--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateIdle.cpp Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,105 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include "SIPExStateIdle.h"
+#include "SIPExGameEngine.h"
+#include "SIPExSIPEngine.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExStateIdle::EnableProfile
+// Notifies the UI, signals SIP engine to enable profile and changes the active
+// state to the Registering. If no registration is needed the state is changed
+// straight to the Registered.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateIdle::EnableProfileL( CSIPExEngine* aContext )
+ {
+ // Notify UI
+ aContext->InfoL( KEnablingProfile() );
+
+ // The registration is required
+ if( !aContext->SIPEngine()->EnableProfileL() )
+ {
+ ChangeState( aContext, aContext->iStateRegistering );
+ }
+ // The profile was succesfully enabled and registered
+ else
+ {
+ aContext->InfoL( KProfileEnabled() );
+ ChangeState( aContext, aContext->iStateRegistered );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateIdle::SessionEnded
+// Notifies the UI.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateIdle::SessionEnded( CSIPExEngine* aContext )
+ {
+ // Keep track whether session ended while accept dialog was shown to user.
+ iEnded = ETrue;
+
+ Info( aContext, KSessionEnded() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateIdle::InviteReceived
+// The acceptance is asked from the user and if accepted we reset game, start
+// listening socket and signal the SIP engine to send Accepted to the remote
+// peer.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateIdle::InviteReceived(
+ CSIPExEngine* aContext,
+ const TDesC8& aFrom,
+ const TUint32 aIapId )
+ {
+ iEnded = EFalse;
+
+ TBool retVal( EFalse );
+ TRAPD( ignore, retVal = aContext->AcceptInvitationL( aFrom ) );
+ if ( iEnded )
+ {
+ return;
+ }
+ if( retVal )
+ {
+ ChangeState( aContext, aContext->iStateAcceptingSIP );
+ // The game data is reseted
+ aContext->ResetGame();
+ // The role for the peer is set
+ aContext->SetPeer( CSIPExEngine::EServer );
+ // Start listen incoming connections
+ TInetAddr addr;
+ TRAP( ignore,
+ addr = aContext->SocketEngineL()->StartListeningL( aIapId ) );
+ // Signal SIP engine
+ TRAP( ignore, aContext->SIPEngine()->AcceptInviteL( addr ) );
+ Info( aContext, KWaitingRemoteConn() );
+ }
+ else
+ {
+ // Signal SIP engine
+ TRAP( ignore, aContext->SIPEngine()->DeclineInviteL() );
+ Info( aContext, KInviteDeclined() );
+ }
+ }
+
+// End of file