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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qkbdqnx_qws.h"
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#include "QtCore/qsocketnotifier.h"
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#include "QtCore/qdebug.h"
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#include <sys/dcmd_input.h>
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#include <photon/keycodes.h>
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#include "qplatformdefs.h"
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#include <errno.h>
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QT_BEGIN_NAMESPACE
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/*!
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\class QWSQnxKeyboardHandler
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\preliminary
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\ingroup qws
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\since 4.6
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\internal
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\brief The QWSQnxKeyboardHandler class implements a keyboard driver
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for the QNX \c{devi-hid} input manager.
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To be able to compile this mouse handler, \l{Qt for Embedded Linux}
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must be configured with the \c -qt-kbd-qnx option, see the
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\l{Qt for Embedded Linux Character Input} documentation for details.
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In order to use this keyboard handler, the \c{devi-hid} input manager
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must be set up and run with the resource manager interface (option \c{-r}).
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Also, Photon must not be running.
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Example invocation from command line: \c{/usr/photon/bin/devi-hid -Pr kbd mouse}
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Note that after running \c{devi-hid}, you will not be able to use the local
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shell anymore. It is suggested to run the command in a shell scrip, that launches
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a Qt application after invocation of \c{devi-hid}.
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To make \l{Qt for Embedded Linux} explicitly choose the qnx keyboard
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handler, set the QWS_KEYBOARD environment variable to \c{qnx}. By default,
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the first keyboard device (\c{/dev/devi/keyboard0}) is used. To override, pass a device
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name as the first and only parameter, for example
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\c{QWS_KEYBOARD=qnx:/dev/devi/keyboard1; export QWS_KEYBOARD}.
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\sa {Qt for Embedded Linux Character Input}, {Qt for Embedded Linux}
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*/
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/*!
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Constructs a keyboard handler for the specified \a device, defaulting to
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\c{/dev/devi/keyboard0}.
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Note that you should never instanciate this class, instead let QKbdDriverFactory
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handle the keyboard handlers.
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\sa QKbdDriverFactory
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*/
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QWSQnxKeyboardHandler::QWSQnxKeyboardHandler(const QString &device)
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{
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// open the keyboard device
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keyboardFD = QT_OPEN(device.isEmpty() ? "/dev/devi/keyboard0" : device.toLatin1().constData(),
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QT_OPEN_RDONLY);
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if (keyboardFD == -1) {
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qErrnoWarning(errno, "QWSQnxKeyboardHandler: Unable to open device");
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return;
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}
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// create a socket notifier so we'll wake up whenever keyboard input is detected.
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QSocketNotifier *notifier = new QSocketNotifier(keyboardFD, QSocketNotifier::Read, this);
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connect(notifier, SIGNAL(activated(int)), SLOT(socketActivated()));
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qDebug() << "QWSQnxKeyboardHandler: connected.";
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}
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/*!
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Destroys this keyboard handler and closes the connection to the keyboard device.
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*/
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QWSQnxKeyboardHandler::~QWSQnxKeyboardHandler()
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{
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QT_CLOSE(keyboardFD);
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}
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/*! \internal
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Translates the QNX keyboard events to Qt keyboard events
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*/
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void QWSQnxKeyboardHandler::socketActivated()
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{
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_keyboard_packet packet;
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// read one keyboard event
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int bytesRead = QT_READ(keyboardFD, &packet, sizeof(_keyboard_packet));
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if (bytesRead == -1) {
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qErrnoWarning(errno, "QWSQnxKeyboardHandler::socketActivated(): Unable to read data.");
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return;
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}
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// the bytes read must be the size of a keyboard packet
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Q_ASSERT(bytesRead == sizeof(_keyboard_packet));
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#if 0
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qDebug() << "keyboard got scancode"
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<< hex << packet.data.modifiers
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<< packet.data.flags
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<< packet.data.key_cap
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<< packet.data.key_sym
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<< packet.data.key_scan;
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#endif
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// QNX is nice enough to translate the raw keyboard data into a QNX data structure
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// Now we just have to translate it into a format Qt understands.
