author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 16 Apr 2010 15:50:13 +0300 | |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtOpenGL module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qglshaderprogram.h" |
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#include "qglextensions_p.h" |
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#include "qgl_p.h" |
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#include <QtCore/private/qobject_p.h> |
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#include <QtCore/qdebug.h> |
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#include <QtCore/qfile.h> |
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#include <QtCore/qvarlengtharray.h> |
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#include <QtCore/qvector.h> |
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QT_BEGIN_NAMESPACE |
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#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) |
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/*! |
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\class QGLShaderProgram |
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\brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used. |
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\since 4.6 |
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\ingroup painting-3D |
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\section1 Introduction |
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This class supports shader programs written in the OpenGL Shading |
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Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES). |
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QGLShader and QGLShaderProgram shelter the programmer from the details of |
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compiling and linking vertex and fragment shaders. |
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The following example creates a vertex shader program using the |
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supplied source \c{code}. Once compiled and linked, the shader |
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program is activated in the current QGLContext by calling |
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QGLShaderProgram::bind(): |
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\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0 |
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\section1 Writing portable shaders |
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Shader programs can be difficult to reuse across OpenGL implementations |
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because of varying levels of support for standard vertex attributes and |
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uniform variables. In particular, GLSL/ES lacks all of the |
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standard variables that are present on desktop OpenGL systems: |
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\c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL |
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lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}. |
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The QGLShaderProgram class makes the process of writing portable shaders |
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easier by prefixing all shader programs with the following lines on |
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desktop OpenGL: |
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\code |
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#define highp |
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#define mediump |
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#define lowp |
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\endcode |
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This makes it possible to run most GLSL/ES shader programs |
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on desktop systems. The programmer should restrict themselves |
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to just features that are present in GLSL/ES, and avoid |
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standard variable names that only work on the desktop. |
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\section1 Simple shader example |
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\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1 |
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With the above shader program active, we can draw a green triangle |
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as follows: |
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\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2 |
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\section1 Binary shaders and programs |
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Binary shaders may be specified using \c{glShaderBinary()} on |
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the return value from QGLShader::shaderId(). The QGLShader instance |
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containing the binary can then be added to the shader program with |
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addShader() and linked in the usual fashion with link(). |
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Binary programs may be specified using \c{glProgramBinaryOES()} |
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on the return value from programId(). Then the application should |
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call link(), which will notice that the program has already been |
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specified and linked, allowing other operations to be performed |
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on the shader program. |
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\sa QGLShader |
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*/ |
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/*! |
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\class QGLShader |
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\brief The QGLShader class allows OpenGL shaders to be compiled. |
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\since 4.6 |
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\ingroup painting-3D |
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This class supports shaders written in the OpenGL Shading Language (GLSL) |
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and in the OpenGL/ES Shading Language (GLSL/ES). |
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QGLShader and QGLShaderProgram shelter the programmer from the details of |
