author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 11 Jun 2010 13:58:22 +0300 | |
changeset 5 | 627c4a0fd0e7 |
parent 0 | 16d8024aca5e |
child 7 | 923ff622b8b9 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (developer.feedback@nokia.com) |
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** |
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** This file is part of the HbCore module of the UI Extensions for Mobile. |
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** |
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** GNU Lesser General Public License Usage |
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** This file may be used under the terms of the GNU Lesser General Public |
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** License version 2.1 as published by the Free Software Foundation and |
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** appearing in the file LICENSE.LGPL included in the packaging of this file. |
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** Please review the following information to ensure the GNU Lesser General |
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** Public License version 2.1 requirements will be met: |
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at developer.feedback@nokia.com. |
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** |
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****************************************************************************/ |
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|
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#include "hbvgreflectioneffect_p.h" |
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#include "hbvgreflectioneffect_p_p.h" |
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#include "hbvgcolorizeeffect_p_p.h" // for getColorMatrix |
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#include "hbvgblureffect_p_p.h" // for identityLUT |
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#include <QPainter> |
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#include <QGraphicsItem> |
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#include <QDebug> |
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|
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/*! |
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* \class HbVgReflectionEffect |
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* |
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* \brief OpenVG-based reflection effect. |
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* |
0
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* \internal |
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*/ |
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|
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HbVgReflectionEffectPrivate::HbVgReflectionEffectPrivate() |
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: fade(0), fadeInited(false) |
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{ |
0
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} |
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HbVgReflectionEffectPrivate::~HbVgReflectionEffectPrivate() |
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{ |
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#ifdef HB_EFFECTS_OPENVG |
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if (fadeInited) { |
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vgDestroyPaint(fadePaint); |
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} |
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#endif |
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} |
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HbVgReflectionEffect::HbVgReflectionEffect(QObject *parent) |
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: HbVgFrameEffect(*new HbVgReflectionEffectPrivate, parent) |
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{ |
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} |
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HbVgReflectionEffect::HbVgReflectionEffect(HbVgReflectionEffectPrivate &dd, QObject *parent) |
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: HbVgFrameEffect(dd, parent) |
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{ |
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} |
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HbVgReflectionEffect::~HbVgReflectionEffect() |
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{ |
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} |
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QPointF HbVgReflectionEffect::offset() const |
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{ |
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Q_D(const HbVgReflectionEffect); |
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return d->offset; |
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} |
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void HbVgReflectionEffect::setOffset(const QPointF &offset) |
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{ |
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Q_D(HbVgReflectionEffect); |
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if (offset == d->offset) { |
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return; |
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} |
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d->offset = offset; |
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updateEffectBoundingRect(); |
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emit offsetChanged(offset); |
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} |
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qreal HbVgReflectionEffect::fade() const |
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{ |
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Q_D(const HbVgReflectionEffect); |
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return d->fade; |
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} |
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/*! |
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* The fade parameter tells where the opacity in the gradual fade-out effect reaches zero, |
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* i.e. total transparency, when moving upwards from the bottom of the reflection. The |
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* default 0 is a special value, it disables the fade-out effect on the reflection |
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* completely. Examples: 0.5 causes the lower half of the reflection to be completely |
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* invisible (and the upper half linearly faded), 0.9 causes almost the entire reflection |
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* to be invisible, 1 shows nothing from the reflection (it is completely faded out). |
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*/ |
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void HbVgReflectionEffect::setFade(qreal fade) |
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{ |
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Q_D(HbVgReflectionEffect); |
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if (fade == d->fade) { |
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return; |
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} |
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d->fade = fade; |
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updateEffect(); |
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emit fadeChanged(fade); |
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} |
