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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qpathclipper_p.h"
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#include <private/qbezier_p.h>
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#include <private/qdatabuffer_p.h>
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#include <qmath.h>
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/**
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The algorithm is as follows:
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1. Find all intersections between the two paths (including self-intersections),
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and build a winged edge structure of non-intersecting parts.
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2. While there are more unhandled edges:
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3. Pick a y-coordinate from an unhandled edge.
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4. Intersect the horizontal line at y-coordinate with all edges.
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5. Traverse intersections left to right deciding whether each subpath should be added or not.
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6. If the subpath should be added, traverse the winged-edge structure and add the edges to
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a separate winged edge structure.
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7. Mark all edges in subpaths crossing the horizontal line as handled.
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8. (Optional) Simplify the resulting winged edge structure by merging shared edges.
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9. Convert the resulting winged edge structure to a painter path.
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*/
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#include <qdebug.h>
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QT_BEGIN_NAMESPACE
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static inline bool fuzzyIsNull(qreal d)
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{
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if (sizeof(qreal) == sizeof(double))
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return qAbs(d) <= 1e-12;
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else
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return qAbs(d) <= 1e-5f;
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}
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static inline bool comparePoints(const QPointF &a, const QPointF &b)
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{
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return fuzzyIsNull(a.x() - b.x())
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&& fuzzyIsNull(a.y() - b.y());
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}
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//#define QDEBUG_CLIPPER
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static qreal dot(const QPointF &a, const QPointF &b)
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{
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return a.x() * b.x() + a.y() * b.y();
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}
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static QPointF normalize(const QPointF &p)
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{
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return p / qSqrt(p.x() * p.x() + p.y() * p.y());
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}
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static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
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struct QIntersection
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{
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qreal alphaA;
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qreal alphaB;
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QPointF pos;
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};
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class QIntersectionFinder
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{
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public:
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void produceIntersections(QPathSegments &segments);
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bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const;
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private:
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void intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections);
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void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections);
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bool beziersIntersect(const QBezier &one, const QBezier &two) const;
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bool linesIntersect(const QLineF &a, const QLineF &b) const;
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};
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bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const
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{
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return (comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2())
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&& comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4()))
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|| (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3())
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&& comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))
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|| QBezier::findIntersections(one, two, 0);
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}
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bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const
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{
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const QPointF p1 = a.p1();
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const QPointF p2 = a.p2();
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const QPointF q1 = b.p1();
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const QPointF q2 = b.p2();
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if (comparePoints(p1, p2) || comparePoints(q1, q2))
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return false;
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const bool p1_equals_q1 = comparePoints(p1, q1);
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const bool p2_equals_q2 = comparePoints(p2, q2);
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if (p1_equals_q1 && p2_equals_q2)
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return true;
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const bool p1_equals_q2 = comparePoints(p1, q2);
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const bool p2_equals_q1 = comparePoints(p2, q1);
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if (p1_equals_q2 && p2_equals_q1)
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return true;
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const QPointF pDelta = p2 - p1;
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const QPointF qDelta = q2 - q1;
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const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
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if (qFuzzyIsNull(par)) {
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const QPointF normal(-pDelta.y(), pDelta.x());
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// coinciding?
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if (qFuzzyIsNull(dot(normal, q1 - p1))) {
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const qreal dp = dot(pDelta, pDelta);
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const qreal tq1 = dot(pDelta, q1 - p1);
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const qreal tq2 = dot(pDelta, q2 - p1);
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if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp))
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return true;
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const qreal dq = dot(qDelta, qDelta);
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const qreal tp1 = dot(qDelta, p1 - q1);
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const qreal tp2 = dot(qDelta, p2 - q1);
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if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq))
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return true;
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}
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return false;
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}
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// if the lines are not parallel and share a common end point, then they
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// don't intersect
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if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
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return false;
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const qreal invPar = 1 / par;
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const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
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qDelta.x() * (q1.y() - p1.y())) * invPar;
