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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt3Support module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "q3canvas.h"
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#include "qapplication.h"
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#include "qbitmap.h"
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#include "qdesktopwidget.h"
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#include "qimage.h"
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#include "q3ptrdict.h"
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#include "qpainter.h"
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#include "q3polygonscanner.h"
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#include "qtimer.h"
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#include "q3tl.h"
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#include <stdlib.h>
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QT_BEGIN_NAMESPACE
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using namespace Qt;
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class Q3CanvasData {
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public:
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Q3CanvasData() :
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itemDict(1013), animDict(503)
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{
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}
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Q3PtrList<Q3CanvasView> viewList;
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Q3PtrDict<void> itemDict;
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Q3PtrDict<void> animDict;
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};
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class Q3CanvasViewData {
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public:
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Q3CanvasViewData() {}
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#ifndef QT_NO_TRANSFORMATIONS
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QMatrix xform;
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QMatrix ixform;
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#endif
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QRegion eraseRegion;
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};
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// clusterizer
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class Q3CanvasClusterizer {
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public:
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Q3CanvasClusterizer(int maxclusters);
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~Q3CanvasClusterizer();
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void add(int x, int y); // 1x1 rectangle (point)
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void add(int x, int y, int w, int h);
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void add(const QRect& rect);
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void clear();
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int clusters() const { return count; }
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const QRect& operator[](int i) const;
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private:
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QRect* cluster;
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int count;
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const int maxcl;
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};
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static
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void include(QRect& r, const QRect& rect)
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{
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if (rect.left()<r.left()) {
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r.setLeft(rect.left());
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}
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if (rect.right()>r.right()) {
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r.setRight(rect.right());
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}
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if (rect.top()<r.top()) {
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r.setTop(rect.top());
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}
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if (rect.bottom()>r.bottom()) {
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r.setBottom(rect.bottom());
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}
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}
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/*
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A Q3CanvasClusterizer groups rectangles (QRects) into non-overlapping rectangles
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by a merging heuristic.
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*/
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Q3CanvasClusterizer::Q3CanvasClusterizer(int maxclusters) :
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cluster(new QRect[maxclusters]),
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count(0),
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maxcl(maxclusters)
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{ }
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Q3CanvasClusterizer::~Q3CanvasClusterizer()
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{
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delete [] cluster;
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}
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void Q3CanvasClusterizer::clear()
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{
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count=0;
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}
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void Q3CanvasClusterizer::add(int x, int y)
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{
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add(QRect(x,y,1,1));
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}
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void Q3CanvasClusterizer::add(int x, int y, int w, int h)
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{
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add(QRect(x,y,w,h));
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}
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void Q3CanvasClusterizer::add(const QRect& rect)
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{
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QRect biggerrect(rect.x()-1,rect.y()-1,rect.width()+2,rect.height()+2);
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//Q_ASSERT(rect.width()>0 && rect.height()>0);
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int cursor;
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for (cursor=0; cursor<count; cursor++) {
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if (cluster[cursor].contains(rect)) {
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// Wholly contained already.
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return;
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}
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}
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int lowestcost=9999999;
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int cheapest=-1;
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cursor = 0;
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while(cursor<count) {
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if (cluster[cursor].intersects(biggerrect)) {
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QRect larger=cluster[cursor];
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include(larger,rect);
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int cost = larger.width()*larger.height() -
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cluster[cursor].width()*cluster[cursor].height();
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if (cost < lowestcost) {
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bool bad=false;
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for (int c=0; c<count && !bad; c++) {
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bad=cluster[c].intersects(larger) && c!=cursor;
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}
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if (!bad) {
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cheapest=cursor;
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lowestcost=cost;
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}
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}
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}
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cursor++;
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}
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if (cheapest>=0) {
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include(cluster[cheapest],rect);
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return;
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}
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if (count < maxcl) {
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cluster[count++]=rect;
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return;
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}
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// Do cheapest of:
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// add to closest cluster
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// do cheapest cluster merge, add to new cluster
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lowestcost=9999999;
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cheapest=-1;
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cursor=0;
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while(cursor<count) {
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QRect larger=cluster[cursor];
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include(larger,rect);
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int cost=larger.width()*larger.height()
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- cluster[cursor].width()*cluster[cursor].height();
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if (cost < lowestcost) {
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bool bad=false;
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for (int c=0; c<count && !bad; c++) {
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bad=cluster[c].intersects(larger) && c!=cursor;
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}
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if (!bad) {
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cheapest=cursor;
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lowestcost=cost;
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}
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}
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cursor++;
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}
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// ###
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// could make an heuristic guess as to whether we need to bother
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// looking for a cheap merge.
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int cheapestmerge1 = -1;
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int cheapestmerge2 = -1;
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int merge1 = 0;
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while(merge1 < count) {
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int merge2=0;
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while(merge2 < count) {
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if(merge1!=merge2) {
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QRect larger=cluster[merge1];
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include(larger,cluster[merge2]);
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int cost=larger.width()*larger.height()
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- cluster[merge1].width()*cluster[merge1].height()
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- cluster[merge2].width()*cluster[merge2].height();
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if (cost < lowestcost) {
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bool bad=false;
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for (int c=0; c<count && !bad; c++) {
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bad=cluster[c].intersects(larger) && c!=cursor;
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}
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if (!bad) {
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cheapestmerge1=merge1;
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cheapestmerge2=merge2;
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lowestcost=cost;
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}
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}
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}
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merge2++;
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}
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merge1++;
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}
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if (cheapestmerge1>=0) {
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include(cluster[cheapestmerge1],cluster[cheapestmerge2]);
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cluster[cheapestmerge2]=cluster[count--];
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} else {
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// if (!cheapest) debugRectangles(rect);
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include(cluster[cheapest],rect);
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}
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// NB: clusters do not intersect (or intersection will
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// overwrite). This is a result of the above algorithm,
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// given the assumption that (x,y) are ordered topleft
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// to bottomright.
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// ###
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//
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// add explicit x/y ordering to that comment, move it to the top
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// and rephrase it as pre-/post-conditions.
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}
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const QRect& Q3CanvasClusterizer::operator[](int i) const
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{
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return cluster[i];
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}
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// end of clusterizer
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// there's no more device coordinate clipping done, so introduce these
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// clip setting compat functions
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static void qt_setclipregion(QPainter *p, const QRegion &r)
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{
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QMatrix matrix = p->worldMatrix();
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p->setWorldMatrix(QMatrix());
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p->setClipRegion(r);
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p->setWorldMatrix(matrix);
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}
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static void qt_setcliprect(QPainter *p, const QRect &r)
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{
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qt_setclipregion(p, QRegion(r));
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}
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class Q_COMPAT_EXPORT Q3CanvasItemPtr {
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public:
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Q3CanvasItemPtr() : ptr(0) { }
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Q3CanvasItemPtr(Q3CanvasItem* p) : ptr(p) { }
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bool operator<=(const Q3CanvasItemPtr& that) const
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{
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// Order same-z objects by identity.
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if (that.ptr->z()==ptr->z())
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return that.ptr <= ptr;
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return that.ptr->z() <= ptr->z();
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}
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bool operator<(const Q3CanvasItemPtr& that) const
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{
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// Order same-z objects by identity.
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if (that.ptr->z()==ptr->z())
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return that.ptr < ptr;
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return that.ptr->z() < ptr->z();
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}
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bool operator>(const Q3CanvasItemPtr& that) const
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{
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// Order same-z objects by identity.
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if (that.ptr->z()==ptr->z())
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return that.ptr > ptr;
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return that.ptr->z() > ptr->z();
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}
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bool operator==(const Q3CanvasItemPtr& that) const
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{
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return that.ptr == ptr;
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}
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operator Q3CanvasItem*() const { return ptr; }
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private:
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Q3CanvasItem* ptr;
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};
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/*!
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\class Q3CanvasItemList
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\compat
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\brief The Q3CanvasItemList class is a list of Q3CanvasItems.
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Q3CanvasItemList is a Q3ValueList of pointers to \l{Q3CanvasItem}s.
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This class is used by some methods in Q3Canvas that need to return
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a list of canvas items.
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The \l Q3ValueList documentation describes how to use this list.
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\sa QtCanvas, {Porting to Graphics View}
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*/
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/*!
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\internal
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*/
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void Q3CanvasItemList::sort()
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{
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qHeapSort(*((Q3ValueList<Q3CanvasItemPtr>*)this));
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}
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/*!
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\internal
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*/
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void Q3CanvasItemList::drawUnique(QPainter& painter)
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{
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Q3CanvasItem* prev=0;
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for (Iterator it=fromLast(); it!=end(); --it) {
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Q3CanvasItem *g=*it;
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if (g!=prev) {
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g->draw(painter);
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prev=g;
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}
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}
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}
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/*!
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Returns the concatenation of this list and list \a l.
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*/
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Q3CanvasItemList Q3CanvasItemList::operator+(const Q3CanvasItemList &l) const
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{
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Q3CanvasItemList l2(*this);
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for(const_iterator it = l.begin(); it != l.end(); ++it)
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l2.append(*it);
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return l2;
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}
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class Q3CanvasChunk {
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public:
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Q3CanvasChunk() : changed(true) { }
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// Other code assumes lists are not deleted. Assignment is also
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// done on ChunkRecs. So don't add that sort of thing here.
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void sort()
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{
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list.sort();
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}
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const Q3CanvasItemList* listPtr() const
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{
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return &list;
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}
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void add(Q3CanvasItem* item)
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{
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list.prepend(item);
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changed = true;
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}
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void remove(Q3CanvasItem* item)
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{
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list.remove(item);
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changed = true;
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}
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void change()
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{
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changed = true;
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}
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bool hasChanged() const
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{
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return changed;
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}
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bool takeChange()
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{
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bool y = changed;
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changed = false;
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return y;
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}
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private:
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Q3CanvasItemList list;
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bool changed;
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};
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static int gcd(int a, int b)
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{
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int r;
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while ((r = a%b)) {
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a=b;
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b=r;
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}
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return b;
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}
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static int scm(int a, int b)
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{
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int g = gcd(a,b);
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return a/g*b;
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}
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/*!
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\class Q3Canvas
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\compat
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\brief The Q3Canvas class provides a 2D area that can contain Q3CanvasItem objects.
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The Q3Canvas class manages its 2D graphic area and all the canvas
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items the area contains. The canvas has no visual appearance of
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its own. Instead, it is displayed on screen using a Q3CanvasView.
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462 |
Multiple Q3CanvasView widgets may be associated with a canvas to
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provide multiple views of the same canvas.
|
|
464 |
|
|
465 |
The canvas is optimized for large numbers of items, particularly
|
|
466 |
where only a small percentage of the items change at any
|
|
467 |
one time. If the entire display changes very frequently, you should
|
|
468 |
consider using your own custom Q3ScrollView subclass.
|
|
469 |
|
|
470 |
Qt provides a rich
|
|
471 |
set of canvas item classes, e.g. Q3CanvasEllipse, Q3CanvasLine,
|
|
472 |
Q3CanvasPolygon, Q3CanvasPolygonalItem, Q3CanvasRectangle, Q3CanvasSpline,
|
|
473 |
Q3CanvasSprite and Q3CanvasText. You can subclass to create your own
|
|
474 |
canvas items; Q3CanvasPolygonalItem is the most common base class used
|
|
475 |
for this purpose.
|
|
476 |
|
|
477 |
Items appear on the canvas after their \link Q3CanvasItem::show()
|
|
478 |
show()\endlink function has been called (or \link
|
|
479 |
Q3CanvasItem::setVisible() setVisible(true)\endlink), and \e after
|
|
480 |
update() has been called. The canvas only shows items that are
|
|
481 |
\link Q3CanvasItem::setVisible() visible\endlink, and then only if
|
|
482 |
\l update() is called. (By default the canvas is white and so are
|
|
483 |
canvas items, so if nothing appears try changing colors.)
|
|
484 |
|
|
485 |
If you created the canvas without passing a width and height to
|
|
486 |
the constructor you must also call resize().
|
|
487 |
|
|
488 |
Although a canvas may appear to be similar to a widget with child
|
|
489 |
widgets, there are several notable differences:
|
|
490 |
|
|
491 |
\list
|
|
492 |
\i Canvas items are usually much faster to manipulate and redraw than
|
|
493 |
child widgets, with the speed advantage becoming especially great when
|
|
494 |
there are \e many canvas items and non-rectangular items. In most
|
|
495 |
situations canvas items are also a lot more memory efficient than child
|
|
496 |
widgets.
|
|
497 |
|
|
498 |
\i It's easy to detect overlapping items (collision detection).
|
|
499 |
|
|
500 |
\i The canvas can be larger than a widget. A million-by-million canvas
|
|
501 |
is perfectly possible. At such a size a widget might be very
|
|
502 |
inefficient, and some window systems might not support it at all,
|
|
503 |
whereas Q3Canvas scales well. Even with a billion pixels and a million
|
|
504 |
items, finding a particular canvas item, detecting collisions, etc.,
|
|
505 |
is still fast (though the memory consumption may be prohibitive
|
|
506 |
at such extremes).
|
|
507 |
|
|
508 |
\i Two or more Q3CanvasView objects can view the same canvas.
|
|
509 |
|
|
510 |
\i An arbitrary transformation matrix can be set on each Q3CanvasView
|
|
511 |
which makes it easy to zoom, rotate or shear the viewed canvas.
|
|
512 |
|
|
513 |
\i Widgets provide a lot more functionality, such as input (QKeyEvent,
|
|
514 |
QMouseEvent etc.) and layout management (QGridLayout etc.).
|
|
515 |
|
|
516 |
\endlist
|
|
517 |
|
|
518 |
A canvas consists of a background, a number of canvas items organized by
|
|
519 |
x, y and z coordinates, and a foreground. A canvas item's z coordinate
|
|
520 |
can be treated as a layer number -- canvas items with a higher z
|
|
521 |
coordinate appear in front of canvas items with a lower z coordinate.
|
|
522 |
|
|
523 |
The background is white by default, but can be set to a different color
|
|
524 |
using setBackgroundColor(), or to a repeated pixmap using
|
|
525 |
setBackgroundPixmap() or to a mosaic of smaller pixmaps using
|
|
526 |
setTiles(). Individual tiles can be set with setTile(). There
|
|
527 |
are corresponding get functions, e.g. backgroundColor() and
|
|
528 |
backgroundPixmap().
|
|
529 |
|
|
530 |
Note that Q3Canvas does not inherit from QWidget, even though it has some
|
|
531 |
functions which provide the same functionality as those in QWidget. One
|
|
532 |
of these is setBackgroundPixmap(); some others are resize(), size(),
|
|
533 |
width() and height(). \l Q3CanvasView is the widget used to display a
|
|
534 |
canvas on the screen.
|
|
535 |
|
|
536 |
Canvas items are added to a canvas by constructing them and passing the
|
|
537 |
canvas to the canvas item's constructor. An item can be moved to a
|
|
538 |
different canvas using Q3CanvasItem::setCanvas().
|
|
539 |
|
|
540 |
Canvas items are movable (and in the case of Q3CanvasSprites, animated)
|
|
541 |
objects that inherit Q3CanvasItem. Each canvas item has a position on the
|
|
542 |
canvas (x, y coordinates) and a height (z coordinate), all of which are
|
|
543 |
held as floating-point numbers. Moving canvas items also have x and y
|
|
544 |
velocities. It's possible for a canvas item to be outside the canvas
|
|
545 |
(for example Q3CanvasItem::x() is greater than width()). When a canvas
|
|
546 |
item is off the canvas, onCanvas() returns false and the canvas
|
|
547 |
disregards the item. (Canvas items off the canvas do not slow down any
|
|
548 |
of the common operations on the canvas.)
|
|
549 |
|
|
550 |
Canvas items can be moved with Q3CanvasItem::move(). The advance()
|
|
551 |
function moves all Q3CanvasItem::animated() canvas items and
|
|
552 |
setAdvancePeriod() makes Q3Canvas move them automatically on a periodic
|
|
553 |
basis. In the context of the Q3Canvas classes, to `animate' a canvas item
|
|
554 |
is to set it in motion, i.e. using Q3CanvasItem::setVelocity(). Animation
|
|
555 |
of a canvas item itself, i.e. items which change over time, is enabled
|
|
556 |
by calling Q3CanvasSprite::setFrameAnimation(), or more generally by
|
|
557 |
subclassing and reimplementing Q3CanvasItem::advance(). To detect collisions
|
|
558 |
use one of the Q3CanvasItem::collisions() functions.
|
|
559 |
|
|
560 |
The changed parts of the canvas are redrawn (if they are visible in a
|
|
561 |
canvas view) whenever update() is called. You can either call update()
|
|
562 |
manually after having changed the contents of the canvas, or force
|
|
563 |
periodic updates using setUpdatePeriod(). If you have moving objects on
|
|
564 |
the canvas, you must call advance() every time the objects should
|
|
565 |
move one step further. Periodic calls to advance() can be forced using
|
|
566 |
setAdvancePeriod(). The advance() function will call
|
|
567 |
Q3CanvasItem::advance() on every item that is \link
|
|
568 |
Q3CanvasItem::animated() animated\endlink and trigger an update of the
|
|
569 |
affected areas afterwards. (A canvas item that is `animated' is simply
|
|
570 |
a canvas item that is in motion.)
|
|
571 |
|
|
572 |
Q3Canvas organizes its canvas items into \e chunks; these are areas on
|
|
573 |
the canvas that are used to speed up most operations. Many operations
|
|
574 |
start by eliminating most chunks (i.e. those which haven't changed)
|
|
575 |
and then process only the canvas items that are in the few interesting
|
|
576 |
(i.e. changed) chunks. A valid chunk, validChunk(), is one which is on
|
|
577 |
the canvas.
|
|
578 |
|
|
579 |
The chunk size is a key factor to Q3Canvas's speed: if there are too many
|
|
580 |
chunks, the speed benefit of grouping canvas items into chunks is
|
|
581 |
reduced. If the chunks are too large, it takes too long to process each
|
|
582 |
one. The Q3Canvas constructor tries to pick a suitable size, but you
|
|
583 |
can call retune() to change it at any time. The chunkSize() function
|
|
584 |
returns the current chunk size. The canvas items always make sure
|
|
585 |
they're in the right chunks; all you need to make sure of is that
|
|
586 |
the canvas uses the right chunk size. A good rule of thumb is that
|
|
587 |
the size should be a bit smaller than the average canvas item
|
|
588 |
size. If you have moving objects, the chunk size should be a bit
|
|
589 |
smaller than the average size of the moving items.
|
|
590 |
|
|
591 |
The foreground is normally nothing, but if you reimplement
|
|
592 |
drawForeground(), you can draw things in front of all the canvas
|
|
593 |
items.
|
|
594 |
|
|
595 |
Areas can be set as changed with setChanged() and set unchanged with
|
|
596 |
setUnchanged(). The entire canvas can be set as changed with
|
|
597 |
setAllChanged(). A list of all the items on the canvas is returned by
|
|
598 |
allItems().
|
|
599 |
|
|
600 |
An area can be copied (painted) to a QPainter with drawArea().
|
|
601 |
|
|
602 |
If the canvas is resized it emits the resized() signal.
|
|
603 |
|
|
604 |
The examples/canvas application and the 2D graphics page of the
|
|
605 |
examples/demo application demonstrate many of Q3Canvas's facilities.
|
|
606 |
|
|
607 |
\sa Q3CanvasView Q3CanvasItem, QtCanvas, {Porting to Graphics View}
|
|
608 |
*/
|
|
609 |
void Q3Canvas::init(int w, int h, int chunksze, int mxclusters)
|
|
610 |
{
|
|
611 |
d = new Q3CanvasData;
|
|
612 |
awidth=w;
|
|
613 |
aheight=h;
|
|
614 |
chunksize=chunksze;
|
|
615 |
maxclusters=mxclusters;
|
|
616 |
chwidth=(w+chunksize-1)/chunksize;
|
|
617 |
chheight=(h+chunksize-1)/chunksize;
|
|
618 |
chunks=new Q3CanvasChunk[chwidth*chheight];
|
|
619 |
update_timer = 0;
|
|
620 |
bgcolor = white;
|
|
621 |
grid = 0;
|
|
622 |
htiles = 0;
|
|
623 |
vtiles = 0;
|
|
624 |
dblbuf = false;
|
|
625 |
debug_redraw_areas = false;
|
|
626 |
}
|
|
627 |
|
|
628 |
/*!
|
|
629 |
Create a Q3Canvas with no size. \a parent and \a name are passed to
|
|
630 |
the QObject superclass.
|
|
631 |
|
|
632 |
\warning You \e must call resize() at some time after creation to
|
|
633 |
be able to use the canvas.
|
|
634 |
*/
|
|
635 |
Q3Canvas::Q3Canvas(QObject* parent, const char* name)
|
|
636 |
: QObject(parent, name)
|
|
637 |
{
|
|
638 |
init(0,0);
|
|
639 |
}
|
|
640 |
|
|
641 |
/*!
|
|
642 |
Constructs a Q3Canvas that is \a w pixels wide and \a h pixels high.
|
|
643 |
*/
|
|
644 |
Q3Canvas::Q3Canvas(int w, int h)
|
|
645 |
{
|
|
646 |
init(w,h);
|
|
647 |
}
|
|
648 |
|
|
649 |
/*!
|
|
650 |
Constructs a Q3Canvas which will be composed of \a h tiles
|
|
651 |
horizontally and \a v tiles vertically. Each tile will be an image
|
|
652 |
\a tilewidth by \a tileheight pixels taken from pixmap \a p.
|
|
653 |
|
|
654 |
The pixmap \a p is a list of tiles, arranged left to right, (and
|
|
655 |
in the case of pixmaps that have multiple rows of tiles, top to
|
|
656 |
bottom), with tile 0 in the top-left corner, tile 1 next to the
|
|
657 |
right, and so on, e.g.
|
|
658 |
|
|
659 |
\table
|
|
660 |
\row \i 0 \i 1 \i 2 \i 3
|
|
661 |
\row \i 4 \i 5 \i 6 \i 7
|
|
662 |
\endtable
|
|
663 |
|
|
664 |
The Q3Canvas is initially sized to show exactly the given number of
|
|
665 |
tiles horizontally and vertically. If it is resized to be larger,
|
|
666 |
the entire matrix of tiles will be repeated as often as necessary
|
|
667 |
to cover the area. If it is smaller, tiles to the right and bottom
|
|
668 |
will not be visible.
|
|
669 |
|
|
670 |
\sa setTiles()
|
|
671 |
*/
|
|
672 |
Q3Canvas::Q3Canvas(QPixmap p,
|
|
673 |
int h, int v, int tilewidth, int tileheight)
|
|
674 |
{
|
|
675 |
init(h*tilewidth, v*tileheight, scm(tilewidth,tileheight));
|
|
676 |
setTiles(p, h, v, tilewidth, tileheight);
|
|
677 |
}
|
|
678 |
|
|
679 |
void qt_unview(Q3Canvas* c)
|
|
680 |
{
|
|
681 |
for (Q3CanvasView* view=c->d->viewList.first(); view != 0; view=c->d->viewList.next()) {
|
|
682 |
view->viewing = 0;
|
|
683 |
}
|
|
684 |
}
|
|
685 |
|
|
686 |
/*!
|
|
687 |
Destroys the canvas and all the canvas's canvas items.
|
|
688 |
*/
|
|
689 |
Q3Canvas::~Q3Canvas()
|
|
690 |
{
|
|
691 |
qt_unview(this);
|
|
692 |
Q3CanvasItemList all = allItems();
|
|
693 |
for (Q3CanvasItemList::Iterator it=all.begin(); it!=all.end(); ++it)
|
|
694 |
delete *it;
|
|
695 |
delete [] chunks;
|
|
696 |
delete [] grid;
|
|
697 |
delete d;
|
|
698 |
}
|
|
699 |
|
|
700 |
/*!
|
|
701 |
\internal
|
|
702 |
Returns the chunk at a chunk position \a i, \a j.
|
|
703 |
*/
|
|
704 |
Q3CanvasChunk& Q3Canvas::chunk(int i, int j) const
|
|
705 |
{
|
|
706 |
return chunks[i+chwidth*j];
|
|
707 |
}
|
|
708 |
|
|
709 |
/*!
|
|
710 |
\internal
|
|
711 |
Returns the chunk at a pixel position \a x, \a y.
|
|
712 |
*/
|
|
713 |
Q3CanvasChunk& Q3Canvas::chunkContaining(int x, int y) const
|
|
714 |
{
|
|
715 |
return chunk(x/chunksize,y/chunksize);
|
|
716 |
}
|
|
717 |
|
|
718 |
/*!
|
|
719 |
Returns a list of all the items in the canvas.
|
|
720 |
*/
|
|
721 |
Q3CanvasItemList Q3Canvas::allItems()
|
|
722 |
{
|
|
723 |
Q3CanvasItemList list;
|
|
724 |
for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
|
|
725 |
list.prepend((Q3CanvasItem*)it.currentKey());
|
|
726 |
}
|
|
727 |
return list;
|
|
728 |
}
|
|
729 |
|
|
730 |
|
|
731 |
/*!
|
|
732 |
Changes the size of the canvas to have a width of \a w and a
|
|
733 |
height of \a h. This is a slow operation.
|
|
734 |
*/
|
|
735 |
void Q3Canvas::resize(int w, int h)
|
|
736 |
{
|
|
737 |
if (awidth==w && aheight==h)
|
|
738 |
return;
|
|
739 |
|
|
740 |
Q3CanvasItem* item;
|
|
741 |
Q3PtrList<Q3CanvasItem> hidden;
|
|
742 |
for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
|
|
743 |
if (((Q3CanvasItem*)it.currentKey())->isVisible()) {
|
|
744 |
((Q3CanvasItem*)it.currentKey())->hide();
|
|
745 |
hidden.append(((Q3CanvasItem*)it.currentKey()));
|
|
746 |
}
|
|
747 |
}
|
|
748 |
|
|
749 |
int nchwidth=(w+chunksize-1)/chunksize;
|
|
750 |
int nchheight=(h+chunksize-1)/chunksize;
|
|
751 |
|
|
752 |
Q3CanvasChunk* newchunks = new Q3CanvasChunk[nchwidth*nchheight];
|
|
753 |
|
|
754 |
// Commit the new values.
|
|
755 |
//
|
|
756 |
awidth=w;
|
|
757 |
aheight=h;
|
|
758 |
chwidth=nchwidth;
|
|
759 |
chheight=nchheight;
|
|
760 |
delete [] chunks;
|
|
761 |
chunks=newchunks;
|
|
762 |
|
|
763 |
for (item=hidden.first(); item != 0; item=hidden.next()) {
|
|
764 |
item->show();
|
|
765 |
}
|
|
766 |
|
|
767 |
setAllChanged();
|
|
768 |
|
|
769 |
emit resized();
|
|
770 |
}
|
|
771 |
|
|
772 |
/*!
|
|
773 |
\fn void Q3Canvas::resized()
|
|
774 |
|
|
775 |
This signal is emitted whenever the canvas is resized. Each
|
|
776 |
Q3CanvasView connects to this signal to keep the scrollview's size
|
|
777 |
correct.
|
|
778 |
*/
|
|
779 |
|
|
780 |
/*!
|
|
781 |
Change the efficiency tuning parameters to \a mxclusters clusters,
|
|
782 |
each of size \a chunksze. This is a slow operation if there are
|
|
783 |
many objects on the canvas.
|
|
784 |
|
|
785 |
The canvas is divided into chunks which are rectangular areas \a
|
|
786 |
chunksze wide by \a chunksze high. Use a chunk size which is about
|
|
787 |
the average size of the canvas items. If you choose a chunk size
|
|
788 |
which is too small it will increase the amount of calculation
|
|
789 |
required when drawing since each change will affect many chunks.
|
|
790 |
If you choose a chunk size which is too large the amount of
|
|
791 |
drawing required will increase because for each change, a lot of
|
|
792 |
drawing will be required since there will be many (unchanged)
|
|
793 |
canvas items which are in the same chunk as the changed canvas
|
|
794 |
items.
|
|
795 |
|
|
796 |
Internally, a canvas uses a low-resolution "chunk matrix" to keep
|
|
797 |
track of all the items in the canvas. A 64x64 chunk matrix is the
|
|
798 |
default for a 1024x1024 pixel canvas, where each chunk collects
|
|
799 |
canvas items in a 16x16 pixel square. This default is also
|
|
800 |
affected by setTiles(). You can tune this default using this
|
|
801 |
function. For example if you have a very large canvas and want to
|
|
802 |
trade off speed for memory then you might set the chunk size to 32
|
|
803 |
or 64.
|
|
804 |
|
|
805 |
The \a mxclusters argument is the number of rectangular groups of
|
|
806 |
chunks that will be separately drawn. If the canvas has a large
|
|
807 |
number of small, dispersed items, this should be about that
|
|
808 |
number. Our testing suggests that a large number of clusters is
|
|
809 |
almost always best.
|
|
810 |
|
|
811 |
*/
|
|
812 |
void Q3Canvas::retune(int chunksze, int mxclusters)
|
|
813 |
{
|
|
814 |
maxclusters=mxclusters;
|
|
815 |
|
|
816 |
if (chunksize!=chunksze) {
|
|
817 |
Q3PtrList<Q3CanvasItem> hidden;
|
|
818 |
for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
|
|
819 |
if (((Q3CanvasItem*)it.currentKey())->isVisible()) {
|
|
820 |
((Q3CanvasItem*)it.currentKey())->hide();
|
|
821 |
hidden.append(((Q3CanvasItem*)it.currentKey()));
|
|
822 |
}
|
|
823 |
}
|
|
824 |
|
|
825 |
chunksize=chunksze;
|
|
826 |
|
|
827 |
int nchwidth=(awidth+chunksize-1)/chunksize;
|
|
828 |
int nchheight=(aheight+chunksize-1)/chunksize;
|
|
829 |
|
|
830 |
Q3CanvasChunk* newchunks = new Q3CanvasChunk[nchwidth*nchheight];
|
|
831 |
|
|
832 |
// Commit the new values.