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compiling and linking vertex and fragment shaders. |
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\sa QGLShaderProgram |
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*/ |
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/*! |
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\enum QGLShader::ShaderTypeBit |
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This enum specifies the type of QGLShader that is being created. |
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\value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). |
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\value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). |
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*/ |
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#ifndef GL_FRAGMENT_SHADER |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#endif |
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#ifndef GL_VERTEX_SHADER |
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#define GL_VERTEX_SHADER 0x8B31 |
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#endif |
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#ifndef GL_COMPILE_STATUS |
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#define GL_COMPILE_STATUS 0x8B81 |
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#endif |
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#ifndef GL_LINK_STATUS |
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#define GL_LINK_STATUS 0x8B82 |
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#endif |
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#ifndef GL_INFO_LOG_LENGTH |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#endif |
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#ifndef GL_ACTIVE_UNIFORMS |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#endif |
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#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#endif |
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#ifndef GL_ACTIVE_ATTRIBUTES |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#endif |
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#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#endif |
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#ifndef GL_CURRENT_VERTEX_ATTRIB |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#endif |
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#ifndef GL_SHADER_SOURCE_LENGTH |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#endif |
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#ifndef GL_SHADER_BINARY_FORMATS |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#endif |
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#ifndef GL_NUM_SHADER_BINARY_FORMATS |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#endif |
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class QGLShaderPrivate : public QObjectPrivate |
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{ |
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Q_DECLARE_PUBLIC(QGLShader) |
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public: |
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QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type) |
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: shaderGuard(context) |
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, shaderType(type) |
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, compiled(false) |
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{ |
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} |
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~QGLShaderPrivate(); |
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QGLSharedResourceGuard shaderGuard; |
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QGLShader::ShaderType shaderType; |
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bool compiled; |
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QString log; |
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bool create(); |
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bool compile(QGLShader *q); |
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void deleteShader(); |
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}; |
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#define ctx shaderGuard.context() |
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QGLShaderPrivate::~QGLShaderPrivate() |
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{ |
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if (shaderGuard.id()) { |
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QGLShareContextScope scope(shaderGuard.context()); |
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glDeleteShader(shaderGuard.id()); |
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} |
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} |
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bool QGLShaderPrivate::create() |
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{ |
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const QGLContext *context = shaderGuard.context(); |
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if (!context) |
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return false; |
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if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { |
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GLuint shader; |
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if (shaderType == QGLShader::Vertex) |
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shader = glCreateShader(GL_VERTEX_SHADER); |
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else |
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shader = glCreateShader(GL_FRAGMENT_SHADER); |
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if (!shader) { |
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qWarning() << "QGLShader: could not create shader"; |
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return false; |
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} |
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shaderGuard.setId(shader); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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bool QGLShaderPrivate::compile(QGLShader *q) |
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{ |
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GLuint shader = shaderGuard.id(); |
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if (!shader) |
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return false; |
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glCompileShader(shader); |
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GLint value = 0; |
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glGetShaderiv(shader, GL_COMPILE_STATUS, &value); |