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if (tp < 0 || tp > 1)
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return false;
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const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
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pDelta.x() * (q1.y() - p1.y())) * invPar;
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return tq >= 0 && tq <= 1;
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}
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void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections)
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{
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if ((comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2())
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&& comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4()))
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|| (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3())
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&& comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))) {
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return;
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}
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t.clear();
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if (!QBezier::findIntersections(one, two, &t))
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return;
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int count = t.size();
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for (int i = 0; i < count; ++i) {
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qreal alpha_p = t.at(i).first;
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qreal alpha_q = t.at(i).second;
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QPointF pt;
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if (qFuzzyIsNull(alpha_p)) {
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pt = one.pt1();
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} else if (qFuzzyIsNull(alpha_p - 1)) {
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pt = one.pt4();
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} else if (qFuzzyIsNull(alpha_q)) {
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pt = two.pt1();
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} else if (qFuzzyIsNull(alpha_q - 1)) {
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pt = two.pt4();
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} else {
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pt = one.pointAt(alpha_p);
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}
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QIntersection intersection;
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intersection.alphaA = alpha_p;
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intersection.alphaB = alpha_q;
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intersection.pos = pt;
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intersections.add(intersection);
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}
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}
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void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections)
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{
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const QPointF p1 = a.p1();
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const QPointF p2 = a.p2();
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const QPointF q1 = b.p1();
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const QPointF q2 = b.p2();
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if (comparePoints(p1, p2) || comparePoints(q1, q2))
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return;
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const bool p1_equals_q1 = comparePoints(p1, q1);
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const bool p2_equals_q2 = comparePoints(p2, q2);
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if (p1_equals_q1 && p2_equals_q2)
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return;
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const bool p1_equals_q2 = comparePoints(p1, q2);
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const bool p2_equals_q1 = comparePoints(p2, q1);
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if (p1_equals_q2 && p2_equals_q1)
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return;
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const QPointF pDelta = p2 - p1;
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const QPointF qDelta = q2 - q1;
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const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x();
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if (qFuzzyIsNull(par)) {
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const QPointF normal(-pDelta.y(), pDelta.x());
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// coinciding?
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if (qFuzzyIsNull(dot(normal, q1 - p1))) {
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const qreal invDp = 1 / dot(pDelta, pDelta);
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const qreal tq1 = dot(pDelta, q1 - p1) * invDp;
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const qreal tq2 = dot(pDelta, q2 - p1) * invDp;
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if (tq1 > 0 && tq1 < 1) {
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QIntersection intersection;
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intersection.alphaA = tq1;
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intersection.alphaB = 0;
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intersection.pos = q1;
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intersections.add(intersection);
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}
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if (tq2 > 0 && tq2 < 1) {
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QIntersection intersection;
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intersection.alphaA = tq2;
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intersection.alphaB = 1;
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intersection.pos = q2;
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intersections.add(intersection);
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}
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const qreal invDq = 1 / dot(qDelta, qDelta);
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const qreal tp1 = dot(qDelta, p1 - q1) * invDq;
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const qreal tp2 = dot(qDelta, p2 - q1) * invDq;
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if (tp1 > 0 && tp1 < 1) {
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QIntersection intersection;
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intersection.alphaA = 0;
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intersection.alphaB = tp1;
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intersection.pos = p1;
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intersections.add(intersection);
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}
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if (tp2 > 0 && tp2 < 1) {
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QIntersection intersection;
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intersection.alphaA = 1;
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intersection.alphaB = tp2;
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intersection.pos = p2;
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intersections.add(intersection);
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}
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}
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return;
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}
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// if the lines are not parallel and share a common end point, then they
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// don't intersect
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if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
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return;
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const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
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qDelta.x() * (q1.y() - p1.y())) / par;
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const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
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pDelta.x() * (q1.y() - p1.y())) / par;
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if (tp<0 || tp>1 || tq<0 || tq>1)
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return;
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const bool p_zero = qFuzzyIsNull(tp);
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const bool p_one = qFuzzyIsNull(tp - 1);
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const bool q_zero = qFuzzyIsNull(tq);
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const bool q_one = qFuzzyIsNull(tq - 1);
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if ((q_zero || q_one) && (p_zero || p_one))
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return;
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QPointF pt;
