uifw/ganes/src/HgVgSkinRenderer.cpp
changeset 47 2f0c06423c72
parent 46 0e1e0022bd03
child 53 3c67ea82fafc
--- a/uifw/ganes/src/HgVgSkinRenderer.cpp	Thu Jul 29 14:21:56 2010 +0800
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,144 +0,0 @@
-/*
-* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:    
-*
-*/
-
-// INCLUDE FILES
-
-#include "HgVgSkinRenderer.h"
-#include "HgVgHelper.h"
-#include "HgVgDrawBuffer.h"
-
-#include <ganes.mbg>
-#include <AknIconUtils.h>
-#include <avkon.mbg>
-#include <AknsDrawUtils.h>
-#include <touchfeedback.h>
-#include <gulicon.h>
-#include <AknUtils.h>
-#include <layoutmetadata.cdl.h>
-#include <AknLayout2ScalableDef.h>
-#include <e32math.h>
-#include <gulcolor.h>
-
-#include <AknsDrawUtils.h>
-
-
-// ============================ MEMBER FUNCTIONS ===============================
-// -----------------------------------------------------------------------------
-// CHgVgSkinRenderer::NewL()
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CHgVgSkinRenderer* CHgVgSkinRenderer::NewL(const TRect& aRect)
-    {
-    CHgVgSkinRenderer* self = new ( ELeave ) CHgVgSkinRenderer(aRect);
-    CleanupStack::PushL (self );
-    self->ConstructL();
-    CleanupStack::Pop ( self );
-    return self;
-    }
-
-// -----------------------------------------------------------------------------
-// CHgVgSkinRenderer::ConstructL()
-// Symbian 2nd phase constructor can leave.
-// -----------------------------------------------------------------------------
-//
-void CHgVgSkinRenderer::ConstructL ()
-    {
-        
-    iDrawBuffer = CHgVgDrawBuffer::NewL( TSize(iRect.Width(), iRect.Height()), EColor64K );
-
-    
-    }
-
-// -----------------------------------------------------------------------------
-// CHgVgSkinRenderer::CHgVgSkinRenderer()
-// C++ default constructor can NOT contain any code, that might leave.
-// -----------------------------------------------------------------------------
-//
-CHgVgSkinRenderer::CHgVgSkinRenderer(const TRect& aRect) : iRect(aRect)
-    {
-    
-    }
-        
-// -----------------------------------------------------------------------------
-// CHgVgSkinRenderer::~CHgVgSkinRenderer()
-// Destructor.
-// -----------------------------------------------------------------------------
-//
-CHgVgSkinRenderer::~CHgVgSkinRenderer ( )
-    {
-
-    delete iDrawBuffer;
-    
-    vgDestroyImage(iSkinImage);
-
-    }
-
-// -----------------------------------------------------------------------------
-// CHgVgSkinRenderer::UpdateSkin()
-// Updates skin image.
-// -----------------------------------------------------------------------------
-//
-void CHgVgSkinRenderer::UpdateSkinL(const MObjectProvider* aProvider, 
-        const CCoeControl* aControl)
-    {
-    // render skin to draw buffer
-    MAknsSkinInstance* skin = AknsUtils::SkinInstance();
-    MAknsControlContext* cc = AknsDrawUtils::ControlContext( aProvider );
-    AknsDrawUtils::DrawBackground( skin, cc, aControl, iDrawBuffer->Gc(), TPoint(0,0), 
-            aControl->Rect(), KAknsDrawParamDefault );
-
-    // destroy old vg image
-    if (iSkinImage != VG_INVALID_HANDLE)
-        {
-        vgDestroyImage(iSkinImage);
-        iSkinImage = VG_INVALID_HANDLE;
-        }
-
-    // create new image for the skin
-    iSkinImage = vgCreateImage(VG_sRGB_565, 
-            iRect.Width(), iRect.Height(), 
-            VG_IMAGE_QUALITY_NONANTIALIASED);
-    
-    // handle out of memory
-    VGErrorCode error = vgGetError();
-    if (iSkinImage == VG_INVALID_HANDLE || error == VG_OUT_OF_MEMORY_ERROR)
-        {
-        User::Leave(KErrNoMemory);
-        }
-            
-    // Copy to draw buffer to vg image
-    iDrawBuffer->GetDrawBufferToVgImage(TRect(TPoint(0,0), TPoint(iRect.Width(), iRect.Height())), 
-            TPoint(0,0), iSkinImage, VG_sRGB_565);    
-    }
-
-void CHgVgSkinRenderer::SetRect( const TRect& aRect )
-    {
-    iRect = aRect;
-    }
-
-// -----------------------------------------------------------------------------
-// CHgVgSkinRenderer::Draw
-// Draws skin.
-// -----------------------------------------------------------------------------
-//
-void CHgVgSkinRenderer::Draw() const
-    {
-    HgVgHelper::DrawImage(iSkinImage, TPoint(0, 0), iRect);
-    }
-
-// End of File