src/hbcore/ovgeffects/hbvgreflectioneffect.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 11 Jun 2010 13:58:22 +0300
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permissions -rw-r--r--
Revision: 201021 Kit: 2010123
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/****************************************************************************
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**
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** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (developer.feedback@nokia.com)
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**
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** This file is part of the HbCore module of the UI Extensions for Mobile.
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**
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this file.
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** Please review the following information to ensure the GNU Lesser General
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** Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at developer.feedback@nokia.com.
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**
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****************************************************************************/
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#include "hbvgreflectioneffect_p.h"
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#include "hbvgreflectioneffect_p_p.h"
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#include "hbvgcolorizeeffect_p_p.h" // for getColorMatrix
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#include "hbvgblureffect_p_p.h" // for identityLUT
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#include <QPainter>
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#include <QGraphicsItem>
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#include <QDebug>
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/*!
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 * \class HbVgReflectionEffect
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 *
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 * \brief OpenVG-based reflection effect.
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 *
0
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 * \internal
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 */
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HbVgReflectionEffectPrivate::HbVgReflectionEffectPrivate()
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    : fade(0), fadeInited(false)
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{
0
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}
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HbVgReflectionEffectPrivate::~HbVgReflectionEffectPrivate()
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{
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#ifdef HB_EFFECTS_OPENVG
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    if (fadeInited) {
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        vgDestroyPaint(fadePaint);
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    }
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#endif
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}
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HbVgReflectionEffect::HbVgReflectionEffect(QObject *parent)
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    : HbVgFrameEffect(*new HbVgReflectionEffectPrivate, parent)
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{
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}
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HbVgReflectionEffect::HbVgReflectionEffect(HbVgReflectionEffectPrivate &dd, QObject *parent)
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    : HbVgFrameEffect(dd, parent)
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{
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}
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HbVgReflectionEffect::~HbVgReflectionEffect()
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{
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}
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QPointF HbVgReflectionEffect::offset() const
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{
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    Q_D(const HbVgReflectionEffect);
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    return d->offset;
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}
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void HbVgReflectionEffect::setOffset(const QPointF &offset)
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{
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    Q_D(HbVgReflectionEffect);
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    if (offset == d->offset) {
0
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        return;
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    }
0
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    d->offset = offset;
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    updateEffectBoundingRect();
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    emit offsetChanged(offset);
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}
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qreal HbVgReflectionEffect::fade() const
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{
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    Q_D(const HbVgReflectionEffect);
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    return d->fade;
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}
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/*!
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 * The fade parameter tells where the opacity in the gradual fade-out effect reaches zero,
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 * i.e. total transparency, when moving upwards from the bottom of the reflection. The
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 * default 0 is a special value, it disables the fade-out effect on the reflection
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 * completely. Examples: 0.5 causes the lower half of the reflection to be completely
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 * invisible (and the upper half linearly faded), 0.9 causes almost the entire reflection
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 * to be invisible, 1 shows nothing from the reflection (it is completely faded out).
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 */
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void HbVgReflectionEffect::setFade(qreal fade)
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{
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    Q_D(HbVgReflectionEffect);
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    if (fade == d->fade) {
0
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        return;
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    }
0
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    d->fade = fade;
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    updateEffect();
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    emit fadeChanged(fade);
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}
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QColor HbVgReflectionEffect::color() const
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{
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    Q_D(const HbVgReflectionEffect);
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    return d->color;
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}
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   117
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void HbVgReflectionEffect::setColor(const QColor &color)
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{
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    Q_D(HbVgReflectionEffect);
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    if (color == d->color) {
0
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        return;
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    }
0
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    d->color = color;
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    updateEffect();
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    emit colorChanged(color);
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}
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   128
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QRectF HbVgReflectionEffect::boundingRectFor(const QRectF &rect) const
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{
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    // Double the height of the rectangle but take also the offset into account.
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    Q_D(const HbVgReflectionEffect);
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    QRectF r(rect);
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    QPointF mappedOffset = d->mapOffset(d->offset);
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    qreal rotationAngle = d->mainWindowRotation();
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   136
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    if (rotationAngle == 0) {
0
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        r.adjust(0, 0, 0, r.height());
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    } else if (rotationAngle == 90 || rotationAngle == -270) {
0
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        r.adjust(-r.width(), 0, 0, 0);
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    } else if (rotationAngle == -90 || rotationAngle == 270) {
0
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        r.adjust(0, 0, r.width(), 0);
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    }
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0
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    qreal x1 = qMin(r.left(), r.left() + mappedOffset.x());
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    qreal y1 = qMin(r.top(), r.top() + mappedOffset.y());
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    qreal x2 = qMax(r.right(), r.right() + mappedOffset.x());
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    qreal y2 = qMax(r.bottom(), r.bottom() + mappedOffset.y());
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0
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    return QRectF(x1, y1, x2 - x1 + 1, y2 - y1 + 1);
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}
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   152
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void HbVgReflectionEffect::performEffect(QPainter *painter,
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        const QPointF &offset,
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        const QVariant &vgImage,
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        const QSize &vgImageSize)
0
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{
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#ifdef HB_EFFECTS_OPENVG
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    Q_D(HbVgReflectionEffect);
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    if (d->hints & ForceFrameHint) {
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        painter->save();
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        HbVgFrameEffect::performEffect(painter, offset, vgImage, vgImageSize);
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        painter->restore();
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    }
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    QPaintDevice *pdev = painter->device();
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    QRectF rectWithChildren = d->deviceRectForSource(
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                                  HbVgFrameEffectPrivate::IncludeChildren,
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                                  pdev);
0
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    QRectF rectWithoutChildren = d->deviceRectForSource(
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                                     HbVgFrameEffectPrivate::ExcludeChildren,
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   173
                                     pdev);
0
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    VGImage srcImage = vgImage.value<VGImage>();
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    VGImage dstImage = d->ensurePixmap(&d->dstPixmap, vgImageSize);
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    // Draw the source pixmap using the painter, this will also set up the
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    // IMAGE_USER_TO_SURFACE matrix.
