src/hbcore/effects/hbeffectanimation.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 11 Jun 2010 13:58:22 +0300
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permissions -rw-r--r--
Revision: 201021 Kit: 2010123
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/****************************************************************************
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**
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** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (developer.feedback@nokia.com)
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**
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** This file is part of the HbCore module of the UI Extensions for Mobile.
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**
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this file.
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** Please review the following information to ensure the GNU Lesser General
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** Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at developer.feedback@nokia.com.
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**
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****************************************************************************/
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#include "hbeffectanimation_p.h"
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#include "hbglobal.h"
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#include "hbeffectgroup_p.h"
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#include "hbeffectdef_p.h"
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#include "hbeffectfxmldata_p.h"
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#include <QGraphicsItem>
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#include <QtDebug>
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HbEffectAnimation::HbEffectAnimation(HbEffectGroup *group) :
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    mGroup(group),
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    mCurve(QEasingCurve::Linear),
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    mLoopStart(-1),
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    mLoopEnd(-1),
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    mInactive(false),
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    mFinished(false)
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{
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    connect(this, SIGNAL(finished()), this, SLOT(handleFinished()));
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}
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HbEffectAnimation::~HbEffectAnimation()
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{
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}
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void HbEffectAnimation::addLooping(const HbEffectFxmlParamData *param)
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{
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    if (param) {
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        if (param->loopDefined()) {
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            int duration = QVariantAnimation::duration();
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            int loopStart = (int)(param->loopStart() * float(duration));
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            int loopEnd = (int)(param->loopEnd() * float(duration));
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            // Limit given values to valid range
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            loopStart = qBound(0, loopStart, duration);
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            loopEnd = qBound(0, loopEnd, duration);
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            // Add looping range to animation if loop end is after its start
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            if (loopEnd > loopStart) {
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                mLoopStart = loopStart;
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                mLoopEnd = loopEnd;
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                mGroup->setLooping(true);
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            }
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        }
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    }
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}
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void HbEffectAnimation::updateCurrentValue(const QVariant &value)
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{
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    if (mInactive) {
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        return;
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    }
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    // If there is a loop defined, check whether the current time of
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    // the animation is past the loop end. If it is, do not update the
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    // effect with that value but instead change the current time back
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    // to (loopStartTime + currentTime - LoopEndTime).
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    if (looping()) {
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        int current = currentTime();
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        if (current > mLoopEnd) {
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            int newCurrentTime = mLoopStart + current - mLoopEnd;
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0
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            // If the calculated new current time is again beyond the loop end,
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            // change it to the loop end to avoid infinite recursion.
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            if (newCurrentTime > mLoopEnd) {
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                newCurrentTime = mLoopEnd;
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            }
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            // Set the current time of the animation according to the defined loop,
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            // it will create a callback to this function again.
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            setCurrentTime(newCurrentTime);
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            return;
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        }
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    }
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    // Let the derived classes handle the value change.
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    handleAnimationUpdate(value);
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}
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void HbEffectAnimation::handleFinished()
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{
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    // Restart loop if the animation is looping
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    if (looping()) {
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        int current = currentTime();
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        int newCurrentTime = mLoopStart + current - mLoopEnd;
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        // If the calculated new current time is again beyond the loop end,
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        // change it to the loop end to avoid infinite recursion.
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        if (newCurrentTime > mLoopEnd) {
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            newCurrentTime = mLoopEnd;
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        }
5
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0
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        // Temporarily prevent the animation from reacting to update request,
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        // because start() causes update with time=0 and the loop might start from a later point of time.
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        mInactive = true;
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        // Restart the animation
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        start();
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        mInactive = false;
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        // Set the current time of the animation according to the defined loop.
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        setCurrentTime(newCurrentTime);
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    }
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    // Otherwise handle finish
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    else {
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        mFinished = true;
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        // Create a callback to derived classes
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        handleAnimationFinish();
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    }
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}
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QVariant HbEffectAnimation::interpolated(const QVariant &from, const QVariant &to, qreal progress) const
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{
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    // Interpolation is handled here so that we can apply curve shape to each keyframe separately.
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    // QVariantAnimation would apply the curve shape to the whole animation.
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    qreal fromValue = qVariantValue<qreal>(from);
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    qreal toValue = qVariantValue<qreal>(to);
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    return fromValue + mCurve.valueForProgress(progress) * (toValue - fromValue);
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}
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// End of File