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111 |
|
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QColor HbVgReflectionEffect::color() const |
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113 |
{ |
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Q_D(const HbVgReflectionEffect); |
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return d->color; |
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} |
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117 |
|
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void HbVgReflectionEffect::setColor(const QColor &color) |
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119 |
{ |
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Q_D(HbVgReflectionEffect); |
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if (color == d->color) { |
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return; |
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} |
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d->color = color; |
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updateEffect(); |
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emit colorChanged(color); |
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} |
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128 |
|
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QRectF HbVgReflectionEffect::boundingRectFor(const QRectF &rect) const |
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130 |
{ |
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// Double the height of the rectangle but take also the offset into account. |
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132 |
Q_D(const HbVgReflectionEffect); |
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QRectF r(rect); |
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QPointF mappedOffset = d->mapOffset(d->offset); |
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qreal rotationAngle = d->mainWindowRotation(); |
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136 |
|
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if (rotationAngle == 0) { |
0
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r.adjust(0, 0, 0, r.height()); |
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} else if (rotationAngle == 90 || rotationAngle == -270) { |
0
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140 |
r.adjust(-r.width(), 0, 0, 0); |
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} else if (rotationAngle == -90 || rotationAngle == 270) { |
0
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r.adjust(0, 0, r.width(), 0); |
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143 |
} |
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144 |
|
0
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145 |
qreal x1 = qMin(r.left(), r.left() + mappedOffset.x()); |
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qreal y1 = qMin(r.top(), r.top() + mappedOffset.y()); |
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qreal x2 = qMax(r.right(), r.right() + mappedOffset.x()); |
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148 |
qreal y2 = qMax(r.bottom(), r.bottom() + mappedOffset.y()); |
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149 |
|
0
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150 |
return QRectF(x1, y1, x2 - x1 + 1, y2 - y1 + 1); |
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151 |
} |
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152 |
|
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153 |
void HbVgReflectionEffect::performEffect(QPainter *painter, |
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const QPointF &offset, |
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const QVariant &vgImage, |
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const QSize &vgImageSize) |
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157 |
{ |
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158 |
#ifdef HB_EFFECTS_OPENVG |
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159 |
Q_D(HbVgReflectionEffect); |
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160 |
|
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161 |
if (d->hints & ForceFrameHint) { |
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162 |
painter->save(); |
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163 |
HbVgFrameEffect::performEffect(painter, offset, vgImage, vgImageSize); |
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164 |
painter->restore(); |
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165 |
} |
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|
166 |
|
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167 |
QPaintDevice *pdev = painter->device(); |
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168 |
QRectF rectWithChildren = d->deviceRectForSource( |
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169 |
HbVgFrameEffectPrivate::IncludeChildren, |
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170 |
pdev); |
0
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171 |
QRectF rectWithoutChildren = d->deviceRectForSource( |
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172 |
HbVgFrameEffectPrivate::ExcludeChildren, |
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173 |
pdev); |
0
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|
174 |
VGImage srcImage = vgImage.value<VGImage>(); |
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|
175 |
VGImage dstImage = d->ensurePixmap(&d->dstPixmap, vgImageSize); |
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|
176 |
|
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177 |
// Draw the source pixmap using the painter, this will also set up the |
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|
178 |
// IMAGE_USER_TO_SURFACE matrix. |
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179 |
painter->drawPixmap(offset, d->srcPixmap); |
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180 |
|
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181 |
// Prepare the mirrored image. |
0
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182 |
qreal rotationAngle = d->mainWindowRotation(); |
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183 |
qreal absRotationAngle = qAbs(rotationAngle); |
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|
184 |
|
0
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|
185 |
VGfloat m[9]; |
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|
186 |
vgGetMatrix(m); |
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187 |
vgLoadIdentity(); |
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188 |
if (absRotationAngle == 0) { |
0
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189 |
m[4] *= -1.0f; |
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190 |
} else if (absRotationAngle == 90 || absRotationAngle == 270) { |
0
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|
191 |
m[0] *= -1.0f; |
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192 |
} |
0
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193 |
vgMultMatrix(m); |
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|
194 |
|
0
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|
195 |
// Must move the mirrored image to have it on top of the original and then down |
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|
196 |
// again to have it below in portrait-mode. Rotation angles -90 or 270 causes image to be moved to right, |
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197 |
// and in rotation angles -90 and 270, image is in correct place initially. |
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198 |