|
|
833 |
//
|
|
834 |
chwidth=nchwidth;
|
|
835 |
chheight=nchheight;
|
|
836 |
delete [] chunks;
|
|
837 |
chunks=newchunks;
|
|
838 |
|
|
839 |
for (Q3CanvasItem* item=hidden.first(); item != 0; item=hidden.next()) {
|
|
840 |
item->show();
|
|
841 |
}
|
|
842 |
}
|
|
843 |
}
|
|
844 |
|
|
845 |
/*!
|
|
846 |
\fn int Q3Canvas::width() const
|
|
847 |
|
|
848 |
Returns the width of the canvas, in pixels.
|
|
849 |
*/
|
|
850 |
|
|
851 |
/*!
|
|
852 |
\fn int Q3Canvas::height() const
|
|
853 |
|
|
854 |
Returns the height of the canvas, in pixels.
|
|
855 |
*/
|
|
856 |
|
|
857 |
/*!
|
|
858 |
\fn QSize Q3Canvas::size() const
|
|
859 |
|
|
860 |
Returns the size of the canvas, in pixels.
|
|
861 |
*/
|
|
862 |
|
|
863 |
/*!
|
|
864 |
\fn QRect Q3Canvas::rect() const
|
|
865 |
|
|
866 |
Returns a rectangle the size of the canvas.
|
|
867 |
*/
|
|
868 |
|
|
869 |
|
|
870 |
/*!
|
|
871 |
\fn bool Q3Canvas::onCanvas(int x, int y) const
|
|
872 |
|
|
873 |
Returns true if the pixel position (\a x, \a y) is on the canvas;
|
|
874 |
otherwise returns false.
|
|
875 |
|
|
876 |
\sa validChunk()
|
|
877 |
*/
|
|
878 |
|
|
879 |
/*!
|
|
880 |
\fn bool Q3Canvas::onCanvas(const QPoint& p) const
|
|
881 |
\overload
|
|
882 |
|
|
883 |
Returns true if the pixel position \a p is on the canvas;
|
|
884 |
otherwise returns false.
|
|
885 |
|
|
886 |
\sa validChunk()
|
|
887 |
*/
|
|
888 |
|
|
889 |
/*!
|
|
890 |
\fn bool Q3Canvas::validChunk(int x, int y) const
|
|
891 |
|
|
892 |
Returns true if the chunk position (\a x, \a y) is on the canvas;
|
|
893 |
otherwise returns false.
|
|
894 |
|
|
895 |
\sa onCanvas()
|
|
896 |
*/
|
|
897 |
|
|
898 |
/*!
|
|
899 |
\fn bool Q3Canvas::validChunk(const QPoint& p) const
|
|
900 |
\overload
|
|
901 |
|
|
902 |
Returns true if the chunk position \a p is on the canvas; otherwise
|
|
903 |
returns false.
|
|
904 |
|
|
905 |
\sa onCanvas()
|
|
906 |
*/
|
|
907 |
|
|
908 |
/*!
|
|
909 |
\fn int Q3Canvas::chunkSize() const
|
|
910 |
|
|
911 |
Returns the chunk size of the canvas.
|
|
912 |
|
|
913 |
\sa retune()
|
|
914 |
*/
|
|
915 |
|
|
916 |
/*!
|
|
917 |
\fn bool Q3Canvas::sameChunk(int x1, int y1, int x2, int y2) const
|
|
918 |
\internal
|
|
919 |
Tells if the points (\a x1, \a y1) and (\a x2, \a y2) are within the same chunk.
|
|
920 |
*/
|
|
921 |
|
|
922 |
/*!
|
|
923 |
\internal
|
|
924 |
This method adds an the item \a item to the list of Q3CanvasItem objects
|
|
925 |
in the Q3Canvas. The Q3CanvasItem class calls this.
|
|
926 |
*/
|
|
927 |
void Q3Canvas::addItem(Q3CanvasItem* item)
|
|
928 |
{
|
|
929 |
d->itemDict.insert((void*)item,(void*)1);
|
|
930 |
}
|
|
931 |
|
|
932 |
/*!
|
|
933 |
\internal
|
|
934 |
This method adds the item \a item to the list of Q3CanvasItem objects
|
|
935 |
to be moved. The Q3CanvasItem class calls this.
|
|
936 |
*/
|
|
937 |
void Q3Canvas::addAnimation(Q3CanvasItem* item)
|
|
938 |
{
|
|
939 |
d->animDict.insert((void*)item,(void*)1);
|
|
940 |
}
|
|
941 |
|
|
942 |
/*!
|
|
943 |
\internal
|
|
944 |
This method adds the item \a item to the list of Q3CanvasItem objects
|
|
945 |
which are no longer to be moved. The Q3CanvasItem class calls this.
|
|
946 |
*/
|
|
947 |
void Q3Canvas::removeAnimation(Q3CanvasItem* item)
|
|
948 |
{
|
|
949 |
d->animDict.remove((void*)item);
|
|
950 |
}
|
|
951 |
|
|
952 |
/*!
|
|
953 |
\internal
|
|
954 |
This method removes the item \a item from the list of Q3CanvasItem objects
|
|
955 |
in this Q3Canvas. The Q3CanvasItem class calls this.
|
|
956 |
*/
|
|
957 |
void Q3Canvas::removeItem(Q3CanvasItem* item)
|
|
958 |
{
|
|
959 |
d->itemDict.remove((void*)item);
|
|
960 |
}
|
|
961 |
|
|
962 |
/*!
|
|
963 |
\internal
|
|
964 |
This method adds the view \a view to the list of Q3CanvasView objects
|
|
965 |
viewing this Q3Canvas. The Q3CanvasView class calls this.
|
|
966 |
*/
|
|
967 |
void Q3Canvas::addView(Q3CanvasView* view)
|
|
968 |
{
|
|
969 |
d->viewList.append(view);
|
|
970 |
if (htiles>1 || vtiles>1 || pm.isNull())
|
|
971 |
view->viewport()->setBackgroundColor(backgroundColor());
|
|
972 |
}
|
|
973 |
|
|
974 |
/*!
|
|
975 |
\internal
|
|
976 |
This method removes the view \a view from the list of Q3CanvasView objects
|
|
977 |
viewing this Q3Canvas. The Q3CanvasView class calls this.
|
|
978 |
*/
|
|
979 |
void Q3Canvas::removeView(Q3CanvasView* view)
|
|
980 |
{
|
|
981 |
d->viewList.removeRef(view);
|
|
982 |
}
|
|
983 |
|
|
984 |
/*!
|
|
985 |
Sets the canvas to call advance() every \a ms milliseconds. Any
|
|
986 |
previous setting by setAdvancePeriod() or setUpdatePeriod() is
|
|
987 |
overridden.
|
|
988 |
|
|
989 |
If \a ms is less than 0 advancing will be stopped.
|
|
990 |
*/
|
|
991 |
void Q3Canvas::setAdvancePeriod(int ms)
|
|
992 |
{
|
|
993 |
if (ms<0) {
|
|
994 |
if (update_timer)
|
|
995 |
update_timer->stop();
|
|
996 |
} else {
|
|
997 |
if (update_timer)
|
|
998 |
delete update_timer;
|
|
999 |
update_timer = new QTimer(this);
|
|
1000 |
connect(update_timer,SIGNAL(timeout()),this,SLOT(advance()));
|
|
1001 |
update_timer->start(ms);
|
|
1002 |
}
|
|
1003 |
}
|
|
1004 |
|
|
1005 |
/*!
|
|
1006 |
Sets the canvas to call update() every \a ms milliseconds. Any
|
|
1007 |
previous setting by setAdvancePeriod() or setUpdatePeriod() is
|
|
1008 |
overridden.
|
|
1009 |
|
|
1010 |
If \a ms is less than 0 automatic updating will be stopped.
|
|
1011 |
*/
|
|
1012 |
void Q3Canvas::setUpdatePeriod(int ms)
|
|
1013 |
{
|
|
1014 |
if (ms<0) {
|
|
1015 |
if (update_timer)
|
|
1016 |
update_timer->stop();
|
|
1017 |
} else {
|
|
1018 |
if (update_timer)
|
|
1019 |
delete update_timer;
|
|
1020 |
update_timer = new QTimer(this);
|
|
1021 |
connect(update_timer,SIGNAL(timeout()),this,SLOT(update()));
|
|
1022 |
update_timer->start(ms);
|
|
1023 |
}
|
|
1024 |
}
|
|
1025 |
|
|
1026 |
/*!
|
|
1027 |
Moves all Q3CanvasItem::animated() canvas items on the canvas and
|
|
1028 |
refreshes all changes to all views of the canvas. (An `animated'
|
|
1029 |
item is an item that is in motion; see setVelocity().)
|
|
1030 |
|
|
1031 |
The advance takes place in two phases. In phase 0, the
|
|
1032 |
Q3CanvasItem::advance() function of each Q3CanvasItem::animated()
|
|
1033 |
canvas item is called with paramater 0. Then all these canvas
|
|
1034 |
items are called again, with parameter 1. In phase 0, the canvas
|
|
1035 |
items should not change position, merely examine other items on
|
|
1036 |
the canvas for which special processing is required, such as
|
|
1037 |
collisions between items. In phase 1, all canvas items should
|
|
1038 |
change positions, ignoring any other items on the canvas. This
|
|
1039 |
two-phase approach allows for considerations of "fairness",
|
|
1040 |
although no Q3CanvasItem subclasses supplied with Qt do anything
|
|
1041 |
interesting in phase 0.
|
|
1042 |
|
|
1043 |
The canvas can be configured to call this function periodically
|
|
1044 |
with setAdvancePeriod().
|
|
1045 |
|
|
1046 |
\sa update()
|
|
1047 |
*/
|
|
1048 |
void Q3Canvas::advance()
|
|
1049 |
{
|
|
1050 |
Q3PtrDictIterator<void> it=d->animDict;
|
|
1051 |
while (it.current()) {
|
|
1052 |
Q3CanvasItem* i = (Q3CanvasItem*)(void*)it.currentKey();
|
|
1053 |
++it;
|
|
1054 |
if (i)
|
|
1055 |
i->advance(0);
|
|
1056 |
}
|
|
1057 |
// we expect the dict contains the exact same items as in the
|
|
1058 |
// first pass.
|
|
1059 |
it.toFirst();
|
|
1060 |
while (it.current()) {
|
|
1061 |
Q3CanvasItem* i = (Q3CanvasItem*)(void*)it.currentKey();
|
|
1062 |
++it;
|
|
1063 |
if (i)
|
|
1064 |
i->advance(1);
|
|
1065 |
}
|
|
1066 |
update();
|
|
1067 |
}
|
|
1068 |
|
|
1069 |
// Don't call this unless you know what you're doing.
|
|
1070 |
// p is in the content's co-ordinate example.
|
|
1071 |
/*!
|
|
1072 |
\internal
|
|
1073 |
*/
|
|
1074 |
void Q3Canvas::drawViewArea(Q3CanvasView* view, QPainter* p, const QRect& vr, bool)
|
|
1075 |
{
|
|
1076 |
QPoint tl = view->contentsToViewport(QPoint(0,0));
|
|
1077 |
|
|
1078 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1079 |
QMatrix wm = view->worldMatrix();
|
|
1080 |
QMatrix iwm = wm.invert();
|
|
1081 |
// ivr = covers all chunks in vr
|
|
1082 |
QRect ivr = iwm.map(vr);
|
|
1083 |
QMatrix twm;
|
|
1084 |
twm.translate(tl.x(),tl.y());
|
|
1085 |
#else
|
|
1086 |
QRect ivr = vr;
|
|
1087 |
#endif
|
|
1088 |
|
|
1089 |
QRect all(0,0,width(),height());
|
|
1090 |
|
|
1091 |
if (!all.contains(ivr)) {
|
|
1092 |
// Need to clip with edge of canvas.
|
|
1093 |
|
|
1094 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1095 |
// For translation-only transformation, it is safe to include the right
|
|
1096 |
// and bottom edges, but otherwise, these must be excluded since they
|
|
1097 |
// are not precisely defined (different bresenham paths).
|
|
1098 |
Q3PointArray a;
|
|
1099 |
if (wm.m12()==0.0 && wm.m21()==0.0 && wm.m11() == 1.0 && wm.m22() == 1.0)
|
|
1100 |
a = Q3PointArray(QRect(all.x(),all.y(),all.width()+1,all.height()+1));
|
|
1101 |
else
|
|
1102 |
a = Q3PointArray(all);
|
|
1103 |
|
|
1104 |
a = (wm*twm).map(a);
|
|
1105 |
#else
|
|
1106 |
Q3PointArray a(QRect(all.x(),all.y(),all.width()+1,all.height()+1));
|
|
1107 |
#endif
|
|
1108 |
if (view->viewport()->backgroundMode() == NoBackground) {
|
|
1109 |
QRect cvr = vr; cvr.moveBy(tl.x(),tl.y());
|
|
1110 |
qt_setclipregion(p, QRegion(cvr)-QRegion(a));
|
|
1111 |
p->fillRect(vr,view->viewport()->palette()
|
|
1112 |
.brush(QPalette::Active,QPalette::Window));
|
|
1113 |
}
|
|
1114 |
qt_setclipregion(p, a);
|
|
1115 |
}
|
|
1116 |
|
|
1117 |
QRect r = vr; r.moveBy(tl.x(),tl.y()); // move to untransformed co-ords
|
|
1118 |
if (!all.contains(ivr)) {
|
|
1119 |
QRegion inside = p->clipRegion() & r;
|
|
1120 |
//QRegion outside = p->clipRegion() - r;
|
|
1121 |
//p->setClipRegion(outside);
|
|
1122 |
//p->fillRect(outside.boundingRect(),red);
|
|
1123 |
qt_setclipregion(p, inside);
|
|
1124 |
} else {
|
|
1125 |
qt_setcliprect(p, r);
|
|
1126 |
}
|
|
1127 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1128 |
p->setWorldMatrix(wm*twm);
|
|
1129 |
#else
|
|
1130 |
#endif
|
|
1131 |
drawCanvasArea(ivr,p,false);
|
|
1132 |
}
|
|
1133 |
|
|
1134 |
/*!
|
|
1135 |
Repaints changed areas in all views of the canvas.
|
|
1136 |
|
|
1137 |
\sa advance()
|
|
1138 |
*/
|
|
1139 |
void Q3Canvas::update()
|
|
1140 |
{
|
|
1141 |
// ##### fix QT_NO_TRANSFORMATIONS
|
|
1142 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1143 |
Q3PtrList<QRect> doneareas;
|
|
1144 |
doneareas.setAutoDelete(true);
|
|
1145 |
#endif
|
|
1146 |
|
|
1147 |
Q3PtrListIterator<Q3CanvasView> it(d->viewList);
|
|
1148 |
Q3CanvasView* view;
|
|
1149 |
while((view=it.current()) != 0) {
|
|
1150 |
++it;
|
|
1151 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1152 |
QMatrix wm = view->worldMatrix();
|
|
1153 |
#endif
|
|
1154 |
QRect area(view->contentsX(),view->contentsY(),
|
|
1155 |
view->visibleWidth(),view->visibleHeight());
|
|
1156 |
if (area.width()>0 && area.height()>0) {
|
|
1157 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1158 |
// r = Visible area of the canvas where there are changes
|
|
1159 |
QRect r = changeBounds(view->inverseWorldMatrix().map(area));
|
|
1160 |
if (!r.isEmpty()) {
|
|
1161 |
QRect tr = wm.map(r);
|
|
1162 |
tr.moveBy(-view->contentsX(), -view->contentsY());
|
|
1163 |
view->viewport()->update(tr);
|
|
1164 |
doneareas.append(new QRect(r));
|
|
1165 |
}
|
|
1166 |
#endif
|
|
1167 |
}
|
|
1168 |
}
|
|
1169 |
|
|
1170 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
1171 |
for (QRect* r=doneareas.first(); r != 0; r=doneareas.next())
|
|
1172 |
setUnchanged(*r);
|
|
1173 |
#endif
|
|
1174 |
}
|
|
1175 |
|
|
1176 |
|
|
1177 |
/*!
|
|
1178 |
Marks the whole canvas as changed.
|
|
1179 |
All views of the canvas will be entirely redrawn when
|
|
1180 |
update() is called next.
|
|
1181 |
*/
|
|
1182 |
void Q3Canvas::setAllChanged()
|
|
1183 |
{
|
|
1184 |
setChanged(QRect(0,0,width(),height()));
|
|
1185 |
}
|
|
1186 |
|
|
1187 |
/*!
|
|
1188 |
Marks \a area as changed. This \a area will be redrawn in all
|
|
1189 |
views that are showing it when update() is called next.
|
|
1190 |
*/
|
|
1191 |
void Q3Canvas::setChanged(const QRect& area)
|
|
1192 |
{
|
|
1193 |
QRect thearea = area.intersected(QRect(0, 0, width(), height()));
|
|
1194 |
|
|
1195 |
int mx = (thearea.x()+thearea.width()+chunksize)/chunksize;
|
|
1196 |
int my = (thearea.y()+thearea.height()+chunksize)/chunksize;
|
|
1197 |
if (mx>chwidth)
|
|
1198 |
mx=chwidth;
|
|
1199 |
if (my>chheight)
|
|
1200 |
my=chheight;
|
|
1201 |
|
|
1202 |
int x=thearea.x()/chunksize;
|
|
1203 |
while(x<mx) {
|
|
1204 |
int y = thearea.y()/chunksize;
|
|
1205 |
while(y<my) {
|
|
1206 |
chunk(x,y).change();
|
|
1207 |
y++;
|
|
1208 |
}
|
|
1209 |
x++;
|
|
1210 |
}
|
|
1211 |
}
|
|
1212 |
|
|
1213 |
/*!
|
|
1214 |
Marks \a area as \e unchanged. The area will \e not be redrawn in
|
|
1215 |
the views for the next update(), unless it is marked or changed
|
|
1216 |
again before the next call to update().
|
|
1217 |
*/
|
|
1218 |
void Q3Canvas::setUnchanged(const QRect& area)
|
|
1219 |
{
|
|
1220 |
QRect thearea = area.intersected(QRect(0, 0, width(), height()));
|
|
1221 |
|
|
1222 |
int mx = (thearea.x()+thearea.width()+chunksize)/chunksize;
|
|
1223 |
int my = (thearea.y()+thearea.height()+chunksize)/chunksize;
|
|
1224 |
if (mx>chwidth)
|
|
1225 |
mx=chwidth;
|
|
1226 |
if (my>chheight)
|
|
1227 |
my=chheight;
|
|
1228 |
|
|
1229 |
int x=thearea.x()/chunksize;
|
|
1230 |
while(x<mx) {
|
|
1231 |
int y = thearea.y()/chunksize;
|
|
1232 |
while(y<my) {
|
|
1233 |
chunk(x,y).takeChange();
|
|
1234 |
y++;
|
|
1235 |
}
|
|
1236 |
x++;
|
|
1237 |
}
|
|
1238 |
}
|
|
1239 |
|
|
1240 |
|
|
1241 |
/*!
|
|
1242 |
\internal
|
|
1243 |
*/
|
|
1244 |
QRect Q3Canvas::changeBounds(const QRect& inarea)
|
|
1245 |
{
|
|
1246 |
QRect area = inarea.intersected(QRect(0, 0, width(), height()));
|
|
1247 |
|
|
1248 |
int mx = (area.x()+area.width()+chunksize)/chunksize;
|
|
1249 |
int my = (area.y()+area.height()+chunksize)/chunksize;
|
|
1250 |
if (mx > chwidth)
|
|
1251 |
mx=chwidth;
|
|
1252 |
if (my > chheight)
|
|
1253 |
my=chheight;
|
|
1254 |
|
|
1255 |
QRect result;
|
|
1256 |
|
|
1257 |
int x=area.x()/chunksize;
|
|
1258 |
while(x<mx) {
|
|
1259 |
int y=area.y()/chunksize;
|
|
1260 |
while(y<my) {
|
|
1261 |
Q3CanvasChunk& ch=chunk(x,y);
|
|
1262 |
if (ch.hasChanged())
|
|
1263 |
result |= QRect(x,y,1,1);
|
|
1264 |
y++;
|
|
1265 |
}
|
|
1266 |
x++;
|
|
1267 |
}
|
|
1268 |
|
|
1269 |
if (!result.isEmpty()) {
|
|
1270 |
result.rLeft() *= chunksize;
|
|
1271 |
result.rTop() *= chunksize;
|
|
1272 |
result.rRight() *= chunksize;
|
|
1273 |
result.rBottom() *= chunksize;
|
|
1274 |
result.rRight() += chunksize;
|
|
1275 |
result.rBottom() += chunksize;
|
|
1276 |
}
|
|
1277 |
|
|
1278 |
return result;
|
|
1279 |
}
|
|
1280 |
|
|
1281 |
void Q3Canvas::ensureOffScrSize(int osw, int osh)
|
|
1282 |
{
|
|
1283 |
if (osw > offscr.width() || osh > offscr.height())
|
|
1284 |
offscr.resize(QMAX(osw,offscr.width()),
|
|
1285 |
QMAX(osh,offscr.height()));
|
|
1286 |
else if (offscr.width() == 0 || offscr.height() == 0)
|
|
1287 |
offscr.resize(QMAX(offscr.width(), 1),
|
|
1288 |
QMAX(offscr.height(), 1));
|
|
1289 |
}
|
|
1290 |
|
|
1291 |
/*!
|
|
1292 |
Paints all canvas items that are in the area \a clip to \a
|
|
1293 |
painter, using double-buffering if \a dbuf is true.
|
|
1294 |
|
|
1295 |
e.g. to print the canvas to a printer:
|
|
1296 |
\snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 0
|
|
1297 |
*/
|
|
1298 |
void Q3Canvas::drawArea(const QRect& clip, QPainter* painter, bool dbuf)
|
|
1299 |
{
|
|
1300 |
if (painter)
|
|
1301 |
drawCanvasArea(clip, painter, dbuf);
|
|
1302 |
}
|
|
1303 |
|
|
1304 |
QT_BEGIN_INCLUDE_NAMESPACE
|
|
1305 |
#include <qdebug.h>
|
|
1306 |
QT_END_INCLUDE_NAMESPACE
|
|
1307 |
|
|
1308 |
/*!
|
|
1309 |
\internal
|
|
1310 |
*/
|
|
1311 |
void Q3Canvas::drawCanvasArea(const QRect& inarea, QPainter* p, bool /*double_buffer*/)
|
|
1312 |
{
|
|
1313 |
QRect area=inarea.intersected(QRect(0,0,width(),height()));
|
|
1314 |
|
|
1315 |
if (!p) return; // Nothing to do.
|
|
1316 |
|
|
1317 |
int lx=area.x()/chunksize;
|
|
1318 |
int ly=area.y()/chunksize;
|
|
1319 |
int mx=area.right()/chunksize;
|
|
1320 |
int my=area.bottom()/chunksize;
|
|
1321 |
if (mx>=chwidth)
|
|
1322 |
mx=chwidth-1;
|
|
1323 |
if (my>=chheight)
|
|
1324 |
my=chheight-1;
|
|
1325 |
|
|
1326 |
Q3CanvasItemList allvisible;
|
|
1327 |
|
|
1328 |
// Stores the region within area that need to be drawn. It is relative
|
|
1329 |
// to area.topLeft() (so as to keep within bounds of 16-bit XRegions)
|
|
1330 |
QRegion rgn;
|
|
1331 |
|
|
1332 |
for (int x=lx; x<=mx; x++) {
|
|
1333 |
for (int y=ly; y<=my; y++) {
|
|
1334 |
// Only reset change if all views updating, and
|
|
1335 |
// wholy within area. (conservative: ignore entire boundary)
|
|
1336 |
//
|
|
1337 |
// Disable this to help debugging.
|
|
1338 |
//
|
|
1339 |
if (!p) {
|
|
1340 |
if (chunk(x,y).takeChange()) {
|
|
1341 |
// ### should at least make bands
|
|
1342 |
rgn |= QRegion(x*chunksize-area.x(),y*chunksize-area.y(),
|
|
1343 |
chunksize,chunksize);
|
|
1344 |
allvisible += *chunk(x,y).listPtr();
|
|
1345 |
}
|
|
1346 |
} else {
|
|
1347 |
allvisible += *chunk(x,y).listPtr();
|
|
1348 |
}
|
|
1349 |
}
|
|
1350 |
}
|
|
1351 |
allvisible.sort();
|
|
1352 |
|
|
1353 |
drawBackground(*p,area);
|
|
1354 |
allvisible.drawUnique(*p);
|
|
1355 |
drawForeground(*p,area);
|
|
1356 |
}
|
|
1357 |
|
|
1358 |
/*!
|
|
1359 |
\internal
|
|
1360 |
This method to informs the Q3Canvas that a given chunk is
|
|
1361 |
`dirty' and needs to be redrawn in the next Update.
|
|
1362 |
|
|
1363 |
(\a x,\a y) is a chunk location.
|
|
1364 |
|
|
1365 |
The sprite classes call this. Any new derived class of Q3CanvasItem
|
|
1366 |
must do so too. SetChangedChunkContaining can be used instead.
|
|
1367 |
*/
|
|
1368 |
void Q3Canvas::setChangedChunk(int x, int y)
|
|
1369 |
{
|
|
1370 |
if (validChunk(x,y)) {
|
|
1371 |
Q3CanvasChunk& ch=chunk(x,y);
|
|
1372 |
ch.change();
|
|
1373 |
}
|
|
1374 |
}
|
|
1375 |
|
|
1376 |
/*!
|
|
1377 |
\internal
|
|
1378 |
This method to informs the Q3Canvas that the chunk containing a given
|
|
1379 |
pixel is `dirty' and needs to be redrawn in the next Update.
|
|
1380 |
|
|
1381 |
(\a x,\a y) is a pixel location.
|
|
1382 |
|
|
1383 |
The item classes call this. Any new derived class of Q3CanvasItem must
|
|
1384 |
do so too. SetChangedChunk can be used instead.
|
|
1385 |
*/
|
|
1386 |
void Q3Canvas::setChangedChunkContaining(int x, int y)
|
|
1387 |
{
|
|
1388 |
if (x>=0 && x<width() && y>=0 && y<height()) {
|
|
1389 |
Q3CanvasChunk& chunk=chunkContaining(x,y);
|
|
1390 |
chunk.change();
|
|
1391 |
}
|
|
1392 |
}
|
|
1393 |
|
|
1394 |
/*!
|
|
1395 |
\internal
|
|
1396 |
This method adds the Q3CanvasItem \a g to the list of those which need to be
|
|
1397 |
drawn if the given chunk at location (\a x, \a y) is redrawn. Like
|
|
1398 |
SetChangedChunk and SetChangedChunkContaining, this method marks the
|
|
1399 |
chunk as `dirty'.
|
|
1400 |
*/
|
|
1401 |
void Q3Canvas::addItemToChunk(Q3CanvasItem* g, int x, int y)
|
|
1402 |
{
|
|
1403 |
if (validChunk(x,y)) {
|
|
1404 |
chunk(x,y).add(g);
|
|
1405 |
}
|
|
1406 |
}
|
|
1407 |
|
|
1408 |
/*!
|
|
1409 |
\internal
|
|
1410 |
This method removes the Q3CanvasItem \a g from the list of those which need to
|
|
1411 |
be drawn if the given chunk at location (\a x, \a y) is redrawn. Like
|
|
1412 |
SetChangedChunk and SetChangedChunkContaining, this method marks the chunk
|
|
1413 |
as `dirty'.
|
|
1414 |
*/
|
|
1415 |
void Q3Canvas::removeItemFromChunk(Q3CanvasItem* g, int x, int y)
|
|
1416 |
{
|
|
1417 |
if (validChunk(x,y)) {
|
|
1418 |
chunk(x,y).remove(g);
|
|
1419 |
}
|
|
1420 |
}
|
|
1421 |
|
|
1422 |
|
|
1423 |
/*!
|
|
1424 |
\internal
|
|
1425 |
This method adds the Q3CanvasItem \a g to the list of those which need to be
|
|
1426 |
drawn if the chunk containing the given pixel (\a x, \a y) is redrawn. Like
|
|
1427 |
SetChangedChunk and SetChangedChunkContaining, this method marks the
|
|
1428 |
chunk as `dirty'.
|
|
1429 |
*/
|
|
1430 |
void Q3Canvas::addItemToChunkContaining(Q3CanvasItem* g, int x, int y)
|
|
1431 |
{
|
|
1432 |
if (x>=0 && x<width() && y>=0 && y<height()) {
|
|
1433 |
chunkContaining(x,y).add(g);
|
|
1434 |
}
|
|
1435 |
}
|
|
1436 |
|
|
1437 |
/*!
|
|
1438 |
\internal
|
|
1439 |
This method removes the Q3CanvasItem \a g from the list of those which need to
|
|
1440 |
be drawn if the chunk containing the given pixel (\a x, \a y) is redrawn.
|
|
1441 |
Like SetChangedChunk and SetChangedChunkContaining, this method
|
|
1442 |
marks the chunk as `dirty'.
|
|
1443 |
*/
|
|
1444 |
void Q3Canvas::removeItemFromChunkContaining(Q3CanvasItem* g, int x, int y)
|
|
1445 |
{
|
|
1446 |
if (x>=0 && x<width() && y>=0 && y<height()) {
|
|
1447 |
chunkContaining(x,y).remove(g);
|
|
1448 |
}
|
|
1449 |
}
|
|
1450 |
|
|
1451 |
/*!