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if (p_zero) {
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pt = p1;
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} else if (p_one) {
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pt = p2;
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} else if (q_zero) {
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pt = q1;
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} else if (q_one) {
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pt = q2;
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} else {
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pt = q1 + (q2 - q1) * tq;
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}
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QIntersection intersection;
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intersection.alphaA = tp;
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intersection.alphaB = tq;
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intersection.pos = pt;
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intersections.add(intersection);
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}
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static const QBezier bezierFromLine(const QLineF &line)
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{
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const QPointF p1 = line.p1();
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const QPointF p2 = line.p2();
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const QPointF delta = (p2 - p1) / 3;
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return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2);
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}
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bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const
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{
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QBezier tempA;
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QBezier tempB;
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if (a.segments() == 0 || b.segments() == 0)
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return false;
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const QRectF &rb0 = b.elementBounds(0);
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qreal minX = rb0.left();
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qreal minY = rb0.top();
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qreal maxX = rb0.right();
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qreal maxY = rb0.bottom();
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for (int i = 1; i < b.segments(); ++i) {
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const QRectF &r = b.elementBounds(i);
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minX = qMin(minX, r.left());
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minY = qMin(minY, r.top());
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maxX = qMax(maxX, r.right());
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maxY = qMax(maxY, r.bottom());
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}
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392 |
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393 |
QRectF rb(minX, minY, maxX - minX, maxY - minY);
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394 |
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395 |
for (int i = 0; i < a.segments(); ++i) {
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const QBezier *bezierA = a.bezierAt(i);
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|
397 |
bool isBezierA = bezierA != 0;
|
|
398 |
|
|
399 |
const QRectF &r1 = a.elementBounds(i);
|
|
400 |
|
|
401 |
if (r1.left() > rb.right() || rb.left() > r1.right())
|
|
402 |
continue;
|
|
403 |
if (r1.top() > rb.bottom() || rb.top() > r1.bottom())
|
|
404 |
continue;
|
|
405 |
|
|
406 |
for (int j = 0; j < b.segments(); ++j) {
|
|
407 |
const QRectF &r2 = b.elementBounds(j);
|
|
408 |
|
|
409 |
if (r1.left() > r2.right() || r2.left() > r1.right())
|
|
410 |
continue;
|
|
411 |
if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
|
|
412 |
continue;
|
|
413 |
|
|
414 |
bool isBezierB = b.bezierAt(j) != 0;
|
|
415 |
|
|
416 |
if (isBezierA || isBezierB) {
|
|
417 |
const QBezier *bezierB;
|
|
418 |
if (isBezierB) {
|
|
419 |
bezierB = b.bezierAt(j);
|
|
420 |
} else {
|
|
421 |
tempB = bezierFromLine(b.lineAt(j));
|
|
422 |
bezierB = &tempB;
|
|
423 |
}
|
|
424 |
|
|
425 |
if (!bezierA) {
|
|
426 |
tempA = bezierFromLine(a.lineAt(i));
|
|
427 |
bezierA = &tempA;
|
|
428 |
}
|
|
429 |
|
|
430 |
if (beziersIntersect(*bezierA, *bezierB))
|
|
431 |
return true;
|
|
432 |
} else {
|
|
433 |
if (linesIntersect(a.lineAt(i), b.lineAt(j)))
|
|
434 |
return true;
|
|
435 |
}
|
|
436 |
}
|
|
437 |
}
|
|
438 |
|
|
439 |
return false;
|
|
440 |
}
|
|
441 |
|
|
442 |
void QIntersectionFinder::produceIntersections(QPathSegments &segments)
|
|
443 |
{
|
|
444 |
QBezier tempA;
|
|
445 |
QBezier tempB;
|
|
446 |
|
|
447 |
QVector<QPair<qreal, qreal> > t;
|
|
448 |
QDataBuffer<QIntersection> intersections;
|
|
449 |
|
|
450 |
for (int i = 0; i < segments.segments(); ++i) {
|
|
451 |
const QBezier *bezierA = segments.bezierAt(i);
|
|
452 |
bool isBezierA = bezierA != 0;
|
|
453 |
|
|
454 |
const QRectF &r1 = segments.elementBounds(i);
|
|
455 |
|
|
456 |
for (int j = 0; j < i; ++j) {
|
|
457 |
const QRectF &r2 = segments.elementBounds(j);
|
|
458 |
|
|
459 |
if (r1.left() > r2.right() || r2.left() > r1.right())
|
|
460 |
continue;
|
|
461 |
if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
|
|
462 |
continue;
|
|
463 |
|
|
464 |
intersections.reset();
|
|
465 |
|
|
466 |
bool isBezierB = segments.bezierAt(j) != 0;
|
|
467 |
|
|
468 |
if (isBezierA || isBezierB) {
|
|
469 |
const QBezier *bezierB;
|
|
470 |
if (isBezierB) {
|
|
471 |
bezierB = segments.bezierAt(j);
|
|
472 |
} else {
|
|
473 |
tempB = bezierFromLine(segments.lineAt(j));
|
|
474 |
bezierB = &tempB;
|
|
475 |
}
|
|
476 |
|
|
477 |
if (!bezierA) {
|
|
478 |
tempA = bezierFromLine(segments.lineAt(i));
|
|
479 |
bezierA = &tempA;
|
|
480 |
}
|
|
481 |
|
|
482 |
intersectBeziers(*bezierA, *bezierB, t, intersections);
|
|
483 |
} else {
|
|
484 |
const QLineF lineA = segments.lineAt(i);
|
|
485 |
const QLineF lineB = segments.lineAt(j);
|
|
486 |
|
|
487 |
intersectLines(lineA, lineB, intersections);
|
|
488 |
}
|
|
489 |
|
|
490 |
for (int k = 0; k < intersections.size(); ++k) {
|
|
491 |
QPathSegments::Intersection i_isect, j_isect;
|
|
492 |
i_isect.vertex = j_isect.vertex = segments.addPoint(intersections.at(k).pos);
|
|
493 |
|
|
494 |
i_isect.t = intersections.at(k).alphaA;
|
|
495 |
j_isect.t = intersections.at(k).alphaB;
|
|
496 |
|
|
497 |
i_isect.next = 0;
|
|
498 |
j_isect.next = 0;
|
|
499 |
|
|
500 |
segments.addIntersection(i, i_isect);
|
|
501 |
segments.addIntersection(j, j_isect);
|
|
502 |
}
|
|
503 |
}
|
|
504 |
}
|
|
505 |
}
|
|
506 |
|
|
507 |
class QKdPointTree
|
|
508 |
{
|
|
509 |
public:
|
|
510 |
enum Traversal {
|
|
511 |
TraverseBoth,
|
|
512 |
TraverseLeft,
|
|
513 |
TraverseRight,
|
|
514 |
TraverseNone
|
|
515 |
};
|
|
516 |
|
|
517 |
struct Node {
|
|
518 |
int point;
|
|
519 |
int id;
|
|
520 |
|
|
521 |
Node *left;
|
|
522 |
Node *right;
|
|
523 |
};
|
|
524 |
|
|
525 |
QKdPointTree(const QPathSegments &segments)
|
|
526 |
: m_segments(&segments)
|
|
527 |
, m_nodes(m_segments->points())
|
|
528 |
, m_id(0)
|
|
529 |
{
|
|
530 |
m_nodes.resize(m_segments->points());
|
|
531 |
|
|
532 |
for (int i = 0; i < m_nodes.size(); ++i) {
|
|
533 |
m_nodes.at(i).point = i;
|
|
534 |
m_nodes.at(i).id = -1;
|
|
535 |
}
|
|
536 |
|
|
537 |
m_rootNode = build(0, m_nodes.size());
|
|
538 |
}
|
|
539 |
|
|
540 |
int build(int begin, int end, int depth = 0);
|
|
541 |
|
|
542 |
Node *rootNode()
|
|
543 |
{
|
|
544 |
return &m_nodes.at(m_rootNode);
|
|
545 |
}
|
|
546 |
|
|
547 |
inline int nextId()
|
|
548 |
{
|
|
549 |
return m_id++;
|
|
550 |
}
|
|
551 |
|
|
552 |
private:
|
|
553 |
const QPathSegments *m_segments;
|
|
554 |
QDataBuffer<Node> m_nodes;
|
|
555 |
|
|
556 |
int m_rootNode;
|
|
557 |
int m_id;
|
|
558 |
};
|
|
559 |
|
|
560 |
template <typename T>
|
|
561 |
void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0)
|
|
562 |
{
|
|
563 |
QKdPointTree::Traversal status = t(node, depth);
|
|
564 |
|
|
565 |
const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight);
|
|
566 |
const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft);
|
|
567 |
|
|
568 |
if (traverseLeft && node.left)
|
|
569 |
QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1);
|
|
570 |
|
|
571 |
if (traverseRight && node.right)
|
|
572 |
QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1);
|
|
573 |
}
|
|
574 |
|
|
575 |
static inline qreal component(const QPointF &point, unsigned int i)
|
|
576 |
{
|
|
577 |
Q_ASSERT(i < 2);
|
|
578 |
const qreal components[] = { point.x(), point.y() };
|
|
579 |
return components[i];
|
|
580 |
}
|
|
581 |
|
|
582 |
int QKdPointTree::build(int begin, int end, int depth)
|
|
583 |
{
|
|
584 |
Q_ASSERT(end > begin);
|
|
585 |
|
|
586 |
const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1);
|
|
587 |
|
|
588 |
int first = begin + 1;
|
|
589 |
int last = end - 1;
|
|
590 |
|
|
591 |
while (first <= last) {
|
|
592 |
const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1);
|
|
593 |
|
|
594 |
if (value < pivot)
|
|
595 |
++first;
|
|
596 |
else {
|
|
597 |
qSwap(m_nodes.at(first), m_nodes.at(last));
|
|
598 |
--last;
|
|
599 |
}
|
|
600 |
