uiutils/gamerecognizer/src/GameRecognizer.cpp
changeset 47 2f0c06423c72
parent 46 0e1e0022bd03
child 53 3c67ea82fafc
--- a/uiutils/gamerecognizer/src/GameRecognizer.cpp	Thu Jul 29 14:21:56 2010 +0800
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,135 +0,0 @@
-/*
-* Copyright (c) 2002, 2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  
-*
-*/
-
-
-#include <f32file.h>
-#include <s32mem.h>
-#include <implementationproxy.h>
-#include "GameRecognizer.h"
-
-//
-// CGameRecognizer
-//
-CGameRecognizer::CGameRecognizer ()
-:CApaDataRecognizerType(KUidMimeGameDataRecognizerValue, CApaDataRecognizerType::EHigh)
-    {
-    iCountDataTypes= KSupportedGameDataMimetypes;
-    }
-
-TUint CGameRecognizer::PreferredBufSize()
-    {
-    // no buffer recognition yet
-    return 128;
-    }
-
-TDataType CGameRecognizer::SupportedDataTypeL(TInt aIndex) const
-    {
-    __ASSERT_DEBUG(aIndex>=0 && aIndex < KSupportedGameDataMimetypes, User::Invariant());
-    switch (aIndex)
-        {
-        case 0:
-        default:
-            return TDataType( KGameDataMimeType );
-        }
-    }
-
-void CGameRecognizer::DoRecognizeL( const TDesC& aName, const TDesC8& aBuffer)
-    {
-    TBool     nameOk( EFalse );
-    TBool     headerOk( EFalse );
-
-    iConfidence = ENotRecognized;
-    if ( aBuffer.Length() < 10 )
-    	{
-        return;
-    	}
-
-    // First try the name. Then the data.
-    nameOk  = NameRecognizedL( aName );
-    headerOk = HeaderRecognized( aBuffer );
-
-    if ( nameOk && headerOk )
-        {
-        iConfidence = ECertain;
-        }
-    else if ( !nameOk && headerOk)
-        {
-        iConfidence = EProbable;
-        }
-    else if ( nameOk && !headerOk )
-        {
-        iConfidence = EPossible;
-        }
-    else
-    	{
-        return;
-    	}
-
-    iDataType = TDataType( KGameDataMimeType );
-    }
-
-TBool CGameRecognizer::HeaderRecognized( const TDesC8& aBuffer ) const
-    {
-    if ( aBuffer.Find( KGndHeader ) > 10 )
-    	{
-        return ETrue;
-    	}
-    else
-    	{
-        return EFalse;
-    	}
-    }
-
-TBool CGameRecognizer::NameRecognizedL( const TDesC& aName) const
-    {
-    TBool ret = EFalse;
-    if ( aName.Length() > 5 )
-        {
-        TInt dotPos = aName.LocateReverse( '.' );
-        if (dotPos != KErrNotFound)
-            {
-            TInt extLength = aName.Length() - dotPos;
-            HBufC* ext = aName.Right( extLength ).AllocL();
-            CleanupStack::PushL( ext );
-            if ( ext->CompareF( KDotNGD )==0 )
-                {
-                ret = ETrue;
-                }
-            CleanupStack::PopAndDestroy( ext );
-            }
-        }
-    return ret;
-    }
-
-CApaDataRecognizerType* CGameRecognizer::CreateRecognizerL()
-    {
-    return new (ELeave) CGameRecognizer();
-    }
-
-const TImplementationProxy ImplementationTable[] =
-    {
-    IMPLEMENTATION_PROXY_ENTRY(KMimeGameDataRecognizerImplementationUid,
-                               CGameRecognizer::CreateRecognizerL)
-    };
-
-EXPORT_C const TImplementationProxy* ImplementationGroupProxy(TInt& aTableCount)
-    {
-    aTableCount = sizeof(ImplementationTable) / sizeof(TImplementationProxy);
-    return ImplementationTable;
-    }
-
-// End of File