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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QGLSHADERPROGRAM_H
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#define QGLSHADERPROGRAM_H
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#include <QtOpenGL/qgl.h>
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#include <QtGui/qvector2d.h>
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#include <QtGui/qvector3d.h>
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#include <QtGui/qvector4d.h>
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#include <QtGui/qmatrix4x4.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(OpenGL)
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#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
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class QGLShaderProgram;
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class QGLShaderPrivate;
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class Q_OPENGL_EXPORT QGLShader : public QObject
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{
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Q_OBJECT
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public:
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enum ShaderTypeBits
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{
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VertexShader = 0x0001,
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FragmentShader = 0x0002,
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PartialShader = 0x1000,
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PartialVertexShader = PartialShader | VertexShader,
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PartialFragmentShader = PartialShader | FragmentShader
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};
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Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits)
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explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
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QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
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QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
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QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
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virtual ~QGLShader();
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QGLShader::ShaderType shaderType() const;
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bool compile(const char *source);
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bool compile(const QByteArray& source);
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bool compile(const QString& source);
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bool compileFile(const QString& fileName);
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bool setShaderBinary(GLenum format, const void *binary, int length);
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bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length);
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static QList<GLenum> shaderBinaryFormats();
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QByteArray sourceCode() const;
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bool isCompiled() const;
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QString log() const;
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GLuint shaderId() const;
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private:
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QGLShaderPrivate *d;
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friend class QGLShaderProgram;
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Q_DISABLE_COPY(QGLShader)
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
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class QGLShaderProgramPrivate;
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class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
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{
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Q_OBJECT
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public:
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explicit QGLShaderProgram(QObject *parent = 0);
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explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
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virtual ~QGLShaderProgram();
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bool addShader(QGLShader *shader);
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void removeShader(QGLShader *shader);
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QList<QGLShader *> shaders() const;
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bool addShader(QGLShader::ShaderType type, const char *source);
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bool addShader(QGLShader::ShaderType type, const QByteArray& source);
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bool addShader(QGLShader::ShaderType type, const QString& source);
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bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName);
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void removeAllShaders();
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QByteArray programBinary(int *format) const;
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bool setProgramBinary(int format, const QByteArray& binary);
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static QList<int> programBinaryFormats();
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virtual bool link();
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bool isLinked() const;
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QString log() const;
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bool enable();
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static void disable();
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GLuint programId() const;
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void bindAttributeLocation(const char *name, int location);
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void bindAttributeLocation(const QByteArray& name, int location);
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void bindAttributeLocation(const QString& name, int location);
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int attributeLocation(const char *name) const;
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int attributeLocation(const QByteArray& name) const;
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int attributeLocation(const QString& name) const;
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void setAttributeValue(int location, GLfloat value);
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void setAttributeValue(int location, GLfloat x, GLfloat y);
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void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
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void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void setAttributeValue(int location, const QVector2D& value);
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void setAttributeValue(int location, const QVector3D& value);
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void setAttributeValue(int location, const QVector4D& value);
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void setAttributeValue(int location, const QColor& value);
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void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
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void setAttributeValue(const char *name, GLfloat value);
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void setAttributeValue(const char *name, GLfloat x, GLfloat y);
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void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
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void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void setAttributeValue(const char *name, const QVector2D& value);
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void setAttributeValue(const char *name, const QVector3D& value);
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void setAttributeValue(const char *name, const QVector4D& value);
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void setAttributeValue(const char *name, const QColor& value);
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void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
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void setAttributeArray
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(int location, const GLfloat *values, int size, int stride = 0);
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void setAttributeArray
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(int location, const QVector2D *values, int stride = 0);
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void setAttributeArray
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(int location, const QVector3D *values, int stride = 0);
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void setAttributeArray
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(int location, const QVector4D *values, int stride = 0);
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void setAttributeArray
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(const char *name, const GLfloat *values, int size, int stride = 0);
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void setAttributeArray
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(const char *name, const QVector2D *values, int stride = 0);
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void setAttributeArray
