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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qtessellator_p.h"
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#include <QRect>
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#include <QList>
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#include <QDebug>
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#include <qmath.h>
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#include <limits.h>
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QT_BEGIN_NAMESPACE
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//#define DEBUG
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#ifdef DEBUG
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#define QDEBUG qDebug
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#else
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#define QDEBUG if (1){} else qDebug
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#endif
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static const bool emit_clever = true;
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static const bool mark_clever = false;
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enum VertexFlags {
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LineBeforeStarts = 0x1,
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LineBeforeEnds = 0x2,
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LineBeforeHorizontal = 0x4,
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LineAfterStarts = 0x8,
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LineAfterEnds = 0x10,
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LineAfterHorizontal = 0x20
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};
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class QTessellatorPrivate {
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public:
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struct Vertices;
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QTessellatorPrivate() {}
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QRectF collectAndSortVertices(const QPointF *points, int *maxActiveEdges);
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void cancelCoincidingEdges();
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void emitEdges(QTessellator *tessellator);
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void processIntersections();
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void removeEdges();
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void addEdges();
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void addIntersections();
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struct Vertex : public QTessellator::Vertex
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{
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int flags;
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};
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struct Intersection
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{
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Q27Dot5 y;
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int edge;
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bool operator <(const Intersection &other) const {
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if (y != other.y)
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return y < other.y;
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return edge < other.edge;
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}
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};
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struct IntersectionLink
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{
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int next;
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int prev;
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};
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typedef QMap<Intersection, IntersectionLink> Intersections;
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struct Edge {
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Edge(const Vertices &v, int _edge);
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int edge;
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const Vertex *v0;
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const Vertex *v1;
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Q27Dot5 y_left;
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Q27Dot5 y_right;
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signed int winding : 8;
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bool mark;
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bool free;
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bool intersect_left;
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bool intersect_right;
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bool isLeftOf(const Edge &other, Q27Dot5 y) const;
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Q27Dot5 positionAt(Q27Dot5 y) const;
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bool intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const;
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};
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class EdgeSorter
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{
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public:
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EdgeSorter(int _y) : y(_y) {}
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bool operator() (const Edge *e1, const Edge *e2);
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int y;
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};
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class Scanline {
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public:
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Scanline();
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~Scanline();
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void init(int maxActiveEdges);
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void done();
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int findEdgePosition(Q27Dot5 x, Q27Dot5 y) const;
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int findEdgePosition(const Edge &e) const;
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int findEdge(int edge) const;
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void clearMarks();
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void swap(int p1, int p2) {
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Edge *tmp = edges[p1];
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edges[p1] = edges[p2];
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edges[p2] = tmp;
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}
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void insert(int pos, const Edge &e);
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void removeAt(int pos);
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void markEdges(int pos1, int pos2);
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void prepareLine();
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void lineDone();
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Edge **old;
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int old_size;
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Edge **edges;
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int size;
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private:
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Edge *edge_table;
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int first_unused;
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int max_edges;
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enum { default_alloc = 32 };
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};
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struct Vertices {
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enum { default_alloc = 128 };
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Vertices();
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~Vertices();
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void init(int maxVertices);
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void done();
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Vertex *storage;
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Vertex **sorted;
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Vertex *operator[] (int i) { return storage + i; }
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const Vertex *operator[] (int i) const { return storage + i; }
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int position(const Vertex *v) const {
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return v - storage;
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}
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Vertex *next(Vertex *v) {
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++v;
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if (v == storage + nPoints)
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v = storage;
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return v;
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}
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const Vertex *next(const Vertex *v) const {
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++v;
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if (v == storage + nPoints)
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v = storage;
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return v;
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}
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int nextPos(const Vertex *v) const {
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++v;
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if (v == storage + nPoints)
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return 0;
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return v - storage;
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}
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Vertex *prev(Vertex *v) {
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if (v == storage)
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v = storage + nPoints;
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--v;
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return v;
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}
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const Vertex *prev(const Vertex *v) const {
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if (v == storage)
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v = storage + nPoints;
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--v;
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return v;
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}
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int prevPos(const Vertex *v) const {
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if (v == storage)
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v = storage + nPoints;
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--v;
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return v - storage;
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}
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int nPoints;
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int allocated;
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};
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Vertices vertices;
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Intersections intersections;
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Scanline scanline;
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bool winding;
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Q27Dot5 y;
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int currentVertex;
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private:
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void addIntersection(const Edge *e1, const Edge *e2);
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bool edgeInChain(Intersection i, int edge);
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};
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QTessellatorPrivate::Edge::Edge(const QTessellatorPrivate::Vertices &vertices, int edge)
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{
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this->edge = edge;
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intersect_left = intersect_right = true;
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mark = false;
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free = false;
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v0 = vertices[edge];
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v1 = vertices.next(v0);
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Q_ASSERT(v0->y != v1->y);
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if (v0->y > v1->y) {
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qSwap(v0, v1);
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winding = -1;
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} else {
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winding = 1;
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}
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y_left = y_right = v0->y;
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}
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// This is basically the algorithm from graphics gems. The algorithm
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// is cubic in the coordinates at one place. Since we use 64bit
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// integers, this implies, that the allowed range for our coordinates
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// is limited to 21 bits. With 5 bits behind the decimal, this
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// implies that differences in coordaintes can range from 2*SHORT_MIN
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// to 2*SHORT_MAX, giving us efficiently a coordinate system from
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// SHORT_MIN to SHORT_MAX.
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//
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// WARNING: It's absolutely critical that the intersect() and isLeftOf() methods use
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// exactly the same algorithm to calulate yi. It's also important to be sure the algorithms
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// are transitive (ie. the conditions below are true for all input data):
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//
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// a.intersect(b) == b.intersect(a)
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// a.isLeftOf(b) != b.isLeftOf(a)
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//
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// This is tricky to get right, so be very careful when changing anything in here!
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static inline bool sameSign(qint64 a, qint64 b) {
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return (((qint64) ((quint64) a ^ (quint64) b)) >= 0 );
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}
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bool QTessellatorPrivate::Edge::intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const
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{
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qint64 a1 = v1->y - v0->y;
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qint64 b1 = v0->x - v1->x;
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qint64 a2 = other.v1->y - other.v0->y;
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qint64 b2 = other.v0->x - other.v1->x;
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qint64 det = a1 * b2 - a2 * b1;
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if (det == 0)
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return false;
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qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y;
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qint64 r3 = a1 * other.v0->x + b1 * other.v0->y + c1;
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qint64 r4 = a1 * other.v1->x + b1 * other.v1->y + c1;
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// Check signs of r3 and r4. If both point 3 and point 4 lie on
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// same side of line 1, the line segments do not intersect.
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QDEBUG() << " " << r3 << r4;
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if (r3 != 0 && r4 != 0 && sameSign( r3, r4 ))
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return false;
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qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y;
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qint64 r1 = a2 * v0->x + b2 * v0->y + c2;
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qint64 r2 = a2 * v1->x + b2 * v1->y + c2;
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// Check signs of r1 and r2. If both point 1 and point 2 lie
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// on same side of second line segment, the line segments do not intersect.
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QDEBUG() << " " << r1 << r2;
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if (r1 != 0 && r2 != 0 && sameSign( r1, r2 ))
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return false;
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// The det/2 is to get rounding instead of truncating. It
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// is added or subtracted to the numerator, depending upon the
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// sign of the numerator.
