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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\group plugins
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\title Plugin Classes
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\ingroup groups
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\brief Plugin related classes.
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These classes deal with shared libraries, (e.g. .so and DLL files),
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and with Qt plugins.
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See the \link plugins-howto.html plugins documentation\endlink.
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See also the \l{ActiveQt framework} for Windows.
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*/
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/*!
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\page plugins-howto.html
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\title How to Create Qt Plugins
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\brief A guide to creating plugins to extend Qt applications and
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functionality provided by Qt.
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\ingroup frameworks-technologies
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\keyword QT_DEBUG_PLUGINS
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\keyword QT_NO_PLUGIN_CHECK
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Qt provides two APIs for creating plugins:
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\list
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\o A higher-level API for writing extensions to Qt itself: custom database
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drivers, image formats, text codecs, custom styles, etc.
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\o A lower-level API for extending Qt applications.
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\endlist
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For example, if you want to write a custom QStyle subclass and
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have Qt applications load it dynamically, you would use the
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higher-level API.
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Since the higher-level API is built on top of the lower-level API,
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some issues are common to both.
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If you want to provide plugins for use with \QD, see the QtDesigner
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module documentation.
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Topics:
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\tableofcontents
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\section1 The Higher-Level API: Writing Qt Extensions
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Writing a plugin that extends Qt itself is achieved by
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subclassing the appropriate plugin base class, implementing a few
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functions, and adding a macro.
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There are several plugin base classes. Derived plugins are stored
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by default in sub-directories of the standard plugin directory. Qt
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will not find plugins if they are not stored in the right
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directory.
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\table
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\header \o Base Class \o Directory Name \o Key Case Sensitivity
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\row \o QAccessibleBridgePlugin \o \c accessiblebridge \o Case Sensitive
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\row \o QAccessiblePlugin \o \c accessible \o Case Sensitive
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\row \o QDecorationPlugin \o \c decorations \o Case Insensitive
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\row \o QFontEnginePlugin \o \c fontengines \o Case Insensitive
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\row \o QIconEnginePlugin \o \c iconengines \o Case Insensitive
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\row \o QImageIOPlugin \o \c imageformats \o Case Sensitive
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\row \o QInputContextPlugin \o \c inputmethods \o Case Sensitive
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\row \o QKbdDriverPlugin \o \c kbddrivers \o Case Insensitive
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\row \o QMouseDriverPlugin \o \c mousedrivers \o Case Insensitive
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\row \o QScreenDriverPlugin \o \c gfxdrivers \o Case Insensitive
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\row \o QScriptExtensionPlugin \o \c script \o Case Sensitive
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\row \o QSqlDriverPlugin \o \c sqldrivers \o Case Sensitive
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\row \o QStylePlugin \o \c styles \o Case Insensitive
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\row \o QTextCodecPlugin \o \c codecs \o Case Sensitive
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\endtable
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Suppose that you have a new style class called \c MyStyle that you
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want to make available as a plugin. The required code is
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straightforward, here is the class definition (\c
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mystyleplugin.h):
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\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 0
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Ensure that the class implementation is located in a \c .cpp file
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(including the class definition):
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\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 1
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(Note that QStylePlugin is case insensitive, and the lower-case
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version of the key is used in our
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\l{QStylePlugin::create()}{create()} implementation; most other
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plugins are case sensitive.)
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For database drivers, image formats, text codecs, and most other
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plugin types, no explicit object creation is required. Qt will
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find and create them as required. Styles are an exception, since
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you might want to set a style explicitly in code. To apply a
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style, use code like this:
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\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 2
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Some plugin classes require additional functions to be
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implemented. See the class documentation for details of the
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virtual functions that must be reimplemented for each type of
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plugin.
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The \l{Style Plugin Example} shows how to implement a plugin
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that extends the QStylePlugin base class.
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\section1 The Lower-Level API: Extending Qt Applications
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Not only Qt itself but also Qt application can be extended
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through plugins. This requires the application to detect and load
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plugins using QPluginLoader. In that context, plugins may provide
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arbitrary functionality and are not limited to database drivers,
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image formats, text codecs, styles, and the other types of plugin
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that extend Qt's functionality.
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Making an application extensible through plugins involves the
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following steps:
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\list 1
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\o Define a set of interfaces (classes with only pure virtual
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functions) used to talk to the plugins.
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\o Use the Q_DECLARE_INTERFACE() macro to tell Qt's
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\l{meta-object system} about the interface.
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\o Use QPluginLoader in the application to load the plugins.
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\o Use qobject_cast() to test whether a plugin implements a given
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interface.
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\endlist
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Writing a plugin involves these steps:
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\list 1
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\o Declare a plugin class that inherits from QObject and from the
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interfaces that the plugin wants to provide.
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\o Use the Q_INTERFACES() macro to tell Qt's \l{meta-object
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system} about the interfaces.
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\o Export the plugin using the Q_EXPORT_PLUGIN2() macro.
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\o Build the plugin using a suitable \c .pro file.
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\endlist
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For example, here's the definition of an interface class:
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\snippet examples/tools/plugandpaint/interfaces.h 2
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Here's the definition of a plugin class that implements that
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interface:
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\snippet examples/tools/plugandpaintplugins/extrafilters/extrafiltersplugin.h 0
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The \l{tools/plugandpaint}{Plug & Paint} example documentation
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explains this process in detail. See also \l{Creating Custom
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Widgets for Qt Designer} for information about issues that are
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specific to \QD. You can also take a look at the \l{Echo Plugin
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Example} is a more trivial example on how to implement a plugin
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that extends Qt applications. Please note that a QCoreApplication
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must have been initialized before plugins can be loaded.
