author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 17 Sep 2010 08:32:10 +0300 | |
changeset 28 | b7da29130b0e |
parent 23 | e6ad4ef83b23 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (developer.feedback@nokia.com) |
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** |
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** This file is part of the HbFeedback module of the UI Extensions for Mobile. |
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** |
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** GNU Lesser General Public License Usage |
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** This file may be used under the terms of the GNU Lesser General Public |
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** License version 2.1 as published by the Free Software Foundation and |
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** appearing in the file LICENSE.LGPL included in the packaging of this file. |
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** Please review the following information to ensure the GNU Lesser General |
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** Public License version 2.1 requirements will be met: |
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at developer.feedback@nokia.com. |
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** |
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****************************************************************************/ |
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#include "hbcontinuousfeedback.h" |
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#include "hbfeedbackplayer_p.h" |
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#include <QGraphicsItem> |
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#include <QGraphicsView> |
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#include <QDebug> |
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class HbContinuousFeedbackPrivate |
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{ |
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public: |
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HbContinuousFeedbackPrivate() : cEffect(HbFeedback::ContinuousSmooth), |
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cFeedbackId(-1), |
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cTimeout(HbFeedback::StandardFeedbackTimeout), |
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cIntensity(HbFeedback::IntensityFull) |
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{ |
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}; |
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~HbContinuousFeedbackPrivate() {}; |
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public: |
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HbFeedback::ContinuousEffect cEffect; |
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int cFeedbackId; |
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int cTimeout; |
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int cIntensity; |
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}; |
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/*! |
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@beta |
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@hbfeedback |
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\class HbContinuousFeedback |
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\brief The HbContinuousFeedback class is used for setting, playing and |
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stopping continuous feedback effects from custom widgets. |
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Continuous feedback is used for feedback effects that last as long as the user |
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is touching the screen, for example when dragging a slider handle. |
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You can use the class HbContinuousFeedback to ask the feedback framework |
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to play a selected continuous effect, by giving HbContinuousFeedback |
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a parameter of type HbFeedback::ContinuousEffect. The type |
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HbFeedback::ContinuousEffect has a number of predefined continuous effects, |
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for example \link HbFeedback::ContinuousSlider ContinuousSlider \endlink and |
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\link HbFeedback::ContinuousPinch ContinuousPinch\endlink. |
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The effect \link HbFeedback::ContinuousSmooth ContinuousSmooth \endlink |
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can be used for a generic continuous feedback. |
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Continuous feedback effects need to be started and stopped using the |
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HbContinuousFeedback methods play() and stop(), respectively. The effect |
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intensity can be varied during the feedback. |
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When you call play() from your widget, HbContinuousFeedback calls |
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the internal feedback framework. If effects are enabled in |
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the current application, the effect will be played. Applications can |
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disable effects with the class HbFeedbackSettings, when effects are |
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not wanted. |
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If your custom widget derives from one of the standard %Hb widgets, it |
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probably has some default feedback behaviour defined, and you should |
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rely on the base class widget for triggering the feedback effects through |
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the HbWidgetFeedback class. Note that if you choose to use this class, |
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HbContinuousFeedback, to play effects directly, you may end up getting |
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feedback effects twice, both through your call to HbContinuousFeedback |
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and through the base class widget feedback mechanism. |
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If your custom widget derives directly from HbWidget, and not through |
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any other %Hb widget, HbContinuousFeedback is the recommended way |
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to play continuous feedback effects. |
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\sa HbFeedback::ContinuousEffect, HbInstantFeedback, HbWidgetFeedback |
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*/ |
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/*! |
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Sets the continuous feedback effect to be played when calling play(). |
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\sa continuousEffect() |
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*/ |
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void HbContinuousFeedback::setContinuousEffect(HbFeedback::ContinuousEffect effect) |
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{ |
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d->cEffect = effect; |
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} |
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/*! |
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Returns the continuous effect of this object. The continuous effect is |
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the continuous feedback effect that will be played when calling play(). |
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\sa HbFeedback::ContinuousEffect |
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*/ |
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HbFeedback::ContinuousEffect HbContinuousFeedback::continuousEffect() const |
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{ |
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return d->cEffect; |
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} |
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/*! |
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Returns the timeout value of the feedback in milliseconds. The continuous |
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feedback is automatically stopped if it is not updated within the timeout |
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(by subsequent calls to play()). |
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\sa setTimeout(), play() |
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*/ |
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int HbContinuousFeedback::timeout() const { |
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return d->cTimeout; |
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} |
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/*! |
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Returns the intensity of the continuous feedback effect. Intensity can vary |
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between HbFeedback::IntensityZero (0) and HbFeedback::IntensityFull (100). |
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\sa setIntensity(), HbFeedback::IntensityLevel |
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*/ |
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int HbContinuousFeedback::intensity() const { |
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return d->cIntensity; |
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} |
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/*! |
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\fn HbFeedback::Type HbContinuousFeedback::type() const |
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Returns HbFeedback::TypeContinuous. |
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*/ |
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/*! |
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Constructor. |
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If you use this constructor, you need to set the continuous feedback effect |
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and an owning window before calling play(). |
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*/ |
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HbContinuousFeedback::HbContinuousFeedback() :d(new HbContinuousFeedbackPrivate) |
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{ |
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} |
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/*! |