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    painter->drawPixmap(offset, d->srcPixmap);
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    // Prepare the mirrored image.
0
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    qreal rotationAngle = d->mainWindowRotation();
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    qreal absRotationAngle = qAbs(rotationAngle);
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0
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    VGfloat m[9];
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    vgGetMatrix(m);
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    vgLoadIdentity();
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    if (absRotationAngle == 0) {
0
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        m[4] *= -1.0f;
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    } else if (absRotationAngle == 90 || absRotationAngle == 270) {
0
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        m[0] *= -1.0f;
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    }
0
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    vgMultMatrix(m);
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   194
0
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    // Must move the mirrored image to have it on top of the original and then down
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    // again to have it below in portrait-mode. Rotation angles -90 or 270 causes image to be moved to right,
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    // and in rotation angles -90 and 270, image is in correct place initially.
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    // Try to take the exclude-children hint into account when performing the second move.
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   199
0
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    VGfloat trans;
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    if (absRotationAngle == 0) {
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        if (d->hints & ExcludeChildrenHint) {
0
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            trans = -rectWithChildren.height() - rectWithoutChildren.height();
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   204
        } else {
0
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            trans = -2.0f * rectWithChildren.height();
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        }
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   207
0
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        vgTranslate(0.0f, trans);
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    } else if (absRotationAngle == 90 || absRotationAngle == 270) {
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        if (d->hints & ExcludeChildrenHint) {
0
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            trans = -rectWithChildren.width() - rectWithoutChildren.width();
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   212
        } else {
0
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            trans = -2.0f * rectWithChildren.width();
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        }
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   215
0
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        vgTranslate(trans, 0.0f);
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    }
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   218
0
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    // Apply the additional offset. Note: down = minus, right = plus.
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    QPointF mappedOffset = d->mapOffset(d->offset);
0
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    VGfloat ox = (VGfloat) mappedOffset.x();
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   222
    VGfloat oy = (VGfloat) mappedOffset.y();
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5
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    if (rotationAngle == 0) {
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        vgTranslate(ox, -oy);
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   226
    } else if (rotationAngle == 90 || rotationAngle == -270) {
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        vgTranslate(-ox, oy);
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    } else if (rotationAngle == -90 || rotationAngle == 270) {
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        vgTranslate(-ox, oy);
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    }
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0
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    // Apply the opacity and the color. When no color was set and the opacity is 1, the
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    // source image will be used as it is. This is the only place where we can try to use
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   234
    // the pixmap cache.
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    VGImage imgToDraw = srcImage;
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    QPixmap cachedPm = cached(vgImageSize);
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    if (cachedPm.isNull()) {
0
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   238
        VGImage tmpImage = VG_INVALID_HANDLE;
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diff changeset
   239
        if (d->color.isValid()) {
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   240
            // Perform a colorize effect (ignore the opacity here because it must be set for
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   241
            // the full image, not just the color overlay).
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            tmpImage = d->ensurePixmap(&d->tmpPixmap, vgImageSize);
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   243
            VGfloat colorMatrix[20];
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   244
            HbVgColorizeEffectPrivate::getColorMatrix(colorMatrix, d->color, 1.0f);
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   245
            vgColorMatrix(tmpImage, srcImage, colorMatrix);
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   246
            imgToDraw = tmpImage;
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   247
        }
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   248
        qreal opacity = clamp(d->opacity, 0.0f, 1.0f);
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   249
        if (d->opacity < 1.0f - HBVG_EPSILON) {
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   250
            // Apply the opacity, i.e. modify the alpha channel.
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   251
            if (d->paramsChanged) {
5
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   252
                for (int i = 0; i < 256; ++i) {
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   253
                    d->alphaLUT[i] = (VGubyte)(i * opacity);
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diff changeset
   254
                }
0
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   255
            }
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   256
            vgLookup(dstImage, imgToDraw,
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   257
                     identityLUT, identityLUT, identityLUT, d->alphaLUT,
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   258
                     VG_TRUE, VG_FALSE);
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   259
            imgToDraw = dstImage;
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   260
        }
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   261
        // If colorize and/or opacity was used then try to cache the result.