|
|
1452 |
Returns the color set by setBackgroundColor(). By default, this is
|
|
1453 |
white.
|
|
1454 |
|
|
1455 |
This function is not a reimplementation of
|
|
1456 |
QWidget::backgroundColor() (Q3Canvas is not a subclass of QWidget),
|
|
1457 |
but all Q3CanvasViews that are viewing the canvas will set their
|
|
1458 |
backgrounds to this color.
|
|
1459 |
|
|
1460 |
\sa setBackgroundColor(), backgroundPixmap()
|
|
1461 |
*/
|
|
1462 |
QColor Q3Canvas::backgroundColor() const
|
|
1463 |
{
|
|
1464 |
return bgcolor;
|
|
1465 |
}
|
|
1466 |
|
|
1467 |
/*!
|
|
1468 |
Sets the solid background to be the color \a c.
|
|
1469 |
|
|
1470 |
\sa backgroundColor(), setBackgroundPixmap(), setTiles()
|
|
1471 |
*/
|
|
1472 |
void Q3Canvas::setBackgroundColor(const QColor& c)
|
|
1473 |
{
|
|
1474 |
if (bgcolor != c) {
|
|
1475 |
bgcolor = c;
|
|
1476 |
Q3CanvasView* view=d->viewList.first();
|
|
1477 |
while (view != 0) {
|
|
1478 |
/* XXX this doesn't look right. Shouldn't this
|
|
1479 |
be more like setBackgroundPixmap? : Ian */
|
|
1480 |
view->viewport()->setEraseColor(bgcolor);
|
|
1481 |
view=d->viewList.next();
|
|
1482 |
}
|
|
1483 |
setAllChanged();
|
|
1484 |
}
|
|
1485 |
}
|
|
1486 |
|
|
1487 |
/*!
|
|
1488 |
Returns the pixmap set by setBackgroundPixmap(). By default,
|
|
1489 |
this is a null pixmap.
|
|
1490 |
|
|
1491 |
\sa setBackgroundPixmap(), backgroundColor()
|
|
1492 |
*/
|
|
1493 |
QPixmap Q3Canvas::backgroundPixmap() const
|
|
1494 |
{
|
|
1495 |
return pm;
|
|
1496 |
}
|
|
1497 |
|
|
1498 |
/*!
|
|
1499 |
Sets the solid background to be the pixmap \a p repeated as
|
|
1500 |
necessary to cover the entire canvas.
|
|
1501 |
|
|
1502 |
\sa backgroundPixmap(), setBackgroundColor(), setTiles()
|
|
1503 |
*/
|
|
1504 |
void Q3Canvas::setBackgroundPixmap(const QPixmap& p)
|
|
1505 |
{
|
|
1506 |
setTiles(p, 1, 1, p.width(), p.height());
|
|
1507 |
Q3CanvasView* view = d->viewList.first();
|
|
1508 |
while (view != 0) {
|
|
1509 |
view->updateContents();
|
|
1510 |
view = d->viewList.next();
|
|
1511 |
}
|
|
1512 |
}
|
|
1513 |
|
|
1514 |
/*!
|
|
1515 |
This virtual function is called for all updates of the canvas. It
|
|
1516 |
renders any background graphics using the painter \a painter, in
|
|
1517 |
the area \a clip. If the canvas has a background pixmap or a tiled
|
|
1518 |
background, that graphic is used, otherwise the canvas is cleared
|
|
1519 |
using the background color.
|
|
1520 |
|
|
1521 |
If the graphics for an area change, you must explicitly call
|
|
1522 |
setChanged(const QRect&) for the result to be visible when
|
|
1523 |
update() is next called.
|
|
1524 |
|
|
1525 |
\sa setBackgroundColor(), setBackgroundPixmap(), setTiles()
|
|
1526 |
*/
|
|
1527 |
void Q3Canvas::drawBackground(QPainter& painter, const QRect& clip)
|
|
1528 |
{
|
|
1529 |
if (pm.isNull()) {
|
|
1530 |
painter.fillRect(clip,bgcolor);
|
|
1531 |
} else if (!grid) {
|
|
1532 |
for (int x=clip.x()/pm.width();
|
|
1533 |
x<(clip.x()+clip.width()+pm.width()-1)/pm.width(); x++)
|
|
1534 |
{
|
|
1535 |
for (int y=clip.y()/pm.height();
|
|
1536 |
y<(clip.y()+clip.height()+pm.height()-1)/pm.height(); y++)
|
|
1537 |
{
|
|
1538 |
painter.drawPixmap(x*pm.width(), y*pm.height(),pm);
|
|
1539 |
}
|
|
1540 |
}
|
|
1541 |
} else {
|
|
1542 |
const int x1 = clip.left()/tilew;
|
|
1543 |
int x2 = clip.right()/tilew;
|
|
1544 |
const int y1 = clip.top()/tileh;
|
|
1545 |
int y2 = clip.bottom()/tileh;
|
|
1546 |
|
|
1547 |
const int roww = pm.width()/tilew;
|
|
1548 |
|
|
1549 |
for (int j=y1; j<=y2; j++) {
|
|
1550 |
int jj = j%tilesVertically();
|
|
1551 |
for (int i=x1; i<=x2; i++) {
|
|
1552 |
int t = tile(i%tilesHorizontally(), jj);
|
|
1553 |
int tx = t % roww;
|
|
1554 |
int ty = t / roww;
|
|
1555 |
painter.drawPixmap(i*tilew, j*tileh, pm,
|
|
1556 |
tx*tilew, ty*tileh, tilew, tileh);
|
|
1557 |
}
|
|
1558 |
}
|
|
1559 |
}
|
|
1560 |
}
|
|
1561 |
|
|
1562 |
/*!
|
|
1563 |
This virtual function is called for all updates of the canvas. It
|
|
1564 |
renders any foreground graphics using the painter \a painter, in
|
|
1565 |
the area \a clip.
|
|
1566 |
|
|
1567 |
If the graphics for an area change, you must explicitly call
|
|
1568 |
setChanged(const QRect&) for the result to be visible when
|
|
1569 |
update() is next called.
|
|
1570 |
|
|
1571 |
The default is to draw nothing.
|
|
1572 |
*/
|
|
1573 |
void Q3Canvas::drawForeground(QPainter& painter, const QRect& clip)
|
|
1574 |
{
|
|
1575 |
if (debug_redraw_areas) {
|
|
1576 |
painter.setPen(red);
|
|
1577 |
painter.setBrush(NoBrush);
|
|
1578 |
painter.drawRect(clip);
|
|
1579 |
}
|
|
1580 |
}
|
|
1581 |
|
|
1582 |
/*!
|
|
1583 |
If \a y is true (the default) double-buffering is switched on;
|
|
1584 |
otherwise double-buffering is switched off.
|
|
1585 |
|
|
1586 |
Turning off double-buffering causes the redrawn areas to flicker a
|
|
1587 |
little and also gives a (usually small) performance improvement.
|
|
1588 |
*/
|
|
1589 |
void Q3Canvas::setDoubleBuffering(bool y)
|
|
1590 |
{
|
|
1591 |
dblbuf = y;
|
|
1592 |
}
|
|
1593 |
|
|
1594 |
|
|
1595 |
/*!
|
|
1596 |
Sets the Q3Canvas to be composed of \a h tiles horizontally and \a
|
|
1597 |
v tiles vertically. Each tile will be an image \a tilewidth by \a
|
|
1598 |
tileheight pixels from pixmap \a p.
|
|
1599 |
|
|
1600 |
The pixmap \a p is a list of tiles, arranged left to right, (and
|
|
1601 |
in the case of pixmaps that have multiple rows of tiles, top to
|
|
1602 |
bottom), with tile 0 in the top-left corner, tile 1 next to the
|
|
1603 |
right, and so on, e.g.
|
|
1604 |
|
|
1605 |
\table
|
|
1606 |
\row \i 0 \i 1 \i 2 \i 3
|
|
1607 |
\row \i 4 \i 5 \i 6 \i 7
|
|
1608 |
\endtable
|
|
1609 |
|
|
1610 |
If the canvas is larger than the matrix of tiles, the entire
|
|
1611 |
matrix is repeated as necessary to cover the whole canvas. If it
|
|
1612 |
is smaller, tiles to the right and bottom are not visible.
|
|
1613 |
|
|
1614 |
The width and height of \a p must be a multiple of \a tilewidth
|
|
1615 |
and \a tileheight. If they are not the function will do nothing.
|
|
1616 |
|
|
1617 |
If you want to unset any tiling set, then just pass in a null
|
|
1618 |
pixmap and 0 for \a h, \a v, \a tilewidth, and
|
|
1619 |
\a tileheight.
|
|
1620 |
*/
|
|
1621 |
void Q3Canvas::setTiles(QPixmap p,
|
|
1622 |
int h, int v, int tilewidth, int tileheight)
|
|
1623 |
{
|
|
1624 |
if (!p.isNull() && (!tilewidth || !tileheight ||
|
|
1625 |
p.width() % tilewidth != 0 || p.height() % tileheight != 0))
|
|
1626 |
return;
|
|
1627 |
|
|
1628 |
htiles = h;
|
|
1629 |
vtiles = v;
|
|
1630 |
delete[] grid;
|
|
1631 |
pm = p;
|
|
1632 |
if (h && v && !p.isNull()) {
|
|
1633 |
grid = new ushort[h*v];
|
|
1634 |
memset(grid, 0, h*v*sizeof(ushort));
|
|
1635 |
tilew = tilewidth;
|
|
1636 |
tileh = tileheight;
|
|
1637 |
} else {
|
|
1638 |
grid = 0;
|
|
1639 |
}
|
|
1640 |
if (h + v > 10) {
|
|
1641 |
int s = scm(tilewidth,tileheight);
|
|
1642 |
retune(s < 128 ? s : QMAX(tilewidth,tileheight));
|
|
1643 |
}
|
|
1644 |
setAllChanged();
|
|
1645 |
}
|
|
1646 |
|
|
1647 |
/*!
|
|
1648 |
\fn int Q3Canvas::tile(int x, int y) const
|
|
1649 |
|
|
1650 |
Returns the tile at position (\a x, \a y). Initially, all tiles
|
|
1651 |
are 0.
|
|
1652 |
|
|
1653 |
The parameters must be within range, i.e.
|
|
1654 |
0 \< \a x \< tilesHorizontally() and
|
|
1655 |
0 \< \a y \< tilesVertically().
|
|
1656 |
|
|
1657 |
\sa setTile()
|
|
1658 |
*/
|
|
1659 |
|
|
1660 |
/*!
|
|
1661 |
\fn int Q3Canvas::tilesHorizontally() const
|
|
1662 |
|
|
1663 |
Returns the number of tiles horizontally.
|
|
1664 |
*/
|
|
1665 |
|
|
1666 |
/*!
|
|
1667 |
\fn int Q3Canvas::tilesVertically() const
|
|
1668 |
|
|
1669 |
Returns the number of tiles vertically.
|
|
1670 |
*/
|
|
1671 |
|
|
1672 |
/*!
|
|
1673 |
\fn int Q3Canvas::tileWidth() const
|
|
1674 |
|
|
1675 |
Returns the width of each tile.
|
|
1676 |
*/
|
|
1677 |
|
|
1678 |
/*!
|
|
1679 |
\fn int Q3Canvas::tileHeight() const
|
|
1680 |
|
|
1681 |
Returns the height of each tile.
|
|
1682 |
*/
|
|
1683 |
|
|
1684 |
|
|
1685 |
/*!
|
|
1686 |
Sets the tile at (\a x, \a y) to use tile number \a tilenum, which
|
|
1687 |
is an index into the tile pixmaps. The canvas will update
|
|
1688 |
appropriately when update() is next called.
|
|
1689 |
|
|
1690 |
The images are taken from the pixmap set by setTiles() and are
|
|
1691 |
arranged left to right, (and in the case of pixmaps that have
|
|
1692 |
multiple rows of tiles, top to bottom), with tile 0 in the
|
|
1693 |
top-left corner, tile 1 next to the right, and so on, e.g.
|
|
1694 |
|
|
1695 |
\table
|
|
1696 |
\row \i 0 \i 1 \i 2 \i 3
|
|
1697 |
\row \i 4 \i 5 \i 6 \i 7
|
|
1698 |
\endtable
|
|
1699 |
|
|
1700 |
\sa tile() setTiles()
|
|
1701 |
*/
|
|
1702 |
void Q3Canvas::setTile(int x, int y, int tilenum)
|
|
1703 |
{
|
|
1704 |
ushort& t = grid[x+y*htiles];
|
|
1705 |
if (t != tilenum) {
|
|
1706 |
t = tilenum;
|
|
1707 |
if (tilew == tileh && tilew == chunksize)
|
|
1708 |
setChangedChunk(x, y); // common case
|
|
1709 |
else
|
|
1710 |
setChanged(QRect(x*tilew,y*tileh,tilew,tileh));
|
|
1711 |
}
|
|
1712 |
}
|
|
1713 |
|
|
1714 |
|
|
1715 |
// lesser-used data in canvas item, plus room for extension.
|
|
1716 |
// Be careful adding to this - check all usages.
|
|
1717 |
class Q3CanvasItemExtra {
|
|
1718 |
Q3CanvasItemExtra() : vx(0.0), vy(0.0) { }
|
|
1719 |
double vx,vy;
|
|
1720 |
friend class Q3CanvasItem;
|
|
1721 |
};
|
|
1722 |
|
|
1723 |
|
|
1724 |
/*!
|
|
1725 |
\class Q3CanvasItem
|
|
1726 |
\compat
|
|
1727 |
\brief The Q3CanvasItem class provides an abstract graphic object on a Q3Canvas.
|
|
1728 |
|
|
1729 |
A variety of Q3CanvasItem subclasses provide immediately usable
|
|
1730 |
behaviour. This class is a pure abstract superclass providing the
|
|
1731 |
behaviour that is shared among all the concrete canvas item classes.
|
|
1732 |
Q3CanvasItem is not intended for direct subclassing. It is much easier
|
|
1733 |
to subclass one of its subclasses, e.g. Q3CanvasPolygonalItem (the
|
|
1734 |
commonest base class), Q3CanvasRectangle, Q3CanvasSprite, Q3CanvasEllipse
|
|
1735 |
or Q3CanvasText.
|
|
1736 |
|
|
1737 |
Canvas items are added to a canvas by constructing them and passing the
|
|
1738 |
canvas to the canvas item's constructor. An item can be moved to a
|
|
1739 |
different canvas using setCanvas().
|
|
1740 |
|
|
1741 |
Items appear on the canvas after their \link show() show()\endlink
|
|
1742 |
function has been called (or \link setVisible()
|
|
1743 |
setVisible(true)\endlink), and \e after update() has been called. The
|
|
1744 |
canvas only shows items that are \link setVisible() visible\endlink,
|
|
1745 |
and then only if \l update() is called. If you created the canvas
|
|
1746 |
without passing a width and height to the constructor you'll also need
|
|
1747 |
to call \link Q3Canvas::resize() resize()\endlink. Since the canvas
|
|
1748 |
background defaults to white and canvas items default to white,
|
|
1749 |
you may need to change colors to see your items.
|
|
1750 |
|
|
1751 |
A Q3CanvasItem object can be moved in the x(), y() and z() dimensions
|
|
1752 |
using functions such as move(), moveBy(), setX(), setY() and setZ(). A
|
|
1753 |
canvas item can be set in motion, `animated', using setAnimated() and
|
|
1754 |
given a velocity in the x and y directions with setXVelocity() and
|
|
1755 |
setYVelocity() -- the same effect can be achieved by calling
|
|
1756 |
setVelocity(). Use the collidesWith() function to see if the canvas item
|
|
1757 |
will collide on the \e next advance(1) and use collisions() to see what
|
|
1758 |
collisions have occurred.
|
|
1759 |
|
|
1760 |
Use Q3CanvasSprite or your own subclass of Q3CanvasSprite to create canvas
|
|
1761 |
items which are animated, i.e. which change over time.
|
|
1762 |
|
|
1763 |
The size of a canvas item is given by boundingRect(). Use
|
|
1764 |
boundingRectAdvanced() to see what the size of the canvas item will be
|
|
1765 |
\e after the next advance(1) call.
|
|
1766 |
|
|
1767 |
The rtti() function is used for identifying subclasses of Q3CanvasItem.
|
|
1768 |
The canvas() function returns a pointer to the canvas which contains the
|
|
1769 |
canvas item.
|
|
1770 |
|
|
1771 |
Q3CanvasItem provides the show() and isVisible() functions like those in
|
|
1772 |
QWidget.
|
|
1773 |
|
|
1774 |
Q3CanvasItem also provides the setEnabled(), setActive() and
|
|
1775 |
setSelected() functions; these functions set the relevant boolean and
|
|
1776 |
cause a repaint but the boolean values they set are not used in
|
|
1777 |
Q3CanvasItem itself. You can make use of these booleans in your subclasses.
|
|
1778 |
|
|
1779 |
By default, canvas items have no velocity, no size, and are not in
|
|
1780 |
motion. The subclasses provided in Qt do not change these defaults
|
|
1781 |
except where noted.
|
|
1782 |
|
|
1783 |
\sa QtCanvas, {Porting to Graphics View}
|
|
1784 |
*/
|
|
1785 |
|
|
1786 |
/*!
|
|
1787 |
\enum Q3CanvasItem::RttiValues
|
|
1788 |
|
|
1789 |
This enum is used to name the different types of canvas item.
|
|
1790 |
|
|
1791 |
\value Rtti_Item Canvas item abstract base class
|
|
1792 |
\value Rtti_Ellipse
|
|
1793 |
\value Rtti_Line
|
|
1794 |
\value Rtti_Polygon
|
|
1795 |
\value Rtti_PolygonalItem
|
|
1796 |
\value Rtti_Rectangle
|
|
1797 |
\value Rtti_Spline
|
|
1798 |
\value Rtti_Sprite
|
|
1799 |
\value Rtti_Text
|
|
1800 |
|
|
1801 |
*/
|
|
1802 |
|
|
1803 |
/*!
|
|
1804 |
\fn void Q3CanvasItem::update()
|
|
1805 |
|
|
1806 |
Call this function to repaint the canvas's changed chunks.
|
|
1807 |
*/
|
|
1808 |
|
|
1809 |
/*!
|
|
1810 |
Constructs a Q3CanvasItem on canvas \a canvas.
|
|
1811 |
|
|
1812 |
\sa setCanvas()
|
|
1813 |
*/
|
|
1814 |
Q3CanvasItem::Q3CanvasItem(Q3Canvas* canvas) :
|
|
1815 |
cnv(canvas),
|
|
1816 |
myx(0),myy(0),myz(0)
|
|
1817 |
{
|
|
1818 |
ani=0;
|
|
1819 |
vis=0;
|
|
1820 |
val=0;
|
|
1821 |
sel=0;
|
|
1822 |
ena=0;
|
|
1823 |
act=0;
|
|
1824 |
|
|
1825 |
ext = 0;
|
|
1826 |
if (cnv) cnv->addItem(this);
|
|
1827 |
}
|
|
1828 |
|
|
1829 |
/*!
|
|
1830 |
Destroys the Q3CanvasItem and removes it from its canvas.
|
|
1831 |
*/
|
|
1832 |
Q3CanvasItem::~Q3CanvasItem()
|
|
1833 |
{
|
|
1834 |
if (cnv) {
|
|
1835 |
cnv->removeItem(this);
|
|
1836 |
cnv->removeAnimation(this);
|
|
1837 |
}
|
|
1838 |
delete ext;
|
|
1839 |
}
|
|
1840 |
|
|
1841 |
Q3CanvasItemExtra& Q3CanvasItem::extra()
|
|
1842 |
{
|
|
1843 |
if (!ext)
|
|
1844 |
ext = new Q3CanvasItemExtra;
|
|
1845 |
return *ext;
|
|
1846 |
}
|
|
1847 |
|
|
1848 |
/*!
|
|
1849 |
\fn double Q3CanvasItem::x() const
|
|
1850 |
|
|
1851 |
Returns the horizontal position of the canvas item. Note that
|
|
1852 |
subclasses often have an origin other than the top-left corner.
|
|
1853 |
*/
|
|
1854 |
|
|
1855 |
/*!
|
|
1856 |
\fn double Q3CanvasItem::y() const
|
|
1857 |
|
|
1858 |
Returns the vertical position of the canvas item. Note that
|
|
1859 |
subclasses often have an origin other than the top-left corner.
|
|
1860 |
*/
|
|
1861 |
|
|
1862 |
/*!
|
|
1863 |
\fn double Q3CanvasItem::z() const
|
|
1864 |
|
|
1865 |
Returns the z index of the canvas item, which is used for visual
|
|
1866 |
order: higher-z items obscure (are in front of) lower-z items.
|
|
1867 |
*/
|
|
1868 |
|
|
1869 |
/*!
|
|
1870 |
\fn void Q3CanvasItem::setX(double x)
|
|
1871 |
|
|
1872 |
Moves the canvas item so that its x-position is \a x.
|
|
1873 |
|
|
1874 |
\sa x(), move()
|
|
1875 |
*/
|
|
1876 |
|
|
1877 |
/*!
|
|
1878 |
\fn void Q3CanvasItem::setY(double y)
|
|
1879 |
|
|
1880 |
Moves the canvas item so that its y-position is \a y.
|
|
1881 |
|
|
1882 |
\sa y(), move()
|
|
1883 |
*/
|
|
1884 |
|
|
1885 |
/*!
|
|
1886 |
\fn void Q3CanvasItem::setZ(double z)
|
|
1887 |
|
|
1888 |
Sets the z index of the canvas item to \a z. Higher-z items
|
|
1889 |
obscure (are in front of) lower-z items.
|
|
1890 |
|
|
1891 |
\sa z(), move()
|
|
1892 |
*/
|
|
1893 |
|
|
1894 |
|
|
1895 |
/*!
|
|
1896 |
Moves the canvas item relative to its current position by (\a dx,
|
|
1897 |
\a dy).
|
|
1898 |
*/
|
|
1899 |
void Q3CanvasItem::moveBy(double dx, double dy)
|
|
1900 |
{
|
|
1901 |
if (dx || dy) {
|
|
1902 |
removeFromChunks();
|
|
1903 |
myx += dx;
|
|
1904 |
myy += dy;
|
|
1905 |
addToChunks();
|
|
1906 |
}
|
|
1907 |
}
|
|
1908 |
|
|
1909 |
|
|
1910 |
/*!
|
|
1911 |
Moves the canvas item to the absolute position (\a x, \a y).
|
|
1912 |
*/
|
|
1913 |
void Q3CanvasItem::move(double x, double y)
|
|
1914 |
{
|
|
1915 |
moveBy(x-myx, y-myy);
|
|
1916 |
}
|
|
1917 |
|
|
1918 |
|
|
1919 |
/*!
|
|
1920 |
Returns true if the canvas item is in motion; otherwise returns
|
|
1921 |
false.
|
|
1922 |
|
|
1923 |
\sa setVelocity(), setAnimated()
|
|
1924 |
*/
|
|
1925 |
bool Q3CanvasItem::animated() const
|
|
1926 |
{
|
|
1927 |
return (bool)ani;
|
|
1928 |
}
|
|
1929 |
|
|
1930 |
/*!
|
|
1931 |
Sets the canvas item to be in motion if \a y is true, or not if \a
|
|
1932 |
y is false. The speed and direction of the motion is set with
|
|
1933 |
setVelocity(), or with setXVelocity() and setYVelocity().
|
|
1934 |
|
|
1935 |
\sa advance(), Q3Canvas::advance()
|
|
1936 |
*/
|
|
1937 |
void Q3CanvasItem::setAnimated(bool y)
|
|
1938 |
{
|
|
1939 |
if (y != (bool)ani) {
|
|
1940 |
ani = (uint)y;
|
|
1941 |
if (y) {
|
|
1942 |
cnv->addAnimation(this);
|
|
1943 |
} else {
|
|
1944 |
cnv->removeAnimation(this);
|
|
1945 |
}
|
|
1946 |
}
|
|
1947 |
}
|
|
1948 |
|
|
1949 |
/*!
|
|
1950 |
\fn void Q3CanvasItem::setXVelocity(double vx)
|
|
1951 |
|
|
1952 |
Sets the horizontal component of the canvas item's velocity to \a vx.
|
|
1953 |
|
|
1954 |
\sa setYVelocity() setVelocity()
|
|
1955 |
*/
|
|
1956 |
|
|
1957 |
/*!
|
|
1958 |
\fn void Q3CanvasItem::setYVelocity(double vy)
|
|
1959 |
|
|
1960 |
Sets the vertical component of the canvas item's velocity to \a vy.
|
|
1961 |
|
|
1962 |
\sa setXVelocity() setVelocity()
|
|
1963 |
*/
|
|
1964 |
|
|
1965 |
/*!
|
|
1966 |
Sets the canvas item to be in motion, moving by \a vx and \a vy
|
|
1967 |
pixels in the horizontal and vertical directions respectively.
|
|
1968 |
|
|
1969 |
\sa advance() setXVelocity() setYVelocity()
|
|
1970 |
*/
|
|
1971 |
void Q3CanvasItem::setVelocity(double vx, double vy)
|
|
1972 |
{
|
|
1973 |
if (ext || vx!=0.0 || vy!=0.0) {
|
|
1974 |
if (!ani)
|
|
1975 |
setAnimated(true);
|
|
1976 |
extra().vx = vx;
|
|
1977 |
extra().vy = vy;
|
|
1978 |
}
|
|
1979 |
}
|
|
1980 |
|
|
1981 |
/*!
|
|
1982 |
Returns the horizontal velocity component of the canvas item.
|
|
1983 |
*/
|
|
1984 |
double Q3CanvasItem::xVelocity() const
|
|
1985 |
{
|
|
1986 |
return ext ? ext->vx : 0;
|
|
1987 |
}
|
|
1988 |
|
|
1989 |
/*!
|
|
1990 |
Returns the vertical velocity component of the canvas item.
|
|
1991 |
*/
|
|
1992 |
double Q3CanvasItem::yVelocity() const
|
|
1993 |
{
|
|
1994 |
return ext ? ext->vy : 0;
|
|
1995 |
}
|
|
1996 |
|
|
1997 |
/*!
|
|
1998 |
The default implementation moves the canvas item, if it is
|
|
1999 |
animated(), by the preset velocity if \a phase is 1, and does
|
|
2000 |
nothing if \a phase is 0.
|
|
2001 |
|
|
2002 |
Note that if you reimplement this function, the reimplementation
|
|
2003 |
must not change the canvas in any way, for example it must not add
|
|
2004 |
or remove items.
|
|
2005 |
|
|
2006 |
\sa Q3Canvas::advance() setVelocity()
|
|
2007 |
*/
|
|
2008 |
void Q3CanvasItem::advance(int phase)
|
|
2009 |
{
|
|
2010 |
if (ext && phase==1)
|
|
2011 |
moveBy(ext->vx,ext->vy);
|
|
2012 |
}
|
|
2013 |
|
|
2014 |
/*!
|
|
2015 |
\fn void Q3CanvasItem::draw(QPainter& painter)
|
|
2016 |
|
|
2017 |
This abstract virtual function draws the canvas item using \a painter.
|
|
2018 |
*/
|
|
2019 |
|
|
2020 |
/*!
|
|
2021 |
Sets the Q3Canvas upon which the canvas item is to be drawn to \a c.
|
|
2022 |
|
|
2023 |
\sa canvas()
|
|
2024 |
*/
|
|
2025 |
void Q3CanvasItem::setCanvas(Q3Canvas* c)
|
|
2026 |
{
|
|
2027 |
bool v=isVisible();
|
|
2028 |
setVisible(false);
|
|
2029 |
if (cnv) {
|
|
2030 |
if (ext)
|
|
2031 |
cnv->removeAnimation(this);
|
|
2032 |
cnv->removeItem(this);
|
|
2033 |
}
|
|
2034 |
cnv=c;
|
|
2035 |
if (cnv) {
|
|
2036 |
cnv->addItem(this);
|
|
2037 |
if (ext)
|
|
2038 |
cnv->addAnimation(this);
|
|
2039 |
}
|
|
2040 |
setVisible(v);
|
|
2041 |
}
|
|
2042 |
|
|
2043 |
/*!
|
|
2044 |
\fn Q3Canvas* Q3CanvasItem::canvas() const
|
|
2045 |
|
|
2046 |
Returns the canvas containing the canvas item.
|
|
2047 |
*/
|
|
2048 |
|
|
2049 |
/*! Shorthand for setVisible(true). */
|
|
2050 |
void Q3CanvasItem::show()
|
|
2051 |
{
|
|
2052 |
setVisible(true);
|
|
2053 |
}
|
|
2054 |
|
|
2055 |
/*! Shorthand for setVisible(false). */
|
|
2056 |
void Q3CanvasItem::hide()
|
|
2057 |
{
|
|
2058 |
setVisible(false);
|
|
2059 |
}
|
|
2060 |
|
|
2061 |
/*!
|
|
2062 |
Makes the canvas item visible if \a yes is true, or invisible if
|
|
2063 |
\a yes is false. The change takes effect when Q3Canvas::update() is
|
|
2064 |
next called.
|
|
2065 |
*/
|
|
2066 |
void Q3CanvasItem::setVisible(bool yes)
|
|
2067 |
{
|
|
2068 |
if ((bool)vis!=yes) {
|
|
2069 |
if (yes) {
|
|
2070 |
vis=(uint)yes;
|
|
2071 |
addToChunks();
|
|
2072 |
} else {
|
|
2073 |
removeFromChunks();
|
|
2074 |
vis=(uint)yes;
|
|
2075 |
}
|
|
2076 |
}
|
|
2077 |
}
|
|
2078 |
/*!