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compiled = (value != 0); |
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value = 0; |
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value); |
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if (!compiled && value > 1) { |
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char *logbuf = new char [value]; |
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GLint len; |
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glGetShaderInfoLog(shader, value, &len, logbuf); |
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log = QString::fromLatin1(logbuf); |
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QString name = q->objectName(); |
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if (name.isEmpty()) |
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qWarning() << "QGLShader::compile:" << log; |
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else |
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qWarning() << "QGLShader::compile[" << name << "]:" << log; |
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delete [] logbuf; |
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} |
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return compiled; |
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} |
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void QGLShaderPrivate::deleteShader() |
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{ |
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if (shaderGuard.id()) { |
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glDeleteShader(shaderGuard.id()); |
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shaderGuard.setId(0); |
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} |
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} |
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#undef ctx |
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#define ctx d->shaderGuard.context() |
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/*! |
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Constructs a new QGLShader object of the specified \a type |
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and attaches it to \a parent. If shader programs are not supported, |
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QGLShaderProgram::hasOpenGLShaderPrograms() will return false. |
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|
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This constructor is normally followed by a call to compileSourceCode() |
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or compileSourceFile(). |
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The shader will be associated with the current QGLContext. |
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\sa compileSourceCode(), compileSourceFile() |
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*/ |
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QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) |
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: QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) |
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{ |
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Q_D(QGLShader); |
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d->create(); |
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} |
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/*! |
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Constructs a new QGLShader object of the specified \a type |
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and attaches it to \a parent. If shader programs are not supported, |
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then QGLShaderProgram::hasOpenGLShaderPrograms() will return false. |
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|
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This constructor is normally followed by a call to compileSourceCode() |
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or compileSourceFile(). |
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The shader will be associated with \a context. |
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\sa compileSourceCode(), compileSourceFile() |
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*/ |
310 |
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) |
|
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: QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent) |
0 | 312 |
{ |
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|
313 |
Q_D(QGLShader); |
0 | 314 |
#ifndef QT_NO_DEBUG |
315 |
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { |
|
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316 |
qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it."); |
0 | 317 |
return; |
318 |
} |
|
319 |
#endif |
|
320 |
d->create(); |
|
321 |
} |
|
322 |
||
323 |
/*! |
|
324 |
Deletes this shader. If the shader has been attached to a |
|
325 |
QGLShaderProgram object, then the actual shader will stay around |
|
326 |
until the QGLShaderProgram is destroyed. |
|
327 |
*/ |
|
328 |
QGLShader::~QGLShader() |
|
329 |
{ |
|
330 |
} |
|
331 |
||
332 |
/*! |
|
333 |
Returns the type of this shader. |
|
334 |
*/ |
|
335 |
QGLShader::ShaderType QGLShader::shaderType() const |
|
336 |
{ |
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|
337 |
Q_D(const QGLShader); |
0 | 338 |
return d->shaderType; |
339 |
} |
|
340 |
||
341 |
// The precision qualifiers are useful on OpenGL/ES systems, |
|
342 |
// but usually not present on desktop systems. Define the |
|
343 |
// keywords to empty strings on desktop systems. |
|
344 |
#ifndef QT_OPENGL_ES |
|
345 |
#define QGL_DEFINE_QUALIFIERS 1 |
|
346 |
static const char qualifierDefines[] = |
|
347 |
"#define lowp\n" |
|
348 |
"#define mediump\n" |
|
349 |
"#define highp\n"; |
|
350 |
#endif |
|
351 |
||
352 |
// The "highp" qualifier doesn't exist in fragment shaders |
|
353 |
// on all ES platforms. When it doesn't exist, use "mediump". |
|
354 |
#ifdef QT_OPENGL_ES |
|
355 |
#define QGL_REDEFINE_HIGHP 1 |
|
356 |
static const char redefineHighp[] = |
|
357 |
"#ifndef GL_FRAGMENT_PRECISION_HIGH\n" |
|
358 |
"#define highp mediump\n" |
|
359 |
"#endif\n"; |
|
360 |
#endif |
|
361 |
||
362 |
/*! |
|
363 |
Sets the \a source code for this shader and compiles it. |
|
364 |
Returns true if the source was successfully compiled, false otherwise. |
|
365 |
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|
366 |
\sa compileSourceFile() |
0 | 367 |
*/ |
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|
368 |
bool QGLShader::compileSourceCode(const char *source) |
0 | 369 |
{ |
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|
370 |
Q_D(QGLShader); |
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|
371 |
