commonuis/CommonUi/inc/DocGameHandler.h
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     1 /*
       
     2 * Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Header file for game data handler.  
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #ifndef CDOCGAMEHANDLER_H
       
    20 #define CDOCGAMEHANDLER_H
       
    21 
       
    22 //  INCLUDES
       
    23 
       
    24 #include "DocDefaultHandler.h"
       
    25 
       
    26 const TInt32      KMaxGameEngineDataID( 1000 );
       
    27 const TInt      KGameEngineUID( 0x101F5EDA );
       
    28 
       
    29 _LIT( KGDCount, "GDCount");
       
    30 
       
    31 /**
       
    32 *  Game data handler for Nokia games.
       
    33 *  Never launch any applications, just save the file/buffer
       
    34 *  to game specific directory under c:\data\games\. 
       
    35 */
       
    36 NONSHARABLE_CLASS(CDocGameHandler) :public CDocDefaultHandler
       
    37     {
       
    38     public:  // Constructors and destructor
       
    39         
       
    40         /**
       
    41         * C++ default constructor.
       
    42         */
       
    43         CDocGameHandler(
       
    44             const TDataType& aDataType,
       
    45             const TUid& aUid,
       
    46             CDocumentHandler* aDocDispatcher,
       
    47             TDocServiceMode aServiceMode );
       
    48 
       
    49         /**
       
    50         * Two-phased constructor.
       
    51         */
       
    52         static CDocGameHandler* NewL(
       
    53                 const TDataType& aDataType,
       
    54                 const TUid& aUid,
       
    55                 CDocumentHandler* aDocDispatcher,
       
    56                 TDocServiceMode aServiceMode );
       
    57 
       
    58         /**
       
    59         * Destructor.
       
    60         */
       
    61         virtual ~CDocGameHandler();
       
    62        
       
    63     public: // New functions
       
    64     public: // Functions from base classes
       
    65 
       
    66         TInt CopyOrMoveL( const TUint aAttr );
       
    67         
       
    68         TInt CopyHandleL( const RFile& aSourceFile, const TUint aAttr );
       
    69 
       
    70         void PopulateAppInfo();
       
    71 
       
    72         void ParseGameInfoFromFileL( const RFile& aFile );
       
    73         void ParseGameInfoFromFileL( const TDesC& aFilename );
       
    74         void ParseGameInfoFromBufL( const TDesC8& aBuffer );
       
    75         TInt CheckGameDataTypeL( TInt32 aGameId );
       
    76         
       
    77     protected:  // New functions
       
    78 
       
    79     protected:  // Functions from base classes
       
    80         
       
    81         /**
       
    82         * Get the data directory for the mime type. 
       
    83         *
       
    84         * @param aDataType Data type 
       
    85         * @param aUid      App Uid
       
    86         * @param aPath     absolute path to return
       
    87         *
       
    88         * @return KErrNone if success. If fail an error code.
       
    89         */
       
    90         TInt GetDataDirL( 
       
    91             const TDataType& aDataType, 
       
    92             const TUid& aUid, 
       
    93             TDes& aPath,
       
    94             TInt aDataSize);
       
    95 
       
    96         /**
       
    97         * Never a viewer operations, because we don't launch
       
    98         * games at all.
       
    99         * @return EFalse
       
   100         */ 
       
   101        TBool IsViewerOperation( TDocOperation aOperation );
       
   102 
       
   103        TInt NotifyGameEngine( const TUid& aUid );
       
   104 
       
   105     private:
       
   106 
       
   107         /**
       
   108         * By default EPOC constructor is private.
       
   109         */
       
   110         void ConstructL();
       
   111 
       
   112         // By default, prohibit copy constructor
       
   113         CDocGameHandler( const CDocGameHandler& );
       
   114 
       
   115         // Prohibit assigment operator
       
   116         CDocGameHandler& operator= ( const CDocGameHandler& );
       
   117 
       
   118     public:     // Data
       
   119     
       
   120     protected:  // Data
       
   121         TInt32  iGameId;        
       
   122 
       
   123     private:    // Data
       
   124 
       
   125     public:     // Friend classes
       
   126 
       
   127     protected:  // Friend classes
       
   128 
       
   129     private:    // Friend classes
       
   130     
       
   131     };
       
   132 
       
   133 #endif      // CDOCGAMEHANDLER_H
       
   134             
       
   135 // End of File