|
|
2079 |
\obsolete
|
|
2080 |
\fn bool Q3CanvasItem::visible() const
|
|
2081 |
Use isVisible() instead.
|
|
2082 |
*/
|
|
2083 |
|
|
2084 |
/*!
|
|
2085 |
\fn bool Q3CanvasItem::isVisible() const
|
|
2086 |
|
|
2087 |
Returns true if the canvas item is visible; otherwise returns
|
|
2088 |
false.
|
|
2089 |
|
|
2090 |
Note that in this context true does \e not mean that the canvas
|
|
2091 |
item is currently in a view, merely that if a view is showing the
|
|
2092 |
area where the canvas item is positioned, and the item is not
|
|
2093 |
obscured by items with higher z values, and the view is not
|
|
2094 |
obscured by overlaying windows, it would be visible.
|
|
2095 |
|
|
2096 |
\sa setVisible(), z()
|
|
2097 |
*/
|
|
2098 |
|
|
2099 |
/*!
|
|
2100 |
\obsolete
|
|
2101 |
\fn bool Q3CanvasItem::selected() const
|
|
2102 |
Use isSelected() instead.
|
|
2103 |
*/
|
|
2104 |
|
|
2105 |
/*!
|
|
2106 |
\fn bool Q3CanvasItem::isSelected() const
|
|
2107 |
|
|
2108 |
Returns true if the canvas item is selected; otherwise returns false.
|
|
2109 |
*/
|
|
2110 |
|
|
2111 |
/*!
|
|
2112 |
Sets the selected flag of the item to \a yes. If this changes the
|
|
2113 |
item's selected state the item will be redrawn when
|
|
2114 |
Q3Canvas::update() is next called.
|
|
2115 |
|
|
2116 |
The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem
|
|
2117 |
subclasses do not make use of this value. The setSelected()
|
|
2118 |
function is supplied because many applications need it, but it is
|
|
2119 |
up to you how you use the isSelected() value.
|
|
2120 |
*/
|
|
2121 |
void Q3CanvasItem::setSelected(bool yes)
|
|
2122 |
{
|
|
2123 |
if ((bool)sel!=yes) {
|
|
2124 |
sel=(uint)yes;
|
|
2125 |
changeChunks();
|
|
2126 |
}
|
|
2127 |
}
|
|
2128 |
|
|
2129 |
/*!
|
|
2130 |
\obsolete
|
|
2131 |
\fn bool Q3CanvasItem::enabled() const
|
|
2132 |
Use isEnabled() instead.
|
|
2133 |
*/
|
|
2134 |
|
|
2135 |
/*!
|
|
2136 |
\fn bool Q3CanvasItem::isEnabled() const
|
|
2137 |
|
|
2138 |
Returns true if the Q3CanvasItem is enabled; otherwise returns false.
|
|
2139 |
*/
|
|
2140 |
|
|
2141 |
/*!
|
|
2142 |
Sets the enabled flag of the item to \a yes. If this changes the
|
|
2143 |
item's enabled state the item will be redrawn when
|
|
2144 |
Q3Canvas::update() is next called.
|
|
2145 |
|
|
2146 |
The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem
|
|
2147 |
subclasses do not make use of this value. The setEnabled()
|
|
2148 |
function is supplied because many applications need it, but it is
|
|
2149 |
up to you how you use the isEnabled() value.
|
|
2150 |
*/
|
|
2151 |
void Q3CanvasItem::setEnabled(bool yes)
|
|
2152 |
{
|
|
2153 |
if (ena!=(uint)yes) {
|
|
2154 |
ena=(uint)yes;
|
|
2155 |
changeChunks();
|
|
2156 |
}
|
|
2157 |
}
|
|
2158 |
|
|
2159 |
/*!
|
|
2160 |
\obsolete
|
|
2161 |
\fn bool Q3CanvasItem::active() const
|
|
2162 |
Use isActive() instead.
|
|
2163 |
*/
|
|
2164 |
|
|
2165 |
/*!
|
|
2166 |
\fn bool Q3CanvasItem::isActive() const
|
|
2167 |
|
|
2168 |
Returns true if the Q3CanvasItem is active; otherwise returns false.
|
|
2169 |
*/
|
|
2170 |
|
|
2171 |
/*!
|
|
2172 |
Sets the active flag of the item to \a yes. If this changes the
|
|
2173 |
item's active state the item will be redrawn when
|
|
2174 |
Q3Canvas::update() is next called.
|
|
2175 |
|
|
2176 |
The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem
|
|
2177 |
subclasses do not make use of this value. The setActive() function
|
|
2178 |
is supplied because many applications need it, but it is up to you
|
|
2179 |
how you use the isActive() value.
|
|
2180 |
*/
|
|
2181 |
void Q3CanvasItem::setActive(bool yes)
|
|
2182 |
{
|
|
2183 |
if (act!=(uint)yes) {
|
|
2184 |
act=(uint)yes;
|
|
2185 |
changeChunks();
|
|
2186 |
}
|
|
2187 |
}
|
|
2188 |
|
|
2189 |
bool qt_testCollision(const Q3CanvasSprite* s1, const Q3CanvasSprite* s2)
|
|
2190 |
{
|
|
2191 |
const QImage* s2image = s2->imageAdvanced()->collision_mask;
|
|
2192 |
QRect s2area = s2->boundingRectAdvanced();
|
|
2193 |
|
|
2194 |
QRect cyourarea(s2area.x(),s2area.y(),
|
|
2195 |
s2area.width(),s2area.height());
|
|
2196 |
|
|
2197 |
QImage* s1image=s1->imageAdvanced()->collision_mask;
|
|
2198 |
|
|
2199 |
QRect s1area = s1->boundingRectAdvanced();
|
|
2200 |
|
|
2201 |
QRect ourarea = s1area.intersected(cyourarea);
|
|
2202 |
|
|
2203 |
if (ourarea.isEmpty())
|
|
2204 |
return false;
|
|
2205 |
|
|
2206 |
int x2=ourarea.x()-cyourarea.x();
|
|
2207 |
int y2=ourarea.y()-cyourarea.y();
|
|
2208 |
int x1=ourarea.x()-s1area.x();
|
|
2209 |
int y1=ourarea.y()-s1area.y();
|
|
2210 |
int w=ourarea.width();
|
|
2211 |
int h=ourarea.height();
|
|
2212 |
|
|
2213 |
if (!s2image) {
|
|
2214 |
if (!s1image)
|
|
2215 |
return w>0 && h>0;
|
|
2216 |
// swap everything around
|
|
2217 |
int t;
|
|
2218 |
t=x1; x1=x2; x2=t;
|
|
2219 |
t=y1; x1=y2; y2=t;
|
|
2220 |
s2image = s1image;
|
|
2221 |
s1image = 0;
|
|
2222 |
}
|
|
2223 |
|
|
2224 |
// s2image != 0
|
|
2225 |
|
|
2226 |
// A non-linear search may be more efficient.
|
|
2227 |
// Perhaps spiralling out from the center, or a simpler
|
|
2228 |
// vertical expansion from the centreline.
|
|
2229 |
|
|
2230 |
// We assume that sprite masks don't have
|
|
2231 |
// different bit orders.
|
|
2232 |
//
|
|
2233 |
// Q_ASSERT(s1image->bitOrder()==s2image->bitOrder());
|
|
2234 |
|
|
2235 |
if (s1image) {
|
|
2236 |
if (s1image->bitOrder() == QImage::LittleEndian) {
|
|
2237 |
for (int j=0; j<h; j++) {
|
|
2238 |
uchar* ml = s1image->scanLine(y1+j);
|
|
2239 |
const uchar* yl = s2image->scanLine(y2+j);
|
|
2240 |
for (int i=0; i<w; i++) {
|
|
2241 |
if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7))
|
|
2242 |
&& *(ml + ((x1+i) >> 3)) & (1 << ((x1+i) & 7)))
|
|
2243 |
{
|
|
2244 |
return true;
|
|
2245 |
}
|
|
2246 |
}
|
|
2247 |
}
|
|
2248 |
} else {
|
|
2249 |
for (int j=0; j<h; j++) {
|
|
2250 |
uchar* ml = s1image->scanLine(y1+j);
|
|
2251 |
const uchar* yl = s2image->scanLine(y2+j);
|
|
2252 |
for (int i=0; i<w; i++) {
|
|
2253 |
if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7)))
|
|
2254 |
&& *(ml + ((x1+i) >> 3)) & (1 << (7-((x1+i) & 7))))
|
|
2255 |
{
|
|
2256 |
return true;
|
|
2257 |
}
|
|
2258 |
}
|
|
2259 |
}
|
|
2260 |
}
|
|
2261 |
} else {
|
|
2262 |
if (s2image->bitOrder() == QImage::LittleEndian) {
|
|
2263 |
for (int j=0; j<h; j++) {
|
|
2264 |
const uchar* yl = s2image->scanLine(y2+j);
|
|
2265 |
for (int i=0; i<w; i++) {
|
|
2266 |
if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7)))
|
|
2267 |
{
|
|
2268 |
return true;
|
|
2269 |
}
|
|
2270 |
}
|
|
2271 |
}
|
|
2272 |
} else {
|
|
2273 |
for (int j=0; j<h; j++) {
|
|
2274 |
const uchar* yl = s2image->scanLine(y2+j);
|
|
2275 |
for (int i=0; i<w; i++) {
|
|
2276 |
if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7))))
|
|
2277 |
{
|
|
2278 |
return true;
|
|
2279 |
}
|
|
2280 |
}
|
|
2281 |
}
|
|
2282 |
}
|
|
2283 |
}
|
|
2284 |
|
|
2285 |
return false;
|
|
2286 |
}
|
|
2287 |
|
|
2288 |
static bool collision_double_dispatch(const Q3CanvasSprite* s1,
|
|
2289 |
const Q3CanvasPolygonalItem* p1,
|
|
2290 |
const Q3CanvasRectangle* r1,
|
|
2291 |
const Q3CanvasEllipse* e1,
|
|
2292 |
const Q3CanvasText* t1,
|
|
2293 |
const Q3CanvasSprite* s2,
|
|
2294 |
const Q3CanvasPolygonalItem* p2,
|
|
2295 |
const Q3CanvasRectangle* r2,
|
|
2296 |
const Q3CanvasEllipse* e2,
|
|
2297 |
const Q3CanvasText* t2)
|
|
2298 |
{
|
|
2299 |
const Q3CanvasItem* i1 = s1 ?
|
|
2300 |
(const Q3CanvasItem*)s1 : p1 ?
|
|
2301 |
(const Q3CanvasItem*)p1 : r1 ?
|
|
2302 |
(const Q3CanvasItem*)r1 : e1 ?
|
|
2303 |
(const Q3CanvasItem*)e1 : (const Q3CanvasItem*)t1;
|
|
2304 |
const Q3CanvasItem* i2 = s2 ?
|
|
2305 |
(const Q3CanvasItem*)s2 : p2 ?
|
|
2306 |
(const Q3CanvasItem*)p2 : r2 ?
|
|
2307 |
(const Q3CanvasItem*)r2 : e2 ?
|
|
2308 |
(const Q3CanvasItem*)e2 : (const Q3CanvasItem*)t2;
|
|
2309 |
|
|
2310 |
if (s1 && s2) {
|
|
2311 |
// a
|
|
2312 |
return qt_testCollision(s1,s2);
|
|
2313 |
} else if ((r1 || t1 || s1) && (r2 || t2 || s2)) {
|
|
2314 |
// b
|
|
2315 |
QRect rc1 = i1->boundingRectAdvanced();
|
|
2316 |
QRect rc2 = i2->boundingRectAdvanced();
|
|
2317 |
return rc1.intersects(rc2);
|
|
2318 |
} else if (e1 && e2
|
|
2319 |
&& e1->angleLength()>=360*16 && e2->angleLength()>=360*16
|
|
2320 |
&& e1->width()==e1->height()
|
|
2321 |
&& e2->width()==e2->height()) {
|
|
2322 |
// c
|
|
2323 |
double xd = (e1->x()+e1->xVelocity())-(e2->x()+e1->xVelocity());
|
|
2324 |
double yd = (e1->y()+e1->yVelocity())-(e2->y()+e1->yVelocity());
|
|
2325 |
double rd = (e1->width()+e2->width())/2;
|
|
2326 |
return xd*xd+yd*yd <= rd*rd;
|
|
2327 |
} else if (p1 && (p2 || s2 || t2)) {
|
|
2328 |
// d
|
|
2329 |
Q3PointArray pa1 = p1->areaPointsAdvanced();
|
|
2330 |
Q3PointArray pa2 = p2 ? p2->areaPointsAdvanced()
|
|
2331 |
: Q3PointArray(i2->boundingRectAdvanced());
|
|
2332 |
bool col= !(QRegion(pa1) & QRegion(pa2,true)).isEmpty();
|
|
2333 |
|
|
2334 |
return col;
|
|
2335 |
} else {
|
|
2336 |
return collision_double_dispatch(s2,p2,r2,e2,t2,
|
|
2337 |
s1,p1,r1,e1,t1);
|
|
2338 |
}
|
|
2339 |
}
|
|
2340 |
|
|
2341 |
/*!
|
|
2342 |
\fn bool Q3CanvasItem::collidesWith(const Q3CanvasItem* other) const
|
|
2343 |
|
|
2344 |
Returns true if the canvas item will collide with the \a other
|
|
2345 |
item \e after they have moved by their current velocities;
|
|
2346 |
otherwise returns false.
|
|
2347 |
|
|
2348 |
\sa collisions()
|
|
2349 |
*/
|
|
2350 |
|
|
2351 |
|
|
2352 |
/*!
|
|
2353 |
\class Q3CanvasSprite
|
|
2354 |
\compat
|
|
2355 |
\brief The Q3CanvasSprite class provides an animated canvas item on a Q3Canvas.
|
|
2356 |
|
|
2357 |
A canvas sprite is an object which can contain any number of images
|
|
2358 |
(referred to as frames), only one of which is current, i.e.
|
|
2359 |
displayed, at any one time. The images can be passed in the
|
|
2360 |
constructor or set or changed later with setSequence(). If you
|
|
2361 |
subclass Q3CanvasSprite you can change the frame that is displayed
|
|
2362 |
periodically, e.g. whenever Q3CanvasItem::advance(1) is called to
|
|
2363 |
create the effect of animation.
|
|
2364 |
|
|
2365 |
The current frame can be set with setFrame() or with move(). The
|
|
2366 |
number of frames available is given by frameCount(). The bounding
|
|
2367 |
rectangle of the current frame is returned by boundingRect().
|
|
2368 |
|
|
2369 |
The current frame's image can be retrieved with image(); use
|
|
2370 |
imageAdvanced() to retrieve the image for the frame that will be
|
|
2371 |
shown after advance(1) is called. Use the image() overload passing
|
|
2372 |
it an integer index to retrieve a particular image from the list of
|
|
2373 |
frames.
|
|
2374 |
|
|
2375 |
Use width() and height() to retrieve the dimensions of the current
|
|
2376 |
frame.
|
|
2377 |
|
|
2378 |
Use leftEdge() and rightEdge() to retrieve the current frame's
|
|
2379 |
left-hand and right-hand x-coordinates respectively. Use
|
|
2380 |
bottomEdge() and topEdge() to retrieve the current frame's bottom
|
|
2381 |
and top y-coordinates respectively. These functions have an overload
|
|
2382 |
which will accept an integer frame number to retrieve the
|
|
2383 |
coordinates of a particular frame.
|
|
2384 |
|
|
2385 |
Q3CanvasSprite draws very quickly, at the expense of memory.
|
|
2386 |
|
|
2387 |
The current frame's image can be drawn on a painter with draw().
|
|
2388 |
|
|
2389 |
Like any other canvas item, canvas sprites can be moved with
|
|
2390 |
move() which sets the x and y coordinates and the frame number, as
|
|
2391 |
well as with Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by
|
|
2392 |
setting coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY()
|
|
2393 |
and Q3CanvasItem::setZ().
|
|
2394 |
|
|
2395 |
\sa QtCanvas, {Porting to Graphics View}
|
|
2396 |
*/
|
|
2397 |
|
|
2398 |
|
|
2399 |
/*!
|
|
2400 |
\reimp
|
|
2401 |
*/
|
|
2402 |
bool Q3CanvasSprite::collidesWith(const Q3CanvasItem* i) const
|
|
2403 |
{
|
|
2404 |
return i->collidesWith(this,0,0,0,0);
|
|
2405 |
}
|
|
2406 |
|
|
2407 |
/*!
|
|
2408 |
Returns true if the canvas item collides with any of the given
|
|
2409 |
items; otherwise returns false. The parameters, \a s, \a p, \a r,
|
|
2410 |
\a e and \a t, are all the same object, this is just a type
|
|
2411 |
resolution trick.
|
|
2412 |
*/
|
|
2413 |
bool Q3CanvasSprite::collidesWith(const Q3CanvasSprite* s,
|
|
2414 |
const Q3CanvasPolygonalItem* p,
|
|
2415 |
const Q3CanvasRectangle* r,
|
|
2416 |
const Q3CanvasEllipse* e,
|
|
2417 |
const Q3CanvasText* t) const
|
|
2418 |
{
|
|
2419 |
return collision_double_dispatch(s,p,r,e,t,this,0,0,0,0);
|
|
2420 |
}
|
|
2421 |
|
|
2422 |
/*!
|
|
2423 |
\reimp
|
|
2424 |
*/
|
|
2425 |
bool Q3CanvasPolygonalItem::collidesWith(const Q3CanvasItem* i) const
|
|
2426 |
{
|
|
2427 |
return i->collidesWith(0,this,0,0,0);
|
|
2428 |
}
|
|
2429 |
|
|
2430 |
bool Q3CanvasPolygonalItem::collidesWith( const Q3CanvasSprite* s,
|
|
2431 |
const Q3CanvasPolygonalItem* p,
|
|
2432 |
const Q3CanvasRectangle* r,
|
|
2433 |
const Q3CanvasEllipse* e,
|
|
2434 |
const Q3CanvasText* t) const
|
|
2435 |
{
|
|
2436 |
return collision_double_dispatch(s,p,r,e,t,0,this,0,0,0);
|
|
2437 |
}
|
|
2438 |
|
|
2439 |
/*!
|
|
2440 |
\reimp
|
|
2441 |
*/
|
|
2442 |
bool Q3CanvasRectangle::collidesWith(const Q3CanvasItem* i) const
|
|
2443 |
{
|
|
2444 |
return i->collidesWith(0,this,this,0,0);
|
|
2445 |
}
|
|
2446 |
|
|
2447 |
bool Q3CanvasRectangle::collidesWith( const Q3CanvasSprite* s,
|
|
2448 |
const Q3CanvasPolygonalItem* p,
|
|
2449 |
const Q3CanvasRectangle* r,
|
|
2450 |
const Q3CanvasEllipse* e,
|
|
2451 |
const Q3CanvasText* t) const
|
|
2452 |
{
|
|
2453 |
return collision_double_dispatch(s,p,r,e,t,0,this,this,0,0);
|
|
2454 |
}
|
|
2455 |
|
|
2456 |
|
|
2457 |
/*!
|
|
2458 |
\reimp
|
|
2459 |
*/
|
|
2460 |
bool Q3CanvasEllipse::collidesWith(const Q3CanvasItem* i) const
|
|
2461 |
{
|
|
2462 |
return i->collidesWith(0,this,0,this,0);
|
|
2463 |
}
|
|
2464 |
|
|
2465 |
bool Q3CanvasEllipse::collidesWith( const Q3CanvasSprite* s,
|
|
2466 |
const Q3CanvasPolygonalItem* p,
|
|
2467 |
const Q3CanvasRectangle* r,
|
|
2468 |
const Q3CanvasEllipse* e,
|
|
2469 |
const Q3CanvasText* t) const
|
|
2470 |
{
|
|
2471 |
return collision_double_dispatch(s,p,r,e,t,0,this,0,this,0);
|
|
2472 |
}
|
|
2473 |
|
|
2474 |
/*!
|
|
2475 |
\reimp
|
|
2476 |
*/
|
|
2477 |
bool Q3CanvasText::collidesWith(const Q3CanvasItem* i) const
|
|
2478 |
{
|
|
2479 |
return i->collidesWith(0,0,0,0,this);
|
|
2480 |
}
|
|
2481 |
|
|
2482 |
bool Q3CanvasText::collidesWith( const Q3CanvasSprite* s,
|
|
2483 |
const Q3CanvasPolygonalItem* p,
|
|
2484 |
const Q3CanvasRectangle* r,
|
|
2485 |
const Q3CanvasEllipse* e,
|
|
2486 |
const Q3CanvasText* t) const
|
|
2487 |
{
|
|
2488 |
return collision_double_dispatch(s,p,r,e,t,0,0,0,0,this);
|
|
2489 |
}
|
|
2490 |
|
|
2491 |
/*!
|
|
2492 |
Returns the list of canvas items that this canvas item has
|
|
2493 |
collided with.
|
|
2494 |
|
|
2495 |
A collision is generally defined as occurring when the pixels of
|
|
2496 |
one item draw on the pixels of another item, but not all
|
|
2497 |
subclasses are so precise. Also, since pixel-wise collision
|
|
2498 |
detection can be slow, this function works in either exact or
|
|
2499 |
inexact mode, according to the \a exact parameter.
|
|
2500 |
|
|
2501 |
If \a exact is true, the canvas items returned have been
|
|
2502 |
accurately tested for collision with the canvas item.
|
|
2503 |
|
|
2504 |
If \a exact is false, the canvas items returned are \e near the
|
|
2505 |
canvas item. You can test the canvas items returned using
|
|
2506 |
collidesWith() if any are interesting collision candidates. By
|
|
2507 |
using this approach, you can ignore some canvas items for which
|
|
2508 |
collisions are not relevant.
|
|
2509 |
|
|
2510 |
The returned list is a list of Q3CanvasItems, but often you will
|
|
2511 |
need to cast the items to their subclass types. The safe way to do
|
|
2512 |
this is to use rtti() before casting. This provides some of the
|
|
2513 |
functionality of the standard C++ dynamic cast operation even on
|
|
2514 |
compilers where dynamic casts are not available.
|
|
2515 |
|
|
2516 |
Note that a canvas item may be `on' a canvas, e.g. it was created
|
|
2517 |
with the canvas as parameter, even though its coordinates place it
|
|
2518 |
beyond the edge of the canvas's area. Collision detection only
|
|
2519 |
works for canvas items which are wholly or partly within the
|
|
2520 |
canvas's area.
|
|
2521 |
|
|
2522 |
Note that if items have a velocity (see \l setVelocity()), then
|
|
2523 |
collision testing is done based on where the item \e will be when
|
|
2524 |
it moves, not its current location. For example, a "ball" item
|
|
2525 |
doesn't need to actually embed into a "wall" item before a
|
|
2526 |
collision is detected. For items without velocity, plain
|
|
2527 |
intersection is used.
|
|
2528 |
*/
|
|
2529 |
Q3CanvasItemList Q3CanvasItem::collisions(bool exact) const
|
|
2530 |
{
|
|
2531 |
return canvas()->collisions(chunks(),this,exact);
|
|
2532 |
}
|
|
2533 |
|
|
2534 |
/*!
|
|
2535 |
Returns a list of canvas items that collide with the point \a p.
|
|
2536 |
The list is ordered by z coordinates, from highest z coordinate
|
|
2537 |
(front-most item) to lowest z coordinate (rear-most item).
|
|
2538 |
*/
|
|
2539 |
Q3CanvasItemList Q3Canvas::collisions(const QPoint& p) const
|
|
2540 |
{
|
|
2541 |
return collisions(QRect(p,QSize(1,1)));
|
|
2542 |
}
|
|
2543 |
|
|
2544 |
/*!
|
|
2545 |
\overload
|
|
2546 |
|
|
2547 |
Returns a list of items which collide with the rectangle \a r. The
|
|
2548 |
list is ordered by z coordinates, from highest z coordinate
|
|
2549 |
(front-most item) to lowest z coordinate (rear-most item).
|
|
2550 |
*/
|
|
2551 |
Q3CanvasItemList Q3Canvas::collisions(const QRect& r) const
|
|
2552 |
{
|
|
2553 |
Q3CanvasRectangle i(r,(Q3Canvas*)this);
|
|
2554 |
i.setPen(NoPen);
|
|
2555 |
i.show(); // doesn't actually show, since we destroy it
|
|
2556 |
Q3CanvasItemList l = i.collisions(true);
|
|
2557 |
l.sort();
|
|
2558 |
return l;
|
|
2559 |
}
|
|
2560 |
|
|
2561 |
/*!
|
|
2562 |
\overload
|
|
2563 |
|
|
2564 |
Returns a list of canvas items which intersect with the chunks
|
|
2565 |
listed in \a chunklist, excluding \a item. If \a exact is true,
|
|
2566 |
only those which actually \link Q3CanvasItem::collidesWith()
|
|
2567 |
collide with\endlink \a item are returned; otherwise canvas items
|
|
2568 |
are included just for being in the chunks.
|
|
2569 |
|
|
2570 |
This is a utility function mainly used to implement the simpler
|
|
2571 |
Q3CanvasItem::collisions() function.
|
|
2572 |
*/
|
|
2573 |
Q3CanvasItemList Q3Canvas::collisions(const Q3PointArray& chunklist,
|
|
2574 |
const Q3CanvasItem* item, bool exact) const
|
|
2575 |
{
|
|
2576 |
Q3PtrDict<void> seen;
|
|
2577 |
Q3CanvasItemList result;
|
|
2578 |
for (int i=0; i<(int)chunklist.count(); i++) {
|
|
2579 |
int x = chunklist[i].x();
|
|
2580 |
int y = chunklist[i].y();
|
|
2581 |
if (validChunk(x,y)) {
|
|
2582 |
const Q3CanvasItemList* l = chunk(x,y).listPtr();
|
|
2583 |
for (Q3CanvasItemList::ConstIterator it=l->begin(); it!=l->end(); ++it) {
|
|
2584 |
Q3CanvasItem *g=*it;
|
|
2585 |
if (g != item) {
|
|
2586 |
if (!seen.find(g)) {
|
|
2587 |
seen.replace(g,(void*)1);
|
|
2588 |
if (!exact || item->collidesWith(g))
|
|
2589 |
result.append(g);
|
|
2590 |
}
|
|
2591 |
}
|
|
2592 |
}
|
|
2593 |
}
|
|
2594 |
}
|
|
2595 |
return result;
|
|
2596 |
}
|
|
2597 |
|
|
2598 |
/*!
|
|
2599 |
\internal
|
|
2600 |
Adds the item to all the chunks it covers.
|
|
2601 |
*/
|
|
2602 |
void Q3CanvasItem::addToChunks()
|
|
2603 |
{
|
|
2604 |
if (isVisible() && canvas()) {
|
|
2605 |
Q3PointArray pa = chunks();
|
|
2606 |
for (int i=0; i<(int)pa.count(); i++)
|
|
2607 |
canvas()->addItemToChunk(this,pa[i].x(),pa[i].y());
|
|
2608 |
val=(uint)true;
|
|
2609 |
}
|
|
2610 |
}
|
|
2611 |
|
|
2612 |
/*!
|
|
2613 |
\internal
|
|
2614 |
Removes the item from all the chunks it covers.
|
|
2615 |
*/
|
|
2616 |
void Q3CanvasItem::removeFromChunks()
|
|
2617 |
{
|
|
2618 |
if (isVisible() && canvas()) {
|
|
2619 |
Q3PointArray pa = chunks();
|
|
2620 |
for (int i=0; i<(int)pa.count(); i++)
|
|
2621 |
canvas()->removeItemFromChunk(this,pa[i].x(),pa[i].y());
|
|
2622 |
}
|
|
2623 |
}
|
|
2624 |
|
|
2625 |
/*!
|
|
2626 |
\internal
|
|
2627 |
Sets all the chunks covered by the item to be refreshed with Q3Canvas::update()
|
|
2628 |
is next called.
|
|
2629 |
*/
|
|
2630 |
void Q3CanvasItem::changeChunks()
|
|
2631 |
{
|
|
2632 |
if (isVisible() && canvas()) {
|
|
2633 |
if (!val)
|
|
2634 |
addToChunks();
|
|
2635 |
Q3PointArray pa = chunks();
|
|
2636 |
for (int i=0; i<(int)pa.count(); i++)
|
|
2637 |
canvas()->setChangedChunk(pa[i].x(),pa[i].y());
|
|
2638 |
}
|
|
2639 |
}
|
|
2640 |
|
|
2641 |
/*!
|
|
2642 |
\fn QRect Q3CanvasItem::boundingRect() const
|
|
2643 |
|
|
2644 |
Returns the bounding rectangle in pixels that the canvas item covers.
|
|
2645 |
|
|
2646 |
\sa boundingRectAdvanced()
|
|
2647 |
*/
|
|
2648 |
|
|
2649 |
/*!
|
|
2650 |
Returns the bounding rectangle of pixels that the canvas item \e
|
|
2651 |
will cover after advance(1) is called.
|
|
2652 |
|
|
2653 |
\sa boundingRect()
|
|
2654 |
*/
|
|
2655 |
QRect Q3CanvasItem::boundingRectAdvanced() const
|
|
2656 |
{
|
|
2657 |
int dx = int(x()+xVelocity())-int(x());
|
|
2658 |
int dy = int(y()+yVelocity())-int(y());
|
|
2659 |
QRect r = boundingRect();
|
|
2660 |
r.moveBy(dx,dy);
|
|
2661 |
return r;
|
|
2662 |
}
|
|
2663 |
|
|
2664 |
/*!
