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1 /* |
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2 * Name : Vector3d.h |
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3 * Description : |
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4 * Project : This file is part of OpenMAR, an Open Mobile Augmented Reality browser |
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5 * Website : http://OpenMAR.org |
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6 * |
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7 * Copyright (c) 2010 David Caabeiro |
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8 * |
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9 * All rights reserved. This program and the accompanying materials are made available |
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10 * under the terms of the Eclipse Public License v1.0 which accompanies this |
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11 * distribution, and is available at http://www.eclipse.org/legal/epl-v10.html |
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12 * |
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13 */ |
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14 |
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15 #ifndef VECTOR3D_H_ |
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16 #define VECTOR3D_H_ |
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17 |
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18 #include <e32math.h> |
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19 |
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20 #include "Scalar.h" |
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21 |
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22 /** |
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23 * @brief Provides needed 3d-vector functionality and operations |
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24 */ |
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25 class Vector3d |
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26 { |
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27 public: |
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28 Vector3d(Scalar x = 0, Scalar y = 0, Scalar z = 0); |
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29 |
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30 Scalar Norm() const; |
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31 |
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32 static const Vector3d Cross(const Vector3d& lhs, const Vector3d& rhs); |
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33 |
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34 //private: |
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35 Scalar mX; |
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36 Scalar mY; |
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37 Scalar mZ; |
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38 }; |
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39 |
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40 inline Vector3d::Vector3d(Scalar x, Scalar y, Scalar z) |
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41 : mX(x), mY(y), mZ(z) |
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42 {} |
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43 |
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44 inline Scalar Vector3d::Norm() const |
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45 { |
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46 Scalar sm = mX * mX + mY * mY + mZ * mZ; |
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47 |
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48 TReal norm = 0; |
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49 Math::Sqrt(norm, sm); |
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50 |
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51 return norm; |
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52 } |
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53 |
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54 inline const Vector3d Vector3d::Cross(const Vector3d& lhs, const Vector3d& rhs) |
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55 { |
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56 return Vector3d(lhs.mY * rhs.mZ - lhs.mZ * rhs.mY, |
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57 lhs.mZ * rhs.mX - lhs.mX * rhs.mZ, |
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58 lhs.mX * rhs.mY - lhs.mY * rhs.mX); |
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59 } |
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60 |
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61 #endif |