commonuis/CommonUi/inc/DocGameHandler.h
changeset 0 2f259fa3e83a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/commonuis/CommonUi/inc/DocGameHandler.h	Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Header file for game data handler.  
+*
+*/
+
+
+#ifndef CDOCGAMEHANDLER_H
+#define CDOCGAMEHANDLER_H
+
+//  INCLUDES
+
+#include "DocDefaultHandler.h"
+
+const TInt32      KMaxGameEngineDataID( 1000 );
+const TInt      KGameEngineUID( 0x101F5EDA );
+
+_LIT( KGDCount, "GDCount");
+
+/**
+*  Game data handler for Nokia games.
+*  Never launch any applications, just save the file/buffer
+*  to game specific directory under c:\data\games\. 
+*/
+NONSHARABLE_CLASS(CDocGameHandler) :public CDocDefaultHandler
+    {
+    public:  // Constructors and destructor
+        
+        /**
+        * C++ default constructor.
+        */
+        CDocGameHandler(
+            const TDataType& aDataType,
+            const TUid& aUid,
+            CDocumentHandler* aDocDispatcher,
+            TDocServiceMode aServiceMode );
+
+        /**
+        * Two-phased constructor.
+        */
+        static CDocGameHandler* NewL(
+                const TDataType& aDataType,
+                const TUid& aUid,
+                CDocumentHandler* aDocDispatcher,
+                TDocServiceMode aServiceMode );
+
+        /**
+        * Destructor.
+        */
+        virtual ~CDocGameHandler();
+       
+    public: // New functions
+    public: // Functions from base classes
+
+        TInt CopyOrMoveL( const TUint aAttr );
+        
+        TInt CopyHandleL( const RFile& aSourceFile, const TUint aAttr );
+
+        void PopulateAppInfo();
+
+        void ParseGameInfoFromFileL( const RFile& aFile );
+        void ParseGameInfoFromFileL( const TDesC& aFilename );
+        void ParseGameInfoFromBufL( const TDesC8& aBuffer );
+        TInt CheckGameDataTypeL( TInt32 aGameId );
+        
+    protected:  // New functions
+
+    protected:  // Functions from base classes
+        
+        /**
+        * Get the data directory for the mime type. 
+        *
+        * @param aDataType Data type 
+        * @param aUid      App Uid
+        * @param aPath     absolute path to return
+        *
+        * @return KErrNone if success. If fail an error code.
+        */
+        TInt GetDataDirL( 
+            const TDataType& aDataType, 
+            const TUid& aUid, 
+            TDes& aPath,
+            TInt aDataSize);
+
+        /**
+        * Never a viewer operations, because we don't launch
+        * games at all.
+        * @return EFalse
+        */ 
+       TBool IsViewerOperation( TDocOperation aOperation );
+
+       TInt NotifyGameEngine( const TUid& aUid );
+
+    private:
+
+        /**
+        * By default EPOC constructor is private.
+        */
+        void ConstructL();
+
+        // By default, prohibit copy constructor
+        CDocGameHandler( const CDocGameHandler& );
+
+        // Prohibit assigment operator
+        CDocGameHandler& operator= ( const CDocGameHandler& );
+
+    public:     // Data
+    
+    protected:  // Data
+        TInt32  iGameId;        
+
+    private:    // Data
+
+    public:     // Friend classes
+
+    protected:  // Friend classes
+
+    private:    // Friend classes
+    
+    };
+
+#endif      // CDOCGAMEHANDLER_H
+            
+// End of File