|
|
2665 |
\class Q3CanvasPixmap
|
|
2666 |
\compat
|
|
2667 |
\brief The Q3CanvasPixmap class provides pixmaps for Q3CanvasSprites.
|
|
2668 |
|
|
2669 |
If you want to show a single pixmap on a Q3Canvas use a
|
|
2670 |
Q3CanvasSprite with just one pixmap.
|
|
2671 |
|
|
2672 |
When pixmaps are inserted into a Q3CanvasPixmapArray they are held
|
|
2673 |
as Q3CanvasPixmaps. \l{Q3CanvasSprite}s are used to show pixmaps on
|
|
2674 |
\l{Q3Canvas}es and hold their pixmaps in a Q3CanvasPixmapArray. If
|
|
2675 |
you retrieve a frame (pixmap) from a Q3CanvasSprite it will be
|
|
2676 |
returned as a Q3CanvasPixmap.
|
|
2677 |
|
|
2678 |
The pixmap is a QPixmap and can only be set in the constructor.
|
|
2679 |
There are three different constructors, one taking a QPixmap, one
|
|
2680 |
a QImage and one a file name that refers to a file in any
|
|
2681 |
supported file format (see QImageReader).
|
|
2682 |
|
|
2683 |
Q3CanvasPixmap can have a hotspot which is defined in terms of an (x,
|
|
2684 |
y) offset. When you create a Q3CanvasPixmap from a PNG file or from
|
|
2685 |
a QImage that has a QImage::offset(), the offset() is initialized
|
|
2686 |
appropriately, otherwise the constructor leaves it at (0, 0). You
|
|
2687 |
can set it later using setOffset(). When the Q3CanvasPixmap is used
|
|
2688 |
in a Q3CanvasSprite, the offset position is the point at
|
|
2689 |
Q3CanvasItem::x() and Q3CanvasItem::y(), not the top-left corner of
|
|
2690 |
the pixmap.
|
|
2691 |
|
|
2692 |
Note that for Q3CanvasPixmap objects created by a Q3CanvasSprite, the
|
|
2693 |
position of each Q3CanvasPixmap object is set so that the hotspot
|
|
2694 |
stays in the same position.
|
|
2695 |
|
|
2696 |
\sa Q3CanvasPixmapArray Q3CanvasItem Q3CanvasSprite, QtCanvas, {Porting to Graphics View}
|
|
2697 |
*/
|
|
2698 |
|
|
2699 |
#ifndef QT_NO_IMAGEIO
|
|
2700 |
|
|
2701 |
/*!
|
|
2702 |
Constructs a Q3CanvasPixmap that uses the image stored in \a
|
|
2703 |
datafilename.
|
|
2704 |
*/
|
|
2705 |
Q3CanvasPixmap::Q3CanvasPixmap(const QString& datafilename)
|
|
2706 |
{
|
|
2707 |
QImage image(datafilename);
|
|
2708 |
init(image);
|
|
2709 |
}
|
|
2710 |
|
|
2711 |
#endif
|
|
2712 |
|
|
2713 |
/*!
|
|
2714 |
Constructs a Q3CanvasPixmap from the image \a image.
|
|
2715 |
*/
|
|
2716 |
Q3CanvasPixmap::Q3CanvasPixmap(const QImage& image)
|
|
2717 |
{
|
|
2718 |
init(image);
|
|
2719 |
}
|
|
2720 |
/*!
|
|
2721 |
Constructs a Q3CanvasPixmap from the pixmap \a pm using the offset
|
|
2722 |
\a offset.
|
|
2723 |
*/
|
|
2724 |
Q3CanvasPixmap::Q3CanvasPixmap(const QPixmap& pm, const QPoint& offset)
|
|
2725 |
{
|
|
2726 |
init(pm,offset.x(),offset.y());
|
|
2727 |
}
|
|
2728 |
|
|
2729 |
void Q3CanvasPixmap::init(const QImage& image)
|
|
2730 |
{
|
|
2731 |
convertFromImage(image);
|
|
2732 |
hotx = image.offset().x();
|
|
2733 |
hoty = image.offset().y();
|
|
2734 |
#ifndef QT_NO_IMAGE_DITHER_TO_1
|
|
2735 |
if(image.hasAlphaBuffer()) {
|
|
2736 |
QImage i = image.createAlphaMask();
|
|
2737 |
collision_mask = new QImage(i);
|
|
2738 |
} else
|
|
2739 |
#endif
|
|
2740 |
collision_mask = 0;
|
|
2741 |
}
|
|
2742 |
|
|
2743 |
void Q3CanvasPixmap::init(const QPixmap& pixmap, int hx, int hy)
|
|
2744 |
{
|
|
2745 |
(QPixmap&)*this = pixmap;
|
|
2746 |
hotx = hx;
|
|
2747 |
hoty = hy;
|
|
2748 |
if(pixmap.hasAlphaChannel()) {
|
|
2749 |
QImage i = mask().convertToImage();
|
|
2750 |
collision_mask = new QImage(i);
|
|
2751 |
} else
|
|
2752 |
collision_mask = 0;
|
|
2753 |
}
|
|
2754 |
|
|
2755 |
/*!
|
|
2756 |
Destroys the pixmap.
|
|
2757 |
*/
|
|
2758 |
Q3CanvasPixmap::~Q3CanvasPixmap()
|
|
2759 |
{
|
|
2760 |
delete collision_mask;
|
|
2761 |
}
|
|
2762 |
|
|
2763 |
/*!
|
|
2764 |
\fn int Q3CanvasPixmap::offsetX() const
|
|
2765 |
|
|
2766 |
Returns the x-offset of the pixmap's hotspot.
|
|
2767 |
|
|
2768 |
\sa setOffset()
|
|
2769 |
*/
|
|
2770 |
|
|
2771 |
/*!
|
|
2772 |
\fn int Q3CanvasPixmap::offsetY() const
|
|
2773 |
|
|
2774 |
Returns the y-offset of the pixmap's hotspot.
|
|
2775 |
|
|
2776 |
\sa setOffset()
|
|
2777 |
*/
|
|
2778 |
|
|
2779 |
/*!
|
|
2780 |
\fn void Q3CanvasPixmap::setOffset(int x, int y)
|
|
2781 |
|
|
2782 |
Sets the offset of the pixmap's hotspot to (\a x, \a y).
|
|
2783 |
|
|
2784 |
\warning Do not call this function if any Q3CanvasSprites are
|
|
2785 |
currently showing this pixmap.
|
|
2786 |
*/
|
|
2787 |
|
|
2788 |
/*!
|
|
2789 |
\class Q3CanvasPixmapArray
|
|
2790 |
\compat
|
|
2791 |
\brief The Q3CanvasPixmapArray class provides an array of Q3CanvasPixmaps.
|
|
2792 |
|
|
2793 |
This class is used by Q3CanvasSprite to hold an array of pixmaps.
|
|
2794 |
It is used to implement animated sprites, i.e. images that change
|
|
2795 |
over time, with each pixmap in the array holding one frame.
|
|
2796 |
|
|
2797 |
Depending on the constructor you use you can load multiple pixmaps
|
|
2798 |
into the array either from a directory (specifying a wildcard
|
|
2799 |
pattern for the files), or from a list of QPixmaps. You can also
|
|
2800 |
read in a set of pixmaps after construction using readPixmaps().
|
|
2801 |
|
|
2802 |
Individual pixmaps can be set with setImage() and retrieved with
|
|
2803 |
image(). The number of pixmaps in the array is returned by
|
|
2804 |
count().
|
|
2805 |
|
|
2806 |
Q3CanvasSprite uses an image's mask for collision detection. You
|
|
2807 |
can change this by reading in a separate set of image masks using
|
|
2808 |
readCollisionMasks().
|
|
2809 |
|
|
2810 |
\sa QtCanvas, {Porting to Graphics View}
|
|
2811 |
*/
|
|
2812 |
|
|
2813 |
/*!
|
|
2814 |
Constructs an invalid array (i.e. isValid() will return false).
|
|
2815 |
You must call readPixmaps() before being able to use this
|
|
2816 |
Q3CanvasPixmapArray.
|
|
2817 |
*/
|
|
2818 |
Q3CanvasPixmapArray::Q3CanvasPixmapArray()
|
|
2819 |
: framecount(0), img(0)
|
|
2820 |
{
|
|
2821 |
}
|
|
2822 |
|
|
2823 |
#ifndef QT_NO_IMAGEIO
|
|
2824 |
/*!
|
|
2825 |
Constructs a Q3CanvasPixmapArray from files.
|
|
2826 |
|
|
2827 |
The \a fc parameter sets the number of frames to be loaded for
|
|
2828 |
this image.
|
|
2829 |
|
|
2830 |
If \a fc is not 0, \a datafilenamepattern should contain "%1",
|
|
2831 |
e.g. "foo%1.png". The actual filenames are formed by replacing the
|
|
2832 |
%1 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png,
|
|
2833 |
foo0001.png, foo0002.png, etc.
|
|
2834 |
|
|
2835 |
If \a fc is 0, \a datafilenamepattern is asssumed to be a
|
|
2836 |
filename, and the image contained in this file will be loaded as
|
|
2837 |
the first (and only) frame.
|
|
2838 |
|
|
2839 |
If \a datafilenamepattern does not exist, is not readable, isn't
|
|
2840 |
an image, or some other error occurs, the array ends up empty and
|
|
2841 |
isValid() returns false.
|
|
2842 |
*/
|
|
2843 |
|
|
2844 |
Q3CanvasPixmapArray::Q3CanvasPixmapArray(const QString& datafilenamepattern,
|
|
2845 |
int fc)
|
|
2846 |
: framecount(0), img(0)
|
|
2847 |
{
|
|
2848 |
readPixmaps(datafilenamepattern,fc);
|
|
2849 |
}
|
|
2850 |
#endif
|
|
2851 |
|
|
2852 |
/*!
|
|
2853 |
\obsolete
|
|
2854 |
Use Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3ValueList<QPixmap>, Q3PointArray)
|
|
2855 |
instead.
|
|
2856 |
|
|
2857 |
Constructs a Q3CanvasPixmapArray from the list of QPixmaps \a
|
|
2858 |
list. The \a hotspots list has to be of the same size as \a list.
|
|
2859 |
*/
|
|
2860 |
Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3PtrList<QPixmap> list, Q3PtrList<QPoint> hotspots) :
|
|
2861 |
framecount(list.count()),
|
|
2862 |
img(new Q3CanvasPixmap*[list.count()])
|
|
2863 |
{
|
|
2864 |
if (list.count() != hotspots.count()) {
|
|
2865 |
qWarning("Q3CanvasPixmapArray: lists have different lengths");
|
|
2866 |
reset();
|
|
2867 |
img = 0;
|
|
2868 |
} else {
|
|
2869 |
list.first();
|
|
2870 |
hotspots.first();
|
|
2871 |
for (int i=0; i<framecount; i++) {
|
|
2872 |
img[i]=new Q3CanvasPixmap(*list.current(), *hotspots.current());
|
|
2873 |
list.next();
|
|
2874 |
hotspots.next();
|
|
2875 |
}
|
|
2876 |
}
|
|
2877 |
}
|
|
2878 |
|
|
2879 |
/*!
|
|
2880 |
Constructs a Q3CanvasPixmapArray from the list of QPixmaps in the
|
|
2881 |
\a list. Each pixmap will get a hotspot according to the \a
|
|
2882 |
hotspots array. If no hotspots are specified, each one is set to
|
|
2883 |
be at position (0, 0).
|
|
2884 |
|
|
2885 |
If an error occurs, isValid() will return false.
|
|
2886 |
*/
|
|
2887 |
Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3ValueList<QPixmap> list, Q3PointArray hotspots) :
|
|
2888 |
framecount((int)list.size()),
|
|
2889 |
img(new Q3CanvasPixmap*[list.size()])
|
|
2890 |
{
|
|
2891 |
bool have_hotspots = (hotspots.size() != 0);
|
|
2892 |
if (have_hotspots && list.count() != hotspots.count()) {
|
|
2893 |
qWarning("Q3CanvasPixmapArray: lists have different lengths");
|
|
2894 |
reset();
|
|
2895 |
img = 0;
|
|
2896 |
} else {
|
|
2897 |
Q3ValueList<QPixmap>::iterator it;
|
|
2898 |
it = list.begin();
|
|
2899 |
for (int i=0; i<framecount; i++) {
|
|
2900 |
QPoint hs = have_hotspots ? hotspots[i] : QPoint(0, 0);
|
|
2901 |
img[i]=new Q3CanvasPixmap(*it, hs);
|
|
2902 |
++it;
|
|
2903 |
}
|
|
2904 |
}
|
|
2905 |
}
|
|
2906 |
|
|
2907 |
/*!
|
|
2908 |
Destroys the pixmap array and all the pixmaps it contains.
|
|
2909 |
*/
|
|
2910 |
Q3CanvasPixmapArray::~Q3CanvasPixmapArray()
|
|
2911 |
{
|
|
2912 |
reset();
|
|
2913 |
}
|
|
2914 |
|
|
2915 |
void Q3CanvasPixmapArray::reset()
|
|
2916 |
{
|
|
2917 |
for (int i=0; i<framecount; i++)
|
|
2918 |
delete img[i];
|
|
2919 |
delete [] img;
|
|
2920 |
img = 0;
|
|
2921 |
framecount = 0;
|
|
2922 |
}
|
|
2923 |
|
|
2924 |
#ifndef QT_NO_IMAGEIO
|
|
2925 |
/*!
|
|
2926 |
Reads one or more pixmaps into the pixmap array.
|
|
2927 |
|
|
2928 |
If \a fc is not 0, \a filenamepattern should contain "%1", e.g.
|
|
2929 |
"foo%1.png". The actual filenames are formed by replacing the %1
|
|
2930 |
with four-digit integers from 0 to (fc - 1), e.g. foo0000.png,
|
|
2931 |
foo0001.png, foo0002.png, etc.
|
|
2932 |
|
|
2933 |
If \a fc is 0, \a filenamepattern is asssumed to be a filename,
|
|
2934 |
and the image contained in this file will be loaded as the first
|
|
2935 |
(and only) frame.
|
|
2936 |
|
|
2937 |
If \a filenamepattern does not exist, is not readable, isn't an
|
|
2938 |
image, or some other error occurs, this function will return
|
|
2939 |
false, and isValid() will return false; otherwise this function
|
|
2940 |
will return true.
|
|
2941 |
|
|
2942 |
\sa isValid()
|
|
2943 |
*/
|
|
2944 |
bool Q3CanvasPixmapArray::readPixmaps(const QString& filenamepattern,
|
|
2945 |
int fc)
|
|
2946 |
{
|
|
2947 |
return readPixmaps(filenamepattern,fc,false);
|
|
2948 |
}
|
|
2949 |
|
|
2950 |
/*!
|
|
2951 |
Reads new collision masks for the array.
|
|
2952 |
|
|
2953 |
By default, Q3CanvasSprite uses the image mask of a sprite to
|
|
2954 |
detect collisions. Use this function to set your own collision
|
|
2955 |
image masks.
|
|
2956 |
|
|
2957 |
If count() is 1 \a filename must specify a real filename to read
|
|
2958 |
the mask from. If count() is greater than 1, the \a filename must
|
|
2959 |
contain a "%1" that will get replaced by the number of the mask to
|
|
2960 |
be loaded, just like Q3CanvasPixmapArray::readPixmaps().
|
|
2961 |
|
|
2962 |
All collision masks must be 1-bit images or this function call
|
|
2963 |
will fail.
|
|
2964 |
|
|
2965 |
If the file isn't readable, contains the wrong number of images,
|
|
2966 |
or there is some other error, this function will return false, and
|
|
2967 |
the array will be flagged as invalid; otherwise this function
|
|
2968 |
returns true.
|
|
2969 |
|
|
2970 |
\sa isValid()
|
|
2971 |
*/
|
|
2972 |
bool Q3CanvasPixmapArray::readCollisionMasks(const QString& filename)
|
|
2973 |
{
|
|
2974 |
return readPixmaps(filename,framecount,true);
|
|
2975 |
}
|
|
2976 |
|
|
2977 |
|
|
2978 |
bool Q3CanvasPixmapArray::readPixmaps(const QString& datafilenamepattern,
|
|
2979 |
int fc, bool maskonly)
|
|
2980 |
{
|
|
2981 |
if (!maskonly) {
|
|
2982 |
reset();
|
|
2983 |
framecount = fc;
|
|
2984 |
if (!framecount)
|
|
2985 |
framecount=1;
|
|
2986 |
img = new Q3CanvasPixmap*[framecount];
|
|
2987 |
}
|
|
2988 |
if (!img)
|
|
2989 |
return false;
|
|
2990 |
|
|
2991 |
bool ok = true;
|
|
2992 |
bool arg = fc > 1;
|
|
2993 |
if (!arg)
|
|
2994 |
framecount=1;
|
|
2995 |
for (int i=0; i<framecount; i++) {
|
|
2996 |
QString r;
|
|
2997 |
r.sprintf("%04d",i);
|
|
2998 |
if (maskonly) {
|
|
2999 |
if (!img[i]->collision_mask)
|
|
3000 |
img[i]->collision_mask = new QImage();
|
|
3001 |
img[i]->collision_mask->load(
|
|
3002 |
arg ? datafilenamepattern.arg(r) : datafilenamepattern);
|
|
3003 |
ok = ok
|
|
3004 |
&& !img[i]->collision_mask->isNull()
|
|
3005 |
&& img[i]->collision_mask->depth()==1;
|
|
3006 |
} else {
|
|
3007 |
img[i]=new Q3CanvasPixmap(
|
|
3008 |
arg ? datafilenamepattern.arg(r) : datafilenamepattern);
|
|
3009 |
ok = ok && !img[i]->isNull();
|
|
3010 |
}
|
|
3011 |
}
|
|
3012 |
if (!ok) {
|
|
3013 |
reset();
|
|
3014 |
}
|
|
3015 |
return ok;
|
|
3016 |
}
|
|
3017 |
#endif
|
|
3018 |
|
|
3019 |
/*!
|
|
3020 |
\obsolete
|
|
3021 |
|
|
3022 |
Use isValid() instead.
|
|
3023 |
|
|
3024 |
This returns false if the array is valid, and true if it is not.
|
|
3025 |
*/
|
|
3026 |
bool Q3CanvasPixmapArray::operator!()
|
|
3027 |
{
|
|
3028 |
return img==0;
|
|
3029 |
}
|
|
3030 |
|
|
3031 |
/*!
|
|
3032 |
Returns true if the pixmap array is valid; otherwise returns
|
|
3033 |
false.
|
|
3034 |
*/
|
|
3035 |
bool Q3CanvasPixmapArray::isValid() const
|
|
3036 |
{
|
|
3037 |
return (img != 0);
|
|
3038 |
}
|
|
3039 |
|
|
3040 |
/*!
|
|
3041 |
\fn Q3CanvasPixmap* Q3CanvasPixmapArray::image(int i) const
|
|
3042 |
|
|
3043 |
Returns pixmap \a i in the array, if \a i is non-negative and less
|
|
3044 |
than than count(), and returns an unspecified value otherwise.
|
|
3045 |
*/
|
|
3046 |
|
|
3047 |
// ### wouldn't it be better to put empty Q3CanvasPixmaps in there instead of
|
|
3048 |
// initializing the additional elements in the array to 0? Lars
|
|
3049 |
/*!
|
|
3050 |
Replaces the pixmap at index \a i with pixmap \a p.
|
|
3051 |
|
|
3052 |
The array takes ownership of \a p and will delete \a p when the
|
|
3053 |
array itself is deleted.
|
|
3054 |
|
|
3055 |
If \a i is beyond the end of the array the array is extended to at
|
|
3056 |
least i+1 elements, with elements count() to i-1 being initialized
|
|
3057 |
to 0.
|
|
3058 |
*/
|
|
3059 |
void Q3CanvasPixmapArray::setImage(int i, Q3CanvasPixmap* p)
|
|
3060 |
{
|
|
3061 |
if (i >= framecount) {
|
|
3062 |
Q3CanvasPixmap** newimg = new Q3CanvasPixmap*[i+1];
|
|
3063 |
memcpy(newimg, img, sizeof(Q3CanvasPixmap *)*framecount);
|
|
3064 |
memset(newimg + framecount, 0, sizeof(Q3CanvasPixmap *)*(i+1 - framecount));
|
|
3065 |
framecount = i+1;
|
|
3066 |
delete [] img;
|
|
3067 |
img = newimg;
|
|
3068 |
}
|
|
3069 |
delete img[i]; img[i]=p;
|
|
3070 |
}
|
|
3071 |
|
|
3072 |
/*!
|
|
3073 |
\fn uint Q3CanvasPixmapArray::count() const
|
|
3074 |
|
|
3075 |
Returns the number of pixmaps in the array.
|
|
3076 |
*/
|
|
3077 |
|
|
3078 |
/*!
|
|
3079 |
Returns the x-coordinate of the current left edge of the sprite.
|
|
3080 |
(This may change as the sprite animates since different frames may
|
|
3081 |
have different left edges.)
|
|
3082 |
|
|
3083 |
\sa rightEdge() bottomEdge() topEdge()
|
|
3084 |
*/
|
|
3085 |
int Q3CanvasSprite::leftEdge() const
|
|
3086 |
{
|
|
3087 |
return int(x()) - image()->hotx;
|
|
3088 |
}
|
|
3089 |
|
|
3090 |
/*!
|
|
3091 |
\overload
|
|
3092 |
|
|
3093 |
Returns what the x-coordinate of the left edge of the sprite would
|
|
3094 |
be if the sprite (actually its hotspot) were moved to x-position
|
|
3095 |
\a nx.
|
|
3096 |
|
|
3097 |
\sa rightEdge() bottomEdge() topEdge()
|
|
3098 |
*/
|
|
3099 |
int Q3CanvasSprite::leftEdge(int nx) const
|
|
3100 |
{
|
|
3101 |
return nx - image()->hotx;
|
|
3102 |
}
|
|
3103 |
|
|
3104 |
/*!
|
|
3105 |
Returns the y-coordinate of the top edge of the sprite. (This may
|
|
3106 |
change as the sprite animates since different frames may have
|
|
3107 |
different top edges.)
|
|
3108 |
|
|
3109 |
\sa leftEdge() rightEdge() bottomEdge()
|
|
3110 |
*/
|
|
3111 |
int Q3CanvasSprite::topEdge() const
|
|
3112 |
{
|
|
3113 |
return int(y()) - image()->hoty;
|
|
3114 |
}
|
|
3115 |
|
|
3116 |
/*!
|
|
3117 |
\overload
|
|
3118 |
|
|
3119 |
Returns what the y-coordinate of the top edge of the sprite would
|
|
3120 |
be if the sprite (actually its hotspot) were moved to y-position
|
|
3121 |
\a ny.
|
|
3122 |
|
|
3123 |
\sa leftEdge() rightEdge() bottomEdge()
|
|
3124 |
*/
|
|
3125 |
int Q3CanvasSprite::topEdge(int ny) const
|
|
3126 |
{
|
|
3127 |
return ny - image()->hoty;
|
|
3128 |
}
|
|
3129 |
|
|
3130 |
/*!
|
|
3131 |
Returns the x-coordinate of the current right edge of the sprite.
|
|
3132 |
(This may change as the sprite animates since different frames may
|
|
3133 |
have different right edges.)
|
|
3134 |
|
|
3135 |
\sa leftEdge() bottomEdge() topEdge()
|
|
3136 |
*/
|
|
3137 |
int Q3CanvasSprite::rightEdge() const
|
|
3138 |
{
|
|
3139 |
return leftEdge() + image()->width()-1;
|
|
3140 |
}
|
|
3141 |
|
|
3142 |
/*!
|
|
3143 |
\overload
|
|
3144 |
|
|
3145 |
Returns what the x-coordinate of the right edge of the sprite
|
|
3146 |
would be if the sprite (actually its hotspot) were moved to
|
|
3147 |
x-position \a nx.
|
|
3148 |
|
|
3149 |
\sa leftEdge() bottomEdge() topEdge()
|
|
3150 |
*/
|
|
3151 |
int Q3CanvasSprite::rightEdge(int nx) const
|
|
3152 |
{
|
|
3153 |
return leftEdge(nx) + image()->width()-1;
|
|
3154 |
}
|
|
3155 |
|
|
3156 |
/*!
|
|
3157 |
Returns the y-coordinate of the current bottom edge of the sprite.
|
|
3158 |
(This may change as the sprite animates since different frames may
|
|
3159 |
have different bottom edges.)
|
|
3160 |
|
|
3161 |
\sa leftEdge() rightEdge() topEdge()
|
|
3162 |
*/
|
|
3163 |
int Q3CanvasSprite::bottomEdge() const
|
|
3164 |
{
|
|
3165 |
return topEdge() + image()->height()-1;
|
|
3166 |
}
|
|
3167 |
|
|
3168 |
/*!
|
|
3169 |
\overload
|
|
3170 |
|
|
3171 |
Returns what the y-coordinate of the top edge of the sprite would
|
|
3172 |
be if the sprite (actually its hotspot) were moved to y-position
|
|
3173 |
\a ny.
|
|
3174 |
|
|
3175 |
\sa leftEdge() rightEdge() topEdge()
|
|
3176 |
*/
|
|
3177 |
int Q3CanvasSprite::bottomEdge(int ny) const
|
|
3178 |
{
|
|
3179 |
return topEdge(ny) + image()->height()-1;
|
|
3180 |
}
|
|
3181 |
|
|
3182 |
/*!
|
|
3183 |
\fn Q3CanvasPixmap* Q3CanvasSprite::image() const
|
|
3184 |
|
|
3185 |
Returns the current frame's image.
|
|
3186 |
|
|
3187 |
\sa frame(), setFrame()
|
|
3188 |
*/
|
|
3189 |
|
|
3190 |
/*!
|
|
3191 |
\fn Q3CanvasPixmap* Q3CanvasSprite::image(int f) const
|
|
3192 |
\overload
|
|
3193 |
|
|
3194 |
Returns the image for frame \a f. Does not do any bounds checking on \a f.
|
|
3195 |
*/
|
|
3196 |
|
|
3197 |
/*!
|
|
3198 |
Returns the image the sprite \e will have after advance(1) is
|
|
3199 |
called. By default this is the same as image().
|
|
3200 |
*/
|
|
3201 |
Q3CanvasPixmap* Q3CanvasSprite::imageAdvanced() const
|
|
3202 |
{
|
|
3203 |
return image();
|
|
3204 |
}
|
|
3205 |
|
|
3206 |
/*!
|
|
3207 |
Returns the bounding rectangle for the image in the sprite's
|
|
3208 |
current frame. This assumes that the images are tightly cropped
|
|
3209 |
(i.e. do not have transparent pixels all along a side).
|
|
3210 |
*/
|
|
3211 |
QRect Q3CanvasSprite::boundingRect() const
|
|
3212 |
{
|
|
3213 |
return QRect(leftEdge(), topEdge(), width(), height());
|
|
3214 |
}
|
|
3215 |
|
|
3216 |
|
|
3217 |
/*!
|
|
3218 |
\internal
|
|
3219 |
Returns the chunks covered by the item.
|
|
3220 |
*/
|
|
3221 |
Q3PointArray Q3CanvasItem::chunks() const
|
|
3222 |
{
|
|
3223 |
Q3PointArray r;
|
|
3224 |
int n=0;
|
|
3225 |
QRect br = boundingRect();
|
|
3226 |
if (isVisible() && canvas()) {
|
|
3227 |
int chunksize=canvas()->chunkSize();
|
|
3228 |
br &= QRect(0,0,canvas()->width(),canvas()->height());
|
|
3229 |
if (br.isValid()) {
|
|
3230 |
r.resize((br.width()/chunksize+2)*(br.height()/chunksize+2));
|
|
3231 |
for (int j=br.top()/chunksize; j<=br.bottom()/chunksize; j++) {
|
|
3232 |
for (int i=br.left()/chunksize; i<=br.right()/chunksize; i++) {
|
|
3233 |
r[n++] = QPoint(i,j);
|
|
3234 |
}
|
|
3235 |
}
|
|
3236 |
}
|
|
3237 |
}
|
|
3238 |
r.resize(n);
|
|
3239 |
return r;
|
|
3240 |
}
|
|
3241 |
|
|
3242 |
|
|
3243 |
/*!
|
|
3244 |
\internal
|
|
3245 |
Add the sprite to the chunks in its Q3Canvas which it overlaps.
|
|
3246 |
*/
|
|
3247 |
void Q3CanvasSprite::addToChunks()
|
|
3248 |
{
|
|
3249 |
if (isVisible() && canvas()) {
|
|
3250 |
int chunksize=canvas()->chunkSize();
|
|
3251 |
for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
|
|
3252 |
for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
|
|
3253 |
canvas()->addItemToChunk(this,i,j);
|
|
3254 |
}
|
|
3255 |
}
|
|
3256 |
}
|
|
3257 |
}
|
|
3258 |
|
|
3259 |
/*!
|
|
3260 |
\internal
|
|
3261 |
Remove the sprite from the chunks in its Q3Canvas which it overlaps.
|
|
3262 |
|
|
3263 |
\sa addToChunks()
|
|
3264 |
*/
|
|
3265 |
void Q3CanvasSprite::removeFromChunks()
|
|
3266 |
{
|
|
3267 |
if (isVisible() && canvas()) {
|
|
3268 |
int chunksize=canvas()->chunkSize();
|
|
3269 |
for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
|
|
3270 |
for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
|
|
3271 |
canvas()->removeItemFromChunk(this,i,j);
|
|
3272 |
}
|
|
3273 |
}
|
|
3274 |
}
|
|
3275 |
}
|
|
3276 |
|
|
3277 |
/*!
|
|
3278 |
The width of the sprite for the current frame's image.
