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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors: Juha Kauppinen, Mika Hokkanen
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*
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* Description: Photo Browser
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*
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*/
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#include "debug.h"
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#include "Gesture.h"
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#include <aknnotewrappers.h>
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// TODO: Add flexibility to support more gesture. e.g. circle
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// TODO: Add tap range (size of allowed moving area for tap)
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// TODO: Add mode-type working. Change config by one call
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CGesture::CGesture(MGestureCallBack* aOwner)
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//: CTimer(CActive::EPriorityUserInput)
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: CTimer(CActive::EPriorityHigh)
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, iState(EWaiting)
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, iOwner(aOwner)
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, iFirstGesture(EGestureNone)
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, iThresholdOfTap(KDefaultThresholdOfTapPixels)
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, iThresholdOfCursor(KDefaultThresholdOfCursorPixels)
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, iStationaryTime(KDefaultStationaryTime)
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, iLongTapTime(KDefaultLongTapTime)
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, iMonitoringTime(KDefaultMonitoringTime)
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, iSafetyTime(KDefaultSafetyTime)
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{
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// No implementation required
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}
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CGesture::~CGesture()
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{
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Cancel(); // CTimer
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iDragPoints.Close();
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iDragTicks.Close();
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}
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CGesture* CGesture::NewLC(MGestureCallBack* aOwner)
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{
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CGesture* self = new (ELeave) CGesture(aOwner);
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CleanupStack::PushL(self);
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self->ConstructL();
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return self;
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}
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CGesture* CGesture::NewL(MGestureCallBack* aOwner)
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{
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CGesture* self = CGesture::NewLC(aOwner);
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CleanupStack::Pop(); // self;
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return self;
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}
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void CGesture::ConstructL()
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{
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CTimer::ConstructL();
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CActiveScheduler::Add(this);
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}
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EXPORT_C void CGesture::PointerEventL( const TPointerEvent& aEvent )
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{
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#define RESETPOINTS() {iDragPoints.Reset(); iDragTicks.Reset();}
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#define RECORDPOINTS(p, t) {iDragPoints.Append(p); iDragTicks.Append(t);}
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#define SETMOVEMENT(d, c, p) {d.iX=c.iX-p.iX; d.iY=c.iY-p.iY;}
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TInt tick = User::NTickCount();
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TGestureType type = EGestureNone;
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TPoint delta;
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TPoint vector;
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TInt threshold;
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switch( aEvent.iType )
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{
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case TPointerEvent::EButton1Down:
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DP2_IMAGIC(_L("CGesture::PointerEventL: TPointerEvent::EButton1Down (%d, %d)"), aEvent.iPosition.iX, aEvent.iPosition.iY);
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if (iState == EEnded) break; // do nothing if it's in safety time
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// Start timer to monitor long tap
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Cancel(); // CTimer. Stop all timers.
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DP1_IMAGIC(_L("iStationaryTime=%d"), iStationaryTime);
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After( TTimeIntervalMicroSeconds32(iStationaryTime));
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// Initialise pointer records and start new record
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iPointBegan = iPointLastCursor = iPointPreviousEvent = aEvent.iPosition;
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RESETPOINTS();
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RECORDPOINTS(aEvent.iPosition, tick);
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if (iState == EMonitoring)
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (2nd gesture starting)"));
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// store 1st gesture type in high 16 bits if this is 2nd gesture
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iFirstGesture = iFirstGesture << 16;
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}
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else // iState should be Waiting. Resets anyway even if it's not.
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (1st gesture starting)"));
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// Set point only for 1st gesture and notify owner
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iFirstGesture = EGestureNone;
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iPointFirstBegan = aEvent.iPosition;
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iOwner->HandleGestureBeganL(aEvent.iPosition);
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}
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iState = EBegan;
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DP1_IMAGIC(_L("####### Down:iFirstGesture=%x"), iFirstGesture);
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break;
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case TPointerEvent::EDrag:
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DP2_IMAGIC(_L("CGesture::PointerEventL: TPointerEvent::EDrag (%d, %d)"), aEvent.iPosition.iX, aEvent.iPosition.iY);
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if ((iState != EBegan) && (iState != EStationary) && (iState != ETravelling))
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break; // do nothing if it's not in the state above
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// record drag points and thier tick counts
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RECORDPOINTS(aEvent.iPosition, tick);
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SETMOVEMENT(delta, aEvent.iPosition, iPointPreviousEvent);
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threshold = (iState == EBegan)? iThresholdOfTap * 3: iThresholdOfTap;
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if (IsMovementWithinThreshold(delta, threshold))
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (staying within threshold)"));
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}
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else
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (going beyond threshold)"));
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Cancel(); // CTimer. Stop all timers.