}
|
|
601 |
|
|
602 |
qSwap(m_nodes.at(last), m_nodes.at(begin));
|
|
603 |
|
|
604 |
if (last > begin)
|
|
605 |
m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1));
|
|
606 |
else
|
|
607 |
m_nodes.at(last).left = 0;
|
|
608 |
|
|
609 |
if (last + 1 < end)
|
|
610 |
m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1));
|
|
611 |
else
|
|
612 |
m_nodes.at(last).right = 0;
|
|
613 |
|
|
614 |
return last;
|
|
615 |
}
|
|
616 |
|
|
617 |
class QKdPointFinder
|
|
618 |
{
|
|
619 |
public:
|
|
620 |
QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree)
|
|
621 |
: m_point(point)
|
|
622 |
, m_result(-1)
|
|
623 |
, m_segments(&segments)
|
|
624 |
, m_tree(&tree)
|
|
625 |
{
|
|
626 |
pointComponents[0] = segments.pointAt(point).x();
|
|
627 |
pointComponents[1] = segments.pointAt(point).y();
|
|
628 |
}
|
|
629 |
|
|
630 |
inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth)
|
|
631 |
{
|
|
632 |
if (m_result != -1)
|
|
633 |
return QKdPointTree::TraverseNone;
|
|
634 |
|
|
635 |
const QPointF &nodePoint = m_segments->pointAt(node.point);
|
|
636 |
|
|
637 |
const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() };
|
|
638 |
|
|
639 |
const qreal pivot = pivotComponents[depth & 1];
|
|
640 |
const qreal value = pointComponents[depth & 1];
|
|
641 |
|
|
642 |
if (fuzzyIsNull(pivot - value)) {
|
|
643 |
const qreal pivot2 = pivotComponents[(depth + 1) & 1];
|
|
644 |
const qreal value2 = pointComponents[(depth + 1) & 1];
|
|
645 |
|
|
646 |
if (fuzzyIsNull(pivot2 - value2)) {
|
|
647 |
if (node.id < 0)
|
|
648 |
node.id = m_tree->nextId();
|
|
649 |
|
|
650 |
m_result = node.id;
|
|
651 |
return QKdPointTree::TraverseNone;
|
|
652 |
} else
|
|
653 |
return QKdPointTree::TraverseBoth;
|
|
654 |
} else if (value < pivot) {
|
|
655 |
return QKdPointTree::TraverseLeft;
|
|
656 |
} else {
|
|
657 |
return QKdPointTree::TraverseRight;
|
|
658 |
}
|
|
659 |
}
|
|
660 |
|
|
661 |
int result() const
|
|
662 |
{
|
|
663 |
return m_result;
|
|
664 |
}
|
|
665 |
|
|
666 |
private:
|
|
667 |
int m_point;
|
|
668 |
qreal pointComponents[2];
|
|
669 |
int m_result;
|
|
670 |
const QPathSegments *m_segments;
|
|
671 |
QKdPointTree *m_tree;
|
|
672 |
};
|
|
673 |
|
|
674 |
// merge all points that are within qFuzzyCompare range of each other
|
|
675 |
void QPathSegments::mergePoints()
|
|
676 |
{
|
|
677 |
QKdPointTree tree(*this);
|
|
678 |
|
|
679 |
if (tree.rootNode()) {
|
|
680 |
QDataBuffer<QPointF> mergedPoints(points());
|
|
681 |
QDataBuffer<int> pointIndices(points());
|
|
682 |
|
|
683 |
for (int i = 0; i < points(); ++i) {
|
|
684 |
QKdPointFinder finder(i, *this, tree);
|
|
685 |
QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder);
|
|
686 |
|
|
687 |
Q_ASSERT(finder.result() != -1);
|
|
688 |
|
|
689 |
if (finder.result() >= mergedPoints.size())
|
|
690 |
mergedPoints << m_points.at(i);
|
|
691 |
|
|
692 |
pointIndices << finder.result();
|
|
693 |
}
|
|
694 |
|
|
695 |
for (int i = 0; i < m_segments.size(); ++i) {
|
|
696 |
m_segments.at(i).va = pointIndices.at(m_segments.at(i).va);
|
|
697 |
m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb);
|
|
698 |
}
|
|
699 |
|
|
700 |
for (int i = 0; i < m_intersections.size(); ++i)
|
|
701 |
m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex);
|
|
702 |
|
|
703 |
m_points.swap(mergedPoints);
|
|
704 |
}
|
|
705 |
}
|
|
706 |
|
|
707 |
void QWingedEdge::intersectAndAdd()
|
|
708 |
{
|
|
709 |
QIntersectionFinder finder;
|
|
710 |
finder.produceIntersections(m_segments);
|
|
711 |
|
|
712 |
m_segments.mergePoints();
|
|
713 |
|
|
714 |
for (int i = 0; i < m_segments.points(); ++i)
|
|
715 |
addVertex(m_segments.pointAt(i));
|
|
716 |
|
|
717 |
QDataBuffer<QPathSegments::Intersection> intersections;
|
|
718 |
for (int i = 0; i < m_segments.segments(); ++i) {
|
|
719 |
intersections.reset();
|
|
720 |
|
|
721 |
int pathId = m_segments.pathId(i);
|
|
722 |
|
|
723 |
const QPathSegments::Intersection *isect = m_segments.intersectionAt(i);
|
|
724 |
while (isect) {
|
|
725 |
intersections << *isect;
|
|
726 |
|
|
727 |
if (isect->next) {
|
|
728 |
isect += isect->next;
|
|
729 |
} else {
|
|
730 |
isect = 0;
|
|
731 |
}
|
|
732 |
}
|
|
733 |
|
|
734 |
qSort(intersections.data(), intersections.data() + intersections.size());
|
|
735 |
|
|
736 |
const QBezier *bezier = m_segments.bezierAt(i);
|
|
737 |
if (bezier) {
|
|
738 |
int first = m_segments.segmentAt(i).va;
|
|
739 |
int second = m_segments.segmentAt(i).vb;
|
|
740 |
|
|
741 |
qreal alpha = 0.0;
|
|
742 |
int last = first;
|
|
743 |
for (int j = 0; j < intersections.size(); ++j) {
|
|
744 |
const QPathSegments::Intersection &isect = intersections.at(j);
|
|
745 |
|
|
746 |
addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId);
|
|
747 |
|
|
748 |
alpha = isect.t;
|
|
749 |
last = isect.vertex;
|
|
750 |
}
|
|
751 |
|
|
752 |
addBezierEdge(bezier, last, second, alpha, 1.0, pathId);
|
|
753 |
} else {
|
|
754 |
int first = m_segments.segmentAt(i).va;
|
|
755 |
int second = m_segments.segmentAt(i).vb;
|
|
756 |
|
|
757 |
int last = first;
|
|
758 |
for (int j = 0; j < intersections.size(); ++j) {
|
|
759 |
const QPathSegments::Intersection &isect = intersections.at(j);
|
|
760 |
|
|
761 |
QPathEdge *ep = edge(addEdge(last, isect.vertex));
|
|
762 |
|
|
763 |
if (ep) {
|
|
764 |
const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1;
|
|
765 |
if (pathId == 0)
|
|
766 |
ep->windingA += dir;
|
|
767 |
else
|
|
768 |
ep->windingB += dir;
|
|
769 |
}
|
|
770 |
|
|
771 |
last = isect.vertex;
|
|
772 |
}
|
|
773 |
|
|
774 |
QPathEdge *ep = edge(addEdge(last, second));
|
|
775 |
|
|
776 |
if (ep) {
|
|
777 |
const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1;
|
|
778 |
if (pathId == 0)
|
|
779 |
ep->windingA += dir;
|
|
780 |
else
|
|
781 |
ep->windingB += dir;
|
|
782 |
}
|
|
783 |
}
|
|
784 |
}
|
|
785 |
}
|
|
786 |
|
|
787 |
QWingedEdge::QWingedEdge()
|
|
788 |
{
|
|
789 |
}
|
|
790 |
|
|
791 |
QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip)
|
|
792 |
{
|
|
793 |
m_segments.setPath(subject);
|
|
794 |
m_segments.addPath(clip);
|
|
795 |
|
|
796 |
intersectAndAdd();
|
|
797 |
}
|
|
798 |
|
|
799 |
QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const
|
|
800 |
{
|
|
801 |
const QPathEdge *sp = edge(status.edge);
|
|
802 |
Q_ASSERT(sp);
|
|
803 |
|
|
804 |
TraversalStatus result;
|
|
805 |
result.edge = sp->next(status.traversal, status.direction);
|
|
806 |
result.traversal = status.traversal;
|
|
807 |
result.direction = status.direction;
|
|
808 |
|
|
809 |
const QPathEdge *rp = edge(result.edge);
|
|
810 |
Q_ASSERT(rp);
|
|
811 |
|
|
812 |
if (sp->vertex(status.direction) == rp->vertex(status.direction))
|
|
813 |
result.flip();
|
|
814 |
|
|
815 |
return result;
|
|
816 |
}
|
|
817 |
|
|
818 |
static bool isLine(const QBezier &bezier)
|
|
819 |
{
|
|
820 |
const bool equal_1_2 = comparePoints(bezier.pt1(), bezier.pt2());
|
|
821 |
const bool equal_2_3 = comparePoints(bezier.pt2(), bezier.pt3());
|
|
822 |
const bool equal_3_4 = comparePoints(bezier.pt3(), bezier.pt4());
|
|
823 |
|
|
824 |
// point?
|
|
825 |
if (equal_1_2 && equal_2_3 && equal_3_4)
|
|
826 |
return true;
|
|
827 |
|
|
828 |
if (comparePoints(bezier.pt1(), bezier.pt4()))
|
|
829 |
return equal_1_2 || equal_3_4;
|
|
830 |
|
|
831 |
return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4);
|
|
832 |
}
|
|
833 |
|
|
834 |
void QPathSegments::setPath(const QPainterPath &path)
|
|
835 |
{
|
|
836 |
m_points.reset();
|
|
837 |
m_beziers.reset();
|
|
838 |
m_intersections.reset();
|
|
839 |
m_segments.reset();
|
|
840 |
|
|
841 |
m_pathId = 0;
|
|
842 |
|
|
843 |
addPath(path);
|
|
844 |
}
|
|
845 |
|
|
846 |
void QPathSegments::addPath(const QPainterPath &path)
|
|
847 |
{
|
|
848 |
int firstSegment = m_segments.size();
|
|
849 |
|
|
850 |
bool hasMoveTo = false;
|
|
851 |
int lastMoveTo = 0;
|
|
852 |
int last = 0;
|
|
853 |
for (int i = 0; i < path.elementCount(); ++i) {
|
|
854 |
int current = m_points.size();
|
|
855 |
|
|
856 |
QPointF currentPoint;
|
|
857 |
if (path.elementAt(i).type == QPainterPath::CurveToElement)
|
|
858 |
currentPoint = path.elementAt(i+2);
|
|
859 |
else
|
|
860 |
currentPoint = path.elementAt(i);
|
|
861 |
|
|
862 |
if (i > 0 && comparePoints(m_points.at(lastMoveTo), currentPoint))
|
|
863 |
current = lastMoveTo;
|
|
864 |
else
|
|
865 |
m_points << currentPoint;
|
|
866 |
|
|
867 |
switch (path.elementAt(i).type) {
|
|
868 |
case QPainterPath::MoveToElement:
|
|
869 |
if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo)))
|
|
870 |
m_segments << Segment(m_pathId, last, lastMoveTo);
|
|
871 |
hasMoveTo = true;
|
|
872 |
last = lastMoveTo = current;
|
|
873 |
break;
|
|
874 |
case QPainterPath::LineToElement:
|
|
875 |
m_segments << Segment(m_pathId, last, current);
|
|
876 |
last = current;
|
|
877 |
break;
|
|
878 |
case QPainterPath::CurveToElement:
|
|
879 |
{
|
|
880 |
QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2));
|
|
881 |
if (isLine(bezier)) {
|
|
882 |
m_segments << Segment(m_pathId, last, current);
|
|
883 |
} else {
|
|
884 |
m_segments << Segment(m_pathId, last, current, m_beziers.size());
|
|
885 |
m_beziers << bezier;
|
|
886 |
}
|
|
887 |
}
|
|
888 |
last = current;
|
|
889 |
i += 2;
|
|
890 |
break;
|
|
891 |
default:
|
|
892 |
Q_ASSERT(false);
|
|
893 |
break;
|
|
894 |
}
|
|
895 |
}
|
|
896 |
|
|
897 |
if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo)))
|
|
898 |
m_segments << Segment(m_pathId, last, lastMoveTo);
|
|
899 |
|
|
900 |
for (int i = firstSegment; i < m_segments.size(); ++i) {
|
|
901 |
const QBezier *bezier = bezierAt(i);
|
|
902 |
if (bezier) {
|
|
903 |
