realtimenetprots/sipfw/SampleApp/gameUI_techview/Src/SIPExDoc.cpp
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     1 
       
     2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 // All rights reserved.
       
     4 // This component and the accompanying materials are made available
       
     5 // under the terms of "Eclipse Public License v1.0"
       
     6 // which accompanies this distribution, and is available
       
     7 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 //
       
     9 // Initial Contributors:
       
    10 // Nokia Corporation - initial contribution.
       
    11 //
       
    12 // Contributors:
       
    13 //
       
    14 // Description:
       
    15 // INCLUDE FILES
       
    16 //
       
    17 
       
    18 
       
    19 
       
    20 #include    "SIPExDoc.h"
       
    21 #include    "SIPExAppUi.h"
       
    22 #include    "SIPExGameEngine.h"
       
    23 
       
    24 // CONSTANTS
       
    25 
       
    26 // ============================ MEMBER FUNCTIONS ===============================
       
    27 
       
    28 // -----------------------------------------------------------------------------
       
    29 // CSIPExDoc::CSIPSettinsgDoc
       
    30 // C++ default constructor can NOT contain any code, that
       
    31 // might leave.
       
    32 // -----------------------------------------------------------------------------
       
    33 //
       
    34 CSIPExDoc::CSIPExDoc( CEikApplication& aApp ) 
       
    35     : CEikDocument( aApp )
       
    36     {
       
    37     }
       
    38 
       
    39 // -----------------------------------------------------------------------------
       
    40 // CSIPExDoc::ConstructL
       
    41 // Symbian 2nd phase constructor can leave.
       
    42 // -----------------------------------------------------------------------------
       
    43 //
       
    44 void CSIPExDoc::ConstructL()
       
    45     {   
       
    46     }
       
    47 
       
    48 // -----------------------------------------------------------------------------
       
    49 // CSIPExDoc::NewL
       
    50 // Two-phased constructor.
       
    51 // -----------------------------------------------------------------------------
       
    52 //
       
    53 CSIPExDoc* CSIPExDoc::NewL( CEikApplication& aApp )
       
    54     {
       
    55     CSIPExDoc* self = new( ELeave ) CSIPExDoc( aApp );
       
    56     
       
    57     CleanupStack::PushL( self );
       
    58     self->ConstructL();
       
    59     CleanupStack::Pop();
       
    60 
       
    61     return self;
       
    62     }
       
    63   
       
    64 // -----------------------------------------------------------------------------
       
    65 // CSIPExDoc::~CSIPExDoc
       
    66 // Destructor
       
    67 // -----------------------------------------------------------------------------
       
    68 //
       
    69 CSIPExDoc::~CSIPExDoc()
       
    70     {
       
    71     delete iEngine;
       
    72     }
       
    73 
       
    74 // -----------------------------------------------------------------------------
       
    75 // CSIPExDoc::CreateAppUiL
       
    76 // Creates the application user interface and return a pointer to it
       
    77 // -----------------------------------------------------------------------------
       
    78 //
       
    79 CEikAppUi* CSIPExDoc::CreateAppUiL()
       
    80     {
       
    81     CSIPExAppUi* appUi = new ( ELeave ) CSIPExAppUi;
       
    82     return appUi;
       
    83     }
       
    84 
       
    85 // -----------------------------------------------------------------------------
       
    86 // CSIPExDoc::CreateEngineL
       
    87 // Creates the application engine
       
    88 // -----------------------------------------------------------------------------
       
    89 //
       
    90 CSIPExEngine* CSIPExDoc::CreateEngineL( MSIPExGameObserver& aObserver )
       
    91     {    
       
    92     iEngine = CSIPExEngine::NewL( aObserver );
       
    93     return iEngine;
       
    94     }
       
    95 
       
    96 //  End of File