1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 // INCLUDE FILES |
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19 |
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20 #include "HgVgSkinRenderer.h" |
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21 #include "HgVgHelper.h" |
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22 #include "HgVgDrawBuffer.h" |
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23 |
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24 #include <ganes.mbg> |
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25 #include <AknIconUtils.h> |
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26 #include <avkon.mbg> |
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27 #include <AknsDrawUtils.h> |
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28 #include <touchfeedback.h> |
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29 #include <gulicon.h> |
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30 #include <AknUtils.h> |
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31 #include <layoutmetadata.cdl.h> |
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32 #include <AknLayout2ScalableDef.h> |
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33 #include <e32math.h> |
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34 #include <gulcolor.h> |
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35 |
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36 #include <AknsDrawUtils.h> |
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37 |
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38 |
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39 // ============================ MEMBER FUNCTIONS =============================== |
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40 // ----------------------------------------------------------------------------- |
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41 // CHgVgSkinRenderer::NewL() |
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42 // Two-phased constructor. |
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43 // ----------------------------------------------------------------------------- |
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44 // |
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45 CHgVgSkinRenderer* CHgVgSkinRenderer::NewL(const TRect& aRect) |
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46 { |
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47 CHgVgSkinRenderer* self = new ( ELeave ) CHgVgSkinRenderer(aRect); |
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48 CleanupStack::PushL (self ); |
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49 self->ConstructL(); |
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50 CleanupStack::Pop ( self ); |
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51 return self; |
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52 } |
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53 |
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54 // ----------------------------------------------------------------------------- |
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55 // CHgVgSkinRenderer::ConstructL() |
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56 // Symbian 2nd phase constructor can leave. |
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57 // ----------------------------------------------------------------------------- |
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58 // |
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59 void CHgVgSkinRenderer::ConstructL () |
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60 { |
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61 |
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62 iDrawBuffer = CHgVgDrawBuffer::NewL( TSize(iRect.Width(), iRect.Height()), EColor64K ); |
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63 |
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64 |
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65 } |
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66 |
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67 // ----------------------------------------------------------------------------- |
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68 // CHgVgSkinRenderer::CHgVgSkinRenderer() |
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69 // C++ default constructor can NOT contain any code, that might leave. |
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70 // ----------------------------------------------------------------------------- |
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71 // |
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72 CHgVgSkinRenderer::CHgVgSkinRenderer(const TRect& aRect) : iRect(aRect) |
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73 { |
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74 |
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75 } |
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76 |
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77 // ----------------------------------------------------------------------------- |
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78 // CHgVgSkinRenderer::~CHgVgSkinRenderer() |
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79 // Destructor. |
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80 // ----------------------------------------------------------------------------- |
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81 // |
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82 CHgVgSkinRenderer::~CHgVgSkinRenderer ( ) |
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83 { |
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84 |
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85 delete iDrawBuffer; |
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86 |
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87 vgDestroyImage(iSkinImage); |
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88 |
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89 } |
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90 |
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91 // ----------------------------------------------------------------------------- |
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92 // CHgVgSkinRenderer::UpdateSkin() |
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93 // Updates skin image. |
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94 // ----------------------------------------------------------------------------- |
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95 // |
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96 void CHgVgSkinRenderer::UpdateSkinL(const MObjectProvider* aProvider, |
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97 const CCoeControl* aControl) |
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98 { |
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99 // render skin to draw buffer |
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100 MAknsSkinInstance* skin = AknsUtils::SkinInstance(); |
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101 MAknsControlContext* cc = AknsDrawUtils::ControlContext( aProvider ); |
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102 AknsDrawUtils::DrawBackground( skin, cc, aControl, iDrawBuffer->Gc(), TPoint(0,0), |
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103 aControl->Rect(), KAknsDrawParamDefault ); |
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104 |
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105 // destroy old vg image |
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106 if (iSkinImage != VG_INVALID_HANDLE) |
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107 { |
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108 vgDestroyImage(iSkinImage); |
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109 iSkinImage = VG_INVALID_HANDLE; |
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110 } |
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111 |
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112 // create new image for the skin |
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113 iSkinImage = vgCreateImage(VG_sRGB_565, |
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114 iRect.Width(), iRect.Height(), |
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115 VG_IMAGE_QUALITY_NONANTIALIASED); |
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116 |
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117 // handle out of memory |
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118 VGErrorCode error = vgGetError(); |
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119 if (iSkinImage == VG_INVALID_HANDLE || error == VG_OUT_OF_MEMORY_ERROR) |
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120 { |
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121 User::Leave(KErrNoMemory); |
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122 } |
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123 |
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124 // Copy to draw buffer to vg image |
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125 iDrawBuffer->GetDrawBufferToVgImage(TRect(TPoint(0,0), TPoint(iRect.Width(), iRect.Height())), |
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126 TPoint(0,0), iSkinImage, VG_sRGB_565); |
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127 } |
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128 |
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129 void CHgVgSkinRenderer::SetRect( const TRect& aRect ) |
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130 { |
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131 iRect = aRect; |
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132 } |
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133 |
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134 // ----------------------------------------------------------------------------- |
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135 // CHgVgSkinRenderer::Draw |
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136 // Draws skin. |
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137 // ----------------------------------------------------------------------------- |
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138 // |
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139 void CHgVgSkinRenderer::Draw() const |
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140 { |
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141 HgVgHelper::DrawImage(iSkinImage, TPoint(0, 0), iRect); |
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142 } |
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143 |
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144 // End of File |
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