandscape();
-
- // Should bitmaps be scaled to screen
- inline TInt ScaleBmps();
-
-private: // Utility functions
- // Opens the settings file (initialises the settings reader)
- TInt OpenSettings();
-
- // Figures out the bitmap file name
- void LoadBitmapFileName(TBool aLandscape = EFalse);
-
-private:
- // Settings file handler
- CBmpAnimIniData* iIniData;
-
- // Time to run the animation. Overrides loop count
- TInt iRunningTime;
-
- // Number of loops to be run. Used if run time is undefined
- TInt iLoopCount;
-
- // Time to suspend the animation. -1 = indefinitely
- TInt iSuspendTime;
-
- // Time to display each image. Individual image timing overrides this.
- TInt iTiming;
-
- // Plugin name
- TBuf<KMaxPluginNameLength> iPluginName;
-
- // Bitmap file name
- TFileName iMbmFileName;
-
- // Landscale bitmap file name
- TFileName iMbmFileNameL;
-
- // Lights on time (secs)
- TInt iLights;
-
- // Landscape images used (0 = no)
- TInt iUseLandscape;
-
- // Bitmaps scaled to screen size (0 = no)
- TInt iScaleBmps;
- };
-
-
-// --- inlines ---
-
-// Get run time (-1 = not defined)
-inline TInt CBmpAnimSettings::RunningTime()
- { return iRunningTime; }
-
-
-// Get loop count (-1 = not defined)
-inline TInt CBmpAnimSettings::LoopCount()
- { return iLoopCount; }
-
-
-// Get suspend time (-1 = indefinitely)
-inline TInt CBmpAnimSettings::SuspendTime()
- { return iSuspendTime; }
-
-
-// Get default timing
-inline TInt CBmpAnimSettings::Timing()
- { return iTiming; }
-
-// Set default timing
-inline void CBmpAnimSettings::SetTiming(TInt aTiming)
- { iTiming = aTiming; }
-
-
-// Get default bitmap file
-inline TDesC16& CBmpAnimSettings::PluginName()
- { return iPluginName; }
-
-
-// Get default bitmap file
-inline TDesC16& CBmpAnimSettings::BitmapFilename()
- { return iMbmFileName; }
-
-// Get landscape bitmap file
-inline TDesC16& CBmpAnimSettings::BitmapFilenameLandscape()
- { return iMbmFileNameL; }
-
-// Get lights on time (secs)
-inline TInt CBmpAnimSettings::Lights()
- { return iLights; }
-
-
-// Set lights on time (secs)
-inline void CBmpAnimSettings::SetLights(TInt aSecs)
- { iLights = aSecs; }
-
-// Use landscape?
-inline TInt CBmpAnimSettings::UseLandscape()
- { return iUseLandscape; }
-
-// Scale bitmaps?
-inline TInt CBmpAnimSettings::ScaleBmps()
- { return iScaleBmps; }
-
-#endif // C_CBMPANIMSETTINGS_H