author | David Caabeiro <david.caabeiro@seqpoint.com> |
Fri, 25 Jun 2010 12:50:05 +0200 | |
changeset 0 | c316ab048e9d |
permissions | -rw-r--r-- |
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/* |
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* Name : Object.cpp |
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* Description : |
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* Project : This file is part of OpenMAR, an Open Mobile Augmented Reality browser |
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* Website : http://OpenMAR.org |
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* |
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* Copyright (c) 2010 David Caabeiro |
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* |
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* All rights reserved. This program and the accompanying materials are made available |
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* under the terms of the Eclipse Public License v1.0 which accompanies this |
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* distribution, and is available at http://www.eclipse.org/legal/epl-v10.html |
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* |
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*/ |
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#include "Object.h" |
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#include "Vector3d.h" |
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#include <AknUtils.h> |
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#include <bitdev.h> |
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#include <bitstd.h> |
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#include <fbs.h> |
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#include <GLES/egl.h> |
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#include "Logger.h" |
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Geonames::CObject* Geonames::CObject::NewL(OpenMAR::CPOIProvider* aProvider) |
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{ |
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CObject* self = new(ELeave) Geonames::CObject(aProvider); |
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CleanupStack::PushL(self); |
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self->ConstructL(); |
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CleanupStack::Pop(self); |
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return self; |
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} |
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Geonames::CObject::~CObject() |
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{ |
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::glDeleteTextures(1, &iTextureId); |
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} |
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Geonames::CObject::CObject(OpenMAR::CPOIProvider* aProvider) |
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: OpenMAR::CPOIObject(*aProvider) |
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{} |
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/* |
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* Create texture to represent the object |
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*/ |
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void Geonames::CObject::ConstructL() |
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{ |
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CFbsBitmap* bitmap = new(ELeave) CFbsBitmap; |
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CleanupStack::PushL(bitmap); |
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// Use a 64x64 bitmap |
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const TSize bitmapSize(64, 64); |
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User::LeaveIfError(bitmap->Create(bitmapSize, EColor16MA)); |
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CFbsBitmapDevice* bitmapDevice = CFbsBitmapDevice::NewL(bitmap); |
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CleanupStack::PushL(bitmapDevice); |
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CFbsBitGc* bitmapContext = 0; |
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User::LeaveIfError(bitmapDevice->CreateContext(bitmapContext)); |
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CleanupStack::PushL(bitmapContext); |
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// Define colors to use |
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bitmapContext->SetBrushColor(KRgbBlue); |
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bitmapContext->SetBrushStyle(CFbsBitGc::ESolidBrush); |
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bitmapContext->SetPenColor(KRgbRed); |
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bitmapContext->SetPenStyle(CFbsBitGc::ESolidPen); |
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const CFont* font = AknLayoutUtils::FontFromId(ELatinPlain12, 0); |
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bitmapContext->UseFont(font); |
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bitmapContext->Clear(); |
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const TRect bitmapRect(TPoint(0, 0), bitmapSize); |
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bitmapContext->DrawRect(bitmapRect); |
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// Set some text if needed |
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_LIT(KTitle, "Test"); |
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TPoint titlePos(font->MaxNormalCharWidthInPixels(), font->HeightInPixels()); |
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bitmapContext->DrawText(KTitle(), titlePos); |
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// Convert to GL_RGBA |
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const TInt dataSize = bitmapSize.iWidth * bitmapSize.iHeight * sizeof(TUint32); |
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TUint8* data = new(ELeave) TUint8[dataSize]; |
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bitmap->LockHeap(); |
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TUint8* rgb = reinterpret_cast<TUint8*>(bitmap->DataAddress()); |
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for(TInt i = 0; i < dataSize; i += 4) |
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{ |
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data[i + 0] = rgb[i + 2]; |
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data[i + 1] = rgb[i + 1]; |
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data[i + 2] = rgb[i + 0]; |
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data[i + 3] = rgb[i + 3]; |
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} |
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::glGenTextures(1, &iTextureId); |
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::glBindTexture(GL_TEXTURE_2D, iTextureId); |
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmapSize.iWidth, bitmapSize.iHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); |
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bitmap->UnlockHeap(); |
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delete data; |
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CleanupStack::PopAndDestroy(3, bitmap); |
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} |
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void Geonames::CObject::Render() const |
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{ |
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/* |
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* This is a special case for points or planes in space. Given that a usual POI |
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* does not provide of any transformation to be applied on it, we determine the |
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* angle in the XY plane with respect to the observer and apply that rotation to |
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* the object. |
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* |
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* This way, all POIs will face the observer regardless their position. Other |
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* objects (3D Landmarks, etc) should provide their own transformations in some |
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* proper way. |
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*/ |
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TReal angle = 0; |
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Math::ATan(angle, iPosition.mX, iPosition.mY); |
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angle *= -KRadToDeg; |
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|
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/* |
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* We could also apply some scaling calculation to compensate the size of |
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* objects projected at a long distance from the camera. |
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* For now we just use a constant value |
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*/ |
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TReal scale = 128.0f; |
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// Apply transformations to the object and render it |
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|
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const TInt unity = 1 << 16; |
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|
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GLfixed vertices[] = { |
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-unity / 2, 0, 0, |
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unity / 2, 0, 0, |
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-unity / 2, 0, unity, |
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unity / 2, 0, unity, |
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}; |
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GLfixed texCoords[] = { |
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0, unity, |
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unity, unity, |
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0, 0, |
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unity, 0 |
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}; |
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::glPushMatrix(); |
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|
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::glTranslatef(iPosition.mX, iPosition.mY, iPosition.mZ); |
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::glRotatef(angle, 0, 0, 1); |
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::glScalef(scale, 1.0f, scale); |
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::glEnable(GL_TEXTURE_2D); |
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::glBindTexture(GL_TEXTURE_2D, iTextureId); |
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::glVertexPointer(3, GL_FIXED, 0, vertices); |
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::glTexCoordPointer(2, GL_FIXED, 0, texCoords); |
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::glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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::glDisable(GL_TEXTURE_2D); |
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::glPopMatrix(); |
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} |