// Try to take the exclude-children hint into account when performing the second move. |
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|
199 |
|
0
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200 |
VGfloat trans; |
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201 |
if (absRotationAngle == 0) { |
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202 |
if (d->hints & ExcludeChildrenHint) { |
0
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203 |
trans = -rectWithChildren.height() - rectWithoutChildren.height(); |
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204 |
} else { |
0
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trans = -2.0f * rectWithChildren.height(); |
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} |
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207 |
|
0
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vgTranslate(0.0f, trans); |
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} else if (absRotationAngle == 90 || absRotationAngle == 270) { |
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if (d->hints & ExcludeChildrenHint) { |
0
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trans = -rectWithChildren.width() - rectWithoutChildren.width(); |
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212 |
} else { |
0
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trans = -2.0f * rectWithChildren.width(); |
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} |
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215 |
|
0
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vgTranslate(trans, 0.0f); |
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217 |
} |
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218 |
|
0
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// Apply the additional offset. Note: down = minus, right = plus. |
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QPointF mappedOffset = d->mapOffset(d->offset); |
0
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VGfloat ox = (VGfloat) mappedOffset.x(); |
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VGfloat oy = (VGfloat) mappedOffset.y(); |
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223 |
|
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if (rotationAngle == 0) { |
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vgTranslate(ox, -oy); |
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} else if (rotationAngle == 90 || rotationAngle == -270) { |
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vgTranslate(-ox, oy); |
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} else if (rotationAngle == -90 || rotationAngle == 270) { |
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vgTranslate(-ox, oy); |
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} |
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|
231 |
|
0
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232 |
// Apply the opacity and the color. When no color was set and the opacity is 1, the |
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// source image will be used as it is. This is the only place where we can try to use |
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// the pixmap cache. |
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VGImage imgToDraw = srcImage; |
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QPixmap cachedPm = cached(vgImageSize); |
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if (cachedPm.isNull()) { |
0
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VGImage tmpImage = VG_INVALID_HANDLE; |
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239 |
if (d->color.isValid()) { |
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240 |
// Perform a colorize effect (ignore the opacity here because it must be set for |
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241 |
// the full image, not just the color overlay). |
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|
242 |
tmpImage = d->ensurePixmap(&d->tmpPixmap, vgImageSize); |
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|
243 |
VGfloat colorMatrix[20]; |
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|
244 |
HbVgColorizeEffectPrivate::getColorMatrix(colorMatrix, d->color, 1.0f); |
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|
245 |
vgColorMatrix(tmpImage, srcImage, colorMatrix); |
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|
246 |
imgToDraw = tmpImage; |
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|
247 |
} |
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248 |
qreal opacity = clamp(d->opacity, 0.0f, 1.0f); |
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|
249 |
if (d->opacity < 1.0f - HBVG_EPSILON) { |
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|
250 |
// Apply the opacity, i.e. modify the alpha channel. |
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|
251 |
if (d->paramsChanged) { |
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252 |
for (int i = 0; i < 256; ++i) { |
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|
253 |
d->alphaLUT[i] = (VGubyte)(i * opacity); |
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|
254 |
} |
0
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|
255 |
} |
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|
256 |
vgLookup(dstImage, imgToDraw, |
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|
257 |
identityLUT, identityLUT, identityLUT, d->alphaLUT, |
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|
258 |
VG_TRUE, VG_FALSE); |
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|
259 |
imgToDraw = dstImage; |
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|
260 |
} |
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diff
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|
261 |
// If colorize and/or opacity was used then try to cache the result. |
5
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|
262 |
if (imgToDraw == tmpImage) { |
0
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Revision: 201011
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|
263 |
tryCache(d->tmpPixmap); |
5
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|
264 |
} else if (imgToDraw == dstImage) { |
0
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Revision: 201011
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|
265 |
tryCache(d->dstPixmap); |
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|
266 |
} |
0
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Revision: 201011
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|
267 |
} else { |
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|
268 |
imgToDraw = qPixmapToVGImage(cachedPm); |
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Revision: 201011
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|
269 |
} |
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Revision: 201011
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parents:
diff
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|
270 |
|
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Revision: 201011
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diff
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|
271 |
// Fade out the lower part of the mirrored image. Skip this if 'fade' is 0, i.e. there |
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Revision: 201011
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|
272 |
// is no fade-out effect. |
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Revision: 201011
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|
273 |
VGfloat fade = (VGfloat) clamp(d->fade, 0.0f, 1.0f); |
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Revision: 201011
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|
