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1 |
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2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 // All rights reserved. |
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4 // This component and the accompanying materials are made available |
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5 // under the terms of "Eclipse Public License v1.0" |
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6 // which accompanies this distribution, and is available |
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7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 // |
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9 // Initial Contributors: |
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10 // Nokia Corporation - initial contribution. |
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11 // |
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12 // Contributors: |
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13 // |
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14 // Description: |
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15 // |
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16 |
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17 |
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18 |
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19 // INCLUDES |
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20 #include "SIPExStateIdle.h" |
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21 #include "SIPExGameEngine.h" |
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22 #include "SIPExSIPEngine.h" |
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23 |
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24 // ----------------------------------------------------------------------------- |
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25 // TSIPExStateIdle::EnableProfile |
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26 // Notifies the UI, signals SIP engine to enable profile and changes the active |
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27 // state to the Registering. If no registration is needed the state is changed |
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28 // straight to the Registered. |
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29 // ----------------------------------------------------------------------------- |
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30 // |
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31 void TSIPExStateIdle::EnableProfileL( CSIPExEngine* aContext ) |
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32 { |
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33 // Notify UI |
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34 aContext->InfoL( KEnablingProfile() ); |
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35 |
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36 // The registration is required |
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37 if( !aContext->SIPEngine()->EnableProfileL() ) |
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38 { |
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39 ChangeState( aContext, aContext->iStateRegistering ); |
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40 } |
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41 // The profile was succesfully enabled and registered |
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42 else |
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43 { |
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44 aContext->InfoL( KProfileEnabled() ); |
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45 ChangeState( aContext, aContext->iStateRegistered ); |
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46 } |
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47 } |
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48 |
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49 // ----------------------------------------------------------------------------- |
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50 // TSIPExStateIdle::SessionEnded |
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51 // Notifies the UI. |
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52 // ----------------------------------------------------------------------------- |
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53 // |
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54 void TSIPExStateIdle::SessionEnded( CSIPExEngine* aContext ) |
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55 { |
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56 // Keep track whether session ended while accept dialog was shown to user. |
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57 iEnded = ETrue; |
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58 |
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59 Info( aContext, KSessionEnded() ); |
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60 } |
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61 |
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62 // ----------------------------------------------------------------------------- |
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63 // TSIPExStateIdle::InviteReceived |
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64 // The acceptance is asked from the user and if accepted we reset game, start |
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65 // listening socket and signal the SIP engine to send Accepted to the remote |
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66 // peer. |
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67 // ----------------------------------------------------------------------------- |
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68 // |
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69 void TSIPExStateIdle::InviteReceived( |
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70 CSIPExEngine* aContext, |
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71 const TDesC8& aFrom, |
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72 const TUint32 aIapId ) |
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73 { |
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74 iEnded = EFalse; |
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75 |
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76 TBool retVal( EFalse ); |
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77 TRAPD( ignore, retVal = aContext->AcceptInvitationL( aFrom ) ); |
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78 if ( iEnded ) |
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79 { |
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80 return; |
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81 } |
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82 if( retVal ) |
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83 { |
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84 ChangeState( aContext, aContext->iStateAcceptingSIP ); |
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85 // The game data is reseted |
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86 aContext->ResetGame(); |
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87 // The role for the peer is set |
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88 aContext->SetPeer( CSIPExEngine::EServer ); |
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89 // Start listen incoming connections |
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90 TInetAddr addr; |
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91 TRAP( ignore, |
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92 addr = aContext->SocketEngineL()->StartListeningL( aIapId ) ); |
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93 // Signal SIP engine |
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94 TRAP( ignore, aContext->SIPEngine()->AcceptInviteL( addr ) ); |
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95 Info( aContext, KWaitingRemoteConn() ); |
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96 } |
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97 else |
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98 { |
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99 // Signal SIP engine |
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100 TRAP( ignore, aContext->SIPEngine()->DeclineInviteL() ); |
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101 Info( aContext, KInviteDeclined() ); |
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102 } |
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103 } |
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104 |
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105 // End of file |