|
|
3279 |
|
|
3280 |
\sa frame()
|
|
3281 |
*/
|
|
3282 |
//### mark: Why don't we have width(int) and height(int) to be
|
|
3283 |
//consistent with leftEdge() and leftEdge(int)?
|
|
3284 |
int Q3CanvasSprite::width() const
|
|
3285 |
{
|
|
3286 |
return image()->width();
|
|
3287 |
}
|
|
3288 |
|
|
3289 |
/*!
|
|
3290 |
The height of the sprite for the current frame's image.
|
|
3291 |
|
|
3292 |
\sa frame()
|
|
3293 |
*/
|
|
3294 |
int Q3CanvasSprite::height() const
|
|
3295 |
{
|
|
3296 |
return image()->height();
|
|
3297 |
}
|
|
3298 |
|
|
3299 |
|
|
3300 |
/*!
|
|
3301 |
Draws the current frame's image at the sprite's current position
|
|
3302 |
on painter \a painter.
|
|
3303 |
*/
|
|
3304 |
void Q3CanvasSprite::draw(QPainter& painter)
|
|
3305 |
{
|
|
3306 |
painter.drawPixmap(leftEdge(),topEdge(),*image());
|
|
3307 |
}
|
|
3308 |
|
|
3309 |
/*!
|
|
3310 |
\class Q3CanvasView
|
|
3311 |
\compat
|
|
3312 |
\brief The Q3CanvasView class provides an on-screen view of a Q3Canvas.
|
|
3313 |
|
|
3314 |
A Q3CanvasView is widget which provides a view of a Q3Canvas.
|
|
3315 |
|
|
3316 |
If you want users to be able to interact with a canvas view,
|
|
3317 |
subclass Q3CanvasView. You might then reimplement
|
|
3318 |
Q3ScrollView::contentsMousePressEvent(). For example:
|
|
3319 |
|
|
3320 |
\snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 1
|
|
3321 |
|
|
3322 |
The canvas view shows canvas canvas(); this can be changed using
|
|
3323 |
setCanvas().
|
|
3324 |
|
|
3325 |
A transformation matrix can be used to transform the view of the
|
|
3326 |
canvas in various ways, for example, zooming in or out or rotating.
|
|
3327 |
For example:
|
|
3328 |
|
|
3329 |
\snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 2
|
|
3330 |
|
|
3331 |
Use setWorldMatrix() to set the canvas view's world matrix: you must
|
|
3332 |
ensure that the world matrix is invertible. The current world matrix
|
|
3333 |
is retrievable with worldMatrix(), and its inversion is retrievable
|
|
3334 |
with inverseWorldMatrix().
|
|
3335 |
|
|
3336 |
Example:
|
|
3337 |
|
|
3338 |
The following code finds the part of the canvas that is visible in
|
|
3339 |
this view, i.e. the bounding rectangle of the view in canvas coordinates.
|
|
3340 |
|
|
3341 |
\snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 3
|
|
3342 |
|
|
3343 |
\sa QMatrix QPainter::setWorldMatrix(), QtCanvas, {Porting to Graphics View}
|
|
3344 |
*/
|
|
3345 |
|
|
3346 |
/*!
|
|
3347 |
Constructs a Q3CanvasView with parent \a parent, and name \a name,
|
|
3348 |
using the widget flags \a f. The canvas view is not associated
|
|
3349 |
with a canvas, so you must to call setCanvas() to view a
|
|
3350 |
canvas.
|
|
3351 |
*/
|
|
3352 |
Q3CanvasView::Q3CanvasView(QWidget* parent, const char* name, Qt::WindowFlags f)
|
|
3353 |
: Q3ScrollView(parent,name,f|WResizeNoErase|WStaticContents)
|
|
3354 |
{
|
|
3355 |
d = new Q3CanvasViewData;
|
|
3356 |
viewing = 0;
|
|
3357 |
setCanvas(0);
|
|
3358 |
}
|
|
3359 |
|
|
3360 |
/*!
|
|
3361 |
\overload
|
|
3362 |
|
|
3363 |
Constructs a Q3CanvasView which views canvas \a canvas, with parent
|
|
3364 |
\a parent, and name \a name, using the widget flags \a f.
|
|
3365 |
*/
|
|
3366 |
Q3CanvasView::Q3CanvasView(Q3Canvas* canvas, QWidget* parent, const char* name, Qt::WindowFlags f)
|
|
3367 |
: Q3ScrollView(parent,name,f|WResizeNoErase|WStaticContents)
|
|
3368 |
{
|
|
3369 |
d = new Q3CanvasViewData;
|
|
3370 |
viewing = 0;
|
|
3371 |
setCanvas(canvas);
|
|
3372 |
}
|
|
3373 |
|
|
3374 |
/*!
|
|
3375 |
Destroys the canvas view. The associated canvas is \e not deleted.
|
|
3376 |
*/
|
|
3377 |
Q3CanvasView::~Q3CanvasView()
|
|
3378 |
{
|
|
3379 |
delete d;
|
|
3380 |
d = 0;
|
|
3381 |
setCanvas(0);
|
|
3382 |
}
|
|
3383 |
|
|
3384 |
/*!
|
|
3385 |
\fn Q3Canvas* Q3CanvasView::canvas() const
|
|
3386 |
|
|
3387 |
Returns a pointer to the canvas which the Q3CanvasView is currently
|
|
3388 |
showing.
|
|
3389 |
*/
|
|
3390 |
|
|
3391 |
|
|
3392 |
/*!
|
|
3393 |
Sets the canvas that the Q3CanvasView is showing to the canvas \a
|
|
3394 |
canvas.
|
|
3395 |
*/
|
|
3396 |
void Q3CanvasView::setCanvas(Q3Canvas* canvas)
|
|
3397 |
{
|
|
3398 |
if (viewing == canvas)
|
|
3399 |
return;
|
|
3400 |
|
|
3401 |
if (viewing) {
|
|
3402 |
disconnect(viewing);
|
|
3403 |
viewing->removeView(this);
|
|
3404 |
}
|
|
3405 |
viewing=canvas;
|
|
3406 |
if (viewing) {
|
|
3407 |
connect(viewing,SIGNAL(resized()), this, SLOT(updateContentsSize()));
|
|
3408 |
viewing->addView(this);
|
|
3409 |
viewing->setAllChanged();
|
|
3410 |
}
|
|
3411 |
if (d) // called by d'tor
|
|
3412 |
updateContentsSize();
|
|
3413 |
update();
|
|
3414 |
}
|
|
3415 |
|
|
3416 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
3417 |
/*!
|
|
3418 |
Returns a reference to the canvas view's current transformation matrix.
|
|
3419 |
|
|
3420 |
\sa setWorldMatrix() inverseWorldMatrix()
|
|
3421 |
*/
|
|
3422 |
const QMatrix &Q3CanvasView::worldMatrix() const
|
|
3423 |
{
|
|
3424 |
return d->xform;
|
|
3425 |
}
|
|
3426 |
|
|
3427 |
/*!
|
|
3428 |
Returns a reference to the inverse of the canvas view's current
|
|
3429 |
transformation matrix.
|
|
3430 |
|
|
3431 |
\sa setWorldMatrix() worldMatrix()
|
|
3432 |
*/
|
|
3433 |
const QMatrix &Q3CanvasView::inverseWorldMatrix() const
|
|
3434 |
{
|
|
3435 |
return d->ixform;
|
|
3436 |
}
|
|
3437 |
|
|
3438 |
/*!
|
|
3439 |
Sets the transformation matrix of the Q3CanvasView to \a wm. The
|
|
3440 |
matrix must be invertible (i.e. if you create a world matrix that
|
|
3441 |
zooms out by 2 times, then the inverse of this matrix is one that
|
|
3442 |
will zoom in by 2 times).
|
|
3443 |
|
|
3444 |
When you use this, you should note that the performance of the
|
|
3445 |
Q3CanvasView will decrease considerably.
|
|
3446 |
|
|
3447 |
Returns false if \a wm is not invertable; otherwise returns true.
|
|
3448 |
|
|
3449 |
\sa worldMatrix() inverseWorldMatrix() QMatrix::isInvertible()
|
|
3450 |
*/
|
|
3451 |
bool Q3CanvasView::setWorldMatrix(const QMatrix & wm)
|
|
3452 |
{
|
|
3453 |
bool ok = wm.isInvertible();
|
|
3454 |
if (ok) {
|
|
3455 |
d->xform = wm;
|
|
3456 |
d->ixform = wm.invert();
|
|
3457 |
updateContentsSize();
|
|
3458 |
viewport()->update();
|
|
3459 |
}
|
|
3460 |
return ok;
|
|
3461 |
}
|
|
3462 |
#endif
|
|
3463 |
|
|
3464 |
void Q3CanvasView::updateContentsSize()
|
|
3465 |
{
|
|
3466 |
if (viewing) {
|
|
3467 |
QRect br;
|
|
3468 |
#ifndef QT_NO_TRANSFORMATIONS
|
|
3469 |
br = d->xform.map(QRect(0,0,viewing->width(),viewing->height()));
|
|
3470 |
#else
|
|
3471 |
br = QRect(0,0,viewing->width(),viewing->height());
|
|
3472 |
#endif
|
|
3473 |
|
|
3474 |
if (br.width() < contentsWidth()) {
|
|
3475 |
QRect r(contentsToViewport(QPoint(br.width(),0)),
|
|
3476 |
QSize(contentsWidth()-br.width(),contentsHeight()));
|
|
3477 |
d->eraseRegion = r;
|
|
3478 |
}
|
|
3479 |
if (br.height() < contentsHeight()) {
|
|
3480 |
QRect r(contentsToViewport(QPoint(0,br.height())),
|
|
3481 |
QSize(contentsWidth(),contentsHeight()-br.height()));
|
|
3482 |
d->eraseRegion |= r;
|
|
3483 |
}
|
|
3484 |
|
|
3485 |
resizeContents(br.width(),br.height());
|
|
3486 |
} else {
|
|
3487 |
d->eraseRegion = rect();
|
|
3488 |
resizeContents(1,1);
|
|
3489 |
}
|
|
3490 |
}
|
|
3491 |
|
|
3492 |
/*!
|
|
3493 |
Repaints part of the Q3Canvas that the canvas view is showing
|
|
3494 |
starting at \a cx by \a cy, with a width of \a cw and a height of \a
|
|
3495 |
ch using the painter \a p.
|
|
3496 |
*/
|
|
3497 |
void Q3CanvasView::drawContents(QPainter *p, int cx, int cy, int cw, int ch)
|
|
3498 |
{
|
|
3499 |
QRect r(cx,cy,cw,ch);
|
|
3500 |
if (!d->eraseRegion.isEmpty()) {
|
|
3501 |
const QVector<QRect> rects = d->eraseRegion.rects();
|
|
3502 |
for (int i = 0; i < rects.size(); ++i)
|
|
3503 |
p->eraseRect(rects.at(i));
|
|
3504 |
|
|
3505 |
d->eraseRegion = QRegion();
|
|
3506 |
}
|
|
3507 |
|
|
3508 |
if (viewing) {
|
|
3509 |
viewing->drawViewArea(this,p,r,false);
|
|
3510 |
} else {
|
|
3511 |
p->eraseRect(r);
|
|
3512 |
}
|
|
3513 |
}
|
|
3514 |
|
|
3515 |
/*!
|
|
3516 |
\reimp
|
|
3517 |
\internal
|
|
3518 |
|
|
3519 |
(Implemented to get rid of a compiler warning.)
|
|
3520 |
*/
|
|
3521 |
void Q3CanvasView::drawContents(QPainter *)
|
|
3522 |
{
|
|
3523 |
}
|
|
3524 |
|
|
3525 |
/*!
|
|
3526 |
Suggests a size sufficient to view the entire canvas.
|
|
3527 |
*/
|
|
3528 |
QSize Q3CanvasView::sizeHint() const
|
|
3529 |
{
|
|
3530 |
if (!canvas())
|
|
3531 |
return Q3ScrollView::sizeHint();
|
|
3532 |
// should maybe take transformations into account
|
|
3533 |
return (canvas()->size() + 2 * QSize(frameWidth(), frameWidth()))
|
|
3534 |
.boundedTo(3 * QApplication::desktop()->size() / 4);
|
|
3535 |
}
|
|
3536 |
|
|
3537 |
/*!
|
|
3538 |
\class Q3CanvasPolygonalItem
|
|
3539 |
\compat
|
|
3540 |
\brief The Q3CanvasPolygonalItem class provides a polygonal canvas item
|
|
3541 |
on a Q3Canvas.
|
|
3542 |
|
|
3543 |
The mostly rectangular classes, such as Q3CanvasSprite and
|
|
3544 |
Q3CanvasText, use the object's bounding rectangle for movement,
|
|
3545 |
repainting and collision calculations. For most other items, the
|
|
3546 |
bounding rectangle can be far too large -- a diagonal line being
|
|
3547 |
the worst case, and there are many other cases which are also bad.
|
|
3548 |
Q3CanvasPolygonalItem provides polygon-based bounding rectangle
|
|
3549 |
handling, etc., which is much faster for non-rectangular items.
|
|
3550 |
|
|
3551 |
Derived classes should try to define as small an area as possible
|
|
3552 |
to maximize efficiency, but the polygon must \e definitely be
|
|
3553 |
contained completely within the polygonal area. Calculating the
|
|
3554 |
exact requirements is usually difficult, but if you allow a small
|
|
3555 |
overestimate it can be easy and quick, while still getting almost
|
|
3556 |
all of Q3CanvasPolygonalItem's speed.
|
|
3557 |
|
|
3558 |
Note that all subclasses \e must call hide() in their destructor
|
|
3559 |
since hide() needs to be able to access areaPoints().
|
|
3560 |
|
|
3561 |
Normally, Q3CanvasPolygonalItem uses the odd-even algorithm for
|
|
3562 |
determining whether an object intersects this object. You can
|
|
3563 |
change this to the winding algorithm using setWinding().
|
|
3564 |
|
|
3565 |
The bounding rectangle is available using boundingRect(). The
|
|
3566 |
points bounding the polygonal item are retrieved with
|
|
3567 |
areaPoints(). Use areaPointsAdvanced() to retrieve the bounding
|
|
3568 |
points the polygonal item \e will have after
|
|
3569 |
Q3CanvasItem::advance(1) has been called.
|
|
3570 |
|
|
3571 |
If the shape of the polygonal item is about to change while the
|
|
3572 |
item is visible, call invalidate() before updating with a
|
|
3573 |
different result from \l areaPoints().
|
|
3574 |
|
|
3575 |
By default, Q3CanvasPolygonalItem objects have a black pen and no
|
|
3576 |
brush (the default QPen and QBrush constructors). You can change
|
|
3577 |
this with setPen() and setBrush(), but note that some
|
|
3578 |
Q3CanvasPolygonalItem subclasses only use the brush, ignoring the
|
|
3579 |
pen setting.
|
|
3580 |
|
|
3581 |
The polygonal item can be drawn on a painter with draw().
|
|
3582 |
Subclasses must reimplement drawShape() to draw themselves.
|
|
3583 |
|
|
3584 |
Like any other canvas item polygonal items can be moved with
|
|
3585 |
Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting coordinates
|
|
3586 |
with Q3CanvasItem::setX(), Q3CanvasItem::setY() and Q3CanvasItem::setZ().
|
|
3587 |
|
|
3588 |
\sa QtCanvas, {Porting to Graphics View}
|
|
3589 |
*/
|
|
3590 |
|
|
3591 |
|
|
3592 |
/*
|
|
3593 |
Since most polygonal items don't have a pen, the default is
|
|
3594 |
NoPen and a black brush.
|
|
3595 |
*/
|
|
3596 |
static const QPen& defaultPolygonPen()
|
|
3597 |
{
|
|
3598 |
static QPen* dp=0;
|
|
3599 |
if (!dp)
|
|
3600 |
dp = new QPen;
|
|
3601 |
return *dp;
|
|
3602 |
}
|
|
3603 |
|
|
3604 |
static const QBrush& defaultPolygonBrush()
|
|
3605 |
{
|
|
3606 |
static QBrush* db=0;
|
|
3607 |
if (!db)
|
|
3608 |
db = new QBrush;
|
|
3609 |
return *db;
|
|
3610 |
}
|
|
3611 |
|
|
3612 |
/*!
|
|
3613 |
Constructs a Q3CanvasPolygonalItem on the canvas \a canvas.
|
|
3614 |
*/
|
|
3615 |
Q3CanvasPolygonalItem::Q3CanvasPolygonalItem(Q3Canvas* canvas) :
|
|
3616 |
Q3CanvasItem(canvas),
|
|
3617 |
br(defaultPolygonBrush()),
|
|
3618 |
pn(defaultPolygonPen())
|
|
3619 |
{
|
|
3620 |
wind=0;
|
|
3621 |
}
|
|
3622 |
|
|
3623 |
/*!
|
|
3624 |
Note that all subclasses \e must call hide() in their destructor
|
|
3625 |
since hide() needs to be able to access areaPoints().
|
|
3626 |
*/
|
|
3627 |
Q3CanvasPolygonalItem::~Q3CanvasPolygonalItem()
|
|
3628 |
{
|
|
3629 |
}
|
|
3630 |
|
|
3631 |
/*!
|
|
3632 |
Returns true if the polygonal item uses the winding algorithm to
|
|
3633 |
determine the "inside" of the polygon. Returns false if it uses
|
|
3634 |
the odd-even algorithm.
|
|
3635 |
|
|
3636 |
The default is to use the odd-even algorithm.
|
|
3637 |
|
|
3638 |
\sa setWinding()
|
|
3639 |
*/
|
|
3640 |
bool Q3CanvasPolygonalItem::winding() const
|
|
3641 |
{
|
|
3642 |
return wind;
|
|
3643 |
}
|
|
3644 |
|
|
3645 |
/*!
|
|
3646 |
If \a enable is true, the polygonal item will use the winding
|
|
3647 |
algorithm to determine the "inside" of the polygon; otherwise the
|
|
3648 |
odd-even algorithm will be used.
|
|
3649 |
|
|
3650 |
The default is to use the odd-even algorithm.
|
|
3651 |
|
|
3652 |
\sa winding()
|
|
3653 |
*/
|
|
3654 |
void Q3CanvasPolygonalItem::setWinding(bool enable)
|
|
3655 |
{
|
|
3656 |
wind = enable;
|
|
3657 |
}
|
|
3658 |
|
|
3659 |
/*!
|
|
3660 |
Invalidates all information about the area covered by the canvas
|
|
3661 |
item. The item will be updated automatically on the next call that
|
|
3662 |
changes the item's status, for example, move() or update(). Call
|
|
3663 |
this function if you are going to change the shape of the item (as
|
|
3664 |
returned by areaPoints()) while the item is visible.
|
|
3665 |
*/
|
|
3666 |
void Q3CanvasPolygonalItem::invalidate()
|
|
3667 |
{
|
|
3668 |
val = (uint)false;
|
|
3669 |
removeFromChunks();
|
|
3670 |
}
|
|
3671 |
|
|
3672 |
/*!
|
|
3673 |
\fn Q3CanvasPolygonalItem::isValid() const
|
|
3674 |
|
|
3675 |
Returns true if the polygonal item's area information has not been
|
|
3676 |
invalidated; otherwise returns false.
|
|
3677 |
|
|
3678 |
\sa invalidate()
|
|
3679 |
*/
|
|
3680 |
|
|
3681 |
/*!
|
|
3682 |
Returns the points the polygonal item \e will have after
|
|
3683 |
Q3CanvasItem::advance(1) is called, i.e. what the points are when
|
|
3684 |
advanced by the current xVelocity() and yVelocity().
|
|
3685 |
*/
|
|
3686 |
Q3PointArray Q3CanvasPolygonalItem::areaPointsAdvanced() const
|
|
3687 |
{
|
|
3688 |
int dx = int(x()+xVelocity())-int(x());
|
|
3689 |
int dy = int(y()+yVelocity())-int(y());
|
|
3690 |
Q3PointArray r = areaPoints();
|
|
3691 |
r.detach(); // Explicit sharing is stupid.
|
|
3692 |
if (dx || dy)
|
|
3693 |
r.translate(dx,dy);
|
|
3694 |
return r;
|
|
3695 |
}
|
|
3696 |
|
|
3697 |
//#define QCANVAS_POLYGONS_DEBUG
|
|
3698 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3699 |
static QWidget* dbg_wid=0;
|
|
3700 |
static QPainter* dbg_ptr=0;
|
|
3701 |
#endif
|
|
3702 |
|
|
3703 |
class QPolygonalProcessor {
|
|
3704 |
public:
|
|
3705 |
QPolygonalProcessor(Q3Canvas* c, const Q3PointArray& pa) :
|
|
3706 |
canvas(c)
|
|
3707 |
{
|
|
3708 |
QRect pixelbounds = pa.boundingRect();
|
|
3709 |
int cs = canvas->chunkSize();
|
|
3710 |
QRect canvasbounds = pixelbounds.intersected(canvas->rect());
|
|
3711 |
bounds.setLeft(canvasbounds.left()/cs);
|
|
3712 |
bounds.setRight(canvasbounds.right()/cs);
|
|
3713 |
bounds.setTop(canvasbounds.top()/cs);
|
|
3714 |
bounds.setBottom(canvasbounds.bottom()/cs);
|
|
3715 |
bitmap = QImage(bounds.width() + 1, bounds.height(), 1, 2, QImage::LittleEndian);
|
|
3716 |
pnt = 0;
|
|
3717 |
bitmap.fill(0);
|
|
3718 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3719 |
dbg_start();
|
|
3720 |
#endif
|
|
3721 |
}
|
|
3722 |
|
|
3723 |
inline void add(int x, int y)
|
|
3724 |
{
|
|
3725 |
if (pnt >= (int)result.size()) {
|
|
3726 |
result.resize(pnt*2+10);
|
|
3727 |
}
|
|
3728 |
result[pnt++] = QPoint(x+bounds.x(),y+bounds.y());
|
|
3729 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3730 |
if (dbg_ptr) {
|
|
3731 |
int cs = canvas->chunkSize();
|
|
3732 |
QRect r(x*cs+bounds.x()*cs,y*cs+bounds.y()*cs,cs-1,cs-1);
|
|
3733 |
dbg_ptr->setPen(Qt::blue);
|
|
3734 |
dbg_ptr->drawRect(r);
|
|
3735 |
}
|
|
3736 |
#endif
|
|
3737 |
}
|
|
3738 |
|
|
3739 |
inline void addBits(int x1, int x2, uchar newbits, int xo, int yo)
|
|
3740 |
{
|
|
3741 |
for (int i=x1; i<=x2; i++)
|
|
3742 |
if (newbits & (1<<i))
|
|
3743 |
add(xo+i,yo);
|
|
3744 |
}
|
|
3745 |
|
|
3746 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3747 |
void dbg_start()
|
|
3748 |
{
|
|
3749 |
if (!dbg_wid) {
|
|
3750 |
dbg_wid = new QWidget;
|
|
3751 |
dbg_wid->resize(800,600);
|
|
3752 |
dbg_wid->show();
|
|
3753 |
dbg_ptr = new QPainter(dbg_wid);
|
|
3754 |
dbg_ptr->setBrush(Qt::NoBrush);
|
|
3755 |
}
|
|
3756 |
dbg_ptr->fillRect(dbg_wid->rect(),Qt::white);
|
|
3757 |
}
|
|
3758 |
#endif
|
|
3759 |
|
|
3760 |
void doSpans(int n, QPoint* pt, int* w)
|
|
3761 |
{
|
|
3762 |
int cs = canvas->chunkSize();
|
|
3763 |
for (int j=0; j<n; j++) {
|
|
3764 |
int y = pt[j].y()/cs-bounds.y();
|
|
3765 |
if (y >= bitmap.height() || y < 0) continue;
|
|
3766 |
uchar* l = bitmap.scanLine(y);
|
|
3767 |
int x = pt[j].x();
|
|
3768 |
int x1 = x/cs-bounds.x();
|
|
3769 |
if (x1 > bounds.width()) continue;
|
|
3770 |
x1 = QMAX(0,x1);
|
|
3771 |
int x2 = (x+w[j])/cs-bounds.x();
|
|
3772 |
if (x2 < 0) continue;
|
|
3773 |
x2 = QMIN(bounds.width(), x2);
|
|
3774 |
int x1q = x1/8;
|
|
3775 |
int x1r = x1%8;
|
|
3776 |
int x2q = x2/8;
|
|
3777 |
int x2r = x2%8;
|
|
3778 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3779 |
if (dbg_ptr) dbg_ptr->setPen(Qt::yellow);
|
|
3780 |
#endif
|
|
3781 |
if (x1q == x2q) {
|
|
3782 |
uchar newbits = (~l[x1q]) & (((2<<(x2r-x1r))-1)<<x1r);
|
|
3783 |
if (newbits) {
|
|
3784 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3785 |
if (dbg_ptr) dbg_ptr->setPen(Qt::darkGreen);
|
|
3786 |
#endif
|
|
3787 |
addBits(x1r,x2r,newbits,x1q*8,y);
|
|
3788 |
l[x1q] |= newbits;
|
|
3789 |
}
|
|
3790 |
} else {
|
|
3791 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3792 |
if (dbg_ptr) dbg_ptr->setPen(Qt::blue);
|
|
3793 |
#endif
|
|
3794 |
uchar newbits1 = (~l[x1q]) & (0xff<<x1r);
|
|
3795 |
if (newbits1) {
|
|
3796 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3797 |
if (dbg_ptr) dbg_ptr->setPen(Qt::green);
|
|
3798 |
#endif
|
|
3799 |
addBits(x1r,7,newbits1,x1q*8,y);
|
|
3800 |
l[x1q] |= newbits1;
|
|
3801 |
}
|
|
3802 |
for (int i=x1q+1; i<x2q; i++) {
|
|
3803 |
if (l[i] != 0xff) {
|
|
3804 |
addBits(0,7,~l[i],i*8,y);
|
|
3805 |
l[i]=0xff;
|
|
3806 |
}
|
|
3807 |
}
|
|
3808 |
uchar newbits2 = (~l[x2q]) & (0xff>>(7-x2r));
|
|
3809 |
if (newbits2) {
|
|
3810 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3811 |
if (dbg_ptr) dbg_ptr->setPen(Qt::red);
|
|
3812 |
#endif
|
|
3813 |
addBits(0,x2r,newbits2,x2q*8,y);
|
|
3814 |
l[x2q] |= newbits2;
|
|
3815 |
}
|
|
3816 |
}
|
|
3817 |
#ifdef QCANVAS_POLYGONS_DEBUG
|
|
3818 |
if (dbg_ptr) {
|
|
3819 |
dbg_ptr->drawLine(pt[j],pt[j]+QPoint(w[j],0));
|
|
3820 |
}
|
|
3821 |
#endif
|
|
3822 |
}
|
|
3823 |
result.resize(pnt);
|
|
3824 |
}
|
|
3825 |
|
|
3826 |
int pnt;
|
|
3827 |
Q3PointArray result;
|
|
3828 |
Q3Canvas* canvas;
|
|
3829 |
QRect bounds;
|
|
3830 |
QImage bitmap;
|
|
3831 |
};
|
|
3832 |
|
|
3833 |
|
|
3834 |
Q3PointArray Q3CanvasPolygonalItem::chunks() const
|
|
3835 |
{
|
|
3836 |
Q3PointArray pa = areaPoints();
|
|
3837 |
|
|
3838 |
if (!pa.size()) {
|
|
3839 |
pa.detach(); // Explicit sharing is stupid.
|
|
3840 |
return pa;
|
|
3841 |
}
|
|
3842 |
|
|
3843 |
QPolygonalProcessor processor(canvas(),pa);
|
|
3844 |
|
|
3845 |
scanPolygon(pa, wind, processor);
|
|
3846 |
|
|
3847 |
return processor.result;
|
|
3848 |
}
|
|
3849 |
/*!
|
|
3850 |
Simply calls Q3CanvasItem::chunks().
|
|
3851 |
*/
|
|
3852 |
Q3PointArray Q3CanvasRectangle::chunks() const
|
|
3853 |
{
|
|
3854 |
// No need to do a polygon scan!
|
|
3855 |
return Q3CanvasItem::chunks();
|
|
3856 |
}
|
|
3857 |
|
|
3858 |
/*!
|
|
3859 |
Returns the bounding rectangle of the polygonal item, based on
|
|
3860 |
areaPoints().
|
|
3861 |
*/
|
|
3862 |
QRect Q3CanvasPolygonalItem::boundingRect() const
|
|
3863 |
{
|
|
3864 |
return areaPoints().boundingRect();
|
|
3865 |
}
|
|
3866 |
|
|
3867 |
/*!
|
|
3868 |
Reimplemented from Q3CanvasItem, this draws the polygonal item by
|
|
3869 |
setting the pen and brush for the item on the painter \a p and
|
|
3870 |
calling drawShape().
|
|
3871 |
*/
|
|
3872 |
void Q3CanvasPolygonalItem::draw(QPainter & p)
|
|
3873 |
{
|
|
3874 |
p.setPen(pn);
|
|
3875 |
p.setBrush(br);
|
|
3876 |
drawShape(p);
|
|
3877 |
}
|
|
3878 |
|
|
3879 |
/*!
|
|
3880 |
\fn void Q3CanvasPolygonalItem::drawShape(QPainter & p)
|
|
3881 |
|
|
3882 |
Subclasses must reimplement this function to draw their shape. The
|
|
3883 |
pen and brush of \a p are already set to pen() and brush() prior
|
|
3884 |
to calling this function.
|
|
3885 |
|
|
3886 |
\sa draw()
|
|
3887 |
*/
|
|
3888 |
|
|
3889 |
/*!