if (d->shaderGuard.id()) { |
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|
372 |
QVarLengthArray<const char *, 4> src; |
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|
373 |
QVarLengthArray<GLint, 4> srclen; |
0 | 374 |
int headerLen = 0; |
375 |
while (source && source[headerLen] == '#') { |
|
376 |
// Skip #version and #extension directives at the start of |
|
377 |
// the shader code. We need to insert the qualifierDefines |
|
378 |
// and redefineHighp just after them. |
|
379 |
if (qstrncmp(source + headerLen, "#version", 8) != 0 && |
|
380 |
qstrncmp(source + headerLen, "#extension", 10) != 0) { |
|
381 |
break; |
|
382 |
} |
|
383 |
while (source[headerLen] != '\0' && source[headerLen] != '\n') |
|
384 |
++headerLen; |
|
385 |
if (source[headerLen] == '\n') |
|
386 |
++headerLen; |
|
387 |
} |
|
388 |
if (headerLen > 0) { |
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|
389 |
src.append(source); |
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|
390 |
srclen.append(GLint(headerLen)); |
0 | 391 |
} |
392 |
#ifdef QGL_DEFINE_QUALIFIERS |
|
393 |
src.append(qualifierDefines); |
|
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|
394 |
srclen.append(GLint(sizeof(qualifierDefines) - 1)); |
0 | 395 |
#endif |
396 |
#ifdef QGL_REDEFINE_HIGHP |
|
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|
397 |
if (d->shaderType == Fragment) { |
0 | 398 |
src.append(redefineHighp); |
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|
399 |
srclen.append(GLint(sizeof(redefineHighp) - 1)); |
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|
400 |
} |
0 | 401 |
#endif |
402 |
src.append(source + headerLen); |
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|
403 |
srclen.append(GLint(qstrlen(source + headerLen))); |
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|
404 |
glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data()); |
0 | 405 |
return d->compile(this); |
406 |
} else { |
|
407 |
return false; |
|
408 |
} |
|
409 |
} |
|
410 |
||
411 |
/*! |
|
412 |
\overload |
|
413 |
||
414 |
Sets the \a source code for this shader and compiles it. |
|
415 |
Returns true if the source was successfully compiled, false otherwise. |
|
416 |
||
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|
417 |
\sa compileSourceFile() |
0 | 418 |
*/ |
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|
419 |
bool QGLShader::compileSourceCode(const QByteArray& source) |
0 | 420 |
{ |
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|
421 |
return compileSourceCode(source.constData()); |
0 | 422 |
} |
423 |
||
424 |
/*! |
|
425 |
\overload |
|
426 |
||
427 |
Sets the \a source code for this shader and compiles it. |
|
428 |
Returns true if the source was successfully compiled, false otherwise. |
|
429 |
||
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|
430 |
\sa compileSourceFile() |
0 | 431 |
*/ |
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|
432 |
bool QGLShader::compileSourceCode(const QString& source) |
0 | 433 |
{ |
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|
434 |
return compileSourceCode(source.toLatin1().constData()); |
0 | 435 |
} |
436 |
||
437 |
/*! |
|
438 |
Sets the source code for this shader to the contents of \a fileName |
|
439 |
and compiles it. Returns true if the file could be opened and the |
|
440 |
source compiled, false otherwise. |
|
441 |
||
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|
442 |
\sa compileSourceCode() |
0 | 443 |
*/ |
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|
444 |
bool QGLShader::compileSourceFile(const QString& fileName) |
0 | 445 |
{ |
446 |
QFile file(fileName); |
|
447 |
if (!file.open(QFile::ReadOnly)) { |
|
448 |
qWarning() << "QGLShader: Unable to open file" << fileName; |
|
449 |
return false; |
|
450 |
} |
|
451 |
||
452 |
QByteArray contents = file.readAll(); |
|
3
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|
453 |
return compileSourceCode(contents.constData()); |
0 | 454 |
} |
455 |
||
456 |
/*! |
|
457 |
Returns the source code for this shader. |
|
458 |
||
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|
459 |
\sa compileSourceCode() |
0 | 460 |
*/ |
461 |
QByteArray QGLShader::sourceCode() const |
|
462 |
{ |
|
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|
463 |
Q_D(const QGLShader); |
0 | 464 |
GLuint shader = d->shaderGuard.id(); |
465 |
if (!shader) |
|
466 |
return QByteArray(); |
|
467 |
GLint size = 0; |
|
468 |
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); |
|
469 |
if (size <= 0) |
|
470 |
return QByteArray(); |
|
471 |
GLint len = 0; |
|
472 |
char *source = new char [size]; |
|
473 |
glGetShaderSource(shader, size, &len, source); |
|
474 |
QByteArray src(source); |
|
475 |
delete [] source; |
|
476 |
return src; |
|
477 |
} |
|
478 |
||
479 |
/*! |
|
480 |
Returns true if this shader has been compiled; false otherwise. |
|
481 |
||
3
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changeset
|
482 |
\sa compileSourceCode(), compileSourceFile() |
0 | 483 |
*/ |
484 |
bool QGLShader::isCompiled() const |
|
485 |
{ |
|
3
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changeset
|
486 |
Q_D(const QGLShader); |
0 | 487 |
return d->compiled; |
488 |
} |
|
489 |
||
490 |
/*! |
|
491 |
Returns the errors and warnings that occurred during the last compile. |
|
492 |
||
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changeset
|
493 |
\sa compileSourceCode(), compileSourceFile() |
0 | 494 |
*/ |
495 |
QString QGLShader::log() const |
|
496 |
{ |
|
3
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changeset
|
497 |
Q_D(const QGLShader); |
0 | 498 |
return d->log; |
499 |
} |
|
500 |
||
501 |
/*! |
|
502 |
Returns the OpenGL identifier associated with this shader. |
|
503 |
||
504 |
\sa QGLShaderProgram::programId() |
|
505 |
*/ |
|
506 |
GLuint QGLShader::shaderId() const |
|
507 |
{ |
|
3
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changeset
|
508 |
Q_D(const QGLShader); |
0 | 509 |
return d->shaderGuard.id(); |
510 |
} |
|
511 |
||
512 |
#undef ctx |
|
513 |
#define ctx programGuard.context() |
|
514 |
||
3
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parents:
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changeset
|
515 |
class QGLShaderProgramPrivate : public QObjectPrivate |
0 | 516 |
{ |
3
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changeset
|
517 |
Q_DECLARE_PUBLIC(QGLShaderProgram) |
0 | 518 |
public: |
519 |
QGLShaderProgramPrivate(const QGLContext *context) |
|
520 |
: programGuard(context) |
|
521 |
, linked(false) |
|
522 |
, inited(false) |
|
523 |
, removingShaders(false) |
|
524 |
, vertexShader(0) |
|
525 |
, fragmentShader(0) |
|
526 |
{ |
|
527 |
} |
|
528 |
~QGLShaderProgramPrivate(); |
|
529 |
||
530 |
QGLSharedResourceGuard programGuard; |
|
531 |
bool linked; |
|
532 |
bool inited; |
|
533 |
bool removingShaders; |
|
534 |
QString log; |