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Constructor. |
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\param effect Continuous feedback effect to be played |
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\param widget Used to determine the window where the continuous feedback is active. |
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There can only be one ongoing continuous feedback per application window. |
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*/ |
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HbContinuousFeedback::HbContinuousFeedback(HbFeedback::ContinuousEffect effect, const QWidget *widget) : d(new HbContinuousFeedbackPrivate) |
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{ |
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d->cEffect = effect; |
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setOwningWindow(widget); |
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} |
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/*! |
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Destructor. |
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*/ |
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HbContinuousFeedback::~HbContinuousFeedback() |
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{ |
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delete d; |
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} |
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/*! |
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Sets the timeout value in milliseconds. The continuous feedback is |
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automatically stopped if the continuous feedback is not updated |
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within the timeout (by subsequent calls to play()). This is a safety mechanism |
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to prevent situations in which the client fails to explicitly stop() |
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a continuous feedback effect. The default timeout value is |
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HbFeedback::StandardFeedbackTimeout. |
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\sa timeout() |
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*/ |
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void HbContinuousFeedback::setTimeout(int msecTimeout) |
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{ |
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if (msecTimeout > 0) { |
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d->cTimeout = msecTimeout; |
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} |
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} |
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/*! |
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Sets the intensity of the continuous feedback effect. The intensity can vary |
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between HbFeedback::IntensityZero (0) and HbFeedback::IntensityFull (100). |
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Smaller or bigger values are ignored. |
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\sa intensity(), HbFeedback::IntensityLevel |
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*/ |
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void HbContinuousFeedback::setIntensity(int intensity) |
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{ |
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if (intensity >= 0 && intensity <= HbFeedback::IntensityFull) { |
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d->cIntensity = intensity; |
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} |
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} |
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/*! |
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Starts/updates the currently set continuous feedback effect. |
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The feedback effect will be played until the timeout is reached |
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or a call to stop() is made. |
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\sa stop() |
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*/ |
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void HbContinuousFeedback::play() |
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{ |
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HbFeedbackPlayer *feedbackPlayer = HbFeedbackPlayer::instance(); |
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if(feedbackPlayer) { |
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if( feedbackPlayer->continuousFeedbackOngoing(d->cFeedbackId)) { |
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feedbackPlayer->updateContinuousFeedback(d->cFeedbackId,*this); |
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} else { |
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d->cFeedbackId = feedbackPlayer->startContinuousFeedback(*this); |
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} |
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} |
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} |
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|
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/*! |
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Stops the continuous feedback. |
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*/ |
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void HbContinuousFeedback::stop() |
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{ |
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HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance(); |
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|
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if (feedbackPlayer) { |
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feedbackPlayer->cancelContinuousFeedback(d->cFeedbackId); |
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} |
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} |
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|
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/*! |
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Returns \c true if the continuous feedback is currently being played. |
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*/ |
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bool HbContinuousFeedback::isPlaying() |
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{ |
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bool feedbackOngoing = false; |
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HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance(); |
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|
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if (feedbackPlayer) { |
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feedbackOngoing = feedbackPlayer->continuousFeedbackOngoing(d->cFeedbackId); |
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} |
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|
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return feedbackOngoing; |
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} |
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|
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/*! |
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This object is valid if the feedback effect is not set to HbFeedback::ContinuousNone |
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and if the owning window has been defined. There can only be one ongoing |
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continuous feedback effect per one application window. |
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*/ |
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bool HbContinuousFeedback::isValid() const |
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{ |
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return d->cEffect != HbFeedback::ContinuousNone && window(); |
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}; |
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|
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/*! |
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Assigns a copy of \a feedback to this object, and returns a |
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reference to it. |
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*/ |
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HbContinuousFeedback &HbContinuousFeedback::operator=(const HbContinuousFeedback &feedback) |
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{ |
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HbAbstractFeedback::operator =(feedback); |
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setContinuousEffect(feedback.continuousEffect()); |
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setTimeout(feedback.timeout()); |
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setIntensity(feedback.intensity()); |
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return *this; |
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} |
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|
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/*! |
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Returns \c true if this object and \a feedback have the same parent window, |
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area rect, continuous effect, timeout, and intensity. |
0
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*/ |
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bool HbContinuousFeedback::operator==(const HbContinuousFeedback &feedback) const |
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{ |
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return (rect() == feedback.rect() |
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&& window() == feedback.window() |
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&& d->cEffect == feedback.continuousEffect() |
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&& d->cTimeout == feedback.timeout() |
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&& d->cIntensity == feedback.intensity()); |
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} |
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|
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/*! |
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Returns \c true if this object and \a feedback have a different parent window, |
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area rect, continuous effect, timeout, or intensity. |
0
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*/ |
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bool HbContinuousFeedback::operator!=(const HbContinuousFeedback &feedback) const |
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{ |
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return !(*this == feedback); |
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} |