|
|
3890 |
\fn QPen Q3CanvasPolygonalItem::pen() const
|
|
3891 |
|
|
3892 |
Returns the QPen used to draw the outline of the item, if any.
|
|
3893 |
|
|
3894 |
\sa setPen()
|
|
3895 |
*/
|
|
3896 |
|
|
3897 |
/*!
|
|
3898 |
\fn QBrush Q3CanvasPolygonalItem::brush() const
|
|
3899 |
|
|
3900 |
Returns the QBrush used to fill the item, if filled.
|
|
3901 |
|
|
3902 |
\sa setBrush()
|
|
3903 |
*/
|
|
3904 |
|
|
3905 |
/*!
|
|
3906 |
Sets the QPen used when drawing the item to the pen \a p.
|
|
3907 |
Note that many Q3CanvasPolygonalItems do not use the pen value.
|
|
3908 |
|
|
3909 |
\sa setBrush(), pen(), drawShape()
|
|
3910 |
*/
|
|
3911 |
void Q3CanvasPolygonalItem::setPen(QPen p)
|
|
3912 |
{
|
|
3913 |
if (pn != p) {
|
|
3914 |
removeFromChunks();
|
|
3915 |
pn = p;
|
|
3916 |
addToChunks();
|
|
3917 |
}
|
|
3918 |
}
|
|
3919 |
|
|
3920 |
/*!
|
|
3921 |
Sets the QBrush used when drawing the polygonal item to the brush \a b.
|
|
3922 |
|
|
3923 |
\sa setPen(), brush(), drawShape()
|
|
3924 |
*/
|
|
3925 |
void Q3CanvasPolygonalItem::setBrush(QBrush b)
|
|
3926 |
{
|
|
3927 |
if (br != b) {
|
|
3928 |
br = b;
|
|
3929 |
changeChunks();
|
|
3930 |
}
|
|
3931 |
}
|
|
3932 |
|
|
3933 |
|
|
3934 |
/*!
|
|
3935 |
\class Q3CanvasPolygon
|
|
3936 |
\compat
|
|
3937 |
\brief The Q3CanvasPolygon class provides a polygon on a Q3Canvas.
|
|
3938 |
|
|
3939 |
Paints a polygon with a QBrush. The polygon's points can be set in
|
|
3940 |
the constructor or set or changed later using setPoints(). Use
|
|
3941 |
points() to retrieve the points, or areaPoints() to retrieve the
|
|
3942 |
points relative to the canvas's origin.
|
|
3943 |
|
|
3944 |
The polygon can be drawn on a painter with drawShape().
|
|
3945 |
|
|
3946 |
Like any other canvas item polygons can be moved with
|
|
3947 |
Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
|
3948 |
coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
|
3949 |
Q3CanvasItem::setZ().
|
|
3950 |
|
|
3951 |
Note: Q3CanvasPolygon does not use the pen.
|
|
3952 |
|
|
3953 |
\sa QtCanvas, {Porting to Graphics View}
|
|
3954 |
*/
|
|
3955 |
|
|
3956 |
/*!
|
|
3957 |
Constructs a point-less polygon on the canvas \a canvas. You
|
|
3958 |
should call setPoints() before using it further.
|
|
3959 |
*/
|
|
3960 |
Q3CanvasPolygon::Q3CanvasPolygon(Q3Canvas* canvas) :
|
|
3961 |
Q3CanvasPolygonalItem(canvas)
|
|
3962 |
{
|
|
3963 |
}
|
|
3964 |
|
|
3965 |
/*!
|
|
3966 |
Destroys the polygon.
|
|
3967 |
*/
|
|
3968 |
Q3CanvasPolygon::~Q3CanvasPolygon()
|
|
3969 |
{
|
|
3970 |
hide();
|
|
3971 |
}
|
|
3972 |
|
|
3973 |
/*!
|
|
3974 |
Draws the polygon using the painter \a p.
|
|
3975 |
|
|
3976 |
Note that Q3CanvasPolygon does not support an outline (the pen is
|
|
3977 |
always NoPen).
|
|
3978 |
*/
|
|
3979 |
void Q3CanvasPolygon::drawShape(QPainter & p)
|
|
3980 |
{
|
|
3981 |
// ### why can't we draw outlines? We could use drawPolyline for it. Lars
|
|
3982 |
// ### see other message. Warwick
|
|
3983 |
|
|
3984 |
p.setPen(NoPen); // since QRegion(Q3PointArray) excludes outline :-()-:
|
|
3985 |
p.drawPolygon(poly);
|
|
3986 |
}
|
|
3987 |
|
|
3988 |
/*!
|
|
3989 |
Sets the points of the polygon to be \a pa. These points will have
|
|
3990 |
their x and y coordinates automatically translated by x(), y() as
|
|
3991 |
the polygon is moved.
|
|
3992 |
*/
|
|
3993 |
void Q3CanvasPolygon::setPoints(Q3PointArray pa)
|
|
3994 |
{
|
|
3995 |
removeFromChunks();
|
|
3996 |
poly = pa;
|
|
3997 |
poly.detach(); // Explicit sharing is stupid.
|
|
3998 |
poly.translate((int)x(),(int)y());
|
|
3999 |
addToChunks();
|
|
4000 |
}
|
|
4001 |
|
|
4002 |
/*!
|
|
4003 |
\reimp
|
|
4004 |
*/
|
|
4005 |
void Q3CanvasPolygon::moveBy(double dx, double dy)
|
|
4006 |
{
|
|
4007 |
// Note: does NOT call Q3CanvasPolygonalItem::moveBy(), since that
|
|
4008 |
// only does half this work.
|
|
4009 |
//
|
|
4010 |
int idx = int(x()+dx)-int(x());
|
|
4011 |
int idy = int(y()+dy)-int(y());
|
|
4012 |
if (idx || idy) {
|
|
4013 |
removeFromChunks();
|
|
4014 |
poly.translate(idx,idy);
|
|
4015 |
}
|
|
4016 |
myx+=dx;
|
|
4017 |
myy+=dy;
|
|
4018 |
if (idx || idy) {
|
|
4019 |
addToChunks();
|
|
4020 |
}
|
|
4021 |
}
|
|
4022 |
|
|
4023 |
/*!
|
|
4024 |
\class Q3CanvasSpline
|
|
4025 |
\compat
|
|
4026 |
\brief The Q3CanvasSpline class provides multi-bezier splines on a Q3Canvas.
|
|
4027 |
|
|
4028 |
A Q3CanvasSpline is a sequence of 4-point bezier curves joined
|
|
4029 |
together to make a curved shape.
|
|
4030 |
|
|
4031 |
You set the control points of the spline with setControlPoints().
|
|
4032 |
|
|
4033 |
If the bezier is closed(), then the first control point will be
|
|
4034 |
re-used as the last control point. Therefore, a closed bezier must
|
|
4035 |
have a multiple of 3 control points and an open bezier must have
|
|
4036 |
one extra point.
|
|
4037 |
|
|
4038 |
The beziers are not necessarily joined "smoothly". To ensure this,
|
|
4039 |
set control points appropriately (general reference texts about
|
|
4040 |
beziers will explain this in detail).
|
|
4041 |
|
|
4042 |
Like any other canvas item splines can be moved with
|
|
4043 |
Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
|
4044 |
coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
|
4045 |
Q3CanvasItem::setZ().
|
|
4046 |
|
|
4047 |
\sa QtCanvas, {Porting to Graphics View}
|
|
4048 |
*/
|
|
4049 |
|
|
4050 |
/*!
|
|
4051 |
Create a spline with no control points on the canvas \a canvas.
|
|
4052 |
|
|
4053 |
\sa setControlPoints()
|
|
4054 |
*/
|
|
4055 |
Q3CanvasSpline::Q3CanvasSpline(Q3Canvas* canvas) :
|
|
4056 |
Q3CanvasPolygon(canvas),
|
|
4057 |
cl(true)
|
|
4058 |
{
|
|
4059 |
}
|
|
4060 |
|
|
4061 |
/*!
|
|
4062 |
Destroy the spline.
|
|
4063 |
*/
|
|
4064 |
Q3CanvasSpline::~Q3CanvasSpline()
|
|
4065 |
{
|
|
4066 |
}
|
|
4067 |
|
|
4068 |
/*!
|
|
4069 |
Set the spline control points to \a ctrl.
|
|
4070 |
|
|
4071 |
If \a close is true, then the first point in \a ctrl will be
|
|
4072 |
re-used as the last point, and the number of control points must
|
|
4073 |
be a multiple of 3. If \a close is false, one additional control
|
|
4074 |
point is required, and the number of control points must be one of
|
|
4075 |
(4, 7, 10, 13, ...).
|
|
4076 |
|
|
4077 |
If the number of control points doesn't meet the above conditions,
|
|
4078 |
the number of points will be truncated to the largest number of
|
|
4079 |
points that do meet the requirement.
|
|
4080 |
*/
|
|
4081 |
void Q3CanvasSpline::setControlPoints(Q3PointArray ctrl, bool close)
|
|
4082 |
{
|
|
4083 |
if ((int)ctrl.count() % 3 != (close ? 0 : 1)) {
|
|
4084 |
qWarning("Q3CanvasSpline::setControlPoints(): Number of points doesn't fit.");
|
|
4085 |
int numCurves = (ctrl.count() - (close ? 0 : 1))/ 3;
|
|
4086 |
ctrl.resize(numCurves*3 + (close ? 0 : 1));
|
|
4087 |
}
|
|
4088 |
|
|
4089 |
cl = close;
|
|
4090 |
bez = ctrl;
|
|
4091 |
recalcPoly();
|
|
4092 |
}
|
|
4093 |
|
|
4094 |
/*!
|
|
4095 |
Returns the current set of control points.
|
|
4096 |
|
|
4097 |
\sa setControlPoints(), closed()
|
|
4098 |
*/
|
|
4099 |
Q3PointArray Q3CanvasSpline::controlPoints() const
|
|
4100 |
{
|
|
4101 |
return bez;
|
|
4102 |
}
|
|
4103 |
|
|
4104 |
/*!
|
|
4105 |
Returns true if the control points are a closed set; otherwise
|
|
4106 |
returns false.
|
|
4107 |
*/
|
|
4108 |
bool Q3CanvasSpline::closed() const
|
|
4109 |
{
|
|
4110 |
return cl;
|
|
4111 |
}
|
|
4112 |
|
|
4113 |
void Q3CanvasSpline::recalcPoly()
|
|
4114 |
{
|
|
4115 |
Q3PtrList<Q3PointArray> segs;
|
|
4116 |
segs.setAutoDelete(true);
|
|
4117 |
int n=0;
|
|
4118 |
for (int i=0; i<(int)bez.count()-1; i+=3) {
|
|
4119 |
Q3PointArray ctrl(4);
|
|
4120 |
ctrl[0] = bez[i+0];
|
|
4121 |
ctrl[1] = bez[i+1];
|
|
4122 |
ctrl[2] = bez[i+2];
|
|
4123 |
if (cl)
|
|
4124 |
ctrl[3] = bez[(i+3)%(int)bez.count()];
|
|
4125 |
else
|
|
4126 |
ctrl[3] = bez[i+3];
|
|
4127 |
Q3PointArray *seg = new Q3PointArray(ctrl.cubicBezier());
|
|
4128 |
n += seg->count()-1;
|
|
4129 |
segs.append(seg);
|
|
4130 |
}
|
|
4131 |
Q3PointArray p(n+1);
|
|
4132 |
n=0;
|
|
4133 |
for (Q3PointArray* seg = segs.first(); seg; seg = segs.next()) {
|
|
4134 |
for (int i=0; i<(int)seg->count()-1; i++)
|
|
4135 |
p[n++] = seg->point(i);
|
|
4136 |
if (n == (int)p.count()-1)
|
|
4137 |
p[n] = seg->point(seg->count()-1);
|
|
4138 |
}
|
|
4139 |
Q3CanvasPolygon::setPoints(p);
|
|
4140 |
}
|
|
4141 |
|
|
4142 |
/*!
|
|
4143 |
\fn Q3PointArray Q3CanvasPolygonalItem::areaPoints() const
|
|
4144 |
|
|
4145 |
This function must be reimplemented by subclasses. It \e must
|
|
4146 |
return the points bounding (i.e. outside and not touching) the
|
|
4147 |
shape or drawing errors will occur.
|
|
4148 |
*/
|
|
4149 |
|
|
4150 |
/*!
|
|
4151 |
\fn Q3PointArray Q3CanvasPolygon::points() const
|
|
4152 |
|
|
4153 |
Returns the vertices of the polygon, not translated by the position.
|
|
4154 |
|
|
4155 |
\sa setPoints(), areaPoints()
|
|
4156 |
*/
|
|
4157 |
Q3PointArray Q3CanvasPolygon::points() const
|
|
4158 |
{
|
|
4159 |
Q3PointArray pa = areaPoints();
|
|
4160 |
pa.translate(int(-x()),int(-y()));
|
|
4161 |
return pa;
|
|
4162 |
}
|
|
4163 |
|
|
4164 |
/*!
|
|
4165 |
Returns the vertices of the polygon translated by the polygon's
|
|
4166 |
current x(), y() position, i.e. relative to the canvas's origin.
|
|
4167 |
|
|
4168 |
\sa setPoints(), points()
|
|
4169 |
*/
|
|
4170 |
Q3PointArray Q3CanvasPolygon::areaPoints() const
|
|
4171 |
{
|
|
4172 |
return poly.copy();
|
|
4173 |
}
|
|
4174 |
|
|
4175 |
/*!
|
|
4176 |
\class Q3CanvasLine
|
|
4177 |
\compat
|
|
4178 |
\brief The Q3CanvasLine class provides a line on a Q3Canvas.
|
|
4179 |
|
|
4180 |
The line inherits functionality from Q3CanvasPolygonalItem, for
|
|
4181 |
example the setPen() function. The start and end points of the
|
|
4182 |
line are set with setPoints().
|
|
4183 |
|
|
4184 |
Like any other canvas item lines can be moved with
|
|
4185 |
Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
|
4186 |
coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
|
4187 |
Q3CanvasItem::setZ().
|
|
4188 |
|
|
4189 |
\sa QtCanvas, {Porting to Graphics View}
|
|
4190 |
*/
|
|
4191 |
|
|
4192 |
/*!
|
|
4193 |
Constructs a line from (0,0) to (0,0) on \a canvas.
|
|
4194 |
|
|
4195 |
\sa setPoints()
|
|
4196 |
*/
|
|
4197 |
Q3CanvasLine::Q3CanvasLine(Q3Canvas* canvas) :
|
|
4198 |
Q3CanvasPolygonalItem(canvas)
|
|
4199 |
{
|
|
4200 |
x1 = y1 = x2 = y2 = 0;
|
|
4201 |
}
|
|
4202 |
|
|
4203 |
/*!
|
|
4204 |
Destroys the line.
|
|
4205 |
*/
|
|
4206 |
Q3CanvasLine::~Q3CanvasLine()
|
|
4207 |
{
|
|
4208 |
hide();
|
|
4209 |
}
|
|
4210 |
|
|
4211 |
/*!
|
|
4212 |
\reimp
|
|
4213 |
*/
|
|
4214 |
void Q3CanvasLine::setPen(QPen p)
|
|
4215 |
{
|
|
4216 |
Q3CanvasPolygonalItem::setPen(p);
|
|
4217 |
}
|
|
4218 |
|
|
4219 |
/*!
|
|
4220 |
\fn QPoint Q3CanvasLine::startPoint () const
|
|
4221 |
|
|
4222 |
Returns the start point of the line.
|
|
4223 |
|
|
4224 |
\sa setPoints(), endPoint()
|
|
4225 |
*/
|
|
4226 |
|
|
4227 |
/*!
|
|
4228 |
\fn QPoint Q3CanvasLine::endPoint () const
|
|
4229 |
|
|
4230 |
Returns the end point of the line.
|
|
4231 |
|
|
4232 |
\sa setPoints(), startPoint()
|
|
4233 |
*/
|
|
4234 |
|
|
4235 |
/*!
|
|
4236 |
Sets the line's start point to (\a xa, \a ya) and its end point to
|
|
4237 |
(\a xb, \a yb).
|
|
4238 |
*/
|
|
4239 |
void Q3CanvasLine::setPoints(int xa, int ya, int xb, int yb)
|
|
4240 |
{
|
|
4241 |
if (x1 != xa || x2 != xb || y1 != ya || y2 != yb) {
|
|
4242 |
removeFromChunks();
|
|
4243 |
x1 = xa;
|
|
4244 |
y1 = ya;
|
|
4245 |
x2 = xb;
|
|
4246 |
y2 = yb;
|
|
4247 |
addToChunks();
|
|
4248 |
}
|
|
4249 |
}
|
|
4250 |
|
|
4251 |
/*!
|
|
4252 |
\reimp
|
|
4253 |
*/
|
|
4254 |
void Q3CanvasLine::drawShape(QPainter &p)
|
|
4255 |
{
|
|
4256 |
p.drawLine((int)(x()+x1), (int)(y()+y1), (int)(x()+x2), (int)(y()+y2));
|
|
4257 |
}
|
|
4258 |
|
|
4259 |
/*!
|
|
4260 |
\reimp
|
|
4261 |
|
|
4262 |
Note that the area defined by the line is somewhat thicker than
|
|
4263 |
the line that is actually drawn.
|
|
4264 |
*/
|
|
4265 |
Q3PointArray Q3CanvasLine::areaPoints() const
|
|
4266 |
{
|
|
4267 |
Q3PointArray p(4);
|
|
4268 |
int xi = int(x());
|
|
4269 |
int yi = int(y());
|
|
4270 |
int pw = pen().width();
|
|
4271 |
int dx = QABS(x1-x2);
|
|
4272 |
int dy = QABS(y1-y2);
|
|
4273 |
pw = pw*4/3+2; // approx pw*sqrt(2)
|
|
4274 |
int px = x1<x2 ? -pw : pw ;
|
|
4275 |
int py = y1<y2 ? -pw : pw ;
|
|
4276 |
if (dx && dy && (dx > dy ? (dx*2/dy <= 2) : (dy*2/dx <= 2))) {
|
|
4277 |
// steep
|
|
4278 |
if (px == py) {
|
|
4279 |
p[0] = QPoint(x1+xi ,y1+yi+py);
|
|
4280 |
p[1] = QPoint(x2+xi-px,y2+yi );
|
|
4281 |
p[2] = QPoint(x2+xi ,y2+yi-py);
|
|
4282 |
p[3] = QPoint(x1+xi+px,y1+yi );
|
|
4283 |
} else {
|
|
4284 |
p[0] = QPoint(x1+xi+px,y1+yi );
|
|
4285 |
p[1] = QPoint(x2+xi ,y2+yi-py);
|
|
4286 |
p[2] = QPoint(x2+xi-px,y2+yi );
|
|
4287 |
p[3] = QPoint(x1+xi ,y1+yi+py);
|
|
4288 |
}
|
|
4289 |
} else if (dx > dy) {
|
|
4290 |
// horizontal
|
|
4291 |
p[0] = QPoint(x1+xi+px,y1+yi+py);
|
|
4292 |
p[1] = QPoint(x2+xi-px,y2+yi+py);
|
|
4293 |
p[2] = QPoint(x2+xi-px,y2+yi-py);
|
|
4294 |
p[3] = QPoint(x1+xi+px,y1+yi-py);
|
|
4295 |
} else {
|
|
4296 |
// vertical
|
|
4297 |
p[0] = QPoint(x1+xi+px,y1+yi+py);
|
|
4298 |
p[1] = QPoint(x2+xi+px,y2+yi-py);
|
|
4299 |
p[2] = QPoint(x2+xi-px,y2+yi-py);
|
|
4300 |
p[3] = QPoint(x1+xi-px,y1+yi+py);
|
|
4301 |
}
|
|
4302 |
return p;
|
|
4303 |
}
|
|
4304 |
|
|
4305 |
/*!
|
|
4306 |
\reimp
|
|
4307 |
|
|
4308 |
*/
|
|
4309 |
|
|
4310 |
void Q3CanvasLine::moveBy(double dx, double dy)
|
|
4311 |
{
|
|
4312 |
Q3CanvasPolygonalItem::moveBy(dx, dy);
|
|
4313 |
}
|
|
4314 |
|
|
4315 |
/*!
|
|
4316 |
\class Q3CanvasRectangle
|
|
4317 |
\compat
|
|
4318 |
\brief The Q3CanvasRectangle class provides a rectangle on a Q3Canvas.
|
|
4319 |
|
|
4320 |
This item paints a single rectangle which may have any pen() and
|
|
4321 |
brush(), but may not be tilted/rotated. For rotated rectangles,
|
|
4322 |
use Q3CanvasPolygon.
|
|
4323 |
|
|
4324 |
The rectangle's size and initial position can be set in the
|
|
4325 |
constructor. The size can be set or changed later using setSize().
|
|
4326 |
Use height() and width() to retrieve the rectangle's dimensions.
|
|
4327 |
|
|
4328 |
The rectangle can be drawn on a painter with drawShape().
|
|
4329 |
|
|
4330 |
Like any other canvas item rectangles can be moved with
|
|
4331 |
Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
|
4332 |
coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
|
4333 |
Q3CanvasItem::setZ().
|
|
4334 |
|
|
4335 |
\sa QtCanvas, {Porting to Graphics View}
|
|
4336 |
*/
|
|
4337 |
|
|
4338 |
/*!
|
|
4339 |
Constructs a rectangle at position (0,0) with both width and
|
|
4340 |
height set to 32 pixels on \a canvas.
|
|
4341 |
*/
|
|
4342 |
Q3CanvasRectangle::Q3CanvasRectangle(Q3Canvas* canvas) :
|
|
4343 |
Q3CanvasPolygonalItem(canvas),
|
|
4344 |
w(32), h(32)
|
|
4345 |
{
|
|
4346 |
}
|
|
4347 |
|
|
4348 |
/*!
|
|
4349 |
Constructs a rectangle positioned and sized by \a r on \a canvas.
|
|
4350 |
*/
|
|
4351 |
Q3CanvasRectangle::Q3CanvasRectangle(const QRect& r, Q3Canvas* canvas) :
|
|
4352 |
Q3CanvasPolygonalItem(canvas),
|
|
4353 |
w(r.width()), h(r.height())
|
|
4354 |
{
|
|
4355 |
move(r.x(),r.y());
|
|
4356 |
}
|
|
4357 |
|
|
4358 |
/*!
|
|
4359 |
Constructs a rectangle at position (\a x, \a y) and size \a width
|
|
4360 |
by \a height, on \a canvas.
|
|
4361 |
*/
|
|
4362 |
Q3CanvasRectangle::Q3CanvasRectangle(int x, int y, int width, int height,
|
|
4363 |
Q3Canvas* canvas) :
|
|
4364 |
Q3CanvasPolygonalItem(canvas),
|
|
4365 |
w(width), h(height)
|
|
4366 |
{
|
|
4367 |
move(x,y);
|
|
4368 |
}
|
|
4369 |
|
|
4370 |
/*!
|
|
4371 |
Destroys the rectangle.
|
|
4372 |
*/
|
|
4373 |
Q3CanvasRectangle::~Q3CanvasRectangle()
|
|
4374 |
{
|
|
4375 |
hide();
|
|
4376 |
}
|
|
4377 |
|
|
4378 |
|
|
4379 |
/*!
|
|
4380 |
Returns the width of the rectangle.
|
|
4381 |
*/
|
|
4382 |
int Q3CanvasRectangle::width() const
|
|
4383 |
{
|
|
4384 |
return w;
|
|
4385 |
}
|
|
4386 |
|
|
4387 |
/*!
|
|
4388 |
Returns the height of the rectangle.
|
|
4389 |
*/
|
|
4390 |
int Q3CanvasRectangle::height() const
|
|
4391 |
{
|
|
4392 |
return h;
|
|
4393 |
}
|
|
4394 |
|
|
4395 |
/*!
|
|
4396 |
Sets the \a width and \a height of the rectangle.
|
|
4397 |
*/
|
|
4398 |
void Q3CanvasRectangle::setSize(int width, int height)
|
|
4399 |
{
|
|
4400 |
if (w != width || h != height) {
|
|
4401 |
removeFromChunks();
|
|
4402 |
w = width;
|
|
4403 |
h = height;
|
|
4404 |
addToChunks();
|
|
4405 |
}
|
|
4406 |
}
|
|
4407 |
|
|
4408 |
/*!
|
|
4409 |
\fn QSize Q3CanvasRectangle::size() const
|
|
4410 |
|
|
4411 |
Returns the width() and height() of the rectangle.
|
|
4412 |
|
|
4413 |
\sa rect(), setSize()
|
|
4414 |
*/
|
|
4415 |
|
|
4416 |
/*!
|
|
4417 |
\fn QRect Q3CanvasRectangle::rect() const
|
|
4418 |
|
|
4419 |
Returns the integer-converted x(), y() position and size() of the
|
|
4420 |
rectangle as a QRect.
|
|
4421 |
*/
|
|
4422 |
|
|
4423 |
/*!
|
|
4424 |
\reimp
|
|
4425 |
*/
|
|
4426 |
Q3PointArray Q3CanvasRectangle::areaPoints() const
|
|
4427 |
{
|
|
4428 |
Q3PointArray pa(4);
|
|
4429 |
int pw = (pen().width()+1)/2;
|
|
4430 |
if (pw < 1) pw = 1;
|
|
4431 |
if (pen() == NoPen) pw = 0;
|
|
4432 |
pa[0] = QPoint((int)x()-pw,(int)y()-pw);
|
|
4433 |
pa[1] = pa[0] + QPoint(w+pw*2,0);
|
|
4434 |
pa[2] = pa[1] + QPoint(0,h+pw*2);
|
|
4435 |
pa[3] = pa[0] + QPoint(0,h+pw*2);
|
|
4436 |
return pa;
|
|
4437 |
}
|
|
4438 |
|
|
4439 |
/*!
|
|
4440 |
Draws the rectangle on painter \a p.
|
|
4441 |
*/
|
|
4442 |
void Q3CanvasRectangle::drawShape(QPainter & p)
|
|
4443 |
{
|
|
4444 |
p.drawRect((int)x(), (int)y(), w, h);
|
|
4445 |
}
|
|
4446 |
|
|
4447 |
|
|
4448 |
/*!
|
|
4449 |
\class Q3CanvasEllipse
|
|
4450 |
\compat
|
|
4451 |
\brief The Q3CanvasEllipse class provides an ellipse or ellipse segment on a Q3Canvas.
|
|
4452 |
|
|
4453 |
A canvas item that paints an ellipse or ellipse segment with a QBrush.
|
|
4454 |
The ellipse's height, width, start angle and angle length can be set
|
|
4455 |
at construction time. The size can be changed at runtime with
|
|
4456 |
setSize(), and the angles can be changed (if you're displaying an
|
|
4457 |
ellipse segment rather than a whole ellipse) with setAngles().
|
|
4458 |
|
|
4459 |
Note that angles are specified in 16ths of a degree.
|
|
4460 |
|
|
4461 |
\target anglediagram
|
|
4462 |
\img qcanvasellipse.png Ellipse
|
|
4463 |
|
|
4464 |
If a start angle and length angle are set then an ellipse segment
|
|
4465 |
will be drawn. The start angle is the angle that goes from zero in a
|
|
4466 |
counter-clockwise direction (shown in green in the diagram). The
|
|
4467 |
length angle is the angle from the start angle in a
|
|
4468 |
counter-clockwise direction (shown in blue in the diagram). The blue
|
|
4469 |
segment is the segment of the ellipse that would be drawn. If no
|
|
4470 |
start angle and length angle are specified the entire ellipse is
|
|
4471 |
drawn.
|
|
4472 |
|
|
4473 |
The ellipse can be drawn on a painter with drawShape().
|
|
4474 |
|
|
4475 |
Like any other canvas item ellipses can be moved with move() and
|
|
4476 |
moveBy(), or by setting coordinates with setX(), setY() and setZ().
|
|
4477 |
|
|
4478 |
Note: Q3CanvasEllipse does not use the pen.
|
|
4479 |
|
|
4480 |
\sa QtCanvas, {Porting to Graphics View}
|
|
4481 |
*/
|
|
4482 |
|
|
4483 |
/*!
|
|
4484 |
Constructs a 32x32 ellipse, centered at (0, 0) on \a canvas.
|
|
4485 |
*/
|
|
4486 |
Q3CanvasEllipse::Q3CanvasEllipse(Q3Canvas* canvas) :
|
|
4487 |
Q3CanvasPolygonalItem(canvas),
|
|
4488 |
w(32), h(32),
|
|
4489 |
a1(0), a2(360*16)
|
|
4490 |
{
|
|
4491 |
}
|
|
4492 |
|
|
4493 |
/*!
|
|
4494 |
Constructs a \a width by \a height pixel ellipse, centered at
|
|
4495 |
(0, 0) on \a canvas.
|
|
4496 |
*/
|
|
4497 |
Q3CanvasEllipse::Q3CanvasEllipse(int width, int height, Q3Canvas* canvas) :
|
|
4498 |
Q3CanvasPolygonalItem(canvas),
|
|
4499 |
w(width),h(height),
|
|
4500 |
a1(0),a2(360*16)
|
|
4501 |
{
|
|
4502 |
}
|
|
4503 |
|
|
4504 |
// ### add a constructor taking degrees in float. 1/16 degrees is stupid. Lars
|
|
4505 |
// ### it's how QPainter does it, so Q3Canvas does too for consistency. If it's
|
|
4506 |
// ### a good idea, it should be added to QPainter, not just to Q3Canvas. Warwick
|
|
4507 |
/*!
|
|
4508 |
Constructs a \a width by \a height pixel ellipse, centered at
|
|
4509 |
(0, 0) on \a canvas. Only a segment of the ellipse is drawn,
|
|
4510 |
starting at angle \a startangle, and extending for angle \a angle
|
|
4511 |
(the angle length).