m_segments.at(i).bounds = bezier->bounds();
|
|
904 |
} else {
|
|
905 |
const QLineF line = lineAt(i);
|
|
906 |
|
|
907 |
qreal x1 = line.p1().x();
|
|
908 |
qreal y1 = line.p1().y();
|
|
909 |
qreal x2 = line.p2().x();
|
|
910 |
qreal y2 = line.p2().y();
|
|
911 |
|
|
912 |
if (x2 < x1)
|
|
913 |
qSwap(x1, x2);
|
|
914 |
if (y2 < y1)
|
|
915 |
qSwap(y1, y2);
|
|
916 |
|
|
917 |
m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1);
|
|
918 |
}
|
|
919 |
}
|
|
920 |
|
|
921 |
++m_pathId;
|
|
922 |
}
|
|
923 |
|
|
924 |
qreal QWingedEdge::delta(int vertex, int a, int b) const
|
|
925 |
{
|
|
926 |
const QPathEdge *ap = edge(a);
|
|
927 |
const QPathEdge *bp = edge(b);
|
|
928 |
|
|
929 |
qreal a_angle = ap->angle;
|
|
930 |
qreal b_angle = bp->angle;
|
|
931 |
|
|
932 |
if (vertex == ap->second)
|
|
933 |
a_angle = ap->invAngle;
|
|
934 |
|
|
935 |
if (vertex == bp->second)
|
|
936 |
b_angle = bp->invAngle;
|
|
937 |
|
|
938 |
qreal result = b_angle - a_angle;
|
|
939 |
|
|
940 |
if (qFuzzyIsNull(result) || qFuzzyCompare(result, 128))
|
|
941 |
return 0;
|
|
942 |
|
|
943 |
if (result < 0)
|
|
944 |
return result + 128.;
|
|
945 |
else
|
|
946 |
return result;
|
|
947 |
}
|
|
948 |
|
|
949 |
static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei)
|
|
950 |
{
|
|
951 |
const QPathEdge *ep = list.edge(ei);
|
|
952 |
Q_ASSERT(ep);
|
|
953 |
|
|
954 |
qreal t;
|
|
955 |
qreal sign;
|
|
956 |
|
|
957 |
if (ep->first == vi) {
|
|
958 |
t = ep->t0;
|
|
959 |
sign = 1;
|
|
960 |
} else {
|
|
961 |
t = ep->t1;
|
|
962 |
sign = -1;
|
|
963 |
}
|
|
964 |
|
|
965 |
QPointF normal;
|
|
966 |
if (ep->bezier) {
|
|
967 |
normal = ep->bezier->derivedAt(t);
|
|
968 |
|
|
969 |
if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y()))
|
|
970 |
normal = ep->bezier->secondDerivedAt(t);
|
|
971 |
} else {
|
|
972 |
const QPointF a = *list.vertex(ep->first);
|
|
973 |
const QPointF b = *list.vertex(ep->second);
|
|
974 |
normal = b - a;
|
|
975 |
}
|
|
976 |
|
|
977 |
return normalize(sign * normal);
|
|
978 |
}
|
|
979 |
|
|
980 |
static inline QPointF midPoint(const QWingedEdge &list, int ei)
|
|
981 |
{
|
|
982 |
const QPathEdge *ep = list.edge(ei);
|
|
983 |
Q_ASSERT(ep);
|
|
984 |
|
|
985 |
if (ep->bezier) {
|
|
986 |
return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1));
|
|
987 |
} else {
|
|
988 |
const QPointF a = *list.vertex(ep->first);
|
|
989 |
const QPointF b = *list.vertex(ep->second);
|
|
990 |
return a + 0.5 * (b - a);
|
|
991 |
}
|
|
992 |
}
|
|
993 |
|
|
994 |
static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin)
|
|
995 |
{
|
|
996 |
QPointF points[4] = {
|
|
997 |
bezier.pt1(),
|
|
998 |
bezier.pt2(),
|
|
999 |
bezier.pt3(),
|
|
1000 |
bezier.pt4()
|
|
1001 |
};
|
|
1002 |
|
|
1003 |
for (int i = 0; i < 4; ++i) {
|
|
1004 |
const QPointF p = points[i] - origin;
|
|
1005 |
|
|
1006 |
points[i].rx() = dot(xAxis, p);
|
|
1007 |
points[i].ry() = dot(yAxis, p);
|
|
1008 |
}
|
|
1009 |
|
|
1010 |
return QBezier::fromPoints(points[0], points[1], points[2], points[3]);
|
|
1011 |
}
|
|
1012 |
|
|
1013 |
static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi)
|
|
1014 |
{
|
|
1015 |
const QPathEdge *ap = list.edge(ai);
|
|
1016 |
const QPathEdge *bp = list.edge(bi);
|
|
1017 |
|
|
1018 |
Q_ASSERT(ap);
|
|
1019 |
Q_ASSERT(bp);
|
|
1020 |
|
|
1021 |
if (!(ap->bezier || bp->bezier))
|
|
1022 |
return false;
|
|
1023 |
|
|
1024 |
const QPointF tangent = tangentAt(list, vi, ai);
|
|
1025 |
const QPointF normal(tangent.y(), -tangent.x());
|
|
1026 |
|
|
1027 |
const QPointF origin = *list.vertex(vi);
|
|
1028 |
|
|
1029 |
const QPointF dpA = midPoint(list, ai) - origin;
|
|
1030 |
const QPointF dpB = midPoint(list, bi) - origin;
|
|
1031 |
|
|
1032 |
qreal xA = dot(normal, dpA);
|
|
1033 |
qreal xB = dot(normal, dpB);
|
|
1034 |
|
|
1035 |
if (xA <= 0 && xB >= 0)
|
|
1036 |
return true;
|
|
1037 |
|
|
1038 |
if (xA >= 0 && xB <= 0)
|
|
1039 |
return false;
|
|
1040 |
|
|
1041 |
if (!ap->bezier)
|
|
1042 |
return xB > 0;
|
|
1043 |
|
|
1044 |
if (!bp->bezier)
|
|
1045 |
return xA < 0;
|
|
1046 |
|
|
1047 |
// both are beziers on the same side of the tangent
|
|
1048 |
|
|
1049 |
// transform the beziers into the local coordinate system
|
|
1050 |
// such that positive y is along the tangent, and positive x is along the normal
|
|
1051 |
|
|
1052 |
QBezier bezierA = transform(*ap->bezier, normal, tangent, origin);
|
|
1053 |
QBezier bezierB = transform(*bp->bezier, normal, tangent, origin);
|
|
1054 |
|
|
1055 |
qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(),
|
|
1056 |
bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y());
|
|
1057 |
|
|
1058 |
xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x();
|
|
1059 |
xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x();
|
|
1060 |
|
|
1061 |
return xA < xB;
|
|
1062 |
}
|
|
1063 |
|
|
1064 |
QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
|
|
1065 |
{
|
|
1066 |
const QPathVertex *vp = vertex(vi);
|
|
1067 |
|
|
1068 |
Q_ASSERT(vp);
|
|
1069 |
Q_ASSERT(ei >= 0);
|
|
1070 |
Q_ASSERT(vp->edge >= 0);
|
|
1071 |
|
|
1072 |
int position = vp->edge;
|
|
1073 |
qreal d = 128.;
|
|
1074 |
|
|
1075 |
TraversalStatus status;
|
|
1076 |
status.direction = edge(vp->edge)->directionTo(vi);
|
|
1077 |
status.traversal = QPathEdge::RightTraversal;
|
|
1078 |
status.edge = vp->edge;
|
|
1079 |
|
|
1080 |
#ifdef QDEBUG_CLIPPER
|
|
1081 |
const QPathEdge *ep = edge(ei);
|
|
1082 |
qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle;
|
|
1083 |
#endif
|
|
1084 |
|
|
1085 |
do {
|
|
1086 |
status = next(status);
|
|
1087 |
status.flip();
|
|
1088 |
|
|
1089 |
Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
|
1090 |
|
|
1091 |
qreal d2 = delta(vi, ei, status.edge);
|
|
1092 |
|
|
1093 |
#ifdef QDEBUG_CLIPPER
|
|
1094 |
const QPathEdge *op = edge(status.edge);
|
|
1095 |
qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle;
|
|
1096 |
#endif
|
|
1097 |
|
|
1098 |
if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei))
|
|
1099 |
&& (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) {
|
|
1100 |
position = status.edge;
|
|
1101 |
d = d2;
|
|
1102 |
}
|
|
1103 |
} while (status.edge != vp->edge);
|
|
1104 |
|
|
1105 |
status.traversal = QPathEdge::LeftTraversal;
|
|
1106 |
status.direction = QPathEdge::Forward;
|
|
1107 |
status.edge = position;
|
|
1108 |
|
|
1109 |
if (edge(status.edge)->vertex(status.direction) != vi)
|
|
1110 |
status.flip();
|
|
1111 |
|
|
1112 |
#ifdef QDEBUG_CLIPPER
|
|
1113 |
qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge;
|
|
1114 |
#endif
|
|
1115 |
|
|
1116 |
Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
|
|
1117 |
|
|
1118 |
return status;
|
|
1119 |
}
|
|
1120 |
|
|
1121 |
void QWingedEdge::removeEdge(int ei)
|
|
1122 |
{
|
|
1123 |
QPathEdge *ep = edge(ei);
|
|
1124 |
|
|
1125 |
TraversalStatus status;
|
|
1126 |
status.direction = QPathEdge::Forward;
|
|
1127 |
status.traversal = QPathEdge::RightTraversal;
|
|
1128 |
status.edge = ei;
|
|
1129 |
|
|
1130 |
TraversalStatus forwardRight = next(status);
|
|
1131 |
forwardRight.flipDirection();
|
|
1132 |
|
|
1133 |
status.traversal = QPathEdge::LeftTraversal;
|
|
1134 |
TraversalStatus forwardLeft = next(status);
|
|
1135 |
forwardLeft.flipDirection();
|
|
1136 |
|
|
1137 |
status.direction = QPathEdge::Backward;
|
|
1138 |
TraversalStatus backwardLeft = next(status);
|
|
1139 |
backwardLeft.flipDirection();
|
|
1140 |
|
|
1141 |
status.traversal = QPathEdge::RightTraversal;
|
|
1142 |
TraversalStatus backwardRight = next(status);
|
|
1143 |
backwardRight.flipDirection();
|
|
1144 |
|
|
1145 |
edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge);
|
|
1146 |
edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge);
|
|
1147 |
|
|
1148 |
edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge);
|
|
1149 |
edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge);
|
|
1150 |
|
|
1151 |
ep->setNext(QPathEdge::Forward, ei);
|
|
1152 |
ep->setNext(QPathEdge::Backward, ei);
|
|
1153 |
|
|
1154 |
QPathVertex *a = vertex(ep->first);
|
|
1155 |
QPathVertex *b = vertex(ep->second);
|
|
1156 |
|
|
1157 |
a->edge = backwardRight.edge;
|
|
1158 |
b->edge = forwardRight.edge;
|
|
1159 |
}
|
|
1160 |
|
|
1161 |
static int commonEdge(const QWingedEdge &list, int a, int b)
|
|
1162 |
{
|
|
1163 |
const QPathVertex *ap = list.vertex(a);
|
|
1164 |
Q_ASSERT(ap);
|
|
1165 |
|
|
1166 |
const QPathVertex *bp = list.vertex(b);
|
|
1167 |
Q_ASSERT(bp);
|
|
1168 |
|
|
1169 |
if (ap->edge < 0 || bp->edge < 0)
|
|
1170 |
return -1;
|
|
1171 |
|
|
1172 |
QWingedEdge::TraversalStatus status;
|
|
1173 |
status.edge = ap->edge;
|
|
1174 |
status.direction = list.edge(status.edge)->directionTo(a);
|
|
1175 |
status.traversal = QPathEdge::RightTraversal;
|
|
1176 |
|
|
1177 |
do {
|
|
1178 |
const QPathEdge *ep = list.edge(status.edge);
|
|
1179 |
|
|
1180 |
if ((ep->first == a && ep->second == b)
|
|
1181 |
|| (ep->first == b && ep->second == a))
|
|
1182 |
return status.edge;
|
|
1183 |
|
|
1184 |
status = list.next(status);
|
|
1185 |
status.flip();
|
|
1186 |
} while (status.edge != ap->edge);
|
|
1187 |
|
|
1188 |
return -1;
|
|
1189 |
}
|
|
1190 |
|
|
1191 |
static qreal computeAngle(const QPointF &v)
|
|
1192 |
{
|
|
1193 |
#if 1
|
|
1194 |
if (v.x() == 0) {
|
|
1195 |
return v.y() <= 0 ? 0 : 64.;
|
|
1196 |
} else if (v.y() == 0) {
|
|
1197 |
return v.x() <= 0 ? 32. : 96.;
|
|
1198 |
}
|
|
1199 |
|
|
1200 |
QPointF nv = normalize(v);
|
|
1201 |
if (nv.y() < 0) {
|
|
1202 |
if (nv.x() < 0) { // 0 - 32
|
|
1203 |
return -32. * nv.x();
|
|
1204 |
} else { // 96 - 128
|
|
1205 |
return 128. - 32. * nv.x();