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iState = ETravelling;
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}
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if (iState == ETravelling)
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (notify drag event)"));
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iOwner->HandleGestureMovedL(delta, EGestureDrag);
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iPointPreviousEvent = aEvent.iPosition;
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}
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#ifdef CURSOR_SIMULATION
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type = CheckMovement(iPointLastCursor, aEvent.iPosition);
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if (type != EGestureNone)
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{
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iOwner->HandleGestureMovedL(aEvent.iPosition, EGestureCursor|type);
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iPointLastCursor = aEvent.iPosition;
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}
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DP5_IMAGIC(_L("iPointLastCursor(%d)"), type);
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#endif
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break;
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case TPointerEvent::EButton1Up:
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DP2_IMAGIC(_L("CGesture::PointerEventL: TPointerEvent::EButton1Up (%d, %d)"), aEvent.iPosition.iX, aEvent.iPosition.iY);
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if ((iState != EBegan) && (iState != EStationary) && (iState != ETravelling))
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break; // do nothing if it's not in the state above
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Cancel(); // Stop timers
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iPointPreviousEvent = aEvent.iPosition;
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// record drag points and thier tick counts
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RECORDPOINTS(aEvent.iPosition, tick);
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if ((iState == EBegan) ||
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((iState == EStationary) && !IS_GESTURE_LONGTAPPING(iFirstGesture)))
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (Tap!)"));
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type = EGestureTap;
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// TODO: check distance of each tap if it's double tap
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iFirstGesture |= type;
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TInt t = (IS_GESTURE_TAPPED(iFirstGesture))? 0: iMonitoringTime;
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After(TTimeIntervalMicroSeconds32(t)); // call immediately if double tap
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iState = EMonitoring;
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}
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else if ((iState == EStationary) && IS_GESTURE_LONGTAPPING(iFirstGesture))
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (Long tap!)"));
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type = EGestureLongTap;
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iFirstGesture |= type;
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After(TTimeIntervalMicroSeconds32(iMonitoringTime));
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iState = EMonitoring;
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}
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else if (iState == ETravelling)
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{
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DP0_IMAGIC(_L("CGesture::PointerEventL (Was drag. Flick!)"));
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type = CheckFlick(KDefaultValidityTimeOfFlick, vector);
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iPointPreviousEvent = vector;
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iFirstGesture |= type;
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After(TTimeIntervalMicroSeconds32(0)); // call immediately
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iState = EMonitoring;
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}
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DP1_IMAGIC(_L("####### Up:iFirstGesture=%x"), iFirstGesture);
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break;
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default:
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break;
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}
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}
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EXPORT_C void CGesture::SetThresholdOfTap( const TInt aPixels)
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{
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iThresholdOfTap = aPixels;
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}
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EXPORT_C void CGesture::SetThresholdOfCursor( const TInt aPixels)
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{
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iThresholdOfCursor = aPixels;
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}
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EXPORT_C void CGesture::SetStationaryTime(const TInt aMicroseconds)
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{
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iStationaryTime = aMicroseconds;
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}
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EXPORT_C void CGesture::SetLongTapTime(const TInt aMicroSeconds)
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{
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iLongTapTime = aMicroSeconds;
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}
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EXPORT_C void CGesture::SetMonitoringTime(const TInt aMicroseconds)
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{
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iMonitoringTime = aMicroseconds;
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}
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EXPORT_C void CGesture::SetSafetyTime(const TInt aMicroseconds)
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{
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iSafetyTime = aMicroseconds;
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}
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TBool CGesture::IsMovementWithinThreshold(const TPoint aDelta, const TInt aThreshold)
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{
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TBool ret = ETrue;
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TInt diff_x = aDelta.iX;
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TInt diff_y = aDelta.iY;
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TInt abs_diff_2 = diff_x * diff_x + diff_y * diff_y;
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TInt threshold_2 = aThreshold * aThreshold;
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if (abs_diff_2 > threshold_2) ret = EFalse;
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return ret;
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}
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TGestureType CGesture::CheckMovement(const TPoint aPointPrevious, const TPoint aPointCurrent, const TBool aSkipThresholdCheck)
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{
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TGestureType ret = EGestureNone;
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TInt diff_x = aPointCurrent.iX - aPointPrevious.iX;
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TInt diff_y = aPointCurrent.iY - aPointPrevious.iY;
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TInt abs_diff_x = Abs(diff_x);
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TInt abs_diff_y = Abs(diff_y);
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TInt abs_diff_2 = abs_diff_x*abs_diff_x + abs_diff_y*abs_diff_y;
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if (abs_diff_2 > iThresholdOfCursor*iThresholdOfCursor)
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{
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// Movement is mapped to one of 8 directions
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TBool valid_x = (abs_diff_x && (abs_diff_x * 5 > abs_diff_y * 4))? ETrue: EFalse;
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TBool valid_y = (abs_diff_y && (abs_diff_y * 5 > abs_diff_x * 4))? ETrue: EFalse;
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if (valid_y)
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{
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if (diff_y < 0) ret |= EGestureUp;
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else ret |= EGestureDown;
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}
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if (valid_x)
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{
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if (diff_x < 0) ret |= EGestureLeft;
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else ret |= EGestureRight;
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}
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}
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return ret;
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}
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TGestureType CGesture::CheckFlick(const TInt aValidityTime, TPoint& aVector)
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{
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DP0_IMAGIC(_L("CGesture::CheckFlick++"));
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// TODO: need to check if counts are same in iDragPoints and iDragTicks
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TInt first, last;
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TInt validtick = aValidityTime / 1000; // convert micro sec to milli sec.
