--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/hbcore/image/hbeglstate_p.h Mon Apr 19 14:02:13 2010 +0300
@@ -0,0 +1,170 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (developer.feedback@nokia.com)
+**
+** This file is part of the HbCore module of the UI Extensions for Mobile.
+**
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this file.
+** Please review the following information to ensure the GNU Lesser General
+** Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at developer.feedback@nokia.com.
+**
+****************************************************************************/
+
+#ifndef HBEGLSTATE_P_H
+#define HBEGLSTATE_P_H
+
+#include <EGL/egl.h>
+#include <VG/openvg.h>
+#include <QMutex>
+#include <QSet>
+
+#include "hbforegroundwatcher_p.h"
+#include "hbnvgiconimpl_p.h"
+#include "hbnvgenginepool_p.h"
+
+class HbNvgIconImpl;
+
+class HbEglStates: public QObject
+{
+ Q_OBJECT
+
+public:
+ HbEglStates( EGLDisplay d,
+ EGLSurface rs,
+ EGLSurface ds,
+ EGLContext c,
+ EGLConfig cfg = 0 );
+
+ HbEglStates();
+
+ ~HbEglStates()
+ {
+ clearImages();
+ }
+
+ void set( EGLDisplay d,
+ EGLSurface rs,
+ EGLSurface ds,
+ EGLContext c,
+ EGLConfig cfg = 0 )
+ {
+ reset(d, rs, ds, c, cfg);
+ init = 1;
+ }
+
+ void ref()
+ {
+ ++refCount;
+ }
+
+ int initialized() const
+ {
+ return init;
+ }
+
+ int isBackground() const
+ {
+ return background;
+ }
+
+ void deref(HbEglStates *& instance)
+ {
+ if (instance && --(instance->refCount) == 0) {
+ }
+ }
+
+ void removeVGImage(VGImage * image);
+
+ void addVGImage(VGImage * image)
+ {
+ if (image) {
+ imageList.insert(image);
+ }
+ }
+
+ EGLDisplay display;
+ EGLSurface currentReadSurface;
+ EGLSurface currentWriteSurface;
+ EGLContext eglContext;
+ EGLConfig eglConfig;
+
+ static HbEglStates *global();
+
+public slots:
+
+ void handleForegroundLost();
+ void handleForegroundGained();
+
+private:
+
+ void clearImages();
+
+ void reset( EGLDisplay d = 0,
+ EGLSurface rs = 0,
+ EGLSurface ds = 0,
+ EGLContext c = 0,
+ EGLConfig cfg = 0 );
+
+ int refCount;
+ int init;
+ int background;
+ HbForegroundWatcher * fgWatcher;
+
+ typedef QSet<VGImage*> ImageList;
+ typedef ImageList::iterator ImageListIter;
+
+ ImageList imageList;
+ QMutex mutex;
+};
+
+/* HbEglStateRestorer
+ *
+ * Saves the EGL state passed in the constructor.
+ * This class will help in saving the state even in the case of exception.
+ */
+class HbEglStateRestorer
+{
+public:
+ HbEglStateRestorer( EGLDisplay d,
+ EGLSurface rs,
+ EGLSurface ds,
+ EGLContext c )
+ : display(d),
+ currentReadSurface(rs),
+ currentWriteSurface(ds),
+ eglContext(c)
+ {
+ restored = 0;
+ }
+
+ void restore();
+
+ ~HbEglStateRestorer()
+ {
+ restore();
+ }
+
+private:
+ EGLDisplay display;
+ EGLSurface currentReadSurface;
+ EGLSurface currentWriteSurface;
+ EGLContext eglContext;
+ EGLConfig eglConfig;
+ int restored;
+};
+
+#endif
+