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qint64 offset = det < 0 ? -det : det;
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offset >>= 1;
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qint64 num = a2 * c1 - a1 * c2;
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*y = ( num < 0 ? num - offset : num + offset ) / det;
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*det_positive = (det > 0);
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return true;
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}
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#undef SAME_SIGNS
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bool QTessellatorPrivate::Edge::isLeftOf(const Edge &other, Q27Dot5 y) const
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{
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// QDEBUG() << "isLeftOf" << edge << other.edge << y;
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qint64 a1 = v1->y - v0->y;
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qint64 b1 = v0->x - v1->x;
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qint64 a2 = other.v1->y - other.v0->y;
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qint64 b2 = other.v0->x - other.v1->x;
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qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y;
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qint64 det = a1 * b2 - a2 * b1;
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if (det == 0) {
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// lines are parallel. Only need to check side of one point
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// fixed ordering for coincident edges
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qint64 r1 = a2 * v0->x + b2 * v0->y + c2;
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// QDEBUG() << "det = 0" << r1;
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if (r1 == 0)
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return edge < other.edge;
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return (r1 < 0);
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}
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// not parallel, need to find the y coordinate of the intersection point
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qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y;
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qint64 offset = det < 0 ? -det : det;
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offset >>= 1;
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qint64 num = a2 * c1 - a1 * c2;
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qint64 yi = ( num < 0 ? num - offset : num + offset ) / det;
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// QDEBUG() << " num=" << num << "offset=" << offset << "det=" << det;
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return ((yi > y) ^ (det < 0));
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}
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static inline bool compareVertex(const QTessellatorPrivate::Vertex *p1,
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const QTessellatorPrivate::Vertex *p2)
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{
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if (p1->y == p2->y) {
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if (p1->x == p2->x)
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return p1 < p2;
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return p1->x < p2->x;
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}
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return p1->y < p2->y;
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}
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Q27Dot5 QTessellatorPrivate::Edge::positionAt(Q27Dot5 y) const
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{
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if (y == v0->y)
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return v0->x;
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else if (y == v1->y)
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return v1->x;
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qint64 d = v1->x - v0->x;
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return (v0->x + d*(y - v0->y)/(v1->y-v0->y));
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}
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bool QTessellatorPrivate::EdgeSorter::operator() (const Edge *e1, const Edge *e2)
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{
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return e1->isLeftOf(*e2, y);
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}
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QTessellatorPrivate::Scanline::Scanline()
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{
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edges = 0;
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edge_table = 0;
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old = 0;
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}
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void QTessellatorPrivate::Scanline::init(int maxActiveEdges)
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{
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maxActiveEdges *= 2;
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if (!edges || maxActiveEdges > default_alloc) {
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max_edges = maxActiveEdges;
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int s = qMax(maxActiveEdges + 1, default_alloc + 1);
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edges = q_check_ptr((Edge **)realloc(edges, s*sizeof(Edge *)));
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edge_table = q_check_ptr((Edge *)realloc(edge_table, s*sizeof(Edge)));
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old = q_check_ptr((Edge **)realloc(old, s*sizeof(Edge *)));
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}
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size = 0;