5
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   262
        if (imgToDraw == tmpImage) {
0
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   263
            tryCache(d->tmpPixmap);
5
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diff changeset
   264
        } else if (imgToDraw == dstImage) {
0
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   265
            tryCache(d->dstPixmap);
5
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diff changeset
   266
        }
0
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   267
    } else {
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   268
        imgToDraw = qPixmapToVGImage(cachedPm);
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   269
    }
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   271
    // Fade out the lower part of the mirrored image. Skip this if 'fade' is 0, i.e. there
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   272
    // is no fade-out effect.
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   273
    VGfloat fade = (VGfloat) clamp(d->fade, 0.0f, 1.0f);
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   274
    if (fade > HBVG_EPSILON) {
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   275
        // Prepare the linear gradient used for fading if not yet done.
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   276
        if (!d->fadeInited) {
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   277
            d->fadePaint = vgCreatePaint();
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   278
            vgSetParameteri(d->fadePaint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
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   279
            vgSetParameteri(d->fadePaint,
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   280
                            VG_PAINT_COLOR_RAMP_SPREAD_MODE, VG_COLOR_RAMP_SPREAD_REFLECT);
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   281
            d->fadeInited = true;
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   282
        }
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diff changeset
   283
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diff changeset
   284
        if (d->paramsChanged) {
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diff changeset
   285
            // Prepare the color ramp, take the value of 'fade' into account. (It tells
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parents:
diff changeset
   286
            // where the opacity reaches zero, i.e. total transparency.) The RGB values
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diff changeset
   287
            // are set to 1 because the mirrored image's RGB values must not be changed,
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diff changeset
   288
            // only the alpha channel needs a little manipulation (to get the gradual
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diff changeset
   289
            // fade-out effect).
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diff changeset
   290
            VGfloat stops[] = {
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diff changeset
   291
                0.0f, 1.0f, 1.0f, 1.0f, 1.0f,
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diff changeset
   292
                1.0f - fade, 1.0f, 1.0f, 1.0f, 0.0f,
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diff changeset
   293
                1.0f, 1.0f, 1.0f, 1.0f, 0.0f
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diff changeset
   294
            };
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diff changeset
   295
            vgSetParameterfv(d->fadePaint, VG_PAINT_COLOR_RAMP_STOPS, 15, stops);
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diff changeset
   296
        }
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parents:
diff changeset
   297
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diff changeset
   298
        // Set up the linear gradient based on the (transformed) size of the source.
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parents:
diff changeset
   299
        VGfloat sw = (VGfloat) rectWithChildren.width();
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diff changeset
   300
        VGfloat sh = (VGfloat) rectWithChildren.height();
5
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diff changeset
   301
        // must be bottom-up to get the proper effect
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parents: 0
diff changeset
   302
        if (absRotationAngle == 0) {
0
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parents:
diff changeset
   303
            VGfloat grad[] = { sw / 2.0f, sh,
5
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diff changeset
   304
                               sw / 2.0f, 0.0f
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diff changeset
   305
                             };
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parents: 0
diff changeset
   306
            vgSetParameterfv(d->fadePaint, VG_PAINT_LINEAR_GRADIENT, 4, grad);
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parents: 0
diff changeset
   307
        } else if (absRotationAngle == 90 || absRotationAngle == 270) {
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parents: 0
diff changeset
   308
            VGfloat grad[] = { sw, sh / 2.0f,
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parents: 0
diff changeset
   309
                               0.0f, sh / 2.0f
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parents: 0
diff changeset
   310
                             };
0
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parents:
diff changeset
   311
            vgSetParameterfv(d->fadePaint, VG_PAINT_LINEAR_GRADIENT, 4, grad);
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parents:
diff changeset
   312
        }
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parents:
diff changeset
   313
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parents:
diff changeset
   314
        // Draw the mirrored image by using the paint to get a gradual fade-out effect.
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parents:
diff changeset
   315
        vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER);
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parents:
diff changeset
   316
        vgLoadIdentity();
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parents:
diff changeset
   317
        vgSetPaint(d->fadePaint, VG_FILL_PATH);
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parents:
diff changeset
   318
        vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY);
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parents:
diff changeset
   319
        vgDrawImage(imgToDraw);
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parents:
diff changeset
   320
        vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL);
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parents:
diff changeset
   321
        vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
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parents:
diff changeset
   322
        vgSetPaint(VG_INVALID_HANDLE, VG_FILL_PATH);
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parents:
diff changeset
   323
    } else {
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parents:
diff changeset
   324
        // Just draw the mirrored image normally.
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parents:
diff changeset
   325
        vgDrawImage(imgToDraw);
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parents:
diff changeset
   326
    }
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parents:
diff changeset
   327
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parents:
diff changeset
   328
#else
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    Q_UNUSED(painter);
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    Q_UNUSED(offset);
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parents:
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    Q_UNUSED(vgImage);
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    Q_UNUSED(vgImageSize);
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#endif
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}