|
|
1206 |
}
|
|
1207 |
} else { // 32 - 96
|
|
1208 |
return 64. + 32 * nv.x();
|
|
1209 |
}
|
|
1210 |
#else
|
|
1211 |
// doesn't seem to be robust enough
|
|
1212 |
return atan2(v.x(), v.y()) + Q_PI;
|
|
1213 |
#endif
|
|
1214 |
}
|
|
1215 |
|
|
1216 |
int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1)
|
|
1217 |
{
|
|
1218 |
int fi = insert(a);
|
|
1219 |
int si = insert(b);
|
|
1220 |
|
|
1221 |
return addEdge(fi, si, bezier, t0, t1);
|
|
1222 |
}
|
|
1223 |
|
|
1224 |
int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1)
|
|
1225 |
{
|
|
1226 |
if (fi == si)
|
|
1227 |
return -1;
|
|
1228 |
|
|
1229 |
int common = commonEdge(*this, fi, si);
|
|
1230 |
if (common >= 0)
|
|
1231 |
return common;
|
|
1232 |
|
|
1233 |
m_edges << QPathEdge(fi, si);
|
|
1234 |
|
|
1235 |
int ei = m_edges.size() - 1;
|
|
1236 |
|
|
1237 |
QPathVertex *fp = vertex(fi);
|
|
1238 |
QPathVertex *sp = vertex(si);
|
|
1239 |
|
|
1240 |
QPathEdge *ep = edge(ei);
|
|
1241 |
|
|
1242 |
ep->bezier = bezier;
|
|
1243 |
ep->t0 = t0;
|
|
1244 |
ep->t1 = t1;
|
|
1245 |
|
|
1246 |
if (bezier) {
|
|
1247 |
QPointF aTangent = bezier->derivedAt(t0);
|
|
1248 |
QPointF bTangent = -bezier->derivedAt(t1);
|
|
1249 |
|
|
1250 |
if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y()))
|
|
1251 |
aTangent = bezier->secondDerivedAt(t0);
|
|
1252 |
|
|
1253 |
if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y()))
|
|
1254 |
bTangent = bezier->secondDerivedAt(t1);
|
|
1255 |
|
|
1256 |
ep->angle = computeAngle(aTangent);
|
|
1257 |
ep->invAngle = computeAngle(bTangent);
|
|
1258 |
} else {
|
|
1259 |
const QPointF tangent = QPointF(*sp) - QPointF(*fp);
|
|
1260 |
ep->angle = computeAngle(tangent);
|
|
1261 |
ep->invAngle = ep->angle + 64;
|
|
1262 |
if (ep->invAngle >= 128)
|
|
1263 |
ep->invAngle -= 128;
|
|
1264 |
}
|
|
1265 |
|
|
1266 |
QPathVertex *vertices[2] = { fp, sp };
|
|
1267 |
QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward };
|
|
1268 |
|
|
1269 |
#ifdef QDEBUG_CLIPPER
|
|
1270 |
printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y);
|
|
1271 |
#endif
|
|
1272 |
|
|
1273 |
for (int i = 0; i < 2; ++i) {
|
|
1274 |
QPathVertex *vp = vertices[i];
|
|
1275 |
if (vp->edge < 0) {
|
|
1276 |
vp->edge = ei;
|
|
1277 |
ep->setNext(dirs[i], ei);
|
|
1278 |
} else {
|
|
1279 |
int vi = ep->vertex(dirs[i]);
|
|
1280 |
Q_ASSERT(vertex(vi) == vertices[i]);
|
|
1281 |
|
|
1282 |
TraversalStatus os = findInsertStatus(vi, ei);
|
|
1283 |
QPathEdge *op = edge(os.edge);
|
|
1284 |
|
|
1285 |
Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]);
|
|
1286 |
|
|
1287 |
TraversalStatus ns = next(os);
|
|
1288 |
ns.flipDirection();
|
|
1289 |
QPathEdge *np = edge(ns.edge);
|
|
1290 |
|
|
1291 |
op->setNext(os.traversal, os.direction, ei);
|
|
1292 |
np->setNext(ns.traversal, ns.direction, ei);
|
|
1293 |
|
|
1294 |
int oe = os.edge;
|
|
1295 |
int ne = ns.edge;
|
|
1296 |
|
|
1297 |
os = next(os);
|
|
1298 |
ns = next(ns);
|
|
1299 |
|
|
1300 |
os.flipDirection();
|
|
1301 |
ns.flipDirection();
|
|
1302 |
|
|
1303 |
Q_ASSERT(os.edge == ei);
|
|
1304 |
Q_ASSERT(ns.edge == ei);
|
|
1305 |
|
|
1306 |
ep->setNext(os.traversal, os.direction, oe);
|
|
1307 |
ep->setNext(ns.traversal, ns.direction, ne);
|
|
1308 |
}
|
|
1309 |
}
|
|
1310 |
|
|
1311 |
Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0);
|
|
1312 |
Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0);
|
|
1313 |
Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0);
|
|
1314 |
Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0);
|
|
1315 |
|
|
1316 |
return ei;
|
|
1317 |
}
|
|
1318 |
|
|
1319 |
void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path)
|
|
1320 |
{
|
|
1321 |
if (qFuzzyCompare(alphaA, alphaB))
|
|
1322 |
return;
|
|
1323 |
|
|
1324 |
qreal alphaMid = (alphaA + alphaB) * 0.5;
|
|
1325 |
|
|
1326 |
qreal s0 = 0;
|
|
1327 |
qreal s1 = 1;
|
|
1328 |
int count = bezier->stationaryYPoints(s0, s1);
|
|
1329 |
|
|
1330 |
m_splitPoints.clear();
|
|
1331 |
m_splitPoints << alphaA;
|
|
1332 |
m_splitPoints << alphaMid;
|
|
1333 |
m_splitPoints << alphaB;
|
|
1334 |
|
|
1335 |
if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB)
|
|
1336 |
m_splitPoints << s0;
|
|
1337 |
|
|
1338 |
if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB)
|
|
1339 |
m_splitPoints << s1;
|
|
1340 |
|
|
1341 |
if (count > 0)
|
|
1342 |
qSort(m_splitPoints.begin(), m_splitPoints.end());
|
|
1343 |
|
|
1344 |
int last = vertexA;
|
|
1345 |
for (int i = 0; i < m_splitPoints.size() - 1; ++i) {
|
|
1346 |
const qreal t0 = m_splitPoints[i];
|
|
1347 |
const qreal t1 = m_splitPoints[i+1];
|
|
1348 |
|
|
1349 |
int current;
|
|
1350 |
if ((i + 1) == (m_splitPoints.size() - 1)) {
|
|
1351 |
current = vertexB;
|
|
1352 |
} else {
|
|
1353 |
current = insert(bezier->pointAt(t1));
|
|
1354 |
}
|
|
1355 |
|
|
1356 |
QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1));
|
|
1357 |
|
|
1358 |
if (ep) {
|
|
1359 |
const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1;
|
|
1360 |
if (path == 0)
|
|
1361 |
ep->windingA += dir;
|
|
1362 |
else
|
|
1363 |
ep->windingB += dir;
|
|
1364 |
}
|
|
1365 |
|
|
1366 |
last = current;
|
|
1367 |
}
|
|
1368 |
}
|
|
1369 |
|
|
1370 |
void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path)
|
|
1371 |
{
|
|
1372 |
if (qFuzzyCompare(alphaA, alphaB))
|
|
1373 |
return;
|
|
1374 |
|
|
1375 |
if (comparePoints(a, b)) {
|
|
1376 |
int v = insert(a);
|
|
1377 |
|
|
1378 |
addBezierEdge(bezier, v, v, alphaA, alphaB, path);
|
|
1379 |
} else {
|
|
1380 |
int va = insert(a);
|
|
1381 |
int vb = insert(b);
|
|
1382 |
|
|
1383 |
addBezierEdge(bezier, va, vb, alphaA, alphaB, path);
|
|
1384 |
}
|
|
1385 |
}
|
|
1386 |
|
|
1387 |
int QWingedEdge::insert(const QPathVertex &vertex)
|
|
1388 |
{
|
|
1389 |
if (!m_vertices.isEmpty()) {
|
|
1390 |
const QPathVertex &last = m_vertices.last();
|
|
1391 |
if (vertex.x == last.x && vertex.y == last.y)
|
|
1392 |
return m_vertices.size() - 1;
|
|
1393 |
|
|
1394 |
for (int i = 0; i < m_vertices.size(); ++i) {
|
|
1395 |
const QPathVertex &v = m_vertices.at(i);
|
|
1396 |
if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) {
|
|
1397 |
return i;
|
|
1398 |
}
|
|
1399 |
}
|
|
1400 |
}
|
|
1401 |
|
|
1402 |
m_vertices << vertex;
|
|
1403 |
return m_vertices.size() - 1;
|
|
1404 |
}
|
|
1405 |
|
|
1406 |
static void addLineTo(QPainterPath &path, const QPointF &point)
|
|
1407 |
{
|
|
1408 |
const int elementCount = path.elementCount();
|
|
1409 |
if (elementCount >= 2) {
|
|
1410 |
const QPainterPath::Element &middle = path.elementAt(elementCount - 1);
|
|
1411 |
if (middle.type == QPainterPath::LineToElement) {
|
|
1412 |
const QPointF first = path.elementAt(elementCount - 2);
|
|
1413 |
const QPointF d1 = point - first;
|
|
1414 |
const QPointF d2 = middle - first;
|
|
1415 |
|
|
1416 |
const QPointF p(-d1.y(), d1.x());
|
|
1417 |
|
|
1418 |
if (qFuzzyIsNull(dot(p, d2))) {
|
|
1419 |
path.setElementPositionAt(elementCount - 1, point.x(), point.y());
|
|
1420 |
return;
|
|
1421 |
}
|
|
1422 |
}
|
|
1423 |
}
|
|
1424 |
|
|
1425 |
path.lineTo(point);
|
|
1426 |
}
|
|
1427 |
|
|
1428 |
static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
|
1429 |
{
|
|
1430 |
QWingedEdge::TraversalStatus status;
|
|
1431 |
status.edge = edge;
|
|
1432 |
status.traversal = traversal;
|
|
1433 |
status.direction = QPathEdge::Forward;
|
|
1434 |
|
|
1435 |
const QBezier *bezier = 0;
|
|
1436 |
qreal t0 = 1;
|
|
1437 |
qreal t1 = 0;
|
|
1438 |
bool forward = true;
|
|
1439 |
|
|
1440 |
path.moveTo(*list.vertex(list.edge(edge)->first));
|
|
1441 |
|
|
1442 |
do {
|
|
1443 |
const QPathEdge *ep = list.edge(status.edge);
|
|
1444 |
|
|
1445 |
if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) {
|
|
1446 |
if (bezier) {
|
|
1447 |
QBezier sub = bezier->bezierOnInterval(t0, t1);
|
|
1448 |
|
|
1449 |
if (forward)
|
|
1450 |
path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
|
|
1451 |
else
|
|
1452 |
path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
|
|
1453 |
}
|
|
1454 |
|
|
1455 |
bezier = ep->bezier;
|
|
1456 |
t0 = 1;
|
|
1457 |
t1 = 0;
|
|
1458 |
forward = status.direction == QPathEdge::Forward;
|
|
1459 |
}
|
|
1460 |
|
|
1461 |
if (ep->bezier) {
|
|
1462 |
t0 = qMin(t0, ep->t0);
|
|
1463 |
t1 = qMax(t1, ep->t1);
|
|
1464 |
} else
|
|
1465 |
addLineTo(path, *list.vertex(ep->vertex(status.direction)));
|
|
1466 |
|
|
1467 |
if (status.traversal == QPathEdge::LeftTraversal)
|
|
1468 |
ep->flag &= ~16;
|
|
1469 |
else
|
|
1470 |
ep->flag &= ~32;
|
|
1471 |
|
|
1472 |
status = list.next(status);
|
|
1473 |
} while (status.edge != edge);
|
|
1474 |
|
|
1475 |
if (bezier) {
|
|
1476 |
QBezier sub = bezier->bezierOnInterval(t0, t1);
|
|
1477 |
if (forward)
|
|
1478 |
path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
|
|
1479 |
else
|
|
1480 |
path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
|
|
1481 |
}
|
|
1482 |
}
|
|
1483 |
|
|
1484 |
void QWingedEdge::simplify()
|
|
1485 |
{
|
|
1486 |
for (int i = 0; i < edgeCount(); ++i) {
|
|
1487 |
const QPathEdge *ep = edge(i);
|
|
1488 |
|
|
1489 |
// if both sides are part of the inside then we can collapse the edge
|
|
1490 |
int flag = 0x3 << 4;
|
|
1491 |
if ((ep->flag & flag) == flag) {
|
|
1492 |
removeEdge(i);
|
|
1493 |
|
|
1494 |
ep->flag &= ~flag;
|
|
1495 |
}
|
|
1496 |
}
|
|
1497 |
}
|
|
1498 |
|
|
1499 |
QPainterPath QWingedEdge::toPath() const
|
|
1500 |
{
|
|
1501 |
QPainterPath path;
|
|
1502 |
|
|
1503 |
for (int i = 0; i < edgeCount(); ++i) {
|
|
1504 |
const QPathEdge *ep = edge(i);
|
|
1505 |
|
|
1506 |
if (ep->flag & 16) {
|
|
1507 |
add(path, *this, i, QPathEdge::LeftTraversal);