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old_size = 0;
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first_unused = 0;
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for (int i = 0; i < maxActiveEdges; ++i)
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edge_table[i].edge = i+1;
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edge_table[maxActiveEdges].edge = -1;
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}
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void QTessellatorPrivate::Scanline::done()
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{
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if (max_edges > default_alloc) {
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free(edges);
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free(old);
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|
426 |
free(edge_table);
|
|
427 |
edges = 0;
|
|
428 |
old = 0;
|
|
429 |
edge_table = 0;
|
|
430 |
}
|
|
431 |
}
|
|
432 |
|
|
433 |
QTessellatorPrivate::Scanline::~Scanline()
|
|
434 |
{
|
|
435 |
free(edges);
|
|
436 |
free(old);
|
|
437 |
free(edge_table);
|
|
438 |
}
|
|
439 |
|
|
440 |
int QTessellatorPrivate::Scanline::findEdgePosition(Q27Dot5 x, Q27Dot5 y) const
|
|
441 |
{
|
|
442 |
int min = 0;
|
|
443 |
int max = size - 1;
|
|
444 |
while (min < max) {
|
|
445 |
int pos = min + ((max - min + 1) >> 1);
|
|
446 |
Q27Dot5 ax = edges[pos]->positionAt(y);
|
|
447 |
if (ax > x) {
|
|
448 |
max = pos - 1;
|
|
449 |
} else {
|
|
450 |
min = pos;
|
|
451 |
}
|
|
452 |
}
|
|
453 |
return min;
|
|
454 |
}
|
|
455 |
|
|
456 |
int QTessellatorPrivate::Scanline::findEdgePosition(const Edge &e) const
|
|
457 |
{
|
|
458 |
// qDebug() << ">> findEdgePosition";
|
|
459 |
int min = 0;
|
|
460 |
int max = size;
|
|
461 |
while (min < max) {
|
|
462 |
int pos = min + ((max - min) >> 1);
|
|
463 |
// qDebug() << " " << min << max << pos << edges[pos]->isLeftOf(e, e.y0);
|
|
464 |
if (edges[pos]->isLeftOf(e, e.v0->y)) {
|
|
465 |
min = pos + 1;
|
|
466 |
} else {
|
|
467 |
max = pos;
|
|
468 |
}
|
|
469 |
}
|
|
470 |
// qDebug() << "<< findEdgePosition got" << min;
|
|
471 |
return min;
|
|
472 |
}
|
|
473 |
|
|
474 |
int QTessellatorPrivate::Scanline::findEdge(int edge) const
|
|
475 |
{
|
|
476 |
for (int i = 0; i < size; ++i) {
|
|
477 |
int item_edge = edges[i]->edge;
|
|
478 |
if (item_edge == edge)
|
|
479 |
return i;
|
|
480 |
}
|
|
481 |
//Q_ASSERT(false);
|
|
482 |
return -1;
|
|
483 |
}
|
|
484 |
|
|
485 |
void QTessellatorPrivate::Scanline::clearMarks()
|
|
486 |
{
|
|
487 |
for (int i = 0; i < size; ++i) {
|
|
488 |
edges[i]->mark = false;
|
|
489 |
edges[i]->intersect_left = false;
|
|
490 |
edges[i]->intersect_right = false;
|
|
491 |
}
|
|
492 |
}
|
|
493 |
|
|
494 |
void QTessellatorPrivate::Scanline::prepareLine()
|
|
495 |
{
|
|
496 |
Edge **end = edges + size;
|
|
497 |
Edge **e = edges;
|
|
498 |
Edge **o = old;
|
|
499 |
while (e < end) {
|
|
500 |
*o = *e;
|
|
501 |
++o;
|
|
502 |
++e;
|
|
503 |
}
|
|
504 |
old_size = size;
|
|
505 |
}
|
|
506 |
|
|
507 |
void QTessellatorPrivate::Scanline::lineDone()
|
|
508 |
{
|
|
509 |
Edge **end = old + old_size;
|
|
510 |
Edge **e = old;
|
|
511 |
while (e < end) {
|
|
512 |
if ((*e)->free) {
|
|
513 |
(*e)->edge = first_unused;
|
|
514 |
first_unused = (*e - edge_table);
|
|
515 |
}
|
|
516 |
++e;
|
|
517 |
}
|
|
518 |
}
|
|
519 |
|
|
520 |
void QTessellatorPrivate::Scanline::insert(int pos, const Edge &e)
|
|
521 |
{
|
|
522 |
Edge *edge = edge_table + first_unused;
|
|
523 |
first_unused = edge->edge;
|
|
524 |
Q_ASSERT(first_unused != -1);
|
|
525 |
*edge = e;
|
|
526 |
memmove(edges + pos + 1, edges + pos, (size - pos)*sizeof(Edge *));
|
|
527 |
edges[pos] = edge;
|
|
528 |
++size;
|
|
529 |
}
|
|
530 |
|
|
531 |
void QTessellatorPrivate::Scanline::removeAt(int pos)
|
|
532 |
{
|
|
533 |
Edge *e = edges[pos];
|
|
534 |
e->free = true;
|
|
535 |
--size;
|
|
536 |
memmove(edges + pos, edges + pos + 1, (size - pos)*sizeof(Edge *));
|
|
537 |
}
|
|
538 |
|
|
539 |
void QTessellatorPrivate::Scanline::markEdges(int pos1, int pos2)
|
|
540 |
{
|
|
541 |
if (pos2 < pos1)
|
|
542 |
return;
|
|
543 |
|
|
544 |
for (int i = pos1; i <= pos2; ++i)
|
|
545 |
edges[i]->mark = true;
|
|
546 |
}
|
|
547 |
|
|
548 |
|
|
549 |
QTessellatorPrivate::Vertices::Vertices()
|
|
550 |
{
|
|
551 |
storage = 0;
|
|
552 |
sorted = 0;
|
|
553 |
allocated = 0;
|
|
554 |
nPoints = 0;
|
|
555 |
}
|
|
556 |
|
|
557 |
QTessellatorPrivate::Vertices::~Vertices()
|
|
558 |
{
|
|
559 |
if (storage) {
|
|
560 |
free(storage);
|
|
561 |
free(sorted);
|
|
562 |
}
|
|
563 |
}
|
|
564 |
|
|
565 |
void QTessellatorPrivate::Vertices::init(int maxVertices)
|
|
566 |
{
|
|
567 |
if (!storage || maxVertices > allocated) {
|
|
568 |
int size = qMax((int)default_alloc, maxVertices);
|
|
569 |
storage = q_check_ptr((Vertex *)realloc(storage, size*sizeof(Vertex)));
|
|
570 |
sorted = q_check_ptr((Vertex **)realloc(sorted, size*sizeof(Vertex *)));
|
|
571 |
allocated = maxVertices;
|
|
572 |
}
|
|
573 |
}
|
|
574 |
|
|
575 |
void QTessellatorPrivate::Vertices::done()
|
|
576 |
{
|
|
577 |
if (allocated > default_alloc) {
|
|
578 |
free(storage);
|
|
579 |
free(sorted);
|
|
580 |
storage = 0;
|
|
581 |
sorted = 0;
|
|
582 |
allocated = 0;
|
|
583 |
}
|
|
584 |
}
|
|
585 |
|
|
586 |
|
|
587 |
|
|
588 |
static inline void fillTrapezoid(Q27Dot5 y1, Q27Dot5 y2, int left, int right,
|
|
589 |
const QTessellatorPrivate::Vertices &vertices,
|
|
590 |
QTessellator::Trapezoid *trap)
|
|
591 |
{
|
|
592 |
trap->top = y1;
|
|
593 |
trap->bottom = y2;
|
|
594 |
const QTessellatorPrivate::Vertex *v = vertices[left];
|
|
595 |
trap->topLeft = v;
|
|
596 |
trap->bottomLeft = vertices.next(v);
|
|
597 |
if (trap->topLeft->y > trap->bottomLeft->y)
|
|
598 |
qSwap(trap->topLeft,trap->bottomLeft);
|
|
599 |
v = vertices[right];
|
|
600 |
trap->topRight = v;
|
|
601 |
trap->bottomRight = vertices.next(v);
|
|
602 |
if (trap->topRight->y > trap->bottomRight->y)
|
|
603 |
qSwap(trap->topRight, trap->bottomRight);
|
|
604 |
}
|
|
605 |
|
|
606 |
QRectF QTessellatorPrivate::collectAndSortVertices(const QPointF *points, int *maxActiveEdges)
|
|
607 |
{
|
|
608 |
*maxActiveEdges = 0;
|
|
