--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/multimediacommscontroller/mmccdtmfpayloadformat/src/dtmfencstatemachine.cpp Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,243 @@
+/*
+* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: State machine for DTMF payload format encoding and sending.
+*
+*/
+
+
+
+
+// INCLUDES
+#include "dtmfencstatemachine.h"
+#include "dtmfpayloadformatdefs.h"
+
+// ======== MEMBER FUNCTIONS ========
+
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::CMccSymDtmfStream
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// ---------------------------------------------------------------------------
+//
+CDtmfEncStateMachine::CDtmfEncStateMachine( MDtmfEncClient& aClient )
+ : CActive( EPriorityStandard ), iClient( aClient ),
+ iState( EStateSendingIdle )
+ {
+ CActiveScheduler::Add( this );
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::NewL
+// Two-phased constructor
+// ---------------------------------------------------------------------------
+//
+CDtmfEncStateMachine* CDtmfEncStateMachine::NewL( MDtmfEncClient& aClient )
+ {
+ CDtmfEncStateMachine* self =
+ new( ELeave ) CDtmfEncStateMachine( aClient );
+ return self;
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::~CDtmfEncStateMachine
+// Destructor.
+// ---------------------------------------------------------------------------
+//
+CDtmfEncStateMachine::~CDtmfEncStateMachine()
+ {
+ Cancel();
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::State
+// Returns current state.
+// ---------------------------------------------------------------------------
+//
+TDTMFSendingState CDtmfEncStateMachine::State() const
+ {
+ return iState;
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::ChangeStateTo
+// Changes state to the new one if transition is valid.
+// ---------------------------------------------------------------------------
+//
+void CDtmfEncStateMachine::ChangeStateTo( TDTMFSendingState aNewState )
+ {
+ DP_DTMF_WRITE3( _L("CDtmfEncStateMachine::ChangeStateTo aNewState: %d iState: %d"),
+ aNewState, iState );
+
+ TBool validTransition( EFalse );
+ switch ( aNewState )
+ {
+ case EStateSendingIdle:
+ DP_DTMF_WRITE( _L("ChangeStateTo: EStateSendingIdle") );
+
+ if ( EStateEncodeNextDigit == iState ||
+ EStateSendStopped == iState )
+ {
+ validTransition = ETrue;
+ }
+ break;
+
+ case EStateEncodeNextDigit:
+ DP_DTMF_WRITE( _L("ChangeStateTo: EStateEncodeNextDigit") );
+
+ if ( EStateToneOn != iState )
+ {
+ validTransition = ETrue;
+ }
+ break;
+
+ case EStateToneOn:
+ DP_DTMF_WRITE( _L("ChangeStateTo: EStateToneOn") );
+
+ if ( EStateEncodeNextDigit == iState )
+ {
+ validTransition = ETrue;
+ }
+ break;
+
+ case EStateToneOff:
+ DP_DTMF_WRITE( _L("ChangeStateTo: EStateToneOff") );
+
+ if ( EStateToneOn == iState )
+ {
+ validTransition = ETrue;
+ }
+ break;
+
+ case EStateSendPaused:
+ DP_DTMF_WRITE( _L("ChangeStateTo: EStateSendPaused") );
+
+ if ( EStateEncodeNextDigit == iState )
+ {
+ validTransition = ETrue;
+ }
+ break;
+
+ case EStateSendStopped:
+ DP_DTMF_WRITE( _L("ChangeStateTo: EStateSendStopped") );
+
+ if ( EStateEncodeNextDigit == iState )
+ {
+ validTransition = ETrue;
+ }
+ break;
+
+ default:
+ DP_DTMF_WRITE( _L("ChangeStateTo: default") );
+ break;
+ }
+
+ // Change the state if everything is OK.
+ if ( validTransition && !IsActive() )
+ {
+ iState = aNewState;
+
+ // Do the active state transfer only if needed. This saves again a
+ // few cycles by not doing idle rounds trough activescheduler.
+ if ( EStateEncodeNextDigit == iState ||
+ EStateToneOn == iState ||
+ EStateToneOff == iState )
+ {
+ TRequestStatus* stat = &iStatus;
+ User::RequestComplete( stat, KErrNone );
+ SetActive();
+ }
+ }
+
+ DP_DTMF_WRITE3( _L("ChangeStateTo - VALIDITY: %d, ACTIVE: %d"),
+ validTransition, IsActive() );
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::RunL
+// Handles an active object’s request completion event.
+// ---------------------------------------------------------------------------
+//
+void CDtmfEncStateMachine::RunL()
+ {
+ DP_DTMF_WRITE2( _L("CDtmfEncStateMachine::RunL - status: %d"),
+ iStatus.Int() );
+
+ if ( KErrNone == iStatus.Int() )
+ {
+ switch ( iState )
+ {
+ case EStateEncodeNextDigit:
+ iClient.EncodeNextDigitL();
+ break;
+ case EStateToneOn:
+ iClient.DoToneOnActionsL( ETrue );
+ break;
+ case EStateToneOff:
+ iClient.DoToneOffActionsL( ETrue );
+ break;
+ case EStateSendingIdle:
+ case EStateSendPaused:
+ case EStateSendStopped:
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ User::Leave( iStatus.Int() );
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::DoCancel
+// Implements cancellation of an outstanding request.
+// ---------------------------------------------------------------------------
+//
+void CDtmfEncStateMachine::DoCancel()
+ {
+ DP_DTMF_WRITE( _L("CDtmfEncStateMachine::DoCancel") );
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::RunError
+// Error handling of the active object.
+// ---------------------------------------------------------------------------
+//
+TInt CDtmfEncStateMachine::RunError( TInt aError )
+ {
+ DP_DTMF_WRITE2( _L("CDtmfEncStateMachine::RunError aError: %d"), aError );
+
+ if ( KErrNoMemory == aError )
+ {
+ return KErrNoMemory;
+ }
+ else
+ {
+ return KErrNone;
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// CDtmfEncStateMachine::ResetStateMachine
+// ---------------------------------------------------------------------------
+//
+void CDtmfEncStateMachine::ResetStateMachine()
+ {
+ Cancel();
+ iState = EStateSendingIdle;
+ }
+
+// End of File