textinput/peninputcommonlayout/src/peninputuistatemgr.cpp
changeset 0 eb1f2e154e89
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/textinput/peninputcommonlayout/src/peninputuistatemgr.cpp	Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,152 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Implementation of the ui state machine manager
+*
+*/
+
+
+// User includes
+#include "peninputuistatemgr.h"
+#include "peninputlayoutcontext.h"
+#include "peninputuistatebase.h"
+
+
+// ======== MEMBER FUNCTIONS ========
+
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::CPeninputUiStateMgr
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+CPeninputUiStateMgr::CPeninputUiStateMgr( MPeninputLayoutContext* aContext )
+    : iContext( aContext )
+    {
+    }
+
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::NewL
+// (other items were commented in a header).
+// --------------------------------------------------------------------------
+//
+EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewL( 
+    MPeninputLayoutContext* aContext )
+    {
+    CPeninputUiStateMgr* self = NewLC( aContext );
+    CleanupStack::Pop( self );
+
+    return self;
+    }
+    
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::NewLC
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewLC( 
+    MPeninputLayoutContext* aContext )
+    {
+    CPeninputUiStateMgr* self = 
+        new ( ELeave ) CPeninputUiStateMgr( aContext );
+    CleanupStack::PushL( self );
+    self->Construct(); 
+    
+    return self;
+    }
+      
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::~CPeninputUiStateMgr
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+EXPORT_C CPeninputUiStateMgr::~CPeninputUiStateMgr()
+    {
+    iUiStateTypeList.Reset();
+    iUiStateTypeList.Close();
+    
+    iUiStateList.ResetAndDestroy();
+    iUiStateList.Close();
+    }
+    
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::CurrentUiState
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::CurrentUiState()
+    {
+    return iCurrentState;
+    }
+
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::GetUiState
+// (other items were commented in a header).
+// --------------------------------------------------------------------------
+EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::GetUiState( 
+    TInt aUiStateType )                                            
+    {
+    CPeninputUiStateBase* uiState = NULL;
+  
+    for ( TInt i = 0; i < iUiStateTypeList.Count(); i++ )
+        {
+        if ( iUiStateTypeList[i] == aUiStateType )
+            {
+            uiState = iUiStateList[i];
+            break;
+            }
+        }
+    
+    return uiState; 
+    }
+    
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::SetCurrentUiState
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( 
+    CPeninputUiStateBase* aUiState )
+    {
+    iCurrentState = aUiState;
+    }
+
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::SetCurrentUiState
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( TInt aUiStateType )
+    {
+    iCurrentState = GetUiState( aUiStateType );
+    }
+
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::AddUiState
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputUiStateMgr::AddUiState( CPeninputUiStateBase* aUiState,
+                                               TInt aUiStateType )
+    {
+    iUiStateTypeList.Append( aUiStateType );
+    iUiStateList.Append( aUiState );  
+    }
+    
+// --------------------------------------------------------------------------
+// CPeninputUiStateMgr::ConstructL
+// (other items were commented in a header)
+// --------------------------------------------------------------------------
+//
+void CPeninputUiStateMgr::Construct()
+    {
+    }