609 |
Vertex *v = vertices.storage;
|
|
610 |
Vertex **vv = vertices.sorted;
|
|
611 |
|
|
612 |
qreal xmin(points[0].x());
|
|
613 |
qreal xmax(points[0].x());
|
|
614 |
qreal ymin(points[0].y());
|
|
615 |
qreal ymax(points[0].y());
|
|
616 |
|
|
617 |
// collect vertex data
|
|
618 |
Q27Dot5 y_prev = FloatToQ27Dot5(points[vertices.nPoints-1].y());
|
|
619 |
Q27Dot5 x_next = FloatToQ27Dot5(points[0].x());
|
|
620 |
Q27Dot5 y_next = FloatToQ27Dot5(points[0].y());
|
|
621 |
int j = 0;
|
|
622 |
int i = 0;
|
|
623 |
while (i < vertices.nPoints) {
|
|
624 |
Q27Dot5 y_curr = y_next;
|
|
625 |
|
|
626 |
*vv = v;
|
|
627 |
|
|
628 |
v->x = x_next;
|
|
629 |
v->y = y_next;
|
|
630 |
v->flags = 0;
|
|
631 |
|
|
632 |
next_point:
|
|
633 |
|
|
634 |
xmin = qMin(xmin, points[i+1].x());
|
|
635 |
xmax = qMax(xmax, points[i+1].x());
|
|
636 |
ymin = qMin(ymin, points[i+1].y());
|
|
637 |
ymax = qMax(ymax, points[i+1].y());
|
|
638 |
|
|
639 |
y_next = FloatToQ27Dot5(points[i+1].y());
|
|
640 |
x_next = FloatToQ27Dot5(points[i+1].x());
|
|
641 |
|
|
642 |
// skip vertices on top of each other
|
|
643 |
if (v->x == x_next && v->y == y_next) {
|
|
644 |
++i;
|
|
645 |
if (i < vertices.nPoints)
|
|
646 |
goto next_point;
|
|
647 |
Vertex *v0 = vertices.storage;
|
|
648 |
v0->flags &= ~(LineBeforeStarts|LineBeforeEnds|LineBeforeHorizontal);
|
|
649 |
if (y_prev < y_curr)
|
|
650 |
v0->flags |= LineBeforeEnds;
|
|
651 |
else if (y_prev > y_curr)
|
|
652 |
v0->flags |= LineBeforeStarts;
|
|
653 |
else
|
|
654 |
v0->flags |= LineBeforeHorizontal;
|
|
655 |
if ((v0->flags & (LineBeforeStarts|LineAfterStarts))
|
|
656 |
&& !(v0->flags & (LineAfterEnds|LineBeforeEnds)))
|
|
657 |
*maxActiveEdges += 2;
|
|
658 |
break;
|
|
659 |
}
|
|
660 |
|
|
661 |
if (y_prev < y_curr)
|
|
662 |
v->flags |= LineBeforeEnds;
|
|
663 |
else if (y_prev > y_curr)
|
|
664 |
v->flags |= LineBeforeStarts;
|
|
665 |
else
|
|
666 |
v->flags |= LineBeforeHorizontal;
|
|
667 |
|
|
668 |
|
|
669 |
if (y_curr < y_next)
|
|
670 |
v->flags |= LineAfterStarts;
|
|
671 |
else if (y_curr > y_next)
|
|
672 |
v->flags |= LineAfterEnds;
|
|
673 |
else
|
|
674 |
v->flags |= LineAfterHorizontal;
|
|
675 |
// ### could probably get better limit by looping over sorted list and counting down on ending edges
|
|
676 |
if ((v->flags & (LineBeforeStarts|LineAfterStarts))
|
|
677 |
&& !(v->flags & (LineAfterEnds|LineBeforeEnds)))
|
|
678 |
*maxActiveEdges += 2;
|
|
679 |
y_prev = y_curr;
|
|
680 |
++v;
|
|
681 |
++vv;
|
|
682 |
++j;
|
|
683 |
++i;
|
|
684 |
}
|
|
685 |
vertices.nPoints = j;
|
|
686 |
|
|
687 |
QDEBUG() << "maxActiveEdges=" << *maxActiveEdges;
|
|
688 |
vv = vertices.sorted;
|
|
689 |
qSort(vv, vv + vertices.nPoints, compareVertex);
|
|
690 |
|
|
691 |
return QRectF(xmin, ymin, xmax-xmin, ymax-ymin);
|
|
692 |
}
|
|
693 |
|
|
694 |
struct QCoincidingEdge {
|
|
695 |
QTessellatorPrivate::Vertex *start;
|
|
696 |
QTessellatorPrivate::Vertex *end;
|
|
697 |
bool used;
|
|
698 |
bool before;
|
|
699 |
|
|
700 |
inline bool operator<(const QCoincidingEdge &e2) const
|
|
701 |
{
|
|
702 |
return end->y == e2.end->y ? end->x < e2.end->x : end->y < e2.end->y;
|
|
703 |
}
|
|
704 |
};
|
|
705 |
|
|
706 |
static void cancelEdges(QCoincidingEdge &e1, QCoincidingEdge &e2)
|
|
707 |
{
|
|
708 |
if (e1.before) {
|
|
709 |
e1.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal);
|
|
710 |
e1.end->flags &= ~(LineAfterEnds|LineAfterHorizontal);
|
|
711 |
} else {
|
|
712 |
e1.start->flags &= ~(LineAfterStarts|LineAfterHorizontal);
|
|
713 |
e1.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal);
|
|
714 |
}
|
|
715 |
if (e2.before) {
|
|
716 |
e2.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal);
|
|
717 |
e2.end->flags &= ~(LineAfterEnds|LineAfterHorizontal);
|
|
718 |
} else {
|
|
719 |
e2.start->flags &= ~(LineAfterStarts|LineAfterHorizontal);
|
|
720 |
e2.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal);
|
|
721 |
}
|
|
722 |
e1.used = e2.used = true;
|
|
723 |
}
|
|
724 |
|
|
725 |
void QTessellatorPrivate::cancelCoincidingEdges()
|
|
726 |
{
|
|
727 |
Vertex **vv = vertices.sorted;
|
|
728 |
|
|
729 |
QCoincidingEdge *tl = 0;
|
|
730 |
int tlSize = 0;
|
|
731 |
|
|
732 |
for (int i = 0; i < vertices.nPoints - 1; ++i) {
|
|
733 |
Vertex *v = vv[i];
|
|
734 |
int testListSize = 0;
|
|
735 |
while (i < vertices.nPoints - 1) {
|
|
736 |
Vertex *n = vv[i];
|
|
737 |
if (v->x != n->x || v->y != n->y)
|
|
738 |
break;
|
|
739 |
|
|
740 |
if (testListSize > tlSize - 2) {
|
|
741 |
tlSize = qMax(tlSize*2, 16);
|
|
742 |
tl = q_check_ptr((QCoincidingEdge *)realloc(tl, tlSize*sizeof(QCoincidingEdge)));
|
|
743 |
}
|
|
744 |
if (n->flags & (LineBeforeStarts|LineBeforeHorizontal)) {
|
|
745 |
tl[testListSize].start = n;
|
|
746 |
tl[testListSize].end = vertices.prev(n);
|
|
747 |
tl[testListSize].used = false;
|
|
748 |
tl[testListSize].before = true;
|
|
749 |
++testListSize;
|
|
750 |
}
|
|
751 |
if (n->flags & (LineAfterStarts|LineAfterHorizontal)) {
|
|
752 |
tl[testListSize].start = n;
|
|
753 |
tl[testListSize].end = vertices.next(n);
|
|
754 |
tl[testListSize].used = false;
|
|
755 |
tl[testListSize].before = false;
|
|
756 |
++testListSize;
|
|
757 |
}
|
|
758 |
++i;
|
|
759 |
}
|
|
760 |
if (!testListSize)
|
|
761 |
continue;
|
|
762 |
|
|
763 |
qSort(tl, tl + testListSize);
|
|
764 |
|
|
765 |
for (int j = 0; j < testListSize; ++j) {
|
|
766 |
if (tl[j].used)
|
|
767 |
continue;
|
|
768 |
|
|
769 |
for (int k = j + 1; k < testListSize; ++k) {
|
|
770 |
if (tl[j].end->x != tl[k].end->x
|
|
771 |
|| tl[j].end->y != tl[k].end->y
|
|
772 |
|| tl[k].used)
|
|
773 |
break;
|
|
774 |
|
|
775 |
if (!winding || tl[j].before != tl[k].before) {
|
|
776 |
cancelEdges(tl[j], tl[k]);
|
|
777 |
break;
|
|
778 |
}
|
|
779 |
++k;
|
|
780 |
}
|
|
781 |
++j;
|
|
782 |
}
|
|
783 |
}
|
|
784 |
free(tl);
|
|
785 |
}
|
|
786 |
|
|
787 |
|
|
788 |
void QTessellatorPrivate::emitEdges(QTessellator *tessellator)
|
|
789 |
{
|
|
790 |
//QDEBUG() << "TRAPS:";
|
|
791 |
if (!scanline.old_size)
|
|
792 |
return;
|
|
793 |
|
|
794 |
// emit edges
|
|
795 |
if (winding) {
|
|
796 |
// winding fill rule
|
|
797 |
int w = 0;
|
|
798 |
|
|
799 |
scanline.old[0]->y_left = y;
|
|
