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/*
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* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0""
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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* Interface through which the FEP can use pop up bubble components
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*
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*/
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#ifndef __AKN_FEP_UI_INTERFACE_WORD_POPUP_CONTENT_H
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#define __AKN_FEP_UI_INTERFACE_WORD_POPUP_CONTENT_H
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#include <e32base.h>
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#include <eikcmobs.h>
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#include <avkon.hrh>
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class MAknFepUiWordPopupContent
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{
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public:
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// Enum copied from CAknFepExactWordPopupContent
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enum TArrowDirection
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{
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EUpwards, //!< The arrow included in the popup points upwards
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EDownwards //!< The arrow included in the popup points downwards
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};
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public:
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virtual ~MAknFepUiWordPopupContent() = 0;
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public:
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/**
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* Sets the text to be shown in the popup
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*/
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virtual void SetTextL( const TDesC& aText ) = 0;
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/**
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* Sets the direction of the arrow included in the popup. This should be used as a hint
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* about the direction to tap to select the word shown in the popup.
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*/
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virtual void SetArrowDirection( TArrowDirection aDirection ) = 0;
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/**
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* Sets the delay used before showing the preview popup. The default
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* delay is one second.
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* @param aDelay Delay in microseconds.
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*/
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virtual void SetPopUpShowDelay( const TTimeIntervalMicroSeconds32& aDelay ) = 0;
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/**
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* Sets the preview popup visible after specified delay. If the popup
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* is already visible it is hidden immediately and shown again after the
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* showing delay. Popup is automatically hidden after its hiding delay
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* unless the delay is zero in which case the popup is shown infinitely.
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*/
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virtual void ShowPopUp() = 0;
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/**
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* Hides the popup immediately.
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*/
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virtual void HidePopUp() = 0;
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/**
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* Sets the position of preview popup. Popup's size is determined by the
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* size of its content. The popup is placed left and down from the given
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* point. If fixed mode is used then this function has no effect.
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* @param aPoint Popup's position.
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*/
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virtual void SetPosition( const TPoint& aPoint ) = 0;
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/**
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* Updates popup's size to reflect a change in content's size.
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* Should be called if the size of the content is changed dynamically.
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*/
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virtual void UpdateContentSize() = 0;
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/**
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* Returns the popup's size.
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*/
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virtual TSize Size() const = 0;
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/**
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* Returns true if the popup is visible.
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*/
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virtual TBool IsPopUpVisible() = 0;
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};
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#endif
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