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\section1 Locating Plugins
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Qt applications automatically know which plugins are available,
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because plugins are stored in the standard plugin subdirectories.
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Because of this applications don't require any code to find and load
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plugins, since Qt handles them automatically.
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During development, the directory for plugins is \c{QTDIR/plugins}
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(where \c QTDIR is the directory where Qt is installed), with each
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type of plugin in a subdirectory for that type, e.g. \c styles. If
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you want your applications to use plugins and you don't want to use
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the standard plugins path, have your installation process
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determine the path you want to use for the plugins, and save the
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path, e.g. using QSettings, for the application to read when it
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runs. The application can then call
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QCoreApplication::addLibraryPath() with this path and your
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plugins will be available to the application. Note that the final
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part of the path (e.g., \c styles) cannot be changed.
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If you want the plugin to be loadable then one approach is to
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create a subdirectory under the application and place the plugin
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in that directory. If you distribute any of the plugins that come
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with Qt (the ones located in the \c plugins directory), you must
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copy the sub-directory under \c plugins where the plugin is
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located to your applications root folder (i.e., do not include the
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\c plugins directory).
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\note In Symbian all binaries must be located in the directory \\sys\\bin,
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so each Qt plugin has a stub with the same basename as the plugin dll
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and suffix ".qtplugin" to make Qt extension plugins work similarly to
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other platforms.
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When trying to locate the plugin, Qt actually looks for the stub
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instead of the plugin binary. While plugin stub files have the
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suffix ".qtplugin", they can still be loaded also by specifying a filename
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with the normal library suffix ".dll" for QPluginLoader, so normally application
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developer doesn't need to care about the different suffix of the stub.
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Because of the way applications can be installed
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on ROM or various other drives in Symbian, Qt looks for the stub from
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the same directory on all available drives if it is not located in the given
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directory when loading a plugin.
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For more information about deployment,
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see the \l {Deploying Qt Applications} and \l {Deploying Plugins}
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documentation.
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\section1 Static Plugins
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The normal and most flexible way to include a plugin with an
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application is to compile it into a dynamic library that is shipped
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separately, and detected and loaded at runtime.
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Plugins can be linked statically against your application. If you
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build the static version of Qt, this is the only option for
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including Qt's predefined plugins. Using static plugins makes the
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deployment less error-prone, but has the disadvantage that no
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functionality from plugins can be added without a complete rebuild
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and redistribution of the application.
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When compiled as a static library, Qt provides the following
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static plugins:
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\table
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\header \o Plugin name \o Type \o Description
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\row \o \c qtaccessiblecompatwidgets \o Accessibility \o Accessibility for Qt 3 support widgets
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\row \o \c qtaccessiblewidgets \o Accessibility \o Accessibility for Qt widgets
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\row \o \c qdecorationdefault \o Decorations (Qt Extended) \o Default style
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\row \o \c qdecorationwindows \o Decorations (Qt Extended) \o Windows style
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\row \o \c qgif \o Image formats \o GIF
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\row \o \c qjpeg \o Image formats \o JPEG
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\row \o \c qmng \o Image formats \o MNG
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\row \o \c qico \o Image formats \o ICO
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\row \o \c qsvg \o Image formats \o SVG
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\row \o \c qtiff \o Image formats \o TIFF
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\row \o \c qimsw_multi \o Input methods (Qt Extended) \o Input Method Switcher
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\row \o \c qwstslibmousehandler \o Mouse drivers (Qt Extended) \o \c tslib mouse
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\row \o \c qgfxtransformed \o Graphic drivers (Qt Extended) \o Transformed screen
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\row \o \c qgfxvnc \o Graphic drivers (Qt Extended) \o VNC
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\row \o \c qscreenvfb \o Graphic drivers (Qt Extended) \o Virtual frame buffer
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\row \o \c qsqldb2 \o SQL driver \o IBM DB2 \row \o \c qsqlibase \o SQL driver \o Borland InterBase
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\row \o \c qsqlite \o SQL driver \o SQLite version 3
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\row \o \c qsqlite2 \o SQL driver \o SQLite version 2
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\row \o \c qsqlmysql \o SQL driver \o MySQL
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\row \o \c qsqloci \o SQL driver \o Oracle (OCI)
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\row \o \c qsqlodbc \o SQL driver \o Open Database Connectivity (ODBC)
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\row \o \c qsqlpsql \o SQL driver \o PostgreSQL
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\row \o \c qsqltds \o SQL driver \o Sybase Adaptive Server (TDS)
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\row \o \c qcncodecs \o Text codecs \o Simplified Chinese (People's Republic of China)
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\row \o \c qjpcodecs \o Text codecs \o Japanese
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\row \o \c qkrcodecs \o Text codecs \o Korean
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\row \o \c qtwcodecs \o Text codecs \o Traditional Chinese (Taiwan)
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\endtable
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To link statically against those plugins, you need to use the
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Q_IMPORT_PLUGIN() macro in your application and you need to add
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the required plugins to your build using \c QTPLUGIN.
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For example, in your \c main.cpp:
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\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 4
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In the \c .pro file for your application, you need the following
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entry:
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\snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 5
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It is also possible to create your own static plugins, by
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following these steps:
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\list 1
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\o Add \c{CONFIG += static} to your plugin's \c .pro file.
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\o Use the Q_IMPORT_PLUGIN() macro in your application.
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\o Link your application with your plugin library using \c LIBS
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in the \c .pro file.
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\endlist
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See the \l{tools/plugandpaint}{Plug & Paint} example and the
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associated \l{tools/plugandpaintplugins/basictools}{Basic Tools}
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plugin for details on how to do this.
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\note If you are not using qmake to build your application you need
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to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is
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defined.
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\sa QPluginLoader, QLibrary, {Plug & Paint Example}
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*/
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