800 |
|
|
801 |
for (int i = 0; i < scanline.old_size - 1; ++i) {
|
|
802 |
Edge *left = scanline.old[i];
|
|
803 |
Edge *right = scanline.old[i+1];
|
|
804 |
w += left->winding;
|
|
805 |
// qDebug() << "i=" << i << "edge->winding=" << left->winding << "winding=" << winding;
|
|
806 |
if (w == 0) {
|
|
807 |
left->y_right = y;
|
|
808 |
right->y_left = y;
|
|
809 |
} else if (!emit_clever || left->mark || right->mark) {
|
|
810 |
Q27Dot5 top = qMax(left->y_right, right->y_left);
|
|
811 |
if (top != y) {
|
|
812 |
QTessellator::Trapezoid trap;
|
|
813 |
fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap);
|
|
814 |
tessellator->addTrap(trap);
|
|
815 |
// QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge;
|
|
816 |
}
|
|
817 |
right->y_left = y;
|
|
818 |
left->y_right = y;
|
|
819 |
}
|
|
820 |
left->mark = false;
|
|
821 |
}
|
|
822 |
if (scanline.old[scanline.old_size - 1]->mark) {
|
|
823 |
scanline.old[scanline.old_size - 1]->y_right = y;
|
|
824 |
scanline.old[scanline.old_size - 1]->mark = false;
|
|
825 |
}
|
|
826 |
} else {
|
|
827 |
// odd-even fill rule
|
|
828 |
for (int i = 0; i < scanline.old_size; i += 2) {
|
|
829 |
Edge *left = scanline.old[i];
|
|
830 |
Edge *right = scanline.old[i+1];
|
|
831 |
if (!emit_clever || left->mark || right->mark) {
|
|
832 |
Q27Dot5 top = qMax(left->y_right, right->y_left);
|
|
833 |
if (top != y) {
|
|
834 |
QTessellator::Trapezoid trap;
|
|
835 |
fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap);
|
|
836 |
tessellator->addTrap(trap);
|
|
837 |
}
|
|
838 |
// QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge;
|
|
839 |
left->y_left = y;
|
|
840 |
left->y_right = y;
|
|
841 |
right->y_left = y;
|
|
842 |
right->y_right = y;
|
|
843 |
left->mark = right->mark = false;
|
|
844 |
}
|
|
845 |
}
|
|
846 |
}
|
|
847 |
}
|
|
848 |
|
|
849 |
|
|
850 |
void QTessellatorPrivate::processIntersections()
|
|
851 |
{
|
|
852 |
QDEBUG() << "PROCESS INTERSECTIONS";
|
|
853 |
// process intersections
|
|
854 |
while (!intersections.isEmpty()) {
|
|
855 |
Intersections::iterator it = intersections.begin();
|
|
856 |
if (it.key().y != y)
|
|
857 |
break;
|
|
858 |
|
|
859 |
// swap edges
|
|
860 |
QDEBUG() << " swapping intersecting edges ";
|
|
861 |
int min = scanline.size;
|
|
862 |
int max = 0;
|
|
863 |
Q27Dot5 xmin = INT_MAX;
|
|
864 |
Q27Dot5 xmax = INT_MIN;
|
|
865 |
int num = 0;
|
|
866 |
while (1) {
|
|
867 |
const Intersection &i = it.key();
|
|
868 |
int next = it->next;
|
|
869 |
|
|
870 |
int edgePos = scanline.findEdge(i.edge);
|
|
871 |
if (edgePos >= 0) {
|
|
872 |
++num;
|
|
873 |
min = qMin(edgePos, min);
|
|
874 |
max = qMax(edgePos, max);
|
|
875 |
Edge *edge = scanline.edges[edgePos];
|
|
876 |
xmin = qMin(xmin, edge->positionAt(y));
|
|
877 |
xmax = qMax(xmax, edge->positionAt(y));
|
|
878 |
}
|
|
879 |
Intersection key;
|
|
880 |
key.y = y;
|
|
881 |
key.edge = next;
|
|
882 |
it = intersections.find(key);
|
|
883 |
intersections.remove(i);
|
|
884 |
if (it == intersections.end())
|
|
885 |
break;
|
|
886 |
}
|
|
887 |
if (num < 2)
|
|
888 |
continue;
|
|
889 |
|
|
890 |
Q_ASSERT(min != max);
|
|
891 |
QDEBUG() << "sorting between" << min << "and" << max << "xpos=" << xmin << xmax;
|
|
892 |
while (min > 0 && scanline.edges[min - 1]->positionAt(y) >= xmin) {
|
|
893 |
QDEBUG() << " adding edge on left";
|
|
894 |
--min;
|
|
895 |
}
|
|
896 |
while (max < scanline.size - 1 && scanline.edges[max + 1]->positionAt(y) <= xmax) {
|
|
897 |
QDEBUG() << " adding edge on right";
|
|
898 |
++max;
|
|
899 |
}
|
|
900 |
|
|
901 |
qSort(scanline.edges + min, scanline.edges + max + 1, EdgeSorter(y));
|
|
902 |
#ifdef DEBUG
|
|
903 |
for (int i = min; i <= max; ++i)
|
|
904 |
QDEBUG() << " " << scanline.edges[i]->edge << "at pos" << i;
|
|
905 |
#endif
|
|
906 |
for (int i = min; i <= max; ++i) {
|
|
907 |
Edge *edge = scanline.edges[i];
|
|
908 |
edge->intersect_left = true;
|
|
909 |
edge->intersect_right = true;
|
|
910 |
edge->mark = true;
|
|
911 |
}
|
|
912 |
}
|
|
913 |
}
|
|
914 |
|
|
915 |
void QTessellatorPrivate::removeEdges()
|
|
916 |
{
|
|
917 |
int cv = currentVertex;
|
|
918 |
while (cv < vertices.nPoints) {
|
|
919 |
const Vertex *v = vertices.sorted[cv];
|
|
920 |
if (v->y > y)
|
|
921 |
break;
|
|
922 |
if (v->flags & LineBeforeEnds) {
|
|
923 |
QDEBUG() << " removing edge" << vertices.prevPos(v);
|
|
924 |
int pos = scanline.findEdge(vertices.prevPos(v));
|
|
925 |
if (pos == -1)
|
|
926 |
continue;
|
|
927 |
scanline.edges[pos]->mark = true;
|
|
928 |
if (pos > 0)
|
|
929 |
scanline.edges[pos - 1]->intersect_right = true;
|
|
930 |
if (pos < scanline.size - 1)
|
|
931 |
scanline.edges[pos + 1]->intersect_left = true;
|
|
932 |
scanline.removeAt(pos);
|
|
933 |
}
|
|
934 |
if (v->flags & LineAfterEnds) {
|
|
935 |
QDEBUG() << " removing edge" << vertices.position(v);
|
|
936 |
int pos = scanline.findEdge(vertices.position(v));
|
|
937 |
if (pos == -1)
|
|
938 |
continue;
|
|
939 |
scanline.edges[pos]->mark = true;
|
|
940 |
if (pos > 0)
|
|
941 |
scanline.edges[pos - 1]->intersect_right = true;
|
|
942 |
if (pos < scanline.size - 1)
|
|
943 |
scanline.edges[pos + 1]->intersect_left = true;
|
|
944 |
scanline.removeAt(pos);
|
|
945 |
}
|
|
946 |
++cv;
|
|
947 |
}
|
|
948 |
}
|
|
949 |
|
|
950 |
void QTessellatorPrivate::addEdges()
|
|
951 |
{
|
|
952 |
while (currentVertex < vertices.nPoints) {
|
|
953 |
const Vertex *v = vertices.sorted[currentVertex];
|
|
954 |
if (v->y > y)
|
|
955 |
break;
|
|
956 |
if (v->flags & LineBeforeStarts) {
|
|
957 |
// add new edge
|
|
958 |
int start = vertices.prevPos(v);
|
|
959 |
Edge e(vertices, start);
|
|
960 |
int pos = scanline.findEdgePosition(e);
|
|
961 |
QDEBUG() << " adding edge" << start << "at position" << pos;
|
|
962 |
scanline.insert(pos, e);
|
|
963 |
if (!mark_clever || !(v->flags & LineAfterEnds)) {
|
|
964 |
if (pos > 0)
|
|
965 |
scanline.edges[pos - 1]->mark = true;
|
|
966 |
if (pos < scanline.size - 1)
|
|
967 |
scanline.edges[pos + 1]->mark = true;
|
|
968 |
}
|
|
969 |
}
|
|
970 |
if (v->flags & LineAfterStarts) {
|
|
971 |
Edge e(vertices, vertices.position(v));
|
|
972 |
int pos = scanline.findEdgePosition(e);
|
|
973 |
QDEBUG() << " adding edge" << vertices.position(v) << "at position" << pos;