|
535 |
QList<QGLShader *> shaders; |
|
536 |
QList<QGLShader *> anonShaders; |
|
537 |
QGLShader *vertexShader; |
|
538 |
QGLShader *fragmentShader; |
|
3
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diff
changeset
|
539 |
|
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diff
changeset
|
540 |
bool hasShader(QGLShader::ShaderType type) const; |
0 | 541 |
}; |
542 |
||
543 |
QGLShaderProgramPrivate::~QGLShaderProgramPrivate() |
|
544 |
{ |
|
545 |
if (programGuard.id()) { |
|
546 |
QGLShareContextScope scope(programGuard.context()); |
|
547 |
glDeleteProgram(programGuard.id()); |
|
548 |
} |
|
549 |
} |
|
550 |
||
3
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changeset
|
551 |
bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const |
41300fa6a67c
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changeset
|
552 |
{ |
41300fa6a67c
Revision: 201003
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parents:
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changeset
|
553 |
foreach (QGLShader *shader, shaders) { |
41300fa6a67c
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parents:
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diff
changeset
|
554 |
if (shader->shaderType() == type) |
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Revision: 201003
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|
555 |
return true; |
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changeset
|
556 |
} |
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Revision: 201003
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changeset
|
557 |
return false; |
41300fa6a67c
Revision: 201003
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diff
changeset
|
558 |
} |
41300fa6a67c
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parents:
0
diff
changeset
|
559 |
|
0 | 560 |
#undef ctx |
561 |
#define ctx d->programGuard.context() |
|
562 |
||
563 |
/*! |
|
564 |
Constructs a new shader program and attaches it to \a parent. |
|
565 |
The program will be invalid until addShader() is called. |
|
566 |
||
567 |
The shader program will be associated with the current QGLContext. |
|
568 |
||
569 |
\sa addShader() |
|
570 |
*/ |
|
571 |
QGLShaderProgram::QGLShaderProgram(QObject *parent) |
|
3
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changeset
|
572 |
: QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent) |
0 | 573 |
{ |
574 |
} |
|
575 |
||
576 |
/*! |
|
577 |
Constructs a new shader program and attaches it to \a parent. |
|
578 |
The program will be invalid until addShader() is called. |
|
579 |
||
580 |
The shader program will be associated with \a context. |
|
581 |
||
582 |
\sa addShader() |
|
583 |
*/ |
|
584 |
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) |
|
3
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changeset
|
585 |
: QObject(*new QGLShaderProgramPrivate(context), parent) |
0 | 586 |
{ |
587 |
} |
|
588 |
||
589 |
/*! |
|
590 |
Deletes this shader program. |
|
591 |
*/ |
|
592 |
QGLShaderProgram::~QGLShaderProgram() |
|
593 |
{ |
|
594 |
} |
|
595 |
||
596 |
bool QGLShaderProgram::init() |
|
597 |
{ |
|
3
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changeset
|
598 |
Q_D(QGLShaderProgram); |
0 | 599 |
if (d->programGuard.id() || d->inited) |
600 |
return true; |
|
601 |
d->inited = true; |
|
602 |
const QGLContext *context = d->programGuard.context(); |
|
603 |
if (!context) { |
|
604 |
context = QGLContext::currentContext(); |
|
605 |
d->programGuard.setContext(context); |
|
606 |
} |
|
607 |
if (!context) |
|
608 |
return false; |
|
609 |
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { |
|
610 |
GLuint program = glCreateProgram(); |
|
611 |
if (!program) { |
|
612 |
qWarning() << "QGLShaderProgram: could not create shader program"; |
|
613 |
return false; |
|
614 |
} |
|
615 |
d->programGuard.setId(program); |
|
616 |
return true; |
|
617 |
} else { |
|
618 |
qWarning() << "QGLShaderProgram: shader programs are not supported"; |
|
619 |
return false; |
|
620 |
} |
|
621 |
} |
|
622 |
||
623 |
/*! |
|
624 |
Adds a compiled \a shader to this shader program. Returns true |
|
625 |
if the shader could be added, or false otherwise. |
|
626 |
||
627 |
Ownership of the \a shader object remains with the caller. |
|
628 |
It will not be deleted when this QGLShaderProgram instance |
|
629 |
is deleted. This allows the caller to add the same shader |
|
630 |
to multiple shader programs. |
|
631 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
632 |
\sa addShaderFromSourceCode(), addShaderFromSourceFile() |
0 | 633 |
\sa removeShader(), link(), removeAllShaders() |
634 |
*/ |
|
635 |
bool QGLShaderProgram::addShader(QGLShader *shader) |
|
636 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
637 |
Q_D(QGLShaderProgram); |
0 | 638 |
if (!init()) |
639 |
return false; |
|
640 |
if (d->shaders.contains(shader)) |
|
641 |
return true; // Already added to this shader program. |
|
642 |
if (d->programGuard.id() && shader) { |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
643 |
if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(), |
0 | 644 |
d->programGuard.context())) { |
645 |
qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); |
|
646 |
return false; |
|
647 |
} |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
648 |
if (!shader->d_func()->shaderGuard.id()) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
649 |
return false; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
650 |
glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); |
0 | 651 |
d->linked = false; // Program needs to be relinked. |
652 |
d->shaders.append(shader); |
|
653 |
connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); |
|
654 |
return true; |
|
655 |
} else { |
|
656 |
return false; |
|
657 |
} |
|
658 |
} |
|
659 |
||
660 |
/*! |
|
661 |
Compiles \a source as a shader of the specified \a type and |
|
662 |
adds it to this shader program. Returns true if compilation |
|
663 |
was successful, false otherwise. The compilation errors |
|
664 |
and warnings will be made available via log(). |
|
665 |
||
666 |
This function is intended to be a short-cut for quickly |
|
667 |
adding vertex and fragment shaders to a shader program without |
|
668 |
creating an instance of QGLShader first. |
|
669 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
670 |
\sa addShader(), addShaderFromSourceFile() |
0 | 671 |
\sa removeShader(), link(), log(), removeAllShaders() |
672 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
673 |
bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source) |
0 | 674 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
675 |
Q_D(QGLShaderProgram); |
0 | 676 |
if (!init()) |
677 |
return false; |
|
678 |
QGLShader *shader = new QGLShader(type, this); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
679 |
if (!shader->compileSourceCode(source)) { |
