videoeditorengine/vedtranscoder/inc/buffermanagementci.h
author Mikael Laine <mikael.laine@ixonos.com>
Fri, 29 Jan 2010 14:08:33 +0200
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/*
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* Copyright (c) 2010 Ixonos Plc.
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - Initial contribution
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*
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* Contributors:
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* Ixonos Plc
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*
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* Description:  
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*
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*/
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#ifndef BUFFERMANAGEMENTCI_H
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#define BUFFERMANAGEMENTCI_H
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//  INCLUDES
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#include <mmf/devvideo/devvideobase.h>
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// CONSTANTS
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/** Buffer Management Custom Interface UID */
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const TUid KMmfVideoBuffermanagementUid = { 0x10204bea };
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// CLASS DECLARATIONS
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class MMmfVideoBufferManagementObserver;
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/**
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 * Buffer Management Custom Interface main interface class. Media
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 * devices that support this custom interface implement this class.
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 *
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 * The Buffer Management Custom Interface enchances the MDF DevVideo
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 * data flow model by enabling target media devices to allocate input
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 * data buffers for uncompressed data input. This lets client
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 * applications and source media devices write the input data directly
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 * into a suitable memory area that the target media device can use,
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 * possibly eliminating one extra memory copy from the data path. This
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 * is especially important with hardware implementations, where the
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 * target hardware may only have access to specially allocated memory
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 * that only the media device can allocate.
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 * 
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 * The interface is typically implemented in pre-processing, encoding,
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 * and post-processing media devices. It is mainly used for video
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 * encoder memory buffer input in applications like video editors, and
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 * when using hardware-accelerated post-processors with software video
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 * decoders.
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 */
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class MMmfVideoBufferManagement
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    {
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public:
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    /** A class used to signal the buffer options used. */
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    class TBufferOptions
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        {
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    public:
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        /**
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         * The number of input buffers that the media device *
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         * has. This is the number of buffers the client can request *
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         * through MmvbmGetBufferL() before writing any back.
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         */        
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        TUint iNumInputBuffers;
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        /**
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         * Buffer size in pixels. This should match the input data
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         * picture size, optionally with padding to meet coding
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         * standard requirements.
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         */
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        TSize iBufferSize;
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        };
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    /** 
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     * Sets the observer object to use. The observer gets notified
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     * when new buffers are available and when buffers need to be
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     * released back to the media device.
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     *
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     * This method can only be called before the media device has
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     * been initialised with InitializeL().
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     * 
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     * @param aObserver The observer object to use.
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     */
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    virtual void MmvbmSetObserver(MMmfVideoBufferManagementObserver* aObserver) = 0;
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    /** 
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     * Enables input buffer management mode. In buffer management mode
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     * the target media device allocates memory for input buffers and
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     * the client can only use input buffers allocated with
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     * MmvbmGetBufferL().
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     *
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     * This method can only be called before the media device has been
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     * initialised with InitializeL(). This method must be called if
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     * the client uses MmvbmGetBufferL().
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     * 
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     * @param aEnable ETrue if input buffer management mode is used.
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     */
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    virtual void MmvbmEnable(TBool aEnable) = 0;
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    /** 
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     * Sets the buffer options to use. The client can request the
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     * number of input buffers that should be available, but typically
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     * only few (one or two) buffers can be used.
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     *
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     * This method can only be called before the media device has been
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     * initialised with InitializeL().
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     * 
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     * @param aOptions The buffer options to use, see TBufferOptions.
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     *
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     * @leave KErrNotSupported The requested buffer options are not
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     *   supported. Typically the client has requested too many input
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     *   buffers.
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     */
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    virtual void MmvbmSetBufferOptionsL(const TBufferOptions& aOptions) = 0;
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    /** 
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     * Gets the buffer options currently in use.
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     *
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     * This method can only be called before the media device has been
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     * initialised with InitializeL().
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     * 
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     * @param aOptions Target buffer options data structure.
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     */
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    virtual void MmvbmGetBufferOptions(TBufferOptions& aOptions) = 0;
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    /** 
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     * Gets a new input picture buffer. The client can then write data
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     * into the buffer and write it back to the media device with
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     * WritePictureL().
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     *
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     * This method can only be called after the media device has been
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     * initialised with InitializeL(). This method can only be called
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     * in buffer management mode, i.e. if the client has called
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     * MmvbmEnable(ETrue).
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     *
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     * Note that target-allocated and client-allocated input buffers
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     * cannot be mixed. In buffer management mode only input buffers
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     * allocated with this method can be sent to the media device.
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     *
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     * If a client has retrieved buffers with MmvbmGetBufferL(), it
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     * must be prepated to release them synchronously at any point if
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     * MmmfBufferManagementObserver::MmvbmoReleaseBuffers() is
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     * called. This may happen if the target media device suddenly
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     * loses access to the buffers due to DSA abort, resource
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     * management conflict, or media device destruction.
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     * 
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     * @param aSize The requested buffer size, in pixels. The buffer
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     *   size should match the picture size set at initialisation phase,
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     *   or otherwise suitable buffer may not be available. If the size
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     *   is smaller than the size set at initialisation phase, the
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     *   allocated buffer may be larger than requested.
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     * 
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     * @return A new input picture buffer. If no free buffers are
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     * available, the return value is NULL.
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     *
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     * @leave General The method will leave if an error occurs. Lack
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     * of free buffers is not considered an error.
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     */
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    virtual TVideoPicture* MmvbmGetBufferL(const TSize& aSize) = 0;
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    /** 
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     * Releases an input buffer back to the media device without using
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     * it. This method is mainly used as a response to a
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     * MmvbmReleaseBuffers() callback.
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     * 
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     * @param aBuffer The buffer to release.
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     */
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    virtual void MmvbmReleaseBuffer(TVideoPicture* aBuffer) = 0;
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    };
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/**
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 * An observer class for the buffer management custom interface.
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 * Clients and source media devices using the interface
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 * must implement this class.
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*/
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class MMmfVideoBufferManagementObserver
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    {
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public:
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    /**
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     * Notifies the observer that one or more new input buffers are
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     * available. The client can then use MmvbmGetBufferL() to get a
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     * buffer.
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     */
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    virtual void MmvbmoNewBuffers() = 0;
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    /**
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     * Notifies the observer all outstanding input buffers must be
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     * released immediately. The client must synchronously call
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     * MmvbmReleaseBuffer() for all buffers it has allocated but not
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     * returned before returning from this method. This method is
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     * mainly used when the target media device loses access to the
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     * buffers, as a result of a Direct Screen Access abort, resource
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     * management override, or media device desctruction.
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     */
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    virtual void MmvbmoReleaseBuffers() = 0;
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    };
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#endif      // BUFFERMANAGEMENTCI_H
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// End of File