|
|
974 |
scanline.insert(pos, e);
|
|
975 |
if (!mark_clever || !(v->flags & LineBeforeEnds)) {
|
|
976 |
if (pos > 0)
|
|
977 |
scanline.edges[pos - 1]->mark = true;
|
|
978 |
if (pos < scanline.size - 1)
|
|
979 |
scanline.edges[pos + 1]->mark = true;
|
|
980 |
}
|
|
981 |
}
|
|
982 |
if (v->flags & LineAfterHorizontal) {
|
|
983 |
int pos1 = scanline.findEdgePosition(v->x, v->y);
|
|
984 |
const Vertex *next = vertices.next(v);
|
|
985 |
Q_ASSERT(v->y == next->y);
|
|
986 |
int pos2 = scanline.findEdgePosition(next->x, next->y);
|
|
987 |
if (pos2 < pos1)
|
|
988 |
qSwap(pos1, pos2);
|
|
989 |
if (pos1 > 0)
|
|
990 |
--pos1;
|
|
991 |
if (pos2 == scanline.size)
|
|
992 |
--pos2;
|
|
993 |
//QDEBUG() << "marking horizontal edge from " << pos1 << "to" << pos2;
|
|
994 |
scanline.markEdges(pos1, pos2);
|
|
995 |
}
|
|
996 |
++currentVertex;
|
|
997 |
}
|
|
998 |
}
|
|
999 |
|
|
1000 |
#ifdef DEBUG
|
|
1001 |
static void checkLinkChain(const QTessellatorPrivate::Intersections &intersections,
|
|
1002 |
QTessellatorPrivate::Intersection i)
|
|
1003 |
{
|
|
1004 |
// qDebug() << " Link chain: ";
|
|
1005 |
int end = i.edge;
|
|
1006 |
while (1) {
|
|
1007 |
QTessellatorPrivate::IntersectionLink l = intersections.value(i);
|
|
1008 |
// qDebug() << " " << i.edge << "next=" << l.next << "prev=" << l.prev;
|
|
1009 |
if (l.next == end)
|
|
1010 |
break;
|
|
1011 |
Q_ASSERT(l.next != -1);
|
|
1012 |
Q_ASSERT(l.prev != -1);
|
|
1013 |
|
|
1014 |
QTessellatorPrivate::Intersection i2 = i;
|
|
1015 |
i2.edge = l.next;
|
|
1016 |
QTessellatorPrivate::IntersectionLink l2 = intersections.value(i2);
|
|
1017 |
|
|
1018 |
Q_ASSERT(l2.next != -1);
|
|
1019 |
Q_ASSERT(l2.prev != -1);
|
|
1020 |
Q_ASSERT(l.next == i2.edge);
|
|
1021 |
Q_ASSERT(l2.prev == i.edge);
|
|
1022 |
i = i2;
|
|
1023 |
}
|
|
1024 |
}
|
|
1025 |
#endif
|
|
1026 |
|
|
1027 |
bool QTessellatorPrivate::edgeInChain(Intersection i, int edge)
|
|
1028 |
{
|
|
1029 |
int end = i.edge;
|
|
1030 |
while (1) {
|
|
1031 |
if (i.edge == edge)
|
|
1032 |
return true;
|
|
1033 |
IntersectionLink l = intersections.value(i);
|
|
1034 |
if (l.next == end)
|
|
1035 |
break;
|
|
1036 |
Q_ASSERT(l.next != -1);
|
|
1037 |
Q_ASSERT(l.prev != -1);
|
|
1038 |
|
|
1039 |
Intersection i2 = i;
|
|
1040 |
i2.edge = l.next;
|
|
1041 |
|
|
1042 |
#ifndef QT_NO_DEBUG
|
|
1043 |
IntersectionLink l2 = intersections.value(i2);
|
|
1044 |
Q_ASSERT(l2.next != -1);
|
|
1045 |
Q_ASSERT(l2.prev != -1);
|
|
1046 |
Q_ASSERT(l.next == i2.edge);
|
|
1047 |
Q_ASSERT(l2.prev == i.edge);
|
|
1048 |
#endif
|
|
1049 |
i = i2;
|
|
1050 |
}
|
|
1051 |
return false;
|
|
1052 |
}
|
|
1053 |
|
|
1054 |
|
|
1055 |
void QTessellatorPrivate::addIntersection(const Edge *e1, const Edge *e2)
|
|
1056 |
{
|
|
1057 |
const IntersectionLink emptyLink = {-1, -1};
|
|
1058 |
|
|
1059 |
int next = vertices.nextPos(vertices[e1->edge]);
|
|
1060 |
if (e2->edge == next)
|
|
1061 |
return;
|
|
1062 |
int prev = vertices.prevPos(vertices[e1->edge]);
|
|
1063 |
if (e2->edge == prev)
|
|
1064 |
return;
|
|
1065 |
|
|
1066 |
Q27Dot5 yi;
|
|
1067 |
bool det_positive;
|
|
1068 |
bool isect = e1->intersect(*e2, &yi, &det_positive);
|
|
1069 |
QDEBUG("checking edges %d and %d", e1->edge, e2->edge);
|
|
1070 |
if (!isect) {
|
|
1071 |
QDEBUG() << " no intersection";
|
|
1072 |
return;
|
|
1073 |
}
|
|
1074 |
|
|
1075 |
// don't emit an intersection if it's at the start of a line segment or above us
|
|
1076 |
if (yi <= y) {
|
|
1077 |
if (!det_positive)
|
|
1078 |
return;
|
|
1079 |
QDEBUG() << " ----->>>>>> WRONG ORDER!";
|
|
1080 |
yi = y;
|
|
1081 |
}
|
|
1082 |
QDEBUG() << " between edges " << e1->edge << "and" << e2->edge << "at point ("
|
|
1083 |
<< Q27Dot5ToDouble(yi) << ')';
|
|
1084 |
|
|
1085 |
Intersection i1;
|
|
1086 |
i1.y = yi;
|
|
1087 |
i1.edge = e1->edge;
|
|
1088 |
IntersectionLink link1 = intersections.value(i1, emptyLink);
|
|
1089 |
Intersection i2;
|
|
1090 |
i2.y = yi;
|
|
1091 |
i2.edge = e2->edge;
|
|
1092 |
IntersectionLink link2 = intersections.value(i2, emptyLink);
|
|
1093 |
|
|
1094 |
// new pair of edges
|
|
1095 |
if (link1.next == -1 && link2.next == -1) {
|
|
1096 |
link1.next = link1.prev = i2.edge;
|
|
1097 |
link2.next = link2.prev = i1.edge;
|
|
1098 |
} else if (link1.next == i2.edge || link1.prev == i2.edge
|
|
1099 |
|| link2.next == i1.edge || link2.prev == i1.edge) {
|
|
1100 |
#ifdef DEBUG
|
|
1101 |
checkLinkChain(intersections, i1);
|
|
1102 |
checkLinkChain(intersections, i2);
|
|
1103 |
Q_ASSERT(edgeInChain(i1, i2.edge));
|
|
1104 |
#endif
|
|
1105 |
return;
|
|
1106 |
} else if (link1.next == -1 || link2.next == -1) {
|
|
1107 |
if (link2.next == -1) {
|
|
1108 |
qSwap(i1, i2);
|
|
1109 |
qSwap(link1, link2);
|
|
1110 |
}
|
|
1111 |
Q_ASSERT(link1.next == -1);
|
|
1112 |
#ifdef DEBUG
|
|
1113 |
checkLinkChain(intersections, i2);
|
|
1114 |
#endif
|
|
1115 |
// only i2 in list
|
|
1116 |
link1.next = i2.edge;
|
|
1117 |
link1.prev = link2.prev;
|
|
1118 |
link2.prev = i1.edge;
|
|
1119 |
Intersection other;
|
|
1120 |
other.y = yi;
|
|
1121 |
other.edge = link1.prev;
|
|
1122 |
IntersectionLink link = intersections.value(other, emptyLink);
|
|
1123 |
Q_ASSERT(link.next == i2.edge);
|
|
1124 |
Q_ASSERT(link.prev != -1);
|
|
1125 |
link.next = i1.edge;
|
|
1126 |
intersections.insert(other, link);
|
|
1127 |
} else {
|
|
1128 |
bool connected = edgeInChain(i1, i2.edge);
|
|
1129 |
if (connected)
|
|
1130 |
return;
|
|
1131 |
#ifdef DEBUG
|
|
1132 |
checkLinkChain(intersections, i1);
|
|
1133 |
checkLinkChain(intersections, i2);
|
|
1134 |
#endif
|
|
1135 |
// both already in some list. Have to make sure they are connected
|
|
1136 |
// this can be done by cutting open the ring(s) after the two eges and
|
|
1137 |
// connecting them again
|
|
1138 |
Intersection other1;
|
|
1139 |
other1.y = yi;
|
|
1140 |
other1.edge = link1.next;
|
|
1141 |
IntersectionLink linko1 = intersections.value(other1, emptyLink);
|
|
1142 |
Intersection other2;
|
|
1143 |
other2.y = yi;
|
|
1144 |
other2.edge = link2.next;
|
|
1145 |
IntersectionLink linko2 = intersections.value(other2, emptyLink);
|
|
1146 |
|
|
1147 |
linko1.prev = i2.edge;
|
|
1148 |
