src/hbfeedback/player/hbcontinuousfeedback.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 03 May 2010 12:48:33 +0300
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/****************************************************************************
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**
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** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (developer.feedback@nokia.com)
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**
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** This file is part of the HbFeedback module of the UI Extensions for Mobile.
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**
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this file.
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** Please review the following information to ensure the GNU Lesser General
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** Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at developer.feedback@nokia.com.
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**
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****************************************************************************/
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#include "hbcontinuousfeedback.h"
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#include "hbfeedbackplayer.h"
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#include <QGraphicsItem>
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#include <QGraphicsView>
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#include <QDebug>
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class HbContinuousFeedbackPrivate
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{
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public:
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    HbContinuousFeedbackPrivate() : cEffect(HbFeedback::ContinuousSmooth),
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        cFeedbackId(-1),
0
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        cTimeout(HbFeedback::StandardFeedbackTimeout),
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        cIntensity(HbFeedback::IntensityFull)
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    {
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    };
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    ~HbContinuousFeedbackPrivate() {};
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public:
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    HbFeedback::ContinuousEffect cEffect;
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    int cFeedbackId;
0
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    int cTimeout;
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    int cIntensity;
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};
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/*!
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    @beta
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    @hbfeedback
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    \class HbContinuousFeedback
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    \brief Tool class for continuous feedback effects.
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    Continuous feedbacks are used to play sound and haptic effects that last as long as the user is touching the screen,
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    for example when dragging an interface object, scrolling a list or a slider. Continuous feedback
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    effects need to be started, updated and cancelled during the life time of the feedback using methods
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    HbFeedbackPlayer::startContinuousFeedback(), HbFeedbackPlayer::updateContinuousFeedback() and
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    HbFeedbackPlayer::cancelContinuousFeedback(). The effect intensity can be varied during the feedback.
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*/
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/*!
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    \fn void HbContinuousFeedback::setContinuousEffect(HbFeedback::ContinuousEffect effect)
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    Sets the continuous effect that determines what kind of continuous haptic and sound effects will
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    be played when calling HbFeedbackPlayer::startContinuousFeedback(). The actual effects are
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    defined in the device themes.
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*/
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void HbContinuousFeedback::setContinuousEffect(HbFeedback::ContinuousEffect effect)
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{
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    d->cEffect = effect;
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}
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/*!
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    \fn void HbFeedback::ContinuousEffect HbContinuousFeedback::continuousEffect() const
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    Returns the continuous effect of the continuous feedback object. Continuous effect is used to determine what kind of continuous
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    haptic and sound effects will be played when calling HbFeedbackPlayer::startContinuousFeedback(). The actual effects are
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    defined in the device themes.
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*/
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HbFeedback::ContinuousEffect HbContinuousFeedback::continuousEffect() const
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{
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    return d->cEffect;
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}
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/*!
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    \fn int HbContinuousFeedback::timeout() const
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    The timeout value of the feedback in milliseconds. Continuous feedback is
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    automatically cancelled if previously started continuous feedback hasn't been
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    updated within the timeout.
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*/
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int HbContinuousFeedback::timeout() const {
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    return d->cTimeout;
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}
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/*!
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    \fn int HbContinuousFeedback::intensity() const
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    The intensity of the continuous feedback effect. Intensity
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    can be varied between values zero and HbFeedback::IntensityFull = 100.
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*/
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int HbContinuousFeedback::intensity() const {
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    return d->cIntensity;
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}
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/*!
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    \fn HbFeedback::Type HbContinuousFeedback::type() const
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    Returns HbFeedback::TypeContinuous.
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*/
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/*!
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    Constructor.
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*/
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HbContinuousFeedback::HbContinuousFeedback() :d(new HbContinuousFeedbackPrivate)
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{
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}
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/*!
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    Constructor.
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    \param effect continuous feedback to be played
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    \param widget used to determine the window where continuous feedback is active.