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(const char *name, const QVector3D *values, int stride = 0);
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void setAttributeArray
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(const char *name, const QVector4D *values, int stride = 0);
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void disableAttributeArray(int location);
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void disableAttributeArray(const char *name);
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int uniformLocation(const char *name) const;
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int uniformLocation(const QByteArray& name) const;
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int uniformLocation(const QString& name) const;
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void setUniformValue(int location, GLfloat value);
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void setUniformValue(int location, GLint value);
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void setUniformValue(int location, GLuint value);
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void setUniformValue(int location, GLfloat x, GLfloat y);
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void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
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void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void setUniformValue(int location, const QVector2D& value);
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void setUniformValue(int location, const QVector3D& value);
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void setUniformValue(int location, const QVector4D& value);
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void setUniformValue(int location, const QColor& color);
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void setUniformValue(int location, const QPoint& point);
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void setUniformValue(int location, const QPointF& point);
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void setUniformValue(int location, const QSize& size);
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void setUniformValue(int location, const QSizeF& size);
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void setUniformValue(int location, const QMatrix2x2& value);
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void setUniformValue(int location, const QMatrix2x3& value);
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void setUniformValue(int location, const QMatrix2x4& value);
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void setUniformValue(int location, const QMatrix3x2& value);
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void setUniformValue(int location, const QMatrix3x3& value);
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void setUniformValue(int location, const QMatrix3x4& value);
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void setUniformValue(int location, const QMatrix4x2& value);
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void setUniformValue(int location, const QMatrix4x3& value);
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void setUniformValue(int location, const QMatrix4x4& value);
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void setUniformValue(int location, const GLfloat value[4][4]);
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void setUniformValue(int location, const QTransform& value);
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void setUniformValue(const char *name, GLfloat value);
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void setUniformValue(const char *name, GLint value);
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void setUniformValue(const char *name, GLuint value);
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void setUniformValue(const char *name, GLfloat x, GLfloat y);
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void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
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void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void setUniformValue(const char *name, const QVector2D& value);
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void setUniformValue(const char *name, const QVector3D& value);
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void setUniformValue(const char *name, const QVector4D& value);
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void setUniformValue(const char *name, const QColor& color);
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void setUniformValue(const char *name, const QPoint& point);
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void setUniformValue(const char *name, const QPointF& point);
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void setUniformValue(const char *name, const QSize& size);
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void setUniformValue(const char *name, const QSizeF& size);
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void setUniformValue(const char *name, const QMatrix2x2& value);
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void setUniformValue(const char *name, const QMatrix2x3& value);
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void setUniformValue(const char *name, const QMatrix2x4& value);
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void setUniformValue(const char *name, const QMatrix3x2& value);
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void setUniformValue(const char *name, const QMatrix3x3& value);
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void setUniformValue(const char *name, const QMatrix3x4& value);
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void setUniformValue(const char *name, const QMatrix4x2& value);
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void setUniformValue(const char *name, const QMatrix4x3& value);
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void setUniformValue(const char *name, const QMatrix4x4& value);
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void setUniformValue(const char *name, const GLfloat value[4][4]);
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void setUniformValue(const char *name, const QTransform& value);
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void setUniformValueArray(int location, const GLfloat *values, int count, int size);
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void setUniformValueArray(int location, const GLint *values, int count);
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void setUniformValueArray(int location, const GLuint *values, int count);
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void setUniformValueArray(int location, const QVector2D *values, int count);
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void setUniformValueArray(int location, const QVector3D *values, int count);
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void setUniformValueArray(int location, const QVector4D *values, int count);
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void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
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void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
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void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
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void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
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void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
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void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
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void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
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void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
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void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
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void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
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void setUniformValueArray(const char *name, const GLint *values, int count);
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void setUniformValueArray(const char *name, const GLuint *values, int count);
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void setUniformValueArray(const char *name, const QVector2D *values, int count);
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void setUniformValueArray(const char *name, const QVector3D *values, int count);
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void setUniformValueArray(const char *name, const QVector4D *values, int count);
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void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
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void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
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static bool hasShaderPrograms(const QGLContext *context = 0);
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private Q_SLOTS:
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void shaderDestroyed();
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private:
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QGLShaderProgramPrivate *d;
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Q_DISABLE_COPY(QGLShaderProgram)
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bool init();
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};
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#endif
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif
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