uiutils/gamerecognizer/src/GameRecognizer.cpp
changeset 47 2f0c06423c72
parent 46 0e1e0022bd03
child 53 3c67ea82fafc
equal deleted inserted replaced
46:0e1e0022bd03 47:2f0c06423c72
     1 /*
       
     2 * Copyright (c) 2002, 2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #include <f32file.h>
       
    20 #include <s32mem.h>
       
    21 #include <implementationproxy.h>
       
    22 #include "GameRecognizer.h"
       
    23 
       
    24 //
       
    25 // CGameRecognizer
       
    26 //
       
    27 CGameRecognizer::CGameRecognizer ()
       
    28 :CApaDataRecognizerType(KUidMimeGameDataRecognizerValue, CApaDataRecognizerType::EHigh)
       
    29     {
       
    30     iCountDataTypes= KSupportedGameDataMimetypes;
       
    31     }
       
    32 
       
    33 TUint CGameRecognizer::PreferredBufSize()
       
    34     {
       
    35     // no buffer recognition yet
       
    36     return 128;
       
    37     }
       
    38 
       
    39 TDataType CGameRecognizer::SupportedDataTypeL(TInt aIndex) const
       
    40     {
       
    41     __ASSERT_DEBUG(aIndex>=0 && aIndex < KSupportedGameDataMimetypes, User::Invariant());
       
    42     switch (aIndex)
       
    43         {
       
    44         case 0:
       
    45         default:
       
    46             return TDataType( KGameDataMimeType );
       
    47         }
       
    48     }
       
    49 
       
    50 void CGameRecognizer::DoRecognizeL( const TDesC& aName, const TDesC8& aBuffer)
       
    51     {
       
    52     TBool     nameOk( EFalse );
       
    53     TBool     headerOk( EFalse );
       
    54 
       
    55     iConfidence = ENotRecognized;
       
    56     if ( aBuffer.Length() < 10 )
       
    57     	{
       
    58         return;
       
    59     	}
       
    60 
       
    61     // First try the name. Then the data.
       
    62     nameOk  = NameRecognizedL( aName );
       
    63     headerOk = HeaderRecognized( aBuffer );
       
    64 
       
    65     if ( nameOk && headerOk )
       
    66         {
       
    67         iConfidence = ECertain;
       
    68         }
       
    69     else if ( !nameOk && headerOk)
       
    70         {
       
    71         iConfidence = EProbable;
       
    72         }
       
    73     else if ( nameOk && !headerOk )
       
    74         {
       
    75         iConfidence = EPossible;
       
    76         }
       
    77     else
       
    78     	{
       
    79         return;
       
    80     	}
       
    81 
       
    82     iDataType = TDataType( KGameDataMimeType );
       
    83     }
       
    84 
       
    85 TBool CGameRecognizer::HeaderRecognized( const TDesC8& aBuffer ) const
       
    86     {
       
    87     if ( aBuffer.Find( KGndHeader ) > 10 )
       
    88     	{
       
    89         return ETrue;
       
    90     	}
       
    91     else
       
    92     	{
       
    93         return EFalse;
       
    94     	}
       
    95     }
       
    96 
       
    97 TBool CGameRecognizer::NameRecognizedL( const TDesC& aName) const
       
    98     {
       
    99     TBool ret = EFalse;
       
   100     if ( aName.Length() > 5 )
       
   101         {
       
   102         TInt dotPos = aName.LocateReverse( '.' );
       
   103         if (dotPos != KErrNotFound)
       
   104             {
       
   105             TInt extLength = aName.Length() - dotPos;
       
   106             HBufC* ext = aName.Right( extLength ).AllocL();
       
   107             CleanupStack::PushL( ext );
       
   108             if ( ext->CompareF( KDotNGD )==0 )
       
   109                 {
       
   110                 ret = ETrue;
       
   111                 }
       
   112             CleanupStack::PopAndDestroy( ext );
       
   113             }
       
   114         }
       
   115     return ret;
       
   116     }
       
   117 
       
   118 CApaDataRecognizerType* CGameRecognizer::CreateRecognizerL()
       
   119     {
       
   120     return new (ELeave) CGameRecognizer();
       
   121     }
       
   122 
       
   123 const TImplementationProxy ImplementationTable[] =
       
   124     {
       
   125     IMPLEMENTATION_PROXY_ENTRY(KMimeGameDataRecognizerImplementationUid,
       
   126                                CGameRecognizer::CreateRecognizerL)
       
   127     };
       
   128 
       
   129 EXPORT_C const TImplementationProxy* ImplementationGroupProxy(TInt& aTableCount)
       
   130     {
       
   131     aTableCount = sizeof(ImplementationTable) / sizeof(TImplementationProxy);
       
   132     return ImplementationTable;
       
   133     }
       
   134 
       
   135 // End of File