|
|
4512 |
|
|
4513 |
Note that angles are specified in sixteenths of a degree.
|
|
4514 |
*/
|
|
4515 |
Q3CanvasEllipse::Q3CanvasEllipse(int width, int height,
|
|
4516 |
int startangle, int angle, Q3Canvas* canvas) :
|
|
4517 |
Q3CanvasPolygonalItem(canvas),
|
|
4518 |
w(width),h(height),
|
|
4519 |
a1(startangle),a2(angle)
|
|
4520 |
{
|
|
4521 |
}
|
|
4522 |
|
|
4523 |
/*!
|
|
4524 |
Destroys the ellipse.
|
|
4525 |
*/
|
|
4526 |
Q3CanvasEllipse::~Q3CanvasEllipse()
|
|
4527 |
{
|
|
4528 |
hide();
|
|
4529 |
}
|
|
4530 |
|
|
4531 |
/*!
|
|
4532 |
Returns the width of the ellipse.
|
|
4533 |
*/
|
|
4534 |
int Q3CanvasEllipse::width() const
|
|
4535 |
{
|
|
4536 |
return w;
|
|
4537 |
}
|
|
4538 |
|
|
4539 |
/*!
|
|
4540 |
Returns the height of the ellipse.
|
|
4541 |
*/
|
|
4542 |
int Q3CanvasEllipse::height() const
|
|
4543 |
{
|
|
4544 |
return h;
|
|
4545 |
}
|
|
4546 |
|
|
4547 |
/*!
|
|
4548 |
Sets the \a width and \a height of the ellipse.
|
|
4549 |
*/
|
|
4550 |
void Q3CanvasEllipse::setSize(int width, int height)
|
|
4551 |
{
|
|
4552 |
if (w != width || h != height) {
|
|
4553 |
removeFromChunks();
|
|
4554 |
w = width;
|
|
4555 |
h = height;
|
|
4556 |
addToChunks();
|
|
4557 |
}
|
|
4558 |
}
|
|
4559 |
|
|
4560 |
/*!
|
|
4561 |
\fn int Q3CanvasEllipse::angleStart() const
|
|
4562 |
|
|
4563 |
Returns the start angle in 16ths of a degree. Initially
|
|
4564 |
this will be 0.
|
|
4565 |
|
|
4566 |
\sa setAngles(), angleLength()
|
|
4567 |
*/
|
|
4568 |
|
|
4569 |
/*!
|
|
4570 |
\fn int Q3CanvasEllipse::angleLength() const
|
|
4571 |
|
|
4572 |
Returns the length angle (the extent of the ellipse segment) in
|
|
4573 |
16ths of a degree. Initially this will be 360 * 16 (a complete
|
|
4574 |
ellipse).
|
|
4575 |
|
|
4576 |
\sa setAngles(), angleStart()
|
|
4577 |
*/
|
|
4578 |
|
|
4579 |
/*!
|
|
4580 |
Sets the angles for the ellipse. The start angle is \a start and
|
|
4581 |
the extent of the segment is \a length (the angle length) from the
|
|
4582 |
\a start. The angles are specified in 16ths of a degree. By
|
|
4583 |
default the ellipse will start at 0 and have an angle length of
|
|
4584 |
360 * 16 (a complete ellipse).
|
|
4585 |
|
|
4586 |
\sa angleStart(), angleLength()
|
|
4587 |
*/
|
|
4588 |
void Q3CanvasEllipse::setAngles(int start, int length)
|
|
4589 |
{
|
|
4590 |
if (a1 != start || a2 != length) {
|
|
4591 |
removeFromChunks();
|
|
4592 |
a1 = start;
|
|
4593 |
a2 = length;
|
|
4594 |
addToChunks();
|
|
4595 |
}
|
|
4596 |
}
|
|
4597 |
|
|
4598 |
/*!
|
|
4599 |
\reimp
|
|
4600 |
*/
|
|
4601 |
Q3PointArray Q3CanvasEllipse::areaPoints() const
|
|
4602 |
{
|
|
4603 |
Q3PointArray r;
|
|
4604 |
// makeArc at 0,0, then translate so that fixed point math doesn't overflow
|
|
4605 |
r.makeArc(int(x()-w/2.0+0.5)-1, int(y()-h/2.0+0.5)-1, w+3, h+3, a1, a2);
|
|
4606 |
r.resize(r.size()+1);
|
|
4607 |
r.setPoint(r.size()-1,int(x()),int(y()));
|
|
4608 |
return r;
|
|
4609 |
}
|
|
4610 |
|
|
4611 |
// ### support outlines! Lars
|
|
4612 |
// ### QRegion doesn't, so we cannot (try it). Warwick
|
|
4613 |
/*!
|
|
4614 |
Draws the ellipse, centered at x(), y() using the painter \a p.
|
|
4615 |
|
|
4616 |
Note that Q3CanvasEllipse does not support an outline (the pen is
|
|
4617 |
always NoPen).
|
|
4618 |
*/
|
|
4619 |
void Q3CanvasEllipse::drawShape(QPainter & p)
|
|
4620 |
{
|
|
4621 |
p.setPen(NoPen); // since QRegion(Q3PointArray) excludes outline :-()-:
|
|
4622 |
if (!a1 && a2 == 360*16) {
|
|
4623 |
p.drawEllipse(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h);
|
|
4624 |
} else {
|
|
4625 |
p.drawPie(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h, a1, a2);
|
|
4626 |
}
|
|
4627 |
}
|
|
4628 |
|
|
4629 |
|
|
4630 |
/*!
|
|
4631 |
\class Q3CanvasText
|
|
4632 |
\compat
|
|
4633 |
\brief The Q3CanvasText class provides a text object on a Q3Canvas.
|
|
4634 |
|
|
4635 |
A canvas text item has text with font, color and alignment
|
|
4636 |
attributes. The text and font can be set in the constructor or set
|
|
4637 |
or changed later with setText() and setFont(). The color is set
|
|
4638 |
with setColor() and the alignment with setTextFlags(). The text
|
|
4639 |
item's bounding rectangle is retrieved with boundingRect().
|
|
4640 |
|
|
4641 |
The text can be drawn on a painter with draw().
|
|
4642 |
|
|
4643 |
Like any other canvas item text items can be moved with
|
|
4644 |
Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
|
4645 |
coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
|
4646 |
Q3CanvasItem::setZ().
|
|
4647 |
|
|
4648 |
\sa QtCanvas, {Porting to Graphics View}
|
|
4649 |
*/
|
|
4650 |
|
|
4651 |
/*!
|
|
4652 |
Constructs a Q3CanvasText with the text "\<text\>", on \a canvas.
|
|
4653 |
*/
|
|
4654 |
Q3CanvasText::Q3CanvasText(Q3Canvas* canvas) :
|
|
4655 |
Q3CanvasItem(canvas),
|
|
4656 |
txt(QLatin1String("<text>")), flags(0)
|
|
4657 |
{
|
|
4658 |
setRect();
|
|
4659 |
}
|
|
4660 |
|
|
4661 |
// ### add textflags to the constructor? Lars
|
|
4662 |
/*!
|
|
4663 |
Constructs a Q3CanvasText with the text \a t, on canvas \a canvas.
|
|
4664 |
*/
|
|
4665 |
Q3CanvasText::Q3CanvasText(const QString& t, Q3Canvas* canvas) :
|
|
4666 |
Q3CanvasItem(canvas),
|
|
4667 |
txt(t), flags(0)
|
|
4668 |
{
|
|
4669 |
setRect();
|
|
4670 |
}
|
|
4671 |
|
|
4672 |
// ### see above
|
|
4673 |
/*!
|
|
4674 |
Constructs a Q3CanvasText with the text \a t and font \a f, on the
|
|
4675 |
canvas \a canvas.
|
|
4676 |
*/
|
|
4677 |
Q3CanvasText::Q3CanvasText(const QString& t, QFont f, Q3Canvas* canvas) :
|
|
4678 |
Q3CanvasItem(canvas),
|
|
4679 |
txt(t), flags(0),
|
|
4680 |
fnt(f)
|
|
4681 |
{
|
|
4682 |
setRect();
|
|
4683 |
}
|
|
4684 |
|
|
4685 |
/*!
|
|
4686 |
Destroys the canvas text item.
|
|
4687 |
*/
|
|
4688 |
Q3CanvasText::~Q3CanvasText()
|
|
4689 |
{
|
|
4690 |
removeFromChunks();
|
|
4691 |
}
|
|
4692 |
|
|
4693 |
/*!
|
|
4694 |
Returns the bounding rectangle of the text.
|
|
4695 |
*/
|
|
4696 |
QRect Q3CanvasText::boundingRect() const { return brect; }
|
|
4697 |
|
|
4698 |
void Q3CanvasText::setRect()
|
|
4699 |
{
|
|
4700 |
brect = QFontMetrics(fnt).boundingRect(int(x()), int(y()), 0, 0, flags, txt);
|
|
4701 |
}
|
|
4702 |
|
|
4703 |
/*!
|
|
4704 |
\fn int Q3CanvasText::textFlags() const
|
|
4705 |
|
|
4706 |
Returns the currently set alignment flags.
|
|
4707 |
|
|
4708 |
\sa setTextFlags() Qt::AlignmentFlag
|
|
4709 |
*/
|
|
4710 |
|
|
4711 |
|
|
4712 |
/*!
|
|
4713 |
Sets the alignment flags to \a f. These are a bitwise OR of the
|
|
4714 |
flags available to QPainter::drawText() -- see the
|
|
4715 |
\l{Qt::AlignmentFlag}s.
|
|
4716 |
|
|
4717 |
\sa setFont() setColor()
|
|
4718 |
*/
|
|
4719 |
void Q3CanvasText::setTextFlags(int f)
|
|
4720 |
{
|
|
4721 |
if (flags != f) {
|
|
4722 |
removeFromChunks();
|
|
4723 |
flags = f;
|
|
4724 |
setRect();
|
|
4725 |
addToChunks();
|
|
4726 |
}
|
|
4727 |
}
|
|
4728 |
|
|
4729 |
/*!
|
|
4730 |
Returns the text item's text.
|
|
4731 |
|
|
4732 |
\sa setText()
|
|
4733 |
*/
|
|
4734 |
QString Q3CanvasText::text() const
|
|
4735 |
{
|
|
4736 |
return txt;
|
|
4737 |
}
|
|
4738 |
|
|
4739 |
|
|
4740 |
/*!
|
|
4741 |
Sets the text item's text to \a t. The text may contain newlines.
|
|
4742 |
|
|
4743 |
\sa text(), setFont(), setColor() setTextFlags()
|
|
4744 |
*/
|
|
4745 |
void Q3CanvasText::setText(const QString& t)
|
|
4746 |
{
|
|
4747 |
if (txt != t) {
|
|
4748 |
removeFromChunks();
|
|
4749 |
txt = t;
|
|
4750 |
setRect();
|
|
4751 |
addToChunks();
|
|
4752 |
}
|
|
4753 |
}
|
|
4754 |
|
|
4755 |
/*!
|
|
4756 |
Returns the font in which the text is drawn.
|
|
4757 |
|
|
4758 |
\sa setFont()
|
|
4759 |
*/
|
|
4760 |
QFont Q3CanvasText::font() const
|
|
4761 |
{
|
|
4762 |
return fnt;
|
|
4763 |
}
|
|
4764 |
|
|
4765 |
/*!
|
|
4766 |
Sets the font in which the text is drawn to font \a f.
|
|
4767 |
|
|
4768 |
\sa font()
|
|
4769 |
*/
|
|
4770 |
void Q3CanvasText::setFont(const QFont& f)
|
|
4771 |
{
|
|
4772 |
if (f != fnt) {
|
|
4773 |
removeFromChunks();
|
|
4774 |
fnt = f;
|
|
4775 |
setRect();
|
|
4776 |
addToChunks();
|
|
4777 |
}
|
|
4778 |
}
|
|
4779 |
|
|
4780 |
/*!
|
|
4781 |
Returns the color of the text.
|
|
4782 |
|
|
4783 |
\sa setColor()
|
|
4784 |
*/
|
|
4785 |
QColor Q3CanvasText::color() const
|
|
4786 |
{
|
|
4787 |
return col;
|
|
4788 |
}
|
|
4789 |
|
|
4790 |
/*!
|
|
4791 |
Sets the color of the text to the color \a c.
|
|
4792 |
|
|
4793 |
\sa color(), setFont()
|
|
4794 |
*/
|
|
4795 |
void Q3CanvasText::setColor(const QColor& c)
|
|
4796 |
{
|
|
4797 |
col=c;
|
|
4798 |
changeChunks();
|
|
4799 |
}
|
|
4800 |
|
|
4801 |
|
|
4802 |
/*!
|
|
4803 |
\reimp
|
|
4804 |
*/
|
|
4805 |
void Q3CanvasText::moveBy(double dx, double dy)
|
|
4806 |
{
|
|
4807 |
int idx = int(x()+dx)-int(x());
|
|
4808 |
int idy = int(y()+dy)-int(y());
|
|
4809 |
if (idx || idy) {
|
|
4810 |
removeFromChunks();
|
|
4811 |
}
|
|
4812 |
myx+=dx;
|
|
4813 |
myy+=dy;
|
|
4814 |
if (idx || idy) {
|
|
4815 |
brect.moveBy(idx,idy);
|
|
4816 |
addToChunks();
|
|
4817 |
}
|
|
4818 |
}
|
|
4819 |
|
|
4820 |
/*!
|
|
4821 |
Draws the text using the painter \a painter.
|
|
4822 |
*/
|
|
4823 |
void Q3CanvasText::draw(QPainter& painter)
|
|
4824 |
{
|
|
4825 |
painter.setFont(fnt);
|
|
4826 |
painter.setPen(col);
|
|
4827 |
painter.drawText(painter.fontMetrics().boundingRect(int(x()), int(y()), 0, 0, flags, txt), flags, txt);
|
|
4828 |
}
|
|
4829 |
|
|
4830 |
/*!
|
|
4831 |
\internal
|
|
4832 |
*/
|
|
4833 |
void Q3CanvasText::changeChunks()
|
|
4834 |
{
|
|
4835 |
if (isVisible() && canvas()) {
|
|
4836 |
int chunksize=canvas()->chunkSize();
|
|
4837 |
for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
|
|
4838 |
for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
|
|
4839 |
canvas()->setChangedChunk(i,j);
|
|
4840 |
}
|
|
4841 |
}
|
|
4842 |
}
|
|
4843 |
}
|
|
4844 |
|
|
4845 |
/*!
|
|
4846 |
Adds the text item to the appropriate chunks.
|
|
4847 |
*/
|
|
4848 |
void Q3CanvasText::addToChunks()
|
|
4849 |
{
|
|
4850 |
if (isVisible() && canvas()) {
|
|
4851 |
int chunksize=canvas()->chunkSize();
|
|
4852 |
for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
|
|
4853 |
for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
|
|
4854 |
canvas()->addItemToChunk(this,i,j);
|
|
4855 |
}
|
|
4856 |
}
|
|
4857 |
}
|
|
4858 |
}
|
|
4859 |
|
|
4860 |
/*!
|
|
4861 |
Removes the text item from the appropriate chunks.
|
|
4862 |
*/
|
|
4863 |
void Q3CanvasText::removeFromChunks()
|
|
4864 |
{
|
|
4865 |
if (isVisible() && canvas()) {
|
|
4866 |
int chunksize=canvas()->chunkSize();
|
|
4867 |
for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
|
|
4868 |
for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
|
|
4869 |
canvas()->removeItemFromChunk(this,i,j);
|
|
4870 |
}
|
|
4871 |
}
|
|
4872 |
}
|
|
4873 |
}
|
|
4874 |
|
|
4875 |
|
|
4876 |
/*!
|
|
4877 |
Returns 0 (Q3CanvasItem::Rtti_Item).
|
|
4878 |
|
|
4879 |
Make your derived classes return their own values for rtti(), so
|
|
4880 |
that you can distinguish between objects returned by
|
|
4881 |
Q3Canvas::at(). You should use values greater than 1000 to allow
|
|
4882 |
for extensions to this class.
|
|
4883 |
|
|
4884 |
Overuse of this functionality can damage its extensibility. For
|
|
4885 |
example, once you have identified a base class of a Q3CanvasItem
|
|
4886 |
found by Q3Canvas::at(), cast it to that type and call meaningful
|
|
4887 |
methods rather than acting upon the object based on its rtti
|
|
4888 |
value.
|
|
4889 |
|
|
4890 |
For example:
|
|
4891 |
|
|
4892 |
\snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 4
|
|
4893 |
*/
|
|
4894 |
int Q3CanvasItem::rtti() const { return RTTI; }
|
|
4895 |
int Q3CanvasItem::RTTI = Rtti_Item;
|
|
4896 |
|
|
4897 |
/*!
|
|
4898 |
Returns 1 (Q3CanvasItem::Rtti_Sprite).
|
|
4899 |
|
|
4900 |
\sa Q3CanvasItem::rtti()
|
|
4901 |
*/
|
|
4902 |
int Q3CanvasSprite::rtti() const { return RTTI; }
|
|
4903 |
int Q3CanvasSprite::RTTI = Rtti_Sprite;
|
|
4904 |
|
|
4905 |
/*!
|
|
4906 |
Returns 2 (Q3CanvasItem::Rtti_PolygonalItem).
|
|
4907 |
|
|
4908 |
\sa Q3CanvasItem::rtti()
|
|
4909 |
*/
|
|
4910 |
int Q3CanvasPolygonalItem::rtti() const { return RTTI; }
|
|
4911 |
int Q3CanvasPolygonalItem::RTTI = Rtti_PolygonalItem;
|
|
4912 |
|
|
4913 |
/*!
|
|
4914 |
Returns 3 (Q3CanvasItem::Rtti_Text).
|
|
4915 |
|
|
4916 |
\sa Q3CanvasItem::rtti()
|
|
4917 |
*/
|
|
4918 |
int Q3CanvasText::rtti() const { return RTTI; }
|
|
4919 |
int Q3CanvasText::RTTI = Rtti_Text;
|
|
4920 |
|
|
4921 |
/*!
|
|
4922 |
Returns 4 (Q3CanvasItem::Rtti_Polygon).
|
|
4923 |
|
|
4924 |
\sa Q3CanvasItem::rtti()
|
|
4925 |
*/
|
|
4926 |
int Q3CanvasPolygon::rtti() const { return RTTI; }
|
|
4927 |
int Q3CanvasPolygon::RTTI = Rtti_Polygon;
|
|
4928 |
|
|
4929 |
/*!
|
|
4930 |
Returns 5 (Q3CanvasItem::Rtti_Rectangle).
|
|
4931 |
|
|
4932 |
\sa Q3CanvasItem::rtti()
|
|
4933 |
*/
|
|
4934 |
int Q3CanvasRectangle::rtti() const { return RTTI; }
|
|
4935 |
int Q3CanvasRectangle::RTTI = Rtti_Rectangle;
|
|
4936 |
|
|
4937 |
/*!
|
|
4938 |
Returns 6 (Q3CanvasItem::Rtti_Ellipse).
|
|
4939 |
|
|
4940 |
\sa Q3CanvasItem::rtti()
|
|
4941 |
*/
|
|
4942 |
int Q3CanvasEllipse::rtti() const { return RTTI; }
|
|
4943 |
int Q3CanvasEllipse::RTTI = Rtti_Ellipse;
|
|
4944 |
|
|
4945 |
/*!
|
|
4946 |
Returns 7 (Q3CanvasItem::Rtti_Line).
|
|
4947 |
|
|
4948 |
\sa Q3CanvasItem::rtti()
|
|
4949 |
*/
|
|
4950 |
int Q3CanvasLine::rtti() const { return RTTI; }
|
|
4951 |
int Q3CanvasLine::RTTI = Rtti_Line;
|
|
4952 |
|
|
4953 |
/*!
|
|
4954 |
Returns 8 (Q3CanvasItem::Rtti_Spline).
|
|
4955 |
|
|
4956 |
\sa Q3CanvasItem::rtti()
|
|
4957 |
*/
|
|
4958 |
int Q3CanvasSpline::rtti() const { return RTTI; }
|
|
4959 |
int Q3CanvasSpline::RTTI = Rtti_Spline;
|
|
4960 |
|
|
4961 |
/*!
|
|
4962 |
Constructs a Q3CanvasSprite which uses images from the
|
|
4963 |
Q3CanvasPixmapArray \a a.
|
|
4964 |
|
|
4965 |
The sprite in initially positioned at (0, 0) on \a canvas, using
|
|
4966 |
frame 0.
|
|
4967 |
*/
|
|
4968 |
Q3CanvasSprite::Q3CanvasSprite(Q3CanvasPixmapArray* a, Q3Canvas* canvas) :
|
|
4969 |
Q3CanvasItem(canvas),
|
|
4970 |
frm(0),
|
|
4971 |
anim_val(0),
|
|
4972 |
anim_state(0),
|
|
4973 |
anim_type(0),
|
|
4974 |
images(a)
|
|
4975 |
{
|
|
4976 |
}
|
|
4977 |
|
|
4978 |
|
|
4979 |
/*!
|
|
4980 |
Set the array of images used for displaying the sprite to the
|
|
4981 |
Q3CanvasPixmapArray \a a.
|
|
4982 |
|
|
4983 |
If the current frame() is larger than the number of images in \a
|
|
4984 |
a, the current frame will be reset to 0.
|
|
4985 |
*/
|
|
4986 |
void Q3CanvasSprite::setSequence(Q3CanvasPixmapArray* a)
|
|
4987 |
{
|
|
4988 |
bool isvisible = isVisible();
|
|
4989 |
if (isvisible && images)
|
|
4990 |
hide();
|
|
4991 |
images = a;
|
|
4992 |
if (frm >= (int)images->count())
|
|
4993 |
frm = 0;
|
|
4994 |
if (isvisible)
|
|
4995 |
show();
|
|
4996 |
}
|
|
4997 |
|
|
4998 |
/*!
|
|
4999 |
\internal
|
|
5000 |
|
|
5001 |
Marks any chunks the sprite touches as changed.
|
|
5002 |
*/
|
|
5003 |
void Q3CanvasSprite::changeChunks()
|
|
5004 |
{
|
|
5005 |
if (isVisible() && canvas()) {
|
|
5006 |
int chunksize=canvas()->chunkSize();
|
|
5007 |
for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
|
|
5008 |
for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
|
|
5009 |
canvas()->setChangedChunk(i,j);
|
|
5010 |
}
|
|
5011 |
}
|
|
5012 |
}
|
|
5013 |
}
|
|
5014 |
|
|
5015 |
/*!
|
|
5016 |
Destroys the sprite and removes it from the canvas. Does \e not
|
|
5017 |
delete the images.
|
|
5018 |
*/
|
|
5019 |
Q3CanvasSprite::~Q3CanvasSprite()
|
|
5020 |
{
|
|
5021 |
removeFromChunks();
|
|
5022 |
}
|
|
5023 |
|
|
5024 |
/*!
|
|
5025 |
Sets the animation frame used for displaying the sprite to \a f,
|
|
5026 |
an index into the Q3CanvasSprite's Q3CanvasPixmapArray. The call
|
|
5027 |
will be ignored if \a f is larger than frameCount() or smaller
|
|
5028 |
than 0.
|
|
5029 |
|
|
5030 |
\sa frame() move()
|
|
5031 |
*/
|
|
5032 |
void Q3CanvasSprite::setFrame(int f)
|
|
5033 |
{
|
|
5034 |
move(x(),y(),f);
|
|
5035 |
}
|
|
5036 |
|
|
5037 |
/*!
|
|
5038 |
\enum Q3CanvasSprite::FrameAnimationType
|
|
5039 |
|
|
5040 |
This enum is used to identify the different types of frame
|
|
5041 |
animation offered by Q3CanvasSprite.
|
|
5042 |
|
|
5043 |
\value Cycle at each advance the frame number will be incremented by
|
|
5044 |
1 (modulo the frame count).
|
|
5045 |
\value Oscillate at each advance the frame number will be
|
|
5046 |
incremented by 1 up to the frame count then decremented to by 1 to
|
|
5047 |
0, repeating this sequence forever.
|
|
5048 |
*/
|
|
5049 |
|
|
5050 |
/*!
|
|
5051 |
Sets the animation characteristics for the sprite.
|
|
5052 |
|
|
5053 |
For \a type == \c Cycle, the frames will increase by \a step
|
|
5054 |
at each advance, modulo the frameCount().
|
|
5055 |
|
|
5056 |
For \a type == \c Oscillate, the frames will increase by \a step
|
|
5057 |
at each advance, up to the frameCount(), then decrease by \a step
|
|
5058 |
back to 0, repeating forever.
|
|
5059 |
|
|
5060 |
The \a state parameter is for internal use.
|
|
5061 |
*/
|
|
5062 |
void Q3CanvasSprite::setFrameAnimation(FrameAnimationType type, int step, int state)
|
|
5063 |
{
|
|
5064 |
anim_val = step;
|
|
5065 |
anim_type = type;
|
|
5066 |
anim_state = state;
|
|
5067 |
setAnimated(true);
|
|
5068 |
}
|
|
5069 |
|
|
5070 |
/*!
|
|
5071 |
Extends the default Q3CanvasItem implementation to provide the
|
|
5072 |
functionality of setFrameAnimation().
|
|
5073 |
|
|
5074 |
The \a phase is 0 or 1: see Q3CanvasItem::advance() for details.
|
|
5075 |
|
|
5076 |
\sa Q3CanvasItem::advance() setVelocity()
|
|
5077 |
*/
|
|
5078 |
void Q3CanvasSprite::advance(int phase)
|
|
5079 |
{
|
|
5080 |
if (phase==1) {
|
|
5081 |
int nf = frame();
|
|
5082 |
if (anim_type == Oscillate) {
|
|
5083 |
if (anim_state)
|
|
5084 |
nf += anim_val;
|
|
5085 |
else
|
|
5086 |
nf -= anim_val;
|
|
5087 |
if (nf < 0) {
|
|
5088 |
nf = abs(anim_val);
|
|
5089 |
anim_state = !anim_state;
|
|
5090 |
} else if (nf >= frameCount()) {
|
|
5091 |
nf = frameCount()-1-abs(anim_val);
|
|
5092 |
anim_state = !anim_state;
|
|
5093 |
}
|
|
5094 |
} else {
|
|
5095 |
nf = (nf + anim_val + frameCount()) % frameCount();
|
|
5096 |
}
|
|
5097 |
move(x()+xVelocity(),y()+yVelocity(),nf);
|
|
5098 |
}
|
|
5099 |
}
|
|
5100 |
|
|
5101 |
|
|
5102 |
/*!
|
|
5103 |
\fn int Q3CanvasSprite::frame() const
|
|
5104 |
|
|
5105 |
Returns the index of the current animation frame in the
|
|
5106 |
Q3CanvasSprite's Q3CanvasPixmapArray.
|
|
5107 |
|
|
5108 |
\sa setFrame(), move()
|
|
5109 |
*/
|
|
5110 |
|
|
5111 |
/*!
|
|
5112 |
\fn int Q3CanvasSprite::frameCount() const
|
|
5113 |
|
|
5114 |
Returns the number of frames in the Q3CanvasSprite's
|
|
5115 |
Q3CanvasPixmapArray.
|
|
5116 |
*/
|
|
5117 |
|
|
5118 |
|
|
5119 |
/*!
|
|
5120 |
Moves the sprite to (\a x, \a y).
|
|
5121 |
*/
|
|
5122 |
void Q3CanvasSprite::move(double x, double y) { Q3CanvasItem::move(x,y); }
|
|
5123 |
|
|
5124 |
/*!
|
|
5125 |
\fn void Q3CanvasSprite::move(double nx, double ny, int nf)
|
|
5126 |
|
|
5127 |
Moves the sprite to (\a nx, \a ny) and sets the current
|
|
5128 |
frame to \a nf. \a nf will be ignored if it is larger than
|
|
5129 |
frameCount() or smaller than 0.
|
|
5130 |
*/
|
|
5131 |
void Q3CanvasSprite::move(double nx, double ny, int nf)
|
|
5132 |
{
|
|
5133 |
if (isVisible() && canvas()) {
|
|
5134 |
hide();
|
|
5135 |
Q3CanvasItem::move(nx,ny);
|
|
5136 |
if (nf >= 0 && nf < frameCount())
|
|
5137 |
frm=nf;
|
|
5138 |
show();
|
|
5139 |
} else {
|
|
5140 |
Q3CanvasItem::move(nx,ny);
|
|
5141 |
if (nf >= 0 && nf < frameCount())
|
|
5142 |
frm=nf;
|
|
5143 |
}
|
|
5144 |
}
|
|
5145 |
|
|
5146 |
class Q3CanvasPolygonScanner : public Q3PolygonScanner {
|
|
5147 |
QPolygonalProcessor& processor;
|
|
5148 |
public:
|
|
5149 |
Q3CanvasPolygonScanner(QPolygonalProcessor& p) :
|
|
5150 |
processor(p)
|
|
5151 |
{
|
|
5152 |
}
|
|
5153 |
void processSpans(int n, QPoint* point, int* width)
|
|
5154 |
{
|
|
5155 |
processor.doSpans(n,point,width);
|
|
5156 |
}
|
|
5157 |
};
|
|
5158 |
|
|
5159 |
void Q3CanvasPolygonalItem::scanPolygon(const Q3PointArray& pa, int winding, QPolygonalProcessor& process) const
|
|
5160 |
{
|
|
5161 |
Q3CanvasPolygonScanner scanner(process);
|
|
5162 |
scanner.scan(pa,winding);
|
|
5163 |
}
|
|
5164 |
|
|
5165 |
QT_END_NAMESPACE
|