Removed unnecessary #ifdef guards around an inclusion - the included file has them anyway.
/*
* Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation for pen ui window event handler
*
*/
#include "peninputserver.h"
#include "peninputuilayoutowner.h"
#include "penuiwndeventobserver.h"
#include "penuiwndeventhandler.h"
// ---------------------------------------------------------------------------
// Two-phased constructor.
// ---------------------------------------------------------------------------
//
CPenUiWndEventHandler* CPenUiWndEventHandler::NewL( CPeninputServer* aServer )
{
CPenUiWndEventHandler* self = CPenUiWndEventHandler::NewLC( aServer );
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// Two-phased constructor.
// ---------------------------------------------------------------------------
//
CPenUiWndEventHandler* CPenUiWndEventHandler::NewLC( CPeninputServer* aServer )
{
CPenUiWndEventHandler* self = new (ELeave) CPenUiWndEventHandler( aServer );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// ---------------------------------------------------------------------------
// Destructor.
// ---------------------------------------------------------------------------
//
CPenUiWndEventHandler::~CPenUiWndEventHandler()
{
}
// ---------------------------------------------------------------------------
// Signal owner that there is an event
// ---------------------------------------------------------------------------
//
void CPenUiWndEventHandler::SignalOwner( TInt aEventType,
const TDesC& aEventData )
{
if ( iServer )
{
iServer->SignalOwner( aEventType, aEventData );
}
}
// ---------------------------------------------------------------------------
// Handle layout command event.
// ---------------------------------------------------------------------------
//
void CPenUiWndEventHandler::HandleCommand( TInt aCmd, TUint8* aData )
{
if ( iServer && iServer->PenUiLayout() )
{
iServer->PenUiLayout()->HandleCommand( aCmd, aData );
}
}
// ---------------------------------------------------------------------------
// C++ default constructor can NOT contain any code, that might leave.
// ---------------------------------------------------------------------------
//
CPenUiWndEventHandler::CPenUiWndEventHandler( CPeninputServer* aServer )
: iServer( aServer )
{
}
// ---------------------------------------------------------------------------
// 2nd phase constructor.
// ---------------------------------------------------------------------------
//
void CPenUiWndEventHandler::ConstructL()
{
}
// End of File