/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#include "hbvgframeeffect_p.h"
#include "hbvgframeeffect_p_p.h"
#include <QPainter>
#include <QGraphicsItem>
/*!
* \class HbVgFrameEffect
*
* \brief This effect makes the bounding rectangle of the source item visible by
* drawing a frame around it. It also serves as a base class for similar
* effects.
*
* \internal
*/
/*!
* \enum HbVgFrameEffect::Hint
* The hints that can be set via setHint().
*/
/*!
* \var HbVgFrameEffect::Hint HbVgFrameEffect::ExcludeChildrenHint
*
* When this hint is set, certain calculations will ignore the source item's
* child items and only take the source item's bounding rectangle into
* account. This does not affect the content, i.e. the source will always be
* drawn together with all its children, however the position and size of the
* frame, the reflection, etc. can be different, based on this hint.
*/
/*!
* \var HbVgFrameEffect::Hint HbVgFrameEffect::DrawSourceHint
*
* Used by HbVgFrameEffect only. Forces the source item to be drawn. By default
* only the frame is shown, set this hint to draw also the content.
*/
/*!
* \var HbVgFrameEffect::Hint HbVgFrameEffect::ForceFrameHint
*
* Used by derived classes only (not by HbVgFrameEffect itself). Forces the
* frame to be drawn around the source item, just like a plain HbVgFrameEffect
* would do.
*/
HbVgFrameEffectPrivate::HbVgFrameEffectPrivate()
: color(Qt::black), hints(0)
{
}
/*!
* Returns the device rect, i.e. maps the bounding rectangle to device
* coordinates and performs clipping to the device viewport.
*
* \internal
*/
QRectF HbVgFrameEffectPrivate::deviceRectForSource(DeviceRectType type,
QPaintDevice *pdev)
{
Q_Q(HbVgFrameEffect);
QRectF br = type == IncludeChildren
? q->sourceBoundingRectForRoot()
: q->sourceItemForRoot()->boundingRect();
QRect result = worldTransform.mapRect(br).toAlignedRect();
if (pdev) {
int left, top, right, bottom;
result.getCoords(&left, &top, &right, &bottom);
if (left < 0) {
result.setX(0);
}
if (top < 0) {
result.setY(0);
}
int deviceWidth = pdev->width();
int deviceHeight = pdev->height();
if (right > deviceWidth - 1) {
result.setRight(deviceWidth - 1);
}
if (bottom > deviceHeight - 1) {
result.setBottom(deviceHeight - 1);
}
}
return result;
}
HbVgFrameEffect::HbVgFrameEffect(QObject *parent)
: HbVgEffect(*new HbVgFrameEffectPrivate, parent)
{
}
HbVgFrameEffect::HbVgFrameEffect(HbVgFrameEffectPrivate &dd, QObject *parent)
: HbVgEffect(dd, parent)
{
}
HbVgFrameEffect::~HbVgFrameEffect()
{
}
QColor HbVgFrameEffect::color() const
{
Q_D(const HbVgFrameEffect);
return d->color;
}
void HbVgFrameEffect::setColor(const QColor &color)
{
Q_D(HbVgFrameEffect);
if (d->color == color) {
return;
}
d->color = color;
updateEffect();
emit colorChanged(color);
}
/*!
* Enables the given \a hint. Hints are not guaranteed to be taken into account
* in any way.
*/
void HbVgFrameEffect::setHint(Hints hint)
{
Q_D(HbVgFrameEffect);
d->hints |= hint;
}
QRectF HbVgFrameEffect::boundingRectFor(const QRectF &rect) const
{
return rect;
}
void HbVgFrameEffect::performEffect(QPainter *painter,
const QPointF &offset,
const QVariant &vgImage,
const QSize &vgImageSize)
{
Q_UNUSED(offset);
Q_UNUSED(vgImage);
Q_UNUSED(vgImageSize);
Q_D(HbVgFrameEffect);
if (d->hints & DrawSourceHint) {
painter->drawPixmap(offset, d->srcPixmap);
}
painter->setOpacity(d->opacity);
painter->setPen(d->color);
painter->drawRect(d->deviceRectForSource(
(d->hints & ExcludeChildrenHint)
? HbVgFrameEffectPrivate::ExcludeChildren
: HbVgFrameEffectPrivate::IncludeChildren,
painter->device()));
}