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TGestureType ret = EGestureNone;
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first = last = iDragPoints.Count() - 1;
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aVector.iX = aVector.iY = 0;
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for (TInt i=last-1;i>=0;--i)
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{
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TInt tickdiff = iDragTicks[last] - iDragTicks[i];
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DP5_IMAGIC(_L("i=%d, tick=%d, tickdiff=%d (x,y)=(%d,%d)"),
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i, iDragTicks[i], tickdiff, iDragPoints[i].iX, iDragPoints[i].iY);
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if (tickdiff < validtick)
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{
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first = i;
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}
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else
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{
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break;
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}
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}
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if (first != last)
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{
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TInt tickdiff = iDragTicks[last] - iDragTicks[first];
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ret = CheckMovement(iDragPoints[first], iDragPoints[last], ETrue);
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// Tick diff is 100 at minimum to avoid returning extreamly big vector.
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if (tickdiff < 100) tickdiff = 100;
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// Calculate the movement speed = pixels/sec
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aVector.iX = (iDragPoints[last].iX - iDragPoints[first].iX)*1000/tickdiff;
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aVector.iY = (iDragPoints[last].iY - iDragPoints[first].iY)*1000/tickdiff;
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}
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DP5_IMAGIC(_L("%d~%d, %d=>%d =%d"),
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first, last, iDragPoints[first].iX, iDragPoints[last].iX,
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CheckMovement(iDragPoints[first], iDragPoints[last]));
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DP2_IMAGIC(_L("vector (%d,%d)"), aVector.iX, aVector.iY);
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DP0_IMAGIC(_L("CGesture::CheckFlick--"));
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return ret;
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}
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void CGesture::RunL()
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{
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DP0_IMAGIC(_L("CGesture::RunL++"));
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switch (iState)
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{
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case EBegan:
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DP1_IMAGIC(_L("CGesture::RunL (EBegan -> EStationary) iLongTapTime=%d"), iLongTapTime);
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iOwner->HandleGestureMovedL(iPointPreviousEvent, EGestureStationary);
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After(TTimeIntervalMicroSeconds32(iLongTapTime));
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iState = EStationary;
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// Update the position so that movement check occurs against
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// last drag event, not against initial touch position
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if (iDragPoints.Count() > 1)
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iPointPreviousEvent = iDragPoints[iDragPoints.Count()-1];
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break;
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case EStationary:
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DP0_IMAGIC(_L("CGesture::RunL (EStationary -> EStationary)"));
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iOwner->HandleGestureMovedL(iPointPreviousEvent, EGestureLongTapping);
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// record it's possible long tap if movement stays within threshold
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iFirstGesture |= EGestureLongTapping;
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// no state change
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break;
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case EMonitoring:
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DP1_IMAGIC(_L("CGesture::RunL (EMonitoring -> EEnded) iSafetyTime=%d"), iSafetyTime);
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iOwner->HandleGestureEndedL(iPointPreviousEvent, iFirstGesture);
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After(TTimeIntervalMicroSeconds32(iSafetyTime));
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iState = EEnded;
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break;
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case EEnded:
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DP0_IMAGIC(_L("CGesture::RunL (EEnded -> EWaiting)"));
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iState = EWaiting;
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break;
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default:
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DP0_IMAGIC(_L("CGesture::RunL (default)"));
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// do nothing
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break;
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}
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DP0_IMAGIC(_L("CGesture::RunL--"));
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}
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