0 | 680 |
d->log = shader->log(); |
681 |
delete shader; |
|
682 |
return false; |
|
683 |
} |
|
684 |
d->anonShaders.append(shader); |
|
685 |
return addShader(shader); |
|
686 |
} |
|
687 |
||
688 |
/*! |
|
689 |
\overload |
|
690 |
||
691 |
Compiles \a source as a shader of the specified \a type and |
|
692 |
adds it to this shader program. Returns true if compilation |
|
693 |
was successful, false otherwise. The compilation errors |
|
694 |
and warnings will be made available via log(). |
|
695 |
||
696 |
This function is intended to be a short-cut for quickly |
|
697 |
adding vertex and fragment shaders to a shader program without |
|
698 |
creating an instance of QGLShader first. |
|
699 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
700 |
\sa addShader(), addShaderFromSourceFile() |
0 | 701 |
\sa removeShader(), link(), log(), removeAllShaders() |
702 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
703 |
bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source) |
0 | 704 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
705 |
return addShaderFromSourceCode(type, source.constData()); |
0 | 706 |
} |
707 |
||
708 |
/*! |
|
709 |
\overload |
|
710 |
||
711 |
Compiles \a source as a shader of the specified \a type and |
|
712 |
adds it to this shader program. Returns true if compilation |
|
713 |
was successful, false otherwise. The compilation errors |
|
714 |
and warnings will be made available via log(). |
|
715 |
||
716 |
This function is intended to be a short-cut for quickly |
|
717 |
adding vertex and fragment shaders to a shader program without |
|
718 |
creating an instance of QGLShader first. |
|
719 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
720 |
\sa addShader(), addShaderFromSourceFile() |
0 | 721 |
\sa removeShader(), link(), log(), removeAllShaders() |
722 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
723 |
bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source) |
0 | 724 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
725 |
return addShaderFromSourceCode(type, source.toLatin1().constData()); |
0 | 726 |
} |
727 |
||
728 |
/*! |
|
729 |
Compiles the contents of \a fileName as a shader of the specified |
|
730 |
\a type and adds it to this shader program. Returns true if |
|
731 |
compilation was successful, false otherwise. The compilation errors |
|
732 |
and warnings will be made available via log(). |
|
733 |
||
734 |
This function is intended to be a short-cut for quickly |
|
735 |
adding vertex and fragment shaders to a shader program without |
|
736 |
creating an instance of QGLShader first. |
|
737 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
738 |
\sa addShader(), addShaderFromSourceCode() |
0 | 739 |
*/ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
740 |
bool QGLShaderProgram::addShaderFromSourceFile |
0 | 741 |
(QGLShader::ShaderType type, const QString& fileName) |
742 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
743 |
Q_D(QGLShaderProgram); |
0 | 744 |
if (!init()) |
745 |
return false; |
|
746 |
QGLShader *shader = new QGLShader(type, this); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
747 |
if (!shader->compileSourceFile(fileName)) { |
0 | 748 |
d->log = shader->log(); |
749 |
delete shader; |
|
750 |
return false; |
|
751 |
} |
|
752 |
d->anonShaders.append(shader); |
|
753 |
return addShader(shader); |
|
754 |
} |
|
755 |
||
756 |
/*! |
|
757 |
Removes \a shader from this shader program. The object is not deleted. |
|
758 |
||
759 |
\sa addShader(), link(), removeAllShaders() |
|
760 |
*/ |
|
761 |
void QGLShaderProgram::removeShader(QGLShader *shader) |
|
762 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
763 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
764 |
if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) { |
0 | 765 |
QGLShareContextScope scope(d->programGuard.context()); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
766 |
glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); |
0 | 767 |
} |
768 |
d->linked = false; // Program needs to be relinked. |
|
769 |
if (shader) { |
|
770 |
d->shaders.removeAll(shader); |
|
771 |
d->anonShaders.removeAll(shader); |
|
772 |
disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); |
|
773 |
} |
|
774 |
} |
|
775 |
||
776 |
/*! |
|
777 |
Returns a list of all shaders that have been added to this shader |
|
778 |
program using addShader(). |
|
779 |
||
780 |
\sa addShader(), removeShader() |
|
781 |
*/ |
|
782 |
QList<QGLShader *> QGLShaderProgram::shaders() const |
|
783 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
784 |
Q_D(const QGLShaderProgram); |
0 | 785 |
return d->shaders; |
786 |
} |
|
787 |
||
788 |
/*! |
|
789 |
Removes all of the shaders that were added to this program previously. |
|
790 |
The QGLShader objects for the shaders will not be deleted if they |
|
791 |
were constructed externally. QGLShader objects that are constructed |
|
792 |
internally by QGLShaderProgram will be deleted. |
|
793 |
||
794 |
\sa addShader(), removeShader() |
|
795 |
*/ |
|
796 |
void QGLShaderProgram::removeAllShaders() |
|
797 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
798 |
Q_D(QGLShaderProgram); |
0 | 799 |
d->removingShaders = true; |
800 |
foreach (QGLShader *shader, d->shaders) { |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
801 |
if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
802 |
glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); |
0 | 803 |
} |
804 |
foreach (QGLShader *shader, d->anonShaders) { |
|
805 |
// Delete shader objects that were created anonymously. |
|
806 |
delete shader; |
|
807 |
} |
|
808 |
d->shaders.clear(); |
|
809 |
d->anonShaders.clear(); |
|
810 |
d->linked = false; // Program needs to be relinked. |
|
811 |
d->removingShaders = false; |
|
812 |
} |
|
813 |
||
814 |
/*! |
|
815 |
Links together the shaders that were added to this program with |
|
816 |
addShader(). Returns true if the link was successful or |
|
817 |
false otherwise. If the link failed, the error messages can |
|
818 |
be retrieved with log(). |
|
819 |
||
820 |
Subclasses can override this function to initialize attributes |
|
821 |
and uniform variables for use in specific shader programs. |
|
822 |
||
823 |
If the shader program was already linked, calling this |
|
824 |
function again will force it to be re-linked. |
|
825 |
||
826 |
\sa addShader(), log() |
|
827 |
*/ |
|
828 |
bool QGLShaderProgram::link() |
|
829 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
830 |
Q_D(QGLShaderProgram); |
0 | 831 |
GLuint program = d->programGuard.id(); |
832 |
if (!program) |
|
833 |
return false; |
|
18
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
834 |
GLint value; |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
835 |
if (d->shaders.isEmpty()) { |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
836 |
