This release addresses the following:
- Multiple concurrent file transfer bug fixes. i.e. one device is concurrently receiving multiple files from multiple devices
/*
* Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* Name : NormalUASStates.h
* Part of : TransactionUser
* Version : SIP/5.0
*
*/
/**
@internalComponent
*/
#ifndef NORMALUASSTATES_H
#define NORMALUASSTATES_H
// INCLUDES
#include "UserAgentState.h"
// FORWARD DECLARATIONS
// CLASS DECLARATION
// Waiting SIP request from transaction layer. Transaction can't be canceled now,
// as TransactionId hasn't yet been passed to MTransactionOwner.
class CNormalUAS_Start : public CUserAgentState
{
public: // Constructors and destructor
CNormalUAS_Start();
~CNormalUAS_Start();
public: // From CUserAgentState
void TransactionEndsL(CUserAgent& aUserAgent, TInt aReason) const;
void ReceiveL(CUserAgent& aUserAgent, CSIPRequest* aRequest) const;
// TransactionEndsL does not occur in this state
// Upper layer shouldn't send response yet, as UA hasn't passed the request
// yet, but in theory this can happen if upper layer happens to use this
// UAS's TransactionId.
void SendResponseL(CUserAgent& aUserAgent,
CSIPResponse* aResp,
const TSIPTransportParams& aParams) const;
public: // New functions
void SetNeighbourStates(CUserAgentState& aGetTxOwner,
CUserAgentState& aWaitRespFromApp,
CUserAgentState& aFinalRespSent);
private: // Data
// Next possible states, not owned.
CUserAgentState* iGetTxOwner;
CUserAgentState* iWaitRespFromApp;
CUserAgentState* iFinalRespSent;
// For testing purposes
#ifdef CPPUNIT_TEST
friend class CNormalUAS_Start_Test;
#endif
};
// Waiting to obtain MTransactionOwner. Transaction can't be canceled now,
// as TransactionId hasn't yet been passed to MTransactionOwner.
class CNormalUAS_GetTxOwner : public CUserAgentState
{
public: // Constructors and destructor
CNormalUAS_GetTxOwner();
~CNormalUAS_GetTxOwner();
public: // From CUserAgentState
void OwnerFoundL(CUserAgent& aUserAgent, MTransactionOwner* aOwner) const;
void OwnerNotFoundL(CUserAgent& aUserAgent, CSIPResponse* aResp) const;
// Upper layer shouldn't send response yet, as UA hasn't passed the request
// yet, but in theory this can happen if upper layer happens to use this
// UAS's TransactionId.
void SendResponseL(CUserAgent& aUserAgent,
CSIPResponse* aResp,
const TSIPTransportParams& aParams) const;
void TransactionEndsL(CUserAgent& aUserAgent, TInt aReason) const;
void TimerExpiredL(CUserAgent& aUserAgent,
TTimerId aTimerId,
TAny* aTimerParam) const;
void RequestRouterErrorL(CUserAgent& aUserAgent) const;
public: // New functions
void SetNeighbourStates(CUserAgentState& aWaitRespFromApp,
CUserAgentState& aFinalRespSent);
private: // Data
// Next possible states, not owned.
CUserAgentState* iWaitRespFromApp;
CUserAgentState* iFinalRespSent;
// For testing purposes
#ifdef CPPUNIT_TEST
friend class CNormalUAS_GetTxOwner_Test;
friend class CUserAgentServer_Test;
#endif
};
//Waiting upper layer to send a SIP response.
class CNormalUAS_WaitRespFromApp : public CUserAgentState
{
public: // Constructors and destructor
CNormalUAS_WaitRespFromApp();
~CNormalUAS_WaitRespFromApp();
public: // From CUserAgentState
void SendResponseL(CUserAgent& aUserAgent,
CSIPResponse* aResp,
const TSIPTransportParams& aParams) const;
void TransactionEndsL(CUserAgent& aUserAgent, TInt aReason) const;
public: // New functions
void SetNeighbourStates(CUserAgentState& aFinalRespSent);
private: // Data
// Next possible state, not owned.
CUserAgentState* iFinalRespSent;
// For testing purposes
#ifdef CPPUNIT_TEST
friend class CNormalUAS_WaitRespFromApp_Test;
#endif
};
//Waiting transaction state machine to end
class CNormalUAS_FinalRespSent : public CUserAgentState
{
public: // Constructors and destructor
CNormalUAS_FinalRespSent();
~CNormalUAS_FinalRespSent();
public: // From CUserAgentState
void TransactionEndsL(CUserAgent& aUserAgent, TInt aReason) const;
// Upper layer shouldn't send response anymore, as a final response has
// already been sent.
void SendResponseL(CUserAgent& aUserAgent,
CSIPResponse* aResp,
const TSIPTransportParams& aParams) const;
// For testing purposes
#ifdef CPPUNIT_TEST
friend class CNormalUAS_FinalRespSent_Test;
#endif
};
#endif // end of NORMALUASSTATES_H
// End of File