--- a/uiutils/gamerecognizer/src/GameRecognizer.cpp Thu Jul 29 14:21:56 2010 +0800
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,135 +0,0 @@
-/*
-* Copyright (c) 2002, 2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:
-*
-*/
-
-
-#include <f32file.h>
-#include <s32mem.h>
-#include <implementationproxy.h>
-#include "GameRecognizer.h"
-
-//
-// CGameRecognizer
-//
-CGameRecognizer::CGameRecognizer ()
-:CApaDataRecognizerType(KUidMimeGameDataRecognizerValue, CApaDataRecognizerType::EHigh)
- {
- iCountDataTypes= KSupportedGameDataMimetypes;
- }
-
-TUint CGameRecognizer::PreferredBufSize()
- {
- // no buffer recognition yet
- return 128;
- }
-
-TDataType CGameRecognizer::SupportedDataTypeL(TInt aIndex) const
- {
- __ASSERT_DEBUG(aIndex>=0 && aIndex < KSupportedGameDataMimetypes, User::Invariant());
- switch (aIndex)
- {
- case 0:
- default:
- return TDataType( KGameDataMimeType );
- }
- }
-
-void CGameRecognizer::DoRecognizeL( const TDesC& aName, const TDesC8& aBuffer)
- {
- TBool nameOk( EFalse );
- TBool headerOk( EFalse );
-
- iConfidence = ENotRecognized;
- if ( aBuffer.Length() < 10 )
- {
- return;
- }
-
- // First try the name. Then the data.
- nameOk = NameRecognizedL( aName );
- headerOk = HeaderRecognized( aBuffer );
-
- if ( nameOk && headerOk )
- {
- iConfidence = ECertain;
- }
- else if ( !nameOk && headerOk)
- {
- iConfidence = EProbable;
- }
- else if ( nameOk && !headerOk )
- {
- iConfidence = EPossible;
- }
- else
- {
- return;
- }
-
- iDataType = TDataType( KGameDataMimeType );
- }
-
-TBool CGameRecognizer::HeaderRecognized( const TDesC8& aBuffer ) const
- {
- if ( aBuffer.Find( KGndHeader ) > 10 )
- {
- return ETrue;
- }
- else
- {
- return EFalse;
- }
- }
-
-TBool CGameRecognizer::NameRecognizedL( const TDesC& aName) const
- {
- TBool ret = EFalse;
- if ( aName.Length() > 5 )
- {
- TInt dotPos = aName.LocateReverse( '.' );
- if (dotPos != KErrNotFound)
- {
- TInt extLength = aName.Length() - dotPos;
- HBufC* ext = aName.Right( extLength ).AllocL();
- CleanupStack::PushL( ext );
- if ( ext->CompareF( KDotNGD )==0 )
- {
- ret = ETrue;
- }
- CleanupStack::PopAndDestroy( ext );
- }
- }
- return ret;
- }
-
-CApaDataRecognizerType* CGameRecognizer::CreateRecognizerL()
- {
- return new (ELeave) CGameRecognizer();
- }
-
-const TImplementationProxy ImplementationTable[] =
- {
- IMPLEMENTATION_PROXY_ENTRY(KMimeGameDataRecognizerImplementationUid,
- CGameRecognizer::CreateRecognizerL)
- };
-
-EXPORT_C const TImplementationProxy* ImplementationGroupProxy(TInt& aTableCount)
- {
- aTableCount = sizeof(ImplementationTable) / sizeof(TImplementationProxy);
- return ImplementationTable;
- }
-
-// End of File