// If there are no explicit shaders, then it is possible that the |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
837 |
// application added a program binary with glProgramBinaryOES(), |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
838 |
// or otherwise populated the shaders itself. Check to see if the |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
839 |
// program is already linked and bail out if so. |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
840 |
value = 0; |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
841 |
glGetProgramiv(program, GL_LINK_STATUS, &value); |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
842 |
d->linked = (value != 0); |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
843 |
if (d->linked) |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
844 |
return true; |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
845 |
} |
0 | 846 |
glLinkProgram(program); |
18
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
847 |
value = 0; |
0 | 848 |
glGetProgramiv(program, GL_LINK_STATUS, &value); |
849 |
d->linked = (value != 0); |
|
850 |
value = 0; |
|
851 |
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); |
|
852 |
d->log = QString(); |
|
853 |
if (value > 1) { |
|
854 |
char *logbuf = new char [value]; |
|
855 |
GLint len; |
|
856 |
glGetProgramInfoLog(program, value, &len, logbuf); |
|
857 |
d->log = QString::fromLatin1(logbuf); |
|
858 |
QString name = objectName(); |
|
859 |
if (name.isEmpty()) |
|
860 |
qWarning() << "QGLShader::link:" << d->log; |
|
861 |
else |
|
862 |
qWarning() << "QGLShader::link[" << name << "]:" << d->log; |
|
863 |
delete [] logbuf; |
|
864 |
} |
|
865 |
return d->linked; |
|
866 |
} |
|
867 |
||
868 |
/*! |
|
869 |
Returns true if this shader program has been linked; false otherwise. |
|
870 |
||
871 |
\sa link() |
|
872 |
*/ |
|
873 |
bool QGLShaderProgram::isLinked() const |
|
874 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
875 |
Q_D(const QGLShaderProgram); |
0 | 876 |
return d->linked; |
877 |
} |
|
878 |
||
879 |
/*! |
|
880 |
Returns the errors and warnings that occurred during the last link() |
|
881 |
or addShader() with explicitly specified source code. |
|
882 |
||
883 |
\sa link() |
|
884 |
*/ |
|
885 |
QString QGLShaderProgram::log() const |
|
886 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
887 |
Q_D(const QGLShaderProgram); |
0 | 888 |
return d->log; |
889 |
} |
|
890 |
||
891 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
892 |
Binds this shader program to the active QGLContext and makes |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
893 |
it the current shader program. Any previously bound shader program |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
894 |
is released. This is equivalent to calling \c{glUseProgram()} on |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
895 |
programId(). Returns true if the program was successfully bound; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
896 |
false otherwise. If the shader program has not yet been linked, |
0 | 897 |
or it needs to be re-linked, this function will call link(). |
898 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
899 |
\sa link(), release() |
0 | 900 |
*/ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
901 |
bool QGLShaderProgram::bind() |
0 | 902 |
{ |
3
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0
diff
changeset
|
903 |
Q_D(QGLShaderProgram); |
0 | 904 |
GLuint program = d->programGuard.id(); |
905 |
if (!program) |
|
906 |
return false; |
|
907 |
if (!d->linked && !link()) |
|
908 |
return false; |
|
3
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parents:
0
diff
changeset
|
909 |
#ifndef QT_NO_DEBUG |
41300fa6a67c
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0
diff
changeset
|
910 |
if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) { |
41300fa6a67c
Revision: 201003
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parents:
0
diff
changeset
|
911 |
qWarning("QGLShaderProgram::bind: program is not valid in the current context."); |
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parents:
0
diff
changeset
|
912 |
return false; |
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parents:
0
diff
changeset
|
913 |
} |
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parents:
0
diff
changeset
|
914 |
#endif |
0 | 915 |
glUseProgram(program); |
916 |
return true; |
|
917 |
} |
|
918 |
||
919 |
#undef ctx |
|
920 |
#define ctx QGLContext::currentContext() |
|
921 |
||
922 |
/*! |
|
3
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0
diff
changeset
|
923 |
Releases the active shader program from the current QGLContext. |
0 | 924 |
This is equivalent to calling \c{glUseProgram(0)}. |
925 |
||
3
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0
diff
changeset
|
926 |
\sa bind() |
0 | 927 |
*/ |
3
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parents:
0
diff
changeset
|
928 |
void QGLShaderProgram::release() |
0 | 929 |
{ |
3
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parents:
0
diff
changeset
|
930 |
#ifndef QT_NO_DEBUG |
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parents:
0
diff
changeset
|
931 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
932 |
if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
933 |
qWarning("QGLShaderProgram::release: program is not valid in the current context."); |
41300fa6a67c
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parents:
0
diff
changeset
|
934 |
#endif |
0 | 935 |
#if defined(QT_OPENGL_ES_2) |
936 |
glUseProgram(0); |
|
937 |
#else |
|
938 |
if (glUseProgram) |
|
939 |
glUseProgram(0); |
|
940 |
#endif |
|
941 |
} |
|
942 |
||
943 |
#undef ctx |
|
944 |
#define ctx d->programGuard.context() |
|
945 |
||
946 |
/*! |
|
947 |
Returns the OpenGL identifier associated with this shader program. |
|
948 |
||
949 |
\sa QGLShader::shaderId() |
|
950 |
*/ |
|
951 |
GLuint QGLShaderProgram::programId() const |
|
952 |
{ |
|
3
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parents:
0
diff
changeset
|
953 |
Q_D(const QGLShaderProgram); |
18
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parents:
3
diff
changeset
|
954 |
GLuint id = d->programGuard.id(); |
2f34d5167611
Revision: 201011
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parents:
3
diff
changeset
|
955 |
if (id) |
2f34d5167611
Revision: 201011
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parents:
3
diff
changeset
|
956 |
return id; |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
957 |
|
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
958 |
// Create the identifier if we don't have one yet. This is for |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
959 |
// applications that want to create the attached shader configuration |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
960 |
// themselves, particularly those using program binaries. |
