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/*
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* ============================================================================
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* Name : btnotificationmanager.cpp
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* Part of : bluetoothengine / btnotif
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* Description : Class for managing user notification and query objects, and for serializing access to the notification server.
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*
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* Copyright © 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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* Nokia Corporation
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* ============================================================================
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* Template version: 4.1
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*/
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#include "btnotificationmanager.h"
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#include "btnotifserver.h"
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#include "bluetoothnotification.h"
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// ======== MEMBER FUNCTIONS ========
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// ---------------------------------------------------------------------------
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// C++ default constructor
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// ---------------------------------------------------------------------------
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//
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CBTNotificationManager::CBTNotificationManager( const CBTNotifServer* aServer )
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: iServer( aServer )
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{
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}
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// ---------------------------------------------------------------------------
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// Symbian 2nd-phase constructor
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// ---------------------------------------------------------------------------
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//
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void CBTNotificationManager::ConstructL()
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{
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iAsyncCb = new( ELeave ) CAsyncCallBack( iServer->Priority() );
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TCallBack cb( AsyncCallback, this );
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iAsyncCb->Set( cb );
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}
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// ---------------------------------------------------------------------------
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// NewL.
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// ---------------------------------------------------------------------------
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//
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CBTNotificationManager* CBTNotificationManager::NewL( const CBTNotifServer* aServer )
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{
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CBTNotificationManager* self = new( ELeave ) CBTNotificationManager( aServer );
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CleanupStack::PushL( self );
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self->ConstructL();
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CleanupStack::Pop( self );
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return self;
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}
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// ---------------------------------------------------------------------------
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// Destructor
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// ---------------------------------------------------------------------------
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//
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CBTNotificationManager::~CBTNotificationManager()
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{
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iNotificationQ.ResetAndDestroy();
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iNotificationQ.Close();
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iUnusedQ.ResetAndDestroy();
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iUnusedQ.Close();
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delete iAsyncCb;
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}
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// ---------------------------------------------------------------------------
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// Get a new notification
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// ---------------------------------------------------------------------------
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//
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CBluetoothNotification* CBTNotificationManager::GetNotification()
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{
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CBluetoothNotification* notification = NULL;
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if( iUnusedQ.Count() )
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{
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// Re-use the first idle notification.
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notification = iUnusedQ[0];
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iUnusedQ.Remove( 0 );
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}
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else
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{
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TRAP_IGNORE( notification = CBluetoothNotification::NewL( this ) );
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}
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if( notification )
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{
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if( iNotificationQ.Append( notification ) )
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{
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// In case the appending fails, we just delete the notification.
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// Otherwise we cannot keep track of it anymore.
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delete notification;
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notification = NULL;
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}
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}
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return notification;
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}
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// ---------------------------------------------------------------------------
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// Release the notification
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// ---------------------------------------------------------------------------
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//
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void CBTNotificationManager::ReleaseNotification( CBluetoothNotification* aNotification )
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{
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__ASSERT_ALWAYS( aNotification, PanicServer( EBTNotifPanicBadArgument ) );
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TInt pos = iNotificationQ.Find( aNotification );
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__ASSERT_ALWAYS( pos > KErrNotFound, PanicServer( EBTNotifPanicMissing ) );
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// ToDo: Cancel outstanding notification!
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iNotificationQ.Remove( pos );
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TInt err = iUnusedQ.Append( aNotification );
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aNotification->Reset(); // Clean up notification's resources
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if( err )
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{
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// Just delete the notification.
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delete aNotification;
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}
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if( !iAsyncCb->IsActive() )
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{
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if( !iNotificationQ.Count() )
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{
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// Set the priority so that this is the last scheduled active object to execute.
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iAsyncCb->SetPriority( CActive::EPriorityIdle );
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}
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iAsyncCb->CallBack();
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}
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}
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// ---------------------------------------------------------------------------
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// Queue the notification with given priority
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// ---------------------------------------------------------------------------
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//
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TInt CBTNotificationManager::QueueNotification( CBluetoothNotification* aNotification,
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TNotificationPriority aPriority )
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{
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TInt pos = iNotificationQ.Find( aNotification );
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__ASSERT_ALWAYS( pos > KErrNotFound, PanicServer( EBTNotifPanicMissing ) );
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if( aPriority == EPriorityHigh && pos != 0 )
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{
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// ToDo: Move the note to the front of the queue
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}
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if( !iAsyncCb->IsActive() )
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{
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if( iAsyncCb->Priority() != iServer->Priority() )
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{
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// Reset priority back to original value
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// We first check the current priority, otherwise CActive will do an
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// unnecessary removal and adding of the callback from the active scheduler.
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iAsyncCb->SetPriority( iServer->Priority() );
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}
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iAsyncCb->CallBack();
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}
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return KErrNone;
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}
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// ---------------------------------------------------------------------------
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// Process the notification queue and launch the next notification.
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// ---------------------------------------------------------------------------
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//
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void CBTNotificationManager::ProcessNotificationQueueL()
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{
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if( iNotificationQ.Count() )
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{
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TInt err = iNotificationQ[0]->Show();
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// If the note is already showing, it will return KErrAlreadyExists
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(void) err; // ToDo: add error handling!!
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NOTIF_NOTHANDLED( !err || err == KErrAlreadyExists || err == KErrNotFound )
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}
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else
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{
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// No outstanding notifications, and unused notifications.
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// Clean up the unused notifications.
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iUnusedQ.ResetAndDestroy();
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iNotificationQ.Reset(); // the queue is empty, reset it.
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// Also clean up any resources.
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}
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}
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// ---------------------------------------------------------------------------
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// Callback for asynchronous processing of queued notification requests.
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// ---------------------------------------------------------------------------
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//
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TInt CBTNotificationManager::AsyncCallback( TAny* aPtr )
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{
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TRAPD( err, ( (CBTNotificationManager*) aPtr )->ProcessNotificationQueueL() );
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return err;
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}
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