|
|
1508 |
}
|
|
1509 |
|
|
1510 |
if (ep->flag & 32)
|
|
1511 |
add(path, *this, i, QPathEdge::RightTraversal);
|
|
1512 |
}
|
|
1513 |
|
|
1514 |
return path;
|
|
1515 |
}
|
|
1516 |
|
|
1517 |
bool QPathClipper::intersect()
|
|
1518 |
{
|
|
1519 |
if (subjectPath == clipPath)
|
|
1520 |
return true;
|
|
1521 |
|
|
1522 |
QRectF r1 = subjectPath.controlPointRect();
|
|
1523 |
QRectF r2 = clipPath.controlPointRect();
|
|
1524 |
if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
|
1525 |
qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
|
1526 |
// no way we could intersect
|
|
1527 |
return false;
|
|
1528 |
}
|
|
1529 |
|
|
1530 |
bool subjectIsRect = pathToRect(subjectPath);
|
|
1531 |
bool clipIsRect = pathToRect(clipPath);
|
|
1532 |
|
|
1533 |
if (subjectIsRect && clipIsRect)
|
|
1534 |
return true;
|
|
1535 |
else if (subjectIsRect)
|
|
1536 |
return clipPath.intersects(r1);
|
|
1537 |
else if (clipIsRect)
|
|
1538 |
return subjectPath.intersects(r2);
|
|
1539 |
|
|
1540 |
QPathSegments a;
|
|
1541 |
a.setPath(subjectPath);
|
|
1542 |
QPathSegments b;
|
|
1543 |
b.setPath(clipPath);
|
|
1544 |
|
|
1545 |
QIntersectionFinder finder;
|
|
1546 |
if (finder.hasIntersections(a, b))
|
|
1547 |
return true;
|
|
1548 |
|
|
1549 |
for (int i = 0; i < clipPath.elementCount(); ++i) {
|
|
1550 |
if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
|
1551 |
const QPointF point = clipPath.elementAt(i);
|
|
1552 |
if (r1.contains(point) && subjectPath.contains(point))
|
|
1553 |
return true;
|
|
1554 |
}
|
|
1555 |
}
|
|
1556 |
|
|
1557 |
for (int i = 0; i < subjectPath.elementCount(); ++i) {
|
|
1558 |
if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
|
1559 |
const QPointF point = subjectPath.elementAt(i);
|
|
1560 |
if (r2.contains(point) && clipPath.contains(point))
|
|
1561 |
return true;
|
|
1562 |
}
|
|
1563 |
}
|
|
1564 |
|
|
1565 |
return false;
|
|
1566 |
}
|
|
1567 |
|
|
1568 |
bool QPathClipper::contains()
|
|
1569 |
{
|
|
1570 |
if (subjectPath == clipPath)
|
|
1571 |
return false;
|
|
1572 |
|
|
1573 |
QRectF r1 = subjectPath.controlPointRect();
|
|
1574 |
QRectF r2 = clipPath.controlPointRect();
|
|
1575 |
if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) ||
|
|
1576 |
qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) {
|
|
1577 |
// no intersection -> not contained
|
|
1578 |
return false;
|
|
1579 |
}
|
|
1580 |
|
|
1581 |
bool clipIsRect = pathToRect(clipPath);
|
|
1582 |
if (clipIsRect)
|
|
1583 |
return subjectPath.contains(r2);
|
|
1584 |
|
|
1585 |
QPathSegments a;
|
|
1586 |
a.setPath(subjectPath);
|
|
1587 |
QPathSegments b;
|
|
1588 |
b.setPath(clipPath);
|
|
1589 |
|
|
1590 |
QIntersectionFinder finder;
|
|
1591 |
if (finder.hasIntersections(a, b))
|
|
1592 |
return false;
|
|
1593 |
|
|
1594 |
for (int i = 0; i < clipPath.elementCount(); ++i) {
|
|
1595 |
if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) {
|
|
1596 |
const QPointF point = clipPath.elementAt(i);
|
|
1597 |
if (!r1.contains(point) || !subjectPath.contains(point))
|
|
1598 |
return false;
|
|
1599 |
}
|
|
1600 |
}
|
|
1601 |
|
|
1602 |
return true;
|
|
1603 |
}
|
|
1604 |
|
|
1605 |
QPathClipper::QPathClipper(const QPainterPath &subject,
|
|
1606 |
const QPainterPath &clip)
|
|
1607 |
: subjectPath(subject)
|
|
1608 |
, clipPath(clip)
|
|
1609 |
{
|
|
1610 |
aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
|
1611 |
bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1;
|
|
1612 |
}
|
|
1613 |
|
|
1614 |
template <typename Iterator, typename Equality>
|
|
1615 |
Iterator qRemoveDuplicates(Iterator begin, Iterator end, Equality eq)
|
|
1616 |
{
|
|
1617 |
if (begin == end)
|
|
1618 |
return end;
|
|
1619 |
|
|
1620 |
Iterator last = begin;
|
|
1621 |
++begin;
|
|
1622 |
Iterator insert = begin;
|
|
1623 |
for (Iterator it = begin; it != end; ++it) {
|
|
1624 |
if (!eq(*it, *last)) {
|
|
1625 |
*insert++ = *it;
|
|
1626 |
last = it;
|
|
1627 |
}
|
|
1628 |
}
|
|
1629 |
|
|
1630 |
return insert;
|
|
1631 |
}
|
|
1632 |
|
|
1633 |
static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal)
|
|
1634 |
{
|
|
1635 |
QWingedEdge::TraversalStatus status;
|
|
1636 |
status.edge = edge;
|
|
1637 |
status.traversal = traversal;
|
|
1638 |
status.direction = QPathEdge::Forward;
|
|
1639 |
|
|
1640 |
do {
|
|
1641 |
if (status.traversal == QPathEdge::LeftTraversal)
|
|
1642 |
list.edge(status.edge)->flag |= 1;
|
|
1643 |
else
|
|
1644 |
list.edge(status.edge)->flag |= 2;
|
|
1645 |
|
|
1646 |
status = list.next(status);
|
|
1647 |
} while (status.edge != edge);
|
|
1648 |
}
|
|
1649 |
|
|
1650 |
template <typename InputIterator>
|
|
1651 |
InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val)
|
|
1652 |
{
|
|
1653 |
while (first != last && !qFuzzyCompare(qreal(*first), qreal(val)))
|
|
1654 |
++first;
|
|
1655 |
return first;
|
|
1656 |
}
|
|
1657 |
|
|
1658 |
static bool fuzzyCompare(qreal a, qreal b)
|
|
1659 |
{
|
|
1660 |
return qFuzzyCompare(a, b);
|
|
1661 |
}
|
|
1662 |
|
|
1663 |
static bool pathToRect(const QPainterPath &path, QRectF *rect)
|
|
1664 |
{
|
|
1665 |
if (path.elementCount() != 5)
|
|
1666 |
return false;
|
|
1667 |
|
|
1668 |
const bool mightBeRect = path.elementAt(0).isMoveTo()
|
|
1669 |
&& path.elementAt(1).isLineTo()
|
|
1670 |
&& path.elementAt(2).isLineTo()
|
|
1671 |
&& path.elementAt(3).isLineTo()
|
|
1672 |
&& path.elementAt(4).isLineTo();
|
|
1673 |
|
|
1674 |
if (!mightBeRect)
|
|
1675 |
return false;
|
|
1676 |
|
|
1677 |
const qreal x1 = path.elementAt(0).x;
|
|
1678 |
const qreal y1 = path.elementAt(0).y;
|
|
1679 |
|
|
1680 |
const qreal x2 = path.elementAt(1).x;
|
|
1681 |
const qreal y2 = path.elementAt(2).y;
|
|
1682 |
|
|
1683 |
if (path.elementAt(1).y != y1)
|
|
1684 |
return false;
|
|
1685 |
|
|
1686 |
if (path.elementAt(2).x != x2)
|
|
1687 |
return false;
|
|
1688 |
|
|
1689 |
if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2)
|
|
1690 |
return false;
|
|
1691 |
|
|
1692 |
if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1)
|
|
1693 |
return false;
|
|
1694 |
|
|
1695 |
if (rect)
|
|
1696 |
*rect = QRectF(QPointF(x1, y1), QPointF(x2, y2));
|
|
1697 |
|
|
1698 |
return true;
|
|
1699 |
}
|
|
1700 |
|
|
1701 |
|
|
1702 |
QPainterPath QPathClipper::clip(Operation operation)
|
|
1703 |
{
|
|
1704 |
op = operation;
|
|
1705 |
|
|
1706 |
if (op != Simplify) {
|
|
1707 |
if (subjectPath == clipPath)
|
|
1708 |
return op == BoolSub ? QPainterPath() : subjectPath;
|
|
1709 |
|
|
1710 |
const QRectF clipBounds = clipPath.boundingRect();
|
|
1711 |
const QRectF subjectBounds = subjectPath.boundingRect();
|
|
1712 |
|
|
1713 |
if (!clipBounds.intersects(subjectBounds)) {
|
|
1714 |
switch (op) {
|
|
1715 |
case BoolSub:
|
|
1716 |
return subjectPath;
|
|
1717 |
case BoolAnd:
|
|
1718 |
return QPainterPath();
|
|
1719 |
case BoolOr: {
|
|
1720 |
QPainterPath result = subjectPath;
|
|
1721 |
if (result.fillRule() == clipPath.fillRule()) {
|
|
1722 |
result.addPath(clipPath);
|
|
1723 |
} else if (result.fillRule() == Qt::WindingFill) {
|
|
1724 |
result = result.simplified();
|
|
1725 |
result.addPath(clipPath);
|
|
1726 |
} else {
|
|
1727 |
result.addPath(clipPath.simplified());
|
|
1728 |
}
|
|
1729 |
return result;
|
|
1730 |
}
|
|
1731 |
default:
|
|
1732 |
break;
|
|
1733 |
}
|
|
1734 |
}
|
|
1735 |
|
|
1736 |
if (clipBounds.contains(subjectBounds)) {
|
|
1737 |
QRectF clipRect;
|
|
1738 |
if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) {
|
|
1739 |
switch (op) {
|
|
1740 |
case BoolSub:
|
|
1741 |
return QPainterPath();
|
|
1742 |
case BoolAnd:
|
|
1743 |
return subjectPath;
|
|
1744 |
case BoolOr:
|
|
1745 |
return clipPath;
|
|
1746 |
default:
|
|
1747 |
break;
|
|
1748 |
}
|
|
1749 |
}
|
|
1750 |
} else if (subjectBounds.contains(clipBounds)) {
|
|
1751 |
QRectF subjectRect;
|
|
1752 |
if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) {
|
|
1753 |
switch (op) {
|
|
1754 |
case BoolSub:
|
|
1755 |
if (clipPath.fillRule() == Qt::OddEvenFill) {
|
|
1756 |
QPainterPath result = clipPath;
|
|
1757 |
result.addRect(subjectRect);
|
|
1758 |
return result;
|
|
1759 |
} else {
|
|
1760 |
QPainterPath result = clipPath.simplified();
|
|
1761 |
result.addRect(subjectRect);
|
|
1762 |
return result;
|
|
1763 |
}
|
|
1764 |
break;
|
|
1765 |
case BoolAnd:
|
|
1766 |
return clipPath;
|
|
1767 |
case BoolOr:
|
|
1768 |
return subjectPath;
|
|
1769 |
default:
|
|
1770 |
break;
|
|
1771 |
}
|
|
1772 |
}
|
|
1773 |
}
|
|
1774 |
}
|
|
1775 |
|
|
1776 |
QWingedEdge list(subjectPath, clipPath);
|
|
1777 |
|
|
1778 |
doClip(list, ClipMode);
|
|
1779 |
|
|
1780 |
QPainterPath path = list.toPath();
|
|
1781 |
return path;
|
|
1782 |
}
|
|
1783 |
|
|
1784 |
bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode)
|
|
1785 |
{
|
|
1786 |
QVector<qreal> y_coords;
|
|
1787 |
y_coords.reserve(list.vertexCount());
|
|
1788 |
for (int i = 0; i < list.vertexCount(); ++i)
|
|
1789 |
y_coords << list.vertex(i)->y;
|
|
1790 |
|
|
1791 |
qSort(y_coords.begin(), y_coords.end());
|
|
1792 |
y_coords.resize(qRemoveDuplicates(y_coords.begin(), y_coords.end(), fuzzyCompare) - y_coords.begin());
|
|
1793 |
|
|
1794 |
#ifdef QDEBUG_CLIPPER
|
|
1795 |
printf("sorted y coords:\n");
|
|
1796 |
for (int i = 0; i < y_coords.size(); ++i) {
|
|
1797 |
printf("%.9f\n", y_coords[i]);
|
|
1798 |
}
|
|
1799 |
#endif
|
|
1800 |
|
|
1801 |
bool found;
|
|
1802 |
do {
|
|
1803 |
found = false;
|
|
1804 |
int index = 0;
|
|
1805 |
qreal maxHeight = 0;
|
|
1806 |
for (int i = 0; i < list.edgeCount(); ++i) {
|
|
1807 |
QPathEdge *edge = list.edge(i);
|
|
1808 |
|
|
1809 |
// have both sides of this edge already been handled?
