mmserv/sts/stsplayer/src/sts.cpp
changeset 22 128eb6a32b84
parent 16 43d09473c595
child 31 8dfd592727cb
equal deleted inserted replaced
16:43d09473c595 22:128eb6a32b84
     1 /*
       
     2  * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3  * All rights reserved.
       
     4  * This component and the accompanying materials are made available
       
     5  * under the terms of "Eclipse Public License v1.0"
       
     6  * which accompanies this distribution, and is available
       
     7  * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8  *
       
     9  * Initial Contributors:
       
    10  * Nokia Corporation - initial contribution.
       
    11  *
       
    12  * Contributors:
       
    13  *
       
    14  * Description:
       
    15  * This file provides the implementation of System Tone Service used
       
    16  * by the STS Server.
       
    17  */
       
    18 
       
    19 #include "sts.h"
       
    20 
       
    21 class CSts::CPlayerNode
       
    22     {
       
    23 public:
       
    24     CPlayerNode(CStsPlayer* aPlayer);
       
    25     CPlayerNode(CStsPlayer* aPlayer, MStsPlayAlarmObserver& aObserver);
       
    26     ~CPlayerNode();
       
    27     bool HasObserver();
       
    28     CStsPlayer* Player();
       
    29     MStsPlayAlarmObserver& Observer();
       
    30 private:
       
    31     CStsPlayer* iPlayer;
       
    32     MStsPlayAlarmObserver* iObserver;
       
    33     };
       
    34 
       
    35 CSts::CPlayerNode::CPlayerNode(CStsPlayer* aPlayer) :
       
    36     iPlayer(aPlayer), iObserver(0)
       
    37     {
       
    38     }
       
    39 
       
    40 CSts::CPlayerNode::CPlayerNode(CStsPlayer* aPlayer,
       
    41         MStsPlayAlarmObserver& aObserver) :
       
    42     iPlayer(aPlayer), iObserver(&aObserver)
       
    43     {
       
    44     }
       
    45 
       
    46 CSts::CPlayerNode::~CPlayerNode()
       
    47     {
       
    48     delete iPlayer;
       
    49     }
       
    50 
       
    51 bool CSts::CPlayerNode::HasObserver()
       
    52     {
       
    53     return iObserver != 0;
       
    54     }
       
    55 
       
    56 CStsPlayer* CSts::CPlayerNode::Player()
       
    57     {
       
    58     return iPlayer;
       
    59     }
       
    60 
       
    61 MStsPlayAlarmObserver& CSts::CPlayerNode::Observer()
       
    62     {
       
    63     return *iObserver;
       
    64     }
       
    65 
       
    66 /*static*/CSts* CSts::Create()
       
    67     {
       
    68     CSts* self = new CSts();
       
    69     if (self != 0)
       
    70         {
       
    71         bool successful = self->Init();
       
    72         if (!successful)
       
    73             {
       
    74             delete self;
       
    75             self = 0;
       
    76             }
       
    77         }
       
    78     return self;
       
    79     }
       
    80 
       
    81 /*static*/void CSts::Delete(CSts* aSts)
       
    82     {
       
    83     delete aSts;
       
    84     }
       
    85 
       
    86 CSts::CSts() :
       
    87     iNextContext(1)
       
    88     {
       
    89     }
       
    90 
       
    91 bool CSts::Init()
       
    92     {
       
    93     return true;
       
    94     }
       
    95 
       
    96 CSts::~CSts()
       
    97     {
       
    98     CleanUpPlayers();
       
    99     }
       
   100 
       
   101 void CSts::PlayTone(CSystemToneService::TToneType aTone)
       
   102     {
       
   103     CStsPlayer* player = CStsPlayer::CreateTonePlayer(*this, aTone,
       
   104             iNextContext);
       
   105     if (player != 0)
       
   106         {
       
   107         iPlayerMap[iNextContext] = new CPlayerNode(player);
       
   108         iNextContext++;
       
   109         if (iNextContext == 0)
       
   110             iNextContext++;
       
   111         player->Play();
       
   112         }
       
   113     else
       
   114         {
       
   115         //TODO: Add trace here
       
   116         }
       
   117     }
       
   118 
       
   119 void CSts::PlayAlarm(CSystemToneService::TAlarmType aAlarm,
       
   120         unsigned int& aAlarmContext, MStsPlayAlarmObserver& aObserver)
       
   121     {
       
   122     CStsPlayer* player = CStsPlayer::CreateAlarmPlayer(*this, aAlarm,
       
   123             iNextContext);
       
   124     if (player != 0)
       
   125         {
       
   126         iPlayerMap[iNextContext] = new CPlayerNode(player, aObserver);
       
   127         aAlarmContext = iNextContext;
       
   128         iNextContext++;
       
   129         if (iNextContext == 0)
       
   130             iNextContext++;
       
   131         player->Play();
       
   132         }
       
   133     else
       
   134         {
       
   135         //TODO: Add trace here
       
   136         aAlarmContext = 0;
       
   137         }
       
   138     }
       
   139 
       
   140 void CSts::StopAlarm(unsigned int aAlarmContext)
       
   141     {
       
   142     CPlayerNode* node = iPlayerMap[aAlarmContext];
       
   143     iPlayerMap.erase(aAlarmContext);
       
   144     if (node)
       
   145         {
       
   146         node->Player()->Stop();
       
   147         delete node;
       
   148         }
       
   149     else
       
   150         {
       
   151         //TODO: Add trace here
       
   152         }
       
   153     }
       
   154 
       
   155 void CSts::CleanUpPlayers()
       
   156     {
       
   157         while (!iPlayerMap.empty())
       
   158             {
       
   159             //TODO: Add trace here
       
   160             StopAlarm(iPlayerMap.begin()->first);
       
   161             }
       
   162     }
       
   163 
       
   164 void CSts::PlayComplete(unsigned int aContext)
       
   165     {
       
   166     CPlayerNode* node = iPlayerMap[aContext];
       
   167     iPlayerMap.erase(aContext);
       
   168     if (node)
       
   169         {
       
   170         CStsPlayer* player = node->Player();
       
   171         if (node->HasObserver())
       
   172             {
       
   173             node->Observer().PlayAlarmComplete(aContext);
       
   174             }
       
   175         delete node;
       
   176         }
       
   177     else
       
   178         {
       
   179         // TODO: log unexpected error
       
   180         }
       
   181     }