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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QTRIANGULATINGSTROKER_P_H
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#define QTRIANGULATINGSTROKER_P_H
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#include <private/qdatabuffer_p.h>
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#include <private/qvectorpath_p.h>
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#include <private/qbezier_p.h>
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#include <private/qnumeric_p.h>
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#include <private/qmath_p.h>
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class QTriangulatingStroker
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{
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public:
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void process(const QVectorPath &path, const QPen &pen);
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inline int vertexCount() const { return m_vertices.size(); }
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inline const float *vertices() const { return m_vertices.data(); }
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inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
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private:
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inline void emitLineSegment(float x, float y, float nx, float ny);
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inline void moveTo(const qreal *pts);
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inline void lineTo(const qreal *pts);
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void cubicTo(const qreal *pts);
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inline void join(const qreal *pts);
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inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
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inline void endCap(const qreal *pts);
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inline void arc(float x, float y);
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void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
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QDataBuffer<float> m_vertices;
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float m_cx, m_cy; // current points
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float m_nvx, m_nvy; // normal vector...
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float m_width;
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qreal m_miter_limit;
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int m_roundness; // Number of line segments in a round join
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qreal m_sin_theta; // sin(m_roundness / 360);
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qreal m_cos_theta; // cos(m_roundness / 360);
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qreal m_inv_scale;
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float m_curvyness_mul;
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float m_curvyness_add;
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Qt::PenJoinStyle m_join_style;
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Qt::PenCapStyle m_cap_style;
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};
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class QDashedStrokeProcessor
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{
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public:
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QDashedStrokeProcessor();
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void process(const QVectorPath &path, const QPen &pen);
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inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) {
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m_points.add(x);
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m_points.add(y);
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m_types.add(type);
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}
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inline int elementCount() const { return m_types.size(); }
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inline qreal *points() const { return m_points.data(); }
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inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); }
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inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
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private:
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QDataBuffer<qreal> m_points;
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QDataBuffer<QPainterPath::ElementType> m_types;
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QDashStroker m_dash_stroker;
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qreal m_inv_scale;
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};
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inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
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float *nx, float *ny)
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{
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float dx = x2 - x1;
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float dy = y2 - y1;
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float pw = m_width / sqrt(dx*dx + dy*dy);
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*nx = -dy * pw;
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*ny = dx * pw;
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}
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inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
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{
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m_vertices.add(x + vx);
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m_vertices.add(y + vy);
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m_vertices.add(x - vx);
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m_vertices.add(y - vy);
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}
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// We draw a full circle for any round join or round cap which is a
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// bit of overkill...
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inline void QTriangulatingStroker::arc(float x, float y)
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{
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float dx = m_width;
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float dy = 0;
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for (int i=0; i<=m_roundness; ++i) {
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float tmpx = dx * m_cos_theta - dy * m_sin_theta;
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float tmpy = dx * m_sin_theta + dy * m_cos_theta;
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dx = tmpx;
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dy = tmpy;
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emitLineSegment(x, y, dx, dy);
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}
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}
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inline void QTriangulatingStroker::endCap(const qreal *pts)
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{
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switch (m_cap_style) {
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case Qt::FlatCap:
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break;
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case Qt::SquareCap: {
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float dx = m_cx - *(pts - 2);
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float dy = m_cy - *(pts - 1);
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float len = m_width / sqrt(dx * dx + dy * dy);
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dx = dx * len;
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dy = dy * len;
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emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
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break; }
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case Qt::RoundCap:
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arc(m_cx, m_cy);
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break;
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default: break; // to shut gcc up...
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}
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int count = m_vertices.size();
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m_vertices.add(m_vertices.at(count-2));
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m_vertices.add(m_vertices.at(count-1));
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}
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void QTriangulatingStroker::moveTo(const qreal *pts)
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{
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m_cx = pts[0];
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m_cy = pts[1];
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float x2 = pts[2];
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float y2 = pts[3];
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normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
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// To acheive jumps we insert zero-area tringles. This is done by
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// adding two identical points in both the end of previous strip
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// and beginning of next strip
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bool invisibleJump = m_vertices.size();
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switch (m_cap_style) {
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case Qt::FlatCap:
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if (invisibleJump) {
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m_vertices.add(m_cx + m_nvx);
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m_vertices.add(m_cy + m_nvy);
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}
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break;
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case Qt::SquareCap: {
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float dx = x2 - m_cx;
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float dy = y2 - m_cy;
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float len = m_width / sqrt(dx * dx + dy * dy);
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dx = dx * len;
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dy = dy * len;
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float sx = m_cx - dx;
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float sy = m_cy - dy;
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if (invisibleJump) {
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m_vertices.add(sx + m_nvx);
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m_vertices.add(sy + m_nvy);
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}
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emitLineSegment(sx, sy, m_nvx, m_nvy);
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break; }
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case Qt::RoundCap:
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if (invisibleJump) {
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m_vertices.add(m_cx + m_nvx);
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m_vertices.add(m_cy + m_nvy);
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}
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// This emitLineSegment is not needed for the arc, but we need
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// to start where we put the invisibleJump vertex, otherwise
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// we'll have visible triangles between subpaths.
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emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
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arc(m_cx, m_cy);
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break;
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default: break; // ssssh gcc...
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}
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emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
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}
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void QTriangulatingStroker::lineTo(const qreal *pts)
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{
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emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
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m_cx = pts[0];
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m_cy = pts[1];
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}
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void QTriangulatingStroker::join(const qreal *pts)
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{
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// Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
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normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
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switch (m_join_style) {
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case Qt::BevelJoin:
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break;
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case Qt::MiterJoin: {
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int p1 = m_vertices.size() - 6;
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int p2 = m_vertices.size() - 2;
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QLineF line(m_vertices.at(p1), m_vertices.at(p1+1),
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m_vertices.at(p2), m_vertices.at(p2+1));
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QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy,
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pts[0] - m_nvx, pts[1] - m_nvy);
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QPointF isect;
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if (line.intersect(nextLine, &isect) != QLineF::NoIntersection
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&& QLineF(line.p2(), isect).length() <= m_miter_limit) {
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// The intersection point mirrored over the m_cx, m_cy point
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m_vertices.add(m_cx - (isect.x() - m_cx));
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m_vertices.add(m_cy - (isect.y() - m_cy));
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// The intersection point
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m_vertices.add(isect.x());
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m_vertices.add(isect.y());
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}
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// else
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// Do a plain bevel join if the miter limit is exceeded or if
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// the lines are parallel. This is not what the raster
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// engine's stroker does, but it is both faster and similar to
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// what some other graphics API's do.
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break; }
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case Qt::RoundJoin:
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arc(m_cx, m_cy);
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break;
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default: break; // gcc warn--
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}
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emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
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}
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#endif
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