uifw/EikStd/srvuisrc/eikkeysoundmap.cpp
changeset 0 2f259fa3e83a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uifw/EikStd/srvuisrc/eikkeysoundmap.cpp	Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,158 @@
+/*
+* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  EikSrv keysound map.
+*
+*/
+
+#include "eikkeysoundmap.h"
+#include <avkon.hrh>
+
+const TInt KEikKeySoundMapGranularity = 4;
+const TInt KEikSKeyGranularity = 16;
+
+// class TSkey - SKey definition
+// Keycode and Repeat are stored as a single code, to enable fast searching
+void TSKey::Set(TInt aKeyCode, TInt aRepeatType, TInt aSid)
+    {
+    iSid = aSid;
+    iKeyCode = aKeyCode + (aRepeatType << 16);
+    }
+    
+// ===============================   
+// CEikKeySoundMap implementation.
+// ===============================
+
+CEikKeySoundMap* CEikKeySoundMap::NewL()
+    {
+    CEikKeySoundMap* self = new(ELeave)CEikKeySoundMap();
+    return self;
+    }
+
+CEikKeySoundMap::~CEikKeySoundMap()
+    {
+    }
+
+CEikKeySoundMap::CEikKeySoundMap()
+:CArrayFixFlat<TSKey>(KEikSKeyGranularity)
+    {
+    }
+
+void CEikKeySoundMap::InternalizeL(RReadStream& aStream, TInt aItems, TInt aUid)
+    {
+    for (TInt ii=0; ii<aItems; ii++)
+        {
+        TInt sid = aStream.ReadInt16L();
+        if (sid < 1000)
+            {
+            sid = (aUid << 16) + sid;
+            }
+        TInt key = aStream.ReadUint16L();
+        TInt type = aStream.ReadInt8L();
+        TSKey sKey;
+        sKey.Set(key, type, sid);
+        TKeyArrayFix sidKey(_FOFF(TSKey, iKeyCode), ECmpTInt);
+        InsertIsqL(sKey, sidKey);
+        }
+    }
+
+TBool CEikKeySoundMap::Find(TSKey& aKey)
+    {
+    TKeyArrayFix sidKey(_FOFF(TSKey, iKeyCode), ECmpTInt);
+    TInt index;
+    if (FindIsq(aKey, sidKey, index) == 0)
+        {
+        aKey.iSid = At(index).iSid;
+        return ETrue;
+        }
+    return EFalse;
+    }
+
+TInt CEikKeySoundMap::ContextResourceId()
+    {
+    return iContextResourceId;  
+    }
+
+void CEikKeySoundMap::SetContextResourceId(TInt aContextResId)
+    {
+    iContextResourceId = aContextResId; 
+    }
+
+// =================================   
+// CEikKeySoundStack implementation.
+// =================================
+
+CEikKeySoundStack* CEikKeySoundStack::NewL()
+    {
+    CEikKeySoundStack* self = new(ELeave)CEikKeySoundStack();
+    return self;
+    }
+
+CEikKeySoundStack::~CEikKeySoundStack()
+    {
+    ResetAndDestroy();
+    }
+
+CEikKeySoundStack::CEikKeySoundStack()
+:CArrayPtrFlat<CEikKeySoundMap>(KEikKeySoundMapGranularity)
+    {
+    }
+
+TBool CEikKeySoundStack::Find(TInt aScanCode, TInt aRepeat, TInt& aSid)
+    {
+    TSKey key;
+    // Decide on key-repeat type to check for
+    if (aRepeat == 0)
+        {
+        key.Set(aScanCode, ESKeyTypeShort, 0);
+        }
+    else
+        {
+        if (iPreviousRepeat == 0)
+            {
+            key.Set(aScanCode, ESKeyTypeLong, 0);
+            }
+        else
+            {
+            key.Set(aScanCode, ESKeyTypeRepeat, 0);
+            }
+        }
+
+    iPreviousRepeat = aRepeat;
+
+    // Check in top layer
+    TInt index = Count();
+    while (index)
+        {
+        index--;
+        CEikKeySoundMap* map = At(index);
+        if (map->Find(key))
+            {
+            if (key.iSid == EAvkonSIDNoSound)
+                return EFalse;
+            else if (key.iSid == EAvkonSIDDefaultSound)
+                {
+                // Go direct to play default sound
+                index = 1;
+                continue;
+                }
+            else
+                {
+                aSid = key.iSid;
+                return ETrue;
+                }
+            }
+        }
+    return EFalse;
+    }
+