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// figure out whether it's a press
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bool isPress = packet.data.key_cap & KEY_DOWN;
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// figure out wheter the key is still pressed and the key event is repeated
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bool isRepeat = packet.data.key_cap & KEY_REPEAT;
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Qt::Key key = Qt::Key_unknown;
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int unicode = 0xffff;
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// TODO - this switch is not complete!
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switch (packet.data.key_scan) {
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case KEYCODE_SPACE: key = Qt::Key_Space; unicode = 0x20; break;
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case KEYCODE_F1: key = Qt::Key_F1; break;
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case KEYCODE_F2: key = Qt::Key_F2; break;
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case KEYCODE_F3: key = Qt::Key_F3; break;
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case KEYCODE_F4: key = Qt::Key_F4; break;
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case KEYCODE_F5: key = Qt::Key_F5; break;
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case KEYCODE_F6: key = Qt::Key_F6; break;
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case KEYCODE_F7: key = Qt::Key_F7; break;
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case KEYCODE_F8: key = Qt::Key_F8; break;
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case KEYCODE_F9: key = Qt::Key_F9; break;
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case KEYCODE_F10: key = Qt::Key_F10; break;
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case KEYCODE_F11: key = Qt::Key_F11; break;
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case KEYCODE_F12: key = Qt::Key_F12; break;
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case KEYCODE_BACKSPACE: key = Qt::Key_Backspace; break;
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case KEYCODE_TAB: key = Qt::Key_Tab; break;
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case KEYCODE_RETURN: key = Qt::Key_Return; break;
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case KEYCODE_KP_ENTER: key = Qt::Key_Enter; break;
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case KEYCODE_UP:
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case KEYCODE_KP_UP:
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key = Qt::Key_Up; break;
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case KEYCODE_DOWN:
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case KEYCODE_KP_DOWN:
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key = Qt::Key_Down; break;
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case KEYCODE_LEFT:
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case KEYCODE_KP_LEFT:
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key = Qt::Key_Left; break;
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case KEYCODE_RIGHT:
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case KEYCODE_KP_RIGHT:
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key = Qt::Key_Right; break;
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case KEYCODE_HOME:
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case KEYCODE_KP_HOME:
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key = Qt::Key_Home; break;
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case KEYCODE_END:
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case KEYCODE_KP_END:
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key = Qt::Key_End; break;
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case KEYCODE_PG_UP:
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case KEYCODE_KP_PG_UP:
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key = Qt::Key_PageUp; break;
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case KEYCODE_PG_DOWN:
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case KEYCODE_KP_PG_DOWN:
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key = Qt::Key_PageDown; break;
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case KEYCODE_INSERT:
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case KEYCODE_KP_INSERT:
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key = Qt::Key_Insert; break;
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case KEYCODE_DELETE:
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case KEYCODE_KP_DELETE:
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key = Qt::Key_Delete; break;
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case KEYCODE_ESCAPE:
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key = Qt::Key_Escape; break;
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default: // none of the above, try the key_scan directly
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unicode = packet.data.key_scan;
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break;
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}
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// figure out the modifiers that are currently pressed
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Qt::KeyboardModifiers modifiers = Qt::NoModifier;
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if (packet.data.flags & KEYMOD_SHIFT)
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modifiers |= Qt::ShiftModifier;
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if (packet.data.flags & KEYMOD_CTRL)
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modifiers |= Qt::ControlModifier;
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if (packet.data.flags & KEYMOD_ALT)
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modifiers |= Qt::AltModifier;
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// if the unicode value is not ascii, we ignore it.
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// TODO - do a complete mapping between all QNX scan codes and Qt codes
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if (unicode != 0xffff && !isascii(unicode))
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return; // unprintable character
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// call processKeyEvent. This is where all the magic happens to insert a
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// key event into Qt's event loop.
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// Note that for repeated key events, isPress must be true
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// (on QNX, isPress is not set when the key event is repeated).
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processKeyEvent(unicode, key, modifiers, isPress || isRepeat, isRepeat);
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}
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QT_END_NAMESPACE
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