--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateInviting.cpp Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,80 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include "SIPExStateInviting.h"
+#include "SIPExGameEngine.h"
+#include "SIPExSIPEngine.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExStateInviting::InviteAcceptedByRemote
+// Resets game, sets the peer to client and starts to connect to the remote
+// peer. The active state is changed to the Connecting
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateInviting::InviteAcceptedByRemote(
+ CSIPExEngine* aContext,
+ const TInetAddr& aIPAddress,
+ const TUint32 aIapId )
+ {
+ Info( aContext, K200Received() );
+ Info( aContext, KSendingAck() );
+ ChangeState( aContext, aContext->iStateConnecting );
+ aContext->ResetGame();
+ aContext->SetPeer( CSIPExEngine::EClient );
+ aContext->SocketEngineL()->ConnectL( aIapId, aIPAddress );
+ aContext->InfoL( KConnecting() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateInviting::InviteDeclinedByRemote
+// The active state is changed to the Registered and the UI is notified.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateInviting::InviteDeclinedByRemote(
+ CSIPExEngine* aContext,
+ const TInt aResponse )
+ {
+ ChangeState( aContext, aContext->iStateRegistered );
+ TRAPD( ignore,
+ CombineAndShowInfoL( aContext, KInviteDeclinedByRemote(), aResponse ) );
+ StatusInfo( aContext, KGameOver() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateInviting::InvitationCancelled
+// Notifies the UI and changes the active state to the Registered.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateInviting::InvitationCancelled( CSIPExEngine* aContext )
+ {
+ ChangeState( aContext, aContext->iStateRegistered );
+ Info( aContext, KInvitationCancelled() );
+ StatusInfo( aContext, KGameOver() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateInviting::EndGameL
+// The SIP session will be ended.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateInviting::EndGameL( CSIPExEngine* aContext )
+ {
+ aContext->SIPEngine()->CancelInviteL();
+ }
+// End of file