link2.next = other1.edge;
|
|
1149 |
|
|
1150 |
linko2.prev = i1.edge;
|
|
1151 |
link1.next = other2.edge;
|
|
1152 |
intersections.insert(other1, linko1);
|
|
1153 |
intersections.insert(other2, linko2);
|
|
1154 |
}
|
|
1155 |
intersections.insert(i1, link1);
|
|
1156 |
intersections.insert(i2, link2);
|
|
1157 |
#ifdef DEBUG
|
|
1158 |
checkLinkChain(intersections, i1);
|
|
1159 |
checkLinkChain(intersections, i2);
|
|
1160 |
Q_ASSERT(edgeInChain(i1, i2.edge));
|
|
1161 |
#endif
|
|
1162 |
return;
|
|
1163 |
|
|
1164 |
}
|
|
1165 |
|
|
1166 |
|
|
1167 |
void QTessellatorPrivate::addIntersections()
|
|
1168 |
{
|
|
1169 |
if (scanline.size) {
|
|
1170 |
QDEBUG() << "INTERSECTIONS";
|
|
1171 |
// check marked edges for intersections
|
|
1172 |
#ifdef DEBUG
|
|
1173 |
for (int i = 0; i < scanline.size; ++i) {
|
|
1174 |
Edge *e = scanline.edges[i];
|
|
1175 |
QDEBUG() << " " << i << e->edge << "isect=(" << e->intersect_left << e->intersect_right
|
|
1176 |
<< ')';
|
|
1177 |
}
|
|
1178 |
#endif
|
|
1179 |
|
|
1180 |
for (int i = 0; i < scanline.size - 1; ++i) {
|
|
1181 |
Edge *e1 = scanline.edges[i];
|
|
1182 |
Edge *e2 = scanline.edges[i + 1];
|
|
1183 |
// check for intersection
|
|
1184 |
if (e1->intersect_right || e2->intersect_left)
|
|
1185 |
addIntersection(e1, e2);
|
|
1186 |
}
|
|
1187 |
}
|
|
1188 |
#if 0
|
|
1189 |
if (intersections.constBegin().key().y == y) {
|
|
1190 |
QDEBUG() << "----------------> intersection on same line";
|
|
1191 |
scanline.clearMarks();
|
|
1192 |
scanline.processIntersections(y, &intersections);
|
|
1193 |
goto redo;
|
|
1194 |
}
|
|
1195 |
#endif
|
|
1196 |
}
|
|
1197 |
|
|
1198 |
|
|
1199 |
QTessellator::QTessellator()
|
|
1200 |
{
|
|
1201 |
d = new QTessellatorPrivate;
|
|
1202 |
}
|
|
1203 |
|
|
1204 |
QTessellator::~QTessellator()
|
|
1205 |
{
|
|
1206 |
delete d;
|
|
1207 |
}
|
|
1208 |
|
|
1209 |
void QTessellator::setWinding(bool w)
|
|
1210 |
{
|
|
1211 |
d->winding = w;
|
|
1212 |
}
|
|
1213 |
|
|
1214 |
|
|
1215 |
QRectF QTessellator::tessellate(const QPointF *points, int nPoints)
|
|
1216 |
{
|
|
1217 |
Q_ASSERT(points[0] == points[nPoints-1]);
|
|
1218 |
--nPoints;
|
|
1219 |
|
|
1220 |
#ifdef DEBUG
|
|
1221 |
QDEBUG()<< "POINTS:";
|
|
1222 |
for (int i = 0; i < nPoints; ++i) {
|
|
1223 |
QDEBUG() << points[i];
|
|
1224 |
}
|
|
1225 |
#endif
|
|
1226 |
|
|
1227 |
// collect edges and calculate bounds
|
|
1228 |
d->vertices.nPoints = nPoints;
|
|
1229 |
d->vertices.init(nPoints);
|
|
1230 |
|
|
1231 |
int maxActiveEdges = 0;
|
|
1232 |
QRectF br = d->collectAndSortVertices(points, &maxActiveEdges);
|
|
1233 |
d->cancelCoincidingEdges();
|
|
1234 |
|
|
1235 |
#ifdef DEBUG
|
|
1236 |
QDEBUG() << "nPoints = " << nPoints << "using " << d->vertices.nPoints;
|
|
1237 |
QDEBUG()<< "VERTICES:";
|
|
1238 |
for (int i = 0; i < d->vertices.nPoints; ++i) {
|
|
1239 |
QDEBUG() << " " << i << ": "
|
|
1240 |
<< "point=" << d->vertices.position(d->vertices.sorted[i])
|
|
1241 |
<< "flags=" << d->vertices.sorted[i]->flags
|
|
1242 |
<< "pos=(" << Q27Dot5ToDouble(d->vertices.sorted[i]->x) << '/'
|
|
1243 |
<< Q27Dot5ToDouble(d->vertices.sorted[i]->y) << ')';
|
|
1244 |
}
|
|
1245 |
#endif
|
|
1246 |
|
|
1247 |
d->scanline.init(maxActiveEdges);
|
|
1248 |
d->y = INT_MIN/256;
|
|
1249 |
d->currentVertex = 0;
|
|
1250 |
|
|
1251 |
while (d->currentVertex < d->vertices.nPoints) {
|
|
1252 |
d->scanline.clearMarks();
|
|
1253 |
|
|
1254 |
d->y = d->vertices.sorted[d->currentVertex]->y;
|
|
1255 |
if (!d->intersections.isEmpty())
|
|
1256 |
d->y = qMin(d->y, d->intersections.constBegin().key().y);
|
|
1257 |
|
|
1258 |
QDEBUG()<< "===== SCANLINE: y =" << Q27Dot5ToDouble(d->y) << " =====";
|
|
1259 |
|
|
1260 |
d->scanline.prepareLine();
|
|
1261 |
d->processIntersections();
|
|
1262 |
d->removeEdges();
|
|
1263 |
d->addEdges();
|
|
1264 |
d->addIntersections();
|
|
1265 |
d->emitEdges(this);
|
|
1266 |
d->scanline.lineDone();
|
|
1267 |
|
|
1268 |
#ifdef DEBUG
|
|
1269 |
QDEBUG()<< "===== edges:";
|
|
1270 |
for (int i = 0; i < d->scanline.size; ++i) {
|
|
1271 |
QDEBUG() << " " << d->scanline.edges[i]->edge
|
|
1272 |
<< "p0= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v0->x)
|
|
1273 |
<< '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v0->y)
|
|
1274 |
<< ") p1= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v1->x)
|
|
1275 |
<< '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v1->y) << ')'
|
|
1276 |
<< "x=" << Q27Dot5ToDouble(d->scanline.edges[i]->positionAt(d->y))
|
|
1277 |
<< "isLeftOfNext="
|
|
1278 |
<< ((i < d->scanline.size - 1)
|
|
1279 |
? d->scanline.edges[i]->isLeftOf(*d->scanline.edges[i+1], d->y)
|
|
1280 |
: true);
|
|
1281 |
}
|
|
1282 |
#endif
|
|
1283 |
}
|
|
1284 |
|
|
1285 |
d->scanline.done();
|
|
1286 |
d->intersections.clear();
|
|
1287 |
return br;
|
|
1288 |
}
|
|
1289 |
|
|
1290 |
// tessellates the given convex polygon
|
|
1291 |
void QTessellator::tessellateConvex(const QPointF *points, int nPoints)
|
|
1292 |
{
|
|
1293 |
Q_ASSERT(points[0] == points[nPoints-1]);
|
|
1294 |
--nPoints;
|
|
1295 |
|
|
1296 |
d->vertices.nPoints = nPoints;
|
|
1297 |
d->vertices.init(nPoints);
|
|
1298 |
|
|
1299 |
for (int i = 0; i < nPoints; ++i) {
|
|
1300 |
d->vertices[i]->x = FloatToQ27Dot5(points[i].x());
|
|
1301 |
d->vertices[i]->y = FloatToQ27Dot5(points[i].y());
|
|
1302 |
}
|
|
1303 |
|
|
1304 |
int left = 0, right = 0;
|
|
1305 |
|
|
1306 |
int top = 0;
|
|
1307 |
for (int i = 1; i < nPoints; ++i) {
|
|
1308 |
if (d->vertices[i]->y < d->vertices[top]->y)
|
|
1309 |
top = i;
|
|
1310 |
}
|
|
1311 |
|
|
1312 |
left = (top + nPoints - 1) % nPoints;
|
|
1313 |
right = (top + 1) % nPoints;
|
|
1314 |
|
|
1315 |
while (d->vertices[left]->x == d->vertices[top]->x && d->vertices[left]->y == d->vertices[top]->y && left != right)
|
|
1316 |
left = (left + nPoints - 1) % nPoints;
|
|
1317 |
|
|
1318 |
while (d->vertices[right]->x == d->vertices[top]->x && d->vertices[right]->y == d->vertices[top]->y && left != right)
|
|
1319 |
right = (right + 1) % nPoints;
|
|
1320 |
|
|
1321 |
if (left == right)
|
|
1322 |
return;
|
|
1323 |
|
|
1324 |
int dir = 1;
|
|
1325 |
|
|
1326 |
Vertex dLeft = { d->vertices[top]->x - d->vertices[left]->x,
|
|
1327 |