274 |
if (fade > HBVG_EPSILON) { |
16d8024aca5e
Revision: 201011
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parents:
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|
275 |
// Prepare the linear gradient used for fading if not yet done. |
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Revision: 201011
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|
276 |
if (!d->fadeInited) { |
16d8024aca5e
Revision: 201011
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|
277 |
d->fadePaint = vgCreatePaint(); |
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Revision: 201011
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|
278 |
vgSetParameteri(d->fadePaint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT); |
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|
279 |
vgSetParameteri(d->fadePaint, |
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|
280 |
VG_PAINT_COLOR_RAMP_SPREAD_MODE, VG_COLOR_RAMP_SPREAD_REFLECT); |
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parents:
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|
281 |
d->fadeInited = true; |
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diff
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|
282 |
} |
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Revision: 201011
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parents:
diff
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|
283 |
|
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Revision: 201011
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parents:
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|
284 |
if (d->paramsChanged) { |
16d8024aca5e
Revision: 201011
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parents:
diff
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|
285 |
// Prepare the color ramp, take the value of 'fade' into account. (It tells |
16d8024aca5e
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
diff
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|
286 |
// where the opacity reaches zero, i.e. total transparency.) The RGB values |
16d8024aca5e
Revision: 201011
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parents:
diff
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|
287 |
// are set to 1 because the mirrored image's RGB values must not be changed, |
16d8024aca5e
Revision: 201011
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parents:
diff
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|
288 |
// only the alpha channel needs a little manipulation (to get the gradual |
16d8024aca5e
Revision: 201011
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parents:
diff
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|
289 |
// fade-out effect). |
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Revision: 201011
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parents:
diff
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|
290 |
VGfloat stops[] = { |
16d8024aca5e
Revision: 201011
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|
291 |
0.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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Revision: 201011
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diff
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|
292 |
1.0f - fade, 1.0f, 1.0f, 1.0f, 0.0f, |
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Revision: 201011
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|
293 |
1.0f, 1.0f, 1.0f, 1.0f, 0.0f |
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Revision: 201011
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|
294 |
}; |
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Revision: 201011
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|
295 |
vgSetParameterfv(d->fadePaint, VG_PAINT_COLOR_RAMP_STOPS, 15, stops); |
16d8024aca5e
Revision: 201011
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parents:
diff
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|
296 |
} |
16d8024aca5e
Revision: 201011
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parents:
diff
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|
297 |
|
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Revision: 201011
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parents:
diff
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|
298 |
// Set up the linear gradient based on the (transformed) size of the source. |
16d8024aca5e
Revision: 201011
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|
299 |
VGfloat sw = (VGfloat) rectWithChildren.width(); |
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Revision: 201011
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|
300 |
VGfloat sh = (VGfloat) rectWithChildren.height(); |
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|
301 |
// must be bottom-up to get the proper effect |
627c4a0fd0e7
Revision: 201021
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parents:
0
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if (absRotationAngle == 0) { |
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VGfloat grad[] = { sw / 2.0f, sh, |
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sw / 2.0f, 0.0f |
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}; |
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vgSetParameterfv(d->fadePaint, VG_PAINT_LINEAR_GRADIENT, 4, grad); |
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} else if (absRotationAngle == 90 || absRotationAngle == 270) { |
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VGfloat grad[] = { sw, sh / 2.0f, |
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0.0f, sh / 2.0f |
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}; |
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vgSetParameterfv(d->fadePaint, VG_PAINT_LINEAR_GRADIENT, 4, grad); |
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} |
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313 |
|
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// Draw the mirrored image by using the paint to get a gradual fade-out effect. |
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vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER); |
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vgLoadIdentity(); |
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vgSetPaint(d->fadePaint, VG_FILL_PATH); |
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vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY); |
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vgDrawImage(imgToDraw); |
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vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL); |
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vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
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vgSetPaint(VG_INVALID_HANDLE, VG_FILL_PATH); |
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} else { |
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// Just draw the mirrored image normally. |
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vgDrawImage(imgToDraw); |
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} |
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327 |
|
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#else |
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Q_UNUSED(painter); |
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Q_UNUSED(offset); |
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Q_UNUSED(vgImage); |
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Q_UNUSED(vgImageSize); |
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#endif |
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} |