--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/bluetoothengine/btnotif/btnotifsrv/src/btnotificationmanager.cpp Mon May 03 14:36:07 2010 +0300
@@ -0,0 +1,202 @@
+/*
+* ============================================================================
+* Name : btnotificationmanager.cpp
+* Part of : bluetoothengine / btnotif
+* Description : Class for managing user notification and query objects, and for serializing access to the notification server.
+*
+* Copyright © 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+* Nokia Corporation
+* ============================================================================
+* Template version: 4.1
+*/
+
+#include "btnotificationmanager.h"
+#include "btnotifserver.h"
+
+#include "bluetoothnotification.h"
+
+
+// ======== MEMBER FUNCTIONS ========
+
+// ---------------------------------------------------------------------------
+// C++ default constructor
+// ---------------------------------------------------------------------------
+//
+CBTNotificationManager::CBTNotificationManager( const CBTNotifServer* aServer )
+: iServer( aServer )
+ {
+ }
+
+
+// ---------------------------------------------------------------------------
+// Symbian 2nd-phase constructor
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::ConstructL()
+ {
+ iAsyncCb = new( ELeave ) CAsyncCallBack( iServer->Priority() );
+ TCallBack cb( AsyncCallback, this );
+ iAsyncCb->Set( cb );
+ }
+
+
+// ---------------------------------------------------------------------------
+// NewL.
+// ---------------------------------------------------------------------------
+//
+CBTNotificationManager* CBTNotificationManager::NewL( const CBTNotifServer* aServer )
+ {
+ CBTNotificationManager* self = new( ELeave ) CBTNotificationManager( aServer );
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CBTNotificationManager::~CBTNotificationManager()
+ {
+ iNotificationQ.ResetAndDestroy();
+ iNotificationQ.Close();
+ iUnusedQ.ResetAndDestroy();
+ iUnusedQ.Close();
+ delete iAsyncCb;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Get a new notification
+// ---------------------------------------------------------------------------
+//
+CBluetoothNotification* CBTNotificationManager::GetNotification()
+ {
+ CBluetoothNotification* notification = NULL;
+ if( iUnusedQ.Count() )
+ {
+ // Re-use the first idle notification.
+ notification = iUnusedQ[0];
+ iUnusedQ.Remove( 0 );
+ }
+ else
+ {
+ TRAP_IGNORE( notification = CBluetoothNotification::NewL( this ) );
+ }
+ if( notification )
+ {
+ if( iNotificationQ.Append( notification ) )
+ {
+ // In case the appending fails, we just delete the notification.
+ // Otherwise we cannot keep track of it anymore.
+ delete notification;
+ notification = NULL;
+ }
+ }
+ return notification;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Release the notification
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::ReleaseNotification( CBluetoothNotification* aNotification )
+ {
+ __ASSERT_ALWAYS( aNotification, PanicServer( EBTNotifPanicBadArgument ) );
+ TInt pos = iNotificationQ.Find( aNotification );
+ __ASSERT_ALWAYS( pos > KErrNotFound, PanicServer( EBTNotifPanicMissing ) );
+ // ToDo: Cancel outstanding notification!
+ iNotificationQ.Remove( pos );
+ TInt err = iUnusedQ.Append( aNotification );
+ aNotification->Reset(); // Clean up notification's resources
+ if( err )
+ {
+ // Just delete the notification.
+ delete aNotification;
+ }
+ if( !iAsyncCb->IsActive() )
+ {
+ if( !iNotificationQ.Count() )
+ {
+ // Set the priority so that this is the last scheduled active object to execute.
+ iAsyncCb->SetPriority( CActive::EPriorityIdle );
+ }
+ iAsyncCb->CallBack();
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// Queue the notification with given priority
+// ---------------------------------------------------------------------------
+//
+TInt CBTNotificationManager::QueueNotification( CBluetoothNotification* aNotification,
+ TNotificationPriority aPriority )
+ {
+ TInt pos = iNotificationQ.Find( aNotification );
+ __ASSERT_ALWAYS( pos > KErrNotFound, PanicServer( EBTNotifPanicMissing ) );
+ if( aPriority == EPriorityHigh && pos != 0 )
+ {
+ // ToDo: Move the note to the front of the queue
+ }
+ if( !iAsyncCb->IsActive() )
+ {
+ if( iAsyncCb->Priority() != iServer->Priority() )
+ {
+ // Reset priority back to original value
+ // We first check the current priority, otherwise CActive will do an
+ // unnecessary removal and adding of the callback from the active scheduler.
+ iAsyncCb->SetPriority( iServer->Priority() );
+ }
+ iAsyncCb->CallBack();
+ }
+ return KErrNone;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Process the notification queue and launch the next notification.
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::ProcessNotificationQueueL()
+ {
+ if( iNotificationQ.Count() )
+ {
+ TInt err = iNotificationQ[0]->Show();
+ // If the note is already showing, it will return KErrAlreadyExists
+ (void) err; // ToDo: add error handling!!
+ NOTIF_NOTHANDLED( !err || err == KErrAlreadyExists || err == KErrNotFound )
+ }
+ else
+ {
+ // No outstanding notifications, and unused notifications.
+ // Clean up the unused notifications.
+ iUnusedQ.ResetAndDestroy();
+ iNotificationQ.Reset(); // the queue is empty, reset it.
+ // Also clean up any resources.
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// Callback for asynchronous processing of queued notification requests.
+// ---------------------------------------------------------------------------
+//
+TInt CBTNotificationManager::AsyncCallback( TAny* aPtr )
+ {
+ TRAPD( err, ( (CBTNotificationManager*) aPtr )->ProcessNotificationQueueL() );
+ return err;
+ }