|
|
1810 |
if ((edge->flag & 0x3) == 0x3)
|
|
1811 |
continue;
|
|
1812 |
|
|
1813 |
QPathVertex *a = list.vertex(edge->first);
|
|
1814 |
QPathVertex *b = list.vertex(edge->second);
|
|
1815 |
|
|
1816 |
if (qFuzzyCompare(a->y, b->y))
|
|
1817 |
continue;
|
|
1818 |
|
|
1819 |
found = true;
|
|
1820 |
|
|
1821 |
qreal height = qAbs(a->y - b->y);
|
|
1822 |
if (height > maxHeight) {
|
|
1823 |
index = i;
|
|
1824 |
maxHeight = height;
|
|
1825 |
}
|
|
1826 |
}
|
|
1827 |
|
|
1828 |
if (found) {
|
|
1829 |
QPathEdge *edge = list.edge(index);
|
|
1830 |
|
|
1831 |
QPathVertex *a = list.vertex(edge->first);
|
|
1832 |
QPathVertex *b = list.vertex(edge->second);
|
|
1833 |
|
|
1834 |
// FIXME: this can be optimized by using binary search
|
|
1835 |
const int first = qFuzzyFind(y_coords.begin(), y_coords.end(), qMin(a->y, b->y)) - y_coords.begin();
|
|
1836 |
const int last = qFuzzyFind(y_coords.begin() + first, y_coords.end(), qMax(a->y, b->y)) - y_coords.begin();
|
|
1837 |
|
|
1838 |
Q_ASSERT(first < y_coords.size() - 1);
|
|
1839 |
Q_ASSERT(last < y_coords.size());
|
|
1840 |
|
|
1841 |
qreal bestY = 0.5 * (y_coords[first] + y_coords[first+1]);
|
|
1842 |
qreal biggestGap = y_coords[first+1] - y_coords[first];
|
|
1843 |
|
|
1844 |
for (int i = first + 1; i < last; ++i) {
|
|
1845 |
qreal gap = y_coords[i+1] - y_coords[i];
|
|
1846 |
|
|
1847 |
if (gap > biggestGap) {
|
|
1848 |
bestY = 0.5 * (y_coords[i] + y_coords[i+1]);
|
|
1849 |
biggestGap = gap;
|
|
1850 |
}
|
|
1851 |
}
|
|
1852 |
|
|
1853 |
#ifdef QDEBUG_CLIPPER
|
|
1854 |
printf("y: %.9f, gap: %.9f\n", bestY, biggestGap);
|
|
1855 |
#endif
|
|
1856 |
|
|
1857 |
if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode)
|
|
1858 |
return true;
|
|
1859 |
|
|
1860 |
edge->flag |= 0x3;
|
|
1861 |
}
|
|
1862 |
} while (found);
|
|
1863 |
|
|
1864 |
if (mode == ClipMode)
|
|
1865 |
list.simplify();
|
|
1866 |
|
|
1867 |
return false;
|
|
1868 |
}
|
|
1869 |
|
|
1870 |
static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal)
|
|
1871 |
{
|
|
1872 |
QWingedEdge::TraversalStatus status;
|
|
1873 |
status.edge = edge;
|
|
1874 |
status.traversal = traversal;
|
|
1875 |
status.direction = QPathEdge::Forward;
|
|
1876 |
|
|
1877 |
do {
|
|
1878 |
int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2;
|
|
1879 |
|
|
1880 |
QPathEdge *ep = list.edge(status.edge);
|
|
1881 |
|
|
1882 |
ep->flag |= (flag | (flag << 4));
|
|
1883 |
|
|
1884 |
#ifdef QDEBUG_CLIPPER
|
|
1885 |
qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag;
|
|
1886 |
#endif
|
|
1887 |
|
|
1888 |
status = list.next(status);
|
|
1889 |
} while (status.edge != edge);
|
|
1890 |
}
|
|
1891 |
|
|
1892 |
struct QCrossingEdge
|
|
1893 |
{
|
|
1894 |
int edge;
|
|
1895 |
qreal x;
|
|
1896 |
|
|
1897 |
bool operator<(const QCrossingEdge &edge) const
|
|
1898 |
{
|
|
1899 |
return x < edge.x;
|
|
1900 |
}
|
|
1901 |
};
|
|
1902 |
|
|
1903 |
static bool bool_op(bool a, bool b, QPathClipper::Operation op)
|
|
1904 |
{
|
|
1905 |
switch (op) {
|
|
1906 |
case QPathClipper::BoolAnd:
|
|
1907 |
return a && b;
|
|
1908 |
case QPathClipper::BoolOr: // fall-through
|
|
1909 |
case QPathClipper::Simplify:
|
|
1910 |
return a || b;
|
|
1911 |
case QPathClipper::BoolSub:
|
|
1912 |
return a && !b;
|
|
1913 |
default:
|
|
1914 |
Q_ASSERT(false);
|
|
1915 |
return false;
|
|
1916 |
}
|
|
1917 |
}
|
|
1918 |
|
|
1919 |
bool QWingedEdge::isInside(qreal x, qreal y) const
|
|
1920 |
{
|
|
1921 |
int winding = 0;
|
|
1922 |
for (int i = 0; i < edgeCount(); ++i) {
|
|
1923 |
const QPathEdge *ep = edge(i);
|
|
1924 |
|
|
1925 |
// left xor right
|
|
1926 |
int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1;
|
|
1927 |
|
|
1928 |
if (!w)
|
|
1929 |
continue;
|
|
1930 |
|
|
1931 |
QPointF a = *vertex(ep->first);
|
|
1932 |
QPointF b = *vertex(ep->second);
|
|
1933 |
|
|
1934 |
if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
|
1935 |
if (ep->bezier) {
|
|
1936 |
qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3)));
|
|
1937 |
qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3)));
|
|
1938 |
|
|
1939 |
if (minX > x) {
|
|
1940 |
winding += w;
|
|
1941 |
} else if (maxX > x) {
|
|
1942 |
const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y);
|
|
1943 |
const qreal intersection = ep->bezier->pointAt(t).x();
|
|
1944 |
|
|
1945 |
if (intersection > x)
|
|
1946 |
winding += w;
|
|
1947 |
}
|
|
1948 |
} else {
|
|
1949 |
qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
|
1950 |
|
|
1951 |
if (intersectionX > x)
|
|
1952 |
winding += w;
|
|
1953 |
}
|
|
1954 |
}
|
|
1955 |
}
|
|
1956 |
|
|
1957 |
return winding & 1;
|
|
1958 |
}
|
|
1959 |
|
|
1960 |
static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y)
|
|
1961 |
{
|
|
1962 |
QVector<QCrossingEdge> crossings;
|
|
1963 |
for (int i = 0; i < list.edgeCount(); ++i) {
|
|
1964 |
const QPathEdge *edge = list.edge(i);
|
|
1965 |
QPointF a = *list.vertex(edge->first);
|
|
1966 |
QPointF b = *list.vertex(edge->second);
|
|
1967 |
|
|
1968 |
if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
|
|
1969 |
if (edge->bezier) {
|
|
1970 |
const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y);
|
|
1971 |
const qreal intersection = edge->bezier->pointAt(t).x();
|
|
1972 |
|
|
1973 |
const QCrossingEdge edge = { i, intersection };
|
|
1974 |
crossings << edge;
|
|
1975 |
} else {
|
|
1976 |
const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
|
|
1977 |
const QCrossingEdge edge = { i, intersection };
|
|
1978 |
crossings << edge;
|
|
1979 |
}
|
|
1980 |
}
|
|
1981 |
}
|
|
1982 |
return crossings;
|
|
1983 |
}
|
|
1984 |
|
|
1985 |
bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode)
|
|
1986 |
{
|
|
1987 |
QVector<QCrossingEdge> crossings = findCrossings(list, y);
|
|
1988 |
|
|
1989 |
Q_ASSERT(!crossings.isEmpty());
|
|
1990 |
qSort(crossings.begin(), crossings.end());
|
|
1991 |
|
|
1992 |
int windingA = 0;
|
|
1993 |
int windingB = 0;
|
|
1994 |
|
|
1995 |
int windingD = 0;
|
|
1996 |
|
|
1997 |
#ifdef QDEBUG_CLIPPER
|
|
1998 |
qDebug() << "crossings:" << crossings.size();
|
|
1999 |
#endif
|
|
2000 |
for (int i = 0; i < crossings.size() - 1; ++i) {
|
|
2001 |
int ei = crossings.at(i).edge;
|
|
2002 |
const QPathEdge *edge = list.edge(ei);
|
|
2003 |
|
|
2004 |
windingA += edge->windingA;
|
|
2005 |
windingB += edge->windingB;
|
|
2006 |
|
|
2007 |
const bool hasLeft = (edge->flag >> 4) & 1;
|
|
2008 |
const bool hasRight = (edge->flag >> 4) & 2;
|
|
2009 |
|
|
2010 |
windingD += hasLeft ^ hasRight;
|
|
2011 |
|
|
2012 |
const bool inA = (windingA & aMask) != 0;
|
|
2013 |
const bool inB = (windingB & bMask) != 0;
|
|
2014 |
const bool inD = (windingD & 0x1) != 0;
|
|
2015 |
|
|
2016 |
const bool inside = bool_op(inA, inB, op);
|
|
2017 |
const bool add = inD ^ inside;
|
|
2018 |
|
|
2019 |
#ifdef QDEBUG_CLIPPER
|
|
2020 |
printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei);
|
|
2021 |
#endif
|
|
2022 |
|
|
2023 |
if (add) {
|
|
2024 |
if (mode == CheckMode)
|
|
2025 |
return true;
|
|
2026 |
|
|
2027 |
qreal y0 = list.vertex(edge->first)->y;
|
|
2028 |
qreal y1 = list.vertex(edge->second)->y;
|
|
2029 |
|
|
2030 |
if (y0 < y1) {
|
|
2031 |
if (!(edge->flag & 1))
|
|
2032 |
traverse(list, ei, QPathEdge::LeftTraversal);
|
|
2033 |
|
|
2034 |
if (!(edge->flag & 2))
|
|
2035 |
clear(list, ei, QPathEdge::RightTraversal);
|
|
2036 |
} else {
|
|
2037 |
if (!(edge->flag & 1))
|
|
2038 |
clear(list, ei, QPathEdge::LeftTraversal);
|
|
2039 |
|
|
2040 |
if (!(edge->flag & 2))
|
|
2041 |
traverse(list, ei, QPathEdge::RightTraversal);
|
|
2042 |
}
|
|
2043 |
|
|
2044 |
++windingD;
|
|
2045 |
} else {
|
|
2046 |
if (!(edge->flag & 1))
|
|
2047 |
clear(list, ei, QPathEdge::LeftTraversal);
|
|
2048 |
|
|
2049 |
if (!(edge->flag & 2))
|
|
2050 |
clear(list, ei, QPathEdge::RightTraversal);
|
|
2051 |
}
|
|
2052 |
}
|
|
2053 |
|
|
2054 |
return false;
|
|
2055 |
}
|
|
2056 |
|
|
2057 |
QT_END_NAMESPACE
|