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           There can only be one ongoing continuous feedback per application window.
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*/
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HbContinuousFeedback::HbContinuousFeedback(HbFeedback::ContinuousEffect effect, const QWidget *widget) : d(new HbContinuousFeedbackPrivate)
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{
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    d->cEffect = effect;
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    setOwningWindow(widget);
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}
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/*!
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    Destructor.
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*/
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HbContinuousFeedback::~HbContinuousFeedback()
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{
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    delete d;
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}
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/*!
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    Sets the timeout value in milliseconds. Continuous feedback is automatically cancelled
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    if the continuous feedback hasn't been updated within the timeout.
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*/
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void HbContinuousFeedback::setTimeout(int msecTimeout)
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{
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    if (msecTimeout > 0) {
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        d->cTimeout = msecTimeout;
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    }
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}
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/*!
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    Sets the intensity of the continuous feedback effect. The intensity
1
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    has to always be between HbFeedback::IntensityZero and HbFeedback::IntensityFull.
0
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*/
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void HbContinuousFeedback::setIntensity(int intensity)
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{
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    if (intensity >= 0 && intensity <= HbFeedback::IntensityFull) {
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        d->cIntensity = intensity;
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    }
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}
1
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/*!
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    Plays the continuous feedback.
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*/
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void HbContinuousFeedback::play()
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{
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    HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance();
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    if (feedbackPlayer) {
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        d->cFeedbackId = feedbackPlayer->startContinuousFeedback(*this);
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    }
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}
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/*!
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    Stops the continous feedback.
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  */
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void HbContinuousFeedback::stop()
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{
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    HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance();
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    if (feedbackPlayer) {
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        feedbackPlayer->cancelContinuousFeedback(d->cFeedbackId);
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    }
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}
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0
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/*!
1
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    Returns true if the continuous feedback is being played.
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*/
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bool HbContinuousFeedback::isPlaying()
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{
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    bool feedbackOngoing = false;
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    HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance();
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    if (feedbackPlayer) {
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        feedbackOngoing = feedbackPlayer->continuousFeedbackOngoing(d->cFeedbackId);
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    }
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    return feedbackOngoing;
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}
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/*!
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  \deprecated HbContinuousFeedback::isValid() const
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        is deprecated.
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0
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    Continuous feedback is valid if the feedback effect is not set to HbFeedback::ContinuousNone
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    and if the owning window has been defined. There can only be one ongoing continuous feedback effect
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    per one application window.
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*/
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bool HbContinuousFeedback::isValid() const
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{
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    switch(d->cEffect) {
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    case HbFeedback::NoContinuousOverride :
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        return false;
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    default:
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        return d->cEffect != HbFeedback::ContinuousNone && window();
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    }
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};
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/*!
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    Assigns a copy of the feedback \a feedback to this feedback, and returns a
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    reference to it.
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*/
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HbContinuousFeedback &HbContinuousFeedback::operator=(const HbContinuousFeedback &feedback)
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{
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    HbAbstractFeedback::operator =(feedback);
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    setContinuousEffect(feedback.continuousEffect());
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    setTimeout(feedback.timeout());
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    setIntensity(feedback.intensity());
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    return *this;
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}
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/*!
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    Returns true if the continuous feedbacks have the same parent window,
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    area rect, continuous effect, timeout and intensity.
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*/
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bool HbContinuousFeedback::operator==(const HbContinuousFeedback &feedback) const
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{
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    return (rect() == feedback.rect()
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            && window() == feedback.window()
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            && d->cEffect == feedback.continuousEffect()
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            && d->cTimeout == feedback.timeout()
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            && d->cIntensity == feedback.intensity());
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}
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/*!
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    Returns true if the continuous feedbacks have different parent window,
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    area rect, continuous effect, timeout or intensity.
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*/
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bool HbContinuousFeedback::operator!=(const HbContinuousFeedback &feedback) const
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{
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    return !(*this == feedback);
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}