d->vertices[top]->y - d->vertices[left]->y };
|
|
1328 |
|
|
1329 |
Vertex dRight = { d->vertices[right]->x - d->vertices[top]->x,
|
|
1330 |
d->vertices[right]->y - d->vertices[top]->y };
|
|
1331 |
|
|
1332 |
Q27Dot5 cross = dLeft.x * dRight.y - dLeft.y * dRight.x;
|
|
1333 |
|
|
1334 |
// flip direction if polygon is clockwise
|
|
1335 |
if (cross < 0 || (cross == 0 && dLeft.x > 0)) {
|
|
1336 |
qSwap(left, right);
|
|
1337 |
dir = -1;
|
|
1338 |
}
|
|
1339 |
|
|
1340 |
Vertex *lastLeft = d->vertices[top];
|
|
1341 |
Vertex *lastRight = d->vertices[top];
|
|
1342 |
|
|
1343 |
QTessellator::Trapezoid trap;
|
|
1344 |
|
|
1345 |
while (lastLeft->y == d->vertices[left]->y && left != right) {
|
|
1346 |
lastLeft = d->vertices[left];
|
|
1347 |
left = (left + nPoints - dir) % nPoints;
|
|
1348 |
}
|
|
1349 |
|
|
1350 |
while (lastRight->y == d->vertices[right]->y && left != right) {
|
|
1351 |
lastRight = d->vertices[right];
|
|
1352 |
right = (right + nPoints + dir) % nPoints;
|
|
1353 |
}
|
|
1354 |
|
|
1355 |
while (true) {
|
|
1356 |
trap.top = qMax(lastRight->y, lastLeft->y);
|
|
1357 |
trap.bottom = qMin(d->vertices[left]->y, d->vertices[right]->y);
|
|
1358 |
trap.topLeft = lastLeft;
|
|
1359 |
trap.topRight = lastRight;
|
|
1360 |
trap.bottomLeft = d->vertices[left];
|
|
1361 |
trap.bottomRight = d->vertices[right];
|
|
1362 |
|
|
1363 |
if (trap.bottom > trap.top)
|
|
1364 |
addTrap(trap);
|
|
1365 |
|
|
1366 |
if (left == right)
|
|
1367 |
break;
|
|
1368 |
|
|
1369 |
if (d->vertices[right]->y < d->vertices[left]->y) {
|
|
1370 |
do {
|
|
1371 |
lastRight = d->vertices[right];
|
|
1372 |
right = (right + nPoints + dir) % nPoints;
|
|
1373 |
}
|
|
1374 |
while (lastRight->y == d->vertices[right]->y && left != right);
|
|
1375 |
} else {
|
|
1376 |
do {
|
|
1377 |
lastLeft = d->vertices[left];
|
|
1378 |
left = (left + nPoints - dir) % nPoints;
|
|
1379 |
}
|
|
1380 |
while (lastLeft->y == d->vertices[left]->y && left != right);
|
|
1381 |
}
|
|
1382 |
}
|
|
1383 |
}
|
|
1384 |
|
|
1385 |
// tessellates the stroke of the line from a_ to b_ with the given width and a flat cap
|
|
1386 |
void QTessellator::tessellateRect(const QPointF &a_, const QPointF &b_, qreal width)
|
|
1387 |
{
|
|
1388 |
Vertex a = { FloatToQ27Dot5(a_.x()), FloatToQ27Dot5(a_.y()) };
|
|
1389 |
Vertex b = { FloatToQ27Dot5(b_.x()), FloatToQ27Dot5(b_.y()) };
|
|
1390 |
|
|
1391 |
QPointF pa = a_, pb = b_;
|
|
1392 |
|
|
1393 |
if (a.y > b.y) {
|
|
1394 |
qSwap(a, b);
|
|
1395 |
qSwap(pa, pb);
|
|
1396 |
}
|
|
1397 |
|
|
1398 |
Vertex delta = { b.x - a.x, b.y - a.y };
|
|
1399 |
|
|
1400 |
if (delta.x == 0 && delta.y == 0)
|
|
1401 |
return;
|
|
1402 |
|
|
1403 |
qreal hw = 0.5 * width;
|
|
1404 |
|
|
1405 |
if (delta.x == 0) {
|
|
1406 |
Q27Dot5 halfWidth = FloatToQ27Dot5(hw);
|
|
1407 |
|
|
1408 |
if (halfWidth == 0)
|
|
1409 |
return;
|
|
1410 |
|
|
1411 |
Vertex topLeft = { a.x - halfWidth, a.y };
|
|
1412 |
Vertex topRight = { a.x + halfWidth, a.y };
|
|
1413 |
Vertex bottomLeft = { a.x - halfWidth, b.y };
|
|
1414 |
Vertex bottomRight = { a.x + halfWidth, b.y };
|
|
1415 |
|
|
1416 |
QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight };
|
|
1417 |
addTrap(trap);
|
|
1418 |
} else if (delta.y == 0) {
|
|
1419 |
Q27Dot5 halfWidth = FloatToQ27Dot5(hw);
|
|
1420 |
|
|
1421 |
if (halfWidth == 0)
|
|
1422 |
return;
|
|
1423 |
|
|
1424 |
if (a.x > b.x)
|
|
1425 |
qSwap(a.x, b.x);
|
|
1426 |
|
|
1427 |
Vertex topLeft = { a.x, a.y - halfWidth };
|
|
1428 |
Vertex topRight = { b.x, a.y - halfWidth };
|
|
1429 |
Vertex bottomLeft = { a.x, a.y + halfWidth };
|
|
1430 |
Vertex bottomRight = { b.x, a.y + halfWidth };
|
|
1431 |
|
|
1432 |
QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight };
|
|
1433 |
addTrap(trap);
|
|
1434 |
} else {
|
|
1435 |
QPointF perp(pb.y() - pa.y(), pa.x() - pb.x());
|
|
1436 |
qreal length = qSqrt(perp.x() * perp.x() + perp.y() * perp.y());
|
|
1437 |
|
|
1438 |
if (qFuzzyIsNull(length))
|
|
1439 |
return;
|
|
1440 |
|
|
1441 |
// need the half of the width
|
|
1442 |
perp *= hw / length;
|
|
1443 |
|
|
1444 |
QPointF pta = pa + perp;
|
|
1445 |
QPointF ptb = pa - perp;
|
|
1446 |
QPointF ptc = pb - perp;
|
|
1447 |
QPointF ptd = pb + perp;
|
|
1448 |
|
|
1449 |
Vertex ta = { FloatToQ27Dot5(pta.x()), FloatToQ27Dot5(pta.y()) };
|
|
1450 |
Vertex tb = { FloatToQ27Dot5(ptb.x()), FloatToQ27Dot5(ptb.y()) };
|
|
1451 |
Vertex tc = { FloatToQ27Dot5(ptc.x()), FloatToQ27Dot5(ptc.y()) };
|
|
1452 |
Vertex td = { FloatToQ27Dot5(ptd.x()), FloatToQ27Dot5(ptd.y()) };
|
|
1453 |
|
|
1454 |
if (ta.y < tb.y) {
|
|
1455 |
if (tb.y < td.y) {
|
|
1456 |
QTessellator::Trapezoid top = { ta.y, tb.y, &ta, &tb, &ta, &td };
|
|
1457 |
QTessellator::Trapezoid bottom = { td.y, tc.y, &tb, &tc, &td, &tc };
|
|
1458 |
addTrap(top);
|
|
1459 |
addTrap(bottom);
|
|
1460 |
|
|
1461 |
QTessellator::Trapezoid middle = { tb.y, td.y, &tb, &tc, &ta, &td };
|
|
1462 |
addTrap(middle);
|
|
1463 |
} else {
|
|
1464 |
QTessellator::Trapezoid top = { ta.y, td.y, &ta, &tb, &ta, &td };
|
|
1465 |
QTessellator::Trapezoid bottom = { tb.y, tc.y, &tb, &tc, &td, &tc };
|
|
1466 |
addTrap(top);
|
|
1467 |
addTrap(bottom);
|
|
1468 |
|
|
1469 |
if (tb.y != td.y) {
|
|
1470 |
QTessellator::Trapezoid middle = { td.y, tb.y, &ta, &tb, &td, &tc };
|
|
1471 |
addTrap(middle);
|
|
1472 |
}
|
|
1473 |
}
|
|
1474 |
} else {
|
|
1475 |
if (ta.y < tc.y) {
|
|
1476 |
QTessellator::Trapezoid top = { tb.y, ta.y, &tb, &tc, &tb, &ta };
|
|
1477 |
QTessellator::Trapezoid bottom = { tc.y, td.y, &tc, &td, &ta, &td };
|
|
1478 |
addTrap(top);
|
|
1479 |
addTrap(bottom);
|
|
1480 |
|
|
1481 |
QTessellator::Trapezoid middle = { ta.y, tc.y, &tb, &tc, &ta, &td };
|
|
1482 |
addTrap(middle);
|
|
1483 |
} else {
|
|
1484 |
QTessellator::Trapezoid top = { tb.y, tc.y, &tb, &tc, &tb, &ta };
|
|
1485 |
QTessellator::Trapezoid bottom = { ta.y, td.y, &tc, &td, &ta, &td };
|
|
1486 |
addTrap(top);
|
|
1487 |
addTrap(bottom);
|
|
1488 |
|
|
1489 |
if (ta.y != tc.y) {
|
|
1490 |
QTessellator::Trapezoid middle = { tc.y, ta.y, &tc, &td, &tb, &ta };
|
|
1491 |
addTrap(middle);
|
|
1492 |
}
|
|
1493 |
}
|
|
1494 |
}
|
|
1495 |
}
|
|
1496 |
}
|
|
1497 |
|
|
1498 |
QT_END_NAMESPACE
|