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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qlocalserver.h"
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#include "qlocalserver_p.h"
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#include "qlocalsocket.h"
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#include <qdebug.h>
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// The buffer size need to be 0 otherwise data could be
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// lost if the socket that has written data closes the connection
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// before it is read. Pipewriter is used for write buffering.
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#define BUFSIZE 0
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// ###: This should be a property. Should replace the insane 50 on unix as well.
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#define SYSTEM_MAX_PENDING_SOCKETS 8
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QT_BEGIN_NAMESPACE
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bool QLocalServerPrivate::addListener()
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{
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// The object must not change its address once the
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// contained OVERLAPPED struct is passed to Windows.
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listeners << Listener();
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Listener &listener = listeners.last();
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listener.handle = CreateNamedPipe(
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(const wchar_t *)fullServerName.utf16(), // pipe name
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PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, // read/write access
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PIPE_TYPE_MESSAGE | // message type pipe
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PIPE_READMODE_MESSAGE | // message-read mode
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PIPE_WAIT, // blocking mode
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PIPE_UNLIMITED_INSTANCES, // max. instances
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BUFSIZE, // output buffer size
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BUFSIZE, // input buffer size
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3000, // client time-out
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NULL);
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if (listener.handle == INVALID_HANDLE_VALUE) {
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setError(QLatin1String("QLocalServerPrivate::addListener"));
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listeners.removeLast();
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return false;
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}
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memset(&listener.overlapped, 0, sizeof(listener.overlapped));
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listener.overlapped.hEvent = eventHandle;
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if (!ConnectNamedPipe(listener.handle, &listener.overlapped)) {
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switch (GetLastError()) {
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case ERROR_IO_PENDING:
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break;
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case ERROR_PIPE_CONNECTED:
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SetEvent(eventHandle);
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break;
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default:
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CloseHandle(listener.handle);
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setError(QLatin1String("QLocalServerPrivate::addListener"));
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listeners.removeLast();
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return false;
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}
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} else {
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Q_ASSERT_X(false, "QLocalServerPrivate::addListener", "The impossible happened");
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SetEvent(eventHandle);
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}
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return true;
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}
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void QLocalServerPrivate::setError(const QString &function)
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{
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int windowsError = GetLastError();
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errorString = QString::fromLatin1("%1: %2").arg(function).arg(qt_error_string(windowsError));
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error = QAbstractSocket::UnknownSocketError;
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}
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void QLocalServerPrivate::init()
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{
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}
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bool QLocalServerPrivate::removeServer(const QString &name)
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{
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Q_UNUSED(name);
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return true;
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}
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bool QLocalServerPrivate::listen(const QString &name)
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{
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Q_Q(QLocalServer);
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QString pipePath = QLatin1String("\\\\.\\pipe\\");
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if (name.startsWith(pipePath))
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fullServerName = name;
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else
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fullServerName = pipePath + name;
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// Use only one event for all listeners of one socket.
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// The idea is that listener events are rare, so polling all listeners once in a while is
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// cheap compared to waiting for N additional events in each iteration of the main loop.
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eventHandle = CreateEvent(NULL, TRUE, FALSE, NULL);
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connectionEventNotifier = new QWinEventNotifier(eventHandle , q);
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q->connect(connectionEventNotifier, SIGNAL(activated(HANDLE)), q, SLOT(_q_onNewConnection()));
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for (int i = 0; i < SYSTEM_MAX_PENDING_SOCKETS; ++i)
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if (!addListener())
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return false;
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return true;
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}
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void QLocalServerPrivate::_q_onNewConnection()
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{
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Q_Q(QLocalServer);
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DWORD dummy;
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// Reset first, otherwise we could reset an event which was asserted
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// immediately after we checked the conn status.
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ResetEvent(eventHandle);
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// Testing shows that there is indeed absolutely no guarantee which listener gets
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// a client connection first, so there is no way around polling all of them.
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for (int i = 0; i < listeners.size(); ) {
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HANDLE handle = listeners[i].handle;
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if (GetOverlappedResult(handle, &listeners[i].overlapped, &dummy, FALSE)) {
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listeners.removeAt(i);
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addListener();
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if (pendingConnections.size() > maxPendingConnections)
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connectionEventNotifier->setEnabled(false);
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// Make this the last thing so connected slots can wreak the least havoc
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q->incomingConnection((quintptr)handle);
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} else {
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if (GetLastError() != ERROR_IO_INCOMPLETE) {
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setError(QLatin1String("QLocalServerPrivate::_q_onNewConnection"));
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closeServer();
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return;
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}
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++i;
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}
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}
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}
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void QLocalServerPrivate::closeServer()
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{
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connectionEventNotifier->setEnabled(false); // Otherwise, closed handle is checked before deleter runs
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connectionEventNotifier->deleteLater();
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connectionEventNotifier = 0;
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CloseHandle(eventHandle);
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for (int i = 0; i < listeners.size(); ++i)
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CloseHandle(listeners[i].handle);
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listeners.clear();
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}
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void QLocalServerPrivate::waitForNewConnection(int msecs, bool *timedOut)
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{
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Q_Q(QLocalServer);
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if (!pendingConnections.isEmpty() || !q->isListening())
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return;
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DWORD result = WaitForSingleObject(eventHandle, (msecs == -1) ? INFINITE : msecs);
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if (result == WAIT_TIMEOUT) {
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if (timedOut)
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*timedOut = true;
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} else {
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_q_onNewConnection();
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}
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}
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QT_END_NAMESPACE
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