2f34d5167611
Revision: 201011
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
961 |
if (!const_cast<QGLShaderProgram *>(this)->init()) |
2f34d5167611
Revision: 201011
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parents:
3
diff
changeset
|
962 |
return 0; |
0 | 963 |
return d->programGuard.id(); |
964 |
} |
|
965 |
||
966 |
/*! |
|
967 |
Binds the attribute \a name to the specified \a location. This |
|
968 |
function can be called before or after the program has been linked. |
|
969 |
Any attributes that have not been explicitly bound when the program |
|
970 |
is linked will be assigned locations automatically. |
|
971 |
||
972 |
\sa attributeLocation() |
|
973 |
*/ |
|
974 |
void QGLShaderProgram::bindAttributeLocation(const char *name, int location) |
|
975 |
{ |
|
3
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
976 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
977 |
if (!d->linked) { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
978 |
glBindAttribLocation(d->programGuard.id(), location, name); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
979 |
} else { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
980 |
qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
981 |
<< "): cannot bind after shader program is linked"; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
982 |
} |
0 | 983 |
} |
984 |
||
985 |
/*! |
|
986 |
\overload |
|
987 |
||
988 |
Binds the attribute \a name to the specified \a location. This |
|
989 |
function can be called before or after the program has been linked. |
|
990 |
Any attributes that have not been explicitly bound when the program |
|
991 |
is linked will be assigned locations automatically. |
|
992 |
||
993 |
\sa attributeLocation() |
|
994 |
*/ |
|
995 |
void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) |
|
996 |
{ |
|
3
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
997 |
bindAttributeLocation(name.constData(), location); |
0 | 998 |
} |
999 |
||
1000 |
/*! |
|
1001 |
\overload |
|
1002 |
||
1003 |
Binds the attribute \a name to the specified \a location. This |
|
1004 |
function can be called before or after the program has been linked. |
|
1005 |
Any attributes that have not been explicitly bound when the program |
|
1006 |
is linked will be assigned locations automatically. |
|
1007 |
||
1008 |
\sa attributeLocation() |
|
1009 |
*/ |
|
1010 |
void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) |
|
1011 |
{ |
|
3
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parents:
0
diff
changeset
|
1012 |
bindAttributeLocation(name.toLatin1().constData(), location); |
0 | 1013 |
} |
1014 |
||
1015 |
/*! |
|
1016 |
Returns the location of the attribute \a name within this shader |
|
1017 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1018 |
attribute for this shader program. |
|
1019 |
||
1020 |
\sa uniformLocation(), bindAttributeLocation() |
|
1021 |
*/ |
|
1022 |
int QGLShaderProgram::attributeLocation(const char *name) const |
|
1023 |
{ |
|
3
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1024 |
Q_D(const QGLShaderProgram); |
0 | 1025 |
if (d->linked) { |
1026 |
return glGetAttribLocation(d->programGuard.id(), name); |
|
1027 |
} else { |
|
1028 |
qWarning() << "QGLShaderProgram::attributeLocation(" << name |
|
1029 |
<< "): shader program is not linked"; |
|
1030 |
return -1; |
|
1031 |
} |
|
1032 |
} |
|
1033 |
||
1034 |
/*! |
|
1035 |
\overload |
|
1036 |
||
1037 |
Returns the location of the attribute \a name within this shader |
|
1038 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1039 |
attribute for this shader program. |
|
1040 |
||
1041 |
\sa uniformLocation(), bindAttributeLocation() |
|
1042 |
*/ |
|
1043 |
int QGLShaderProgram::attributeLocation(const QByteArray& name) const |
|
1044 |
{ |
|
1045 |
return attributeLocation(name.constData()); |
|
1046 |
} |
|
1047 |
||
1048 |
/*! |
|
1049 |
\overload |
|
1050 |
||
1051 |
Returns the location of the attribute \a name within this shader |
|
1052 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1053 |
attribute for this shader program. |
|
1054 |
||
1055 |
\sa uniformLocation(), bindAttributeLocation() |
|
1056 |
*/ |
|
1057 |
int QGLShaderProgram::attributeLocation(const QString& name) const |
|
1058 |
{ |
|
1059 |
return attributeLocation(name.toLatin1().constData()); |
|
1060 |
} |
|
1061 |
||
1062 |
/*! |
|
1063 |
Sets the attribute at \a location in the current context to \a value. |
|
1064 |
||
1065 |
\sa setUniformValue() |
|
1066 |
*/ |
|
1067 |
void QGLShaderProgram::setAttributeValue(int location, GLfloat value) |
|
1068 |
{ |
|
3
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parents:
0
diff
changeset
|
1069 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1070 |
Q_UNUSED(d); |
0 | 1071 |
if (location != -1) |
1072 |
glVertexAttrib1fv(location, &value); |
|
1073 |
} |
|
1074 |
||
1075 |
/*! |
|
1076 |
\overload |
|
1077 |
||
1078 |
Sets the attribute called \a name in the current context to \a value. |
|
1079 |
||
1080 |
\sa setUniformValue() |
|
1081 |
*/ |
|
1082 |
void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) |
|
1083 |
{ |
|
1084 |
setAttributeValue(attributeLocation(name), value); |
|
1085 |
} |
|
1086 |
||
1087 |
/*! |
|
1088 |
Sets the attribute at \a location in the current context to |
|
1089 |
the 2D vector (\a x, \a y). |
|
1090 |
||
1091 |
\sa setUniformValue() |
|
1092 |
*/ |
|
1093 |
void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) |
|
1094 |
{ |
|
3
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1095 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1096 |
Q_UNUSED(d); |
0 | 1097 |
if (location != -1) { |
1098 |
GLfloat values[2] = {x, y}; |
|
1099 |
glVertexAttrib2fv(location, values); |
|
1100 |
} |
|
1101 |
} |
|
1102 |
||
1103 |
/*! |
|
1104 |
\overload |
|
1105 |
||
1106 |
Sets the attribute called \a name in the current context to |
|
1107 |
the 2D vector (\a x, \a y). |
|
1108 |
||
1109 |
\sa setUniformValue() |
|
1110 |
*/ |
|
1111 |
void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) |
|
1112 |
{ |
|
1113 |
setAttributeValue(attributeLocation(name), x, y); |
|
1114 |
} |
|
1115 |
||
1116 |
/*! |
|
1117 |
Sets the attribute at \a location in the current context to |
|
1118 |
the 3D vector (\a x, \a y, \a z). |
|
1119 |
||
1120 |
\sa setUniformValue() |
|
1121 |
*/ |
|
1122 |
void QGLShaderProgram::setAttributeValue |
|
1123 |
(int location, GLfloat x, GLfloat y, GLfloat z) |
|
1124 |
{ |
|
3
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1125 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1126 |
Q_UNUSED(d); |
0 | 1127 |
if (location != -1) { |
1128 |
GLfloat values[3] = {x, y, z}; |
|
1129 |
glVertexAttrib3fv(location, values); |
|
1130 |
} |
|
1131 |
} |
|
1132 |
||
1133 |
/*! |
|
1134 |
\overload |
|
1135 |
||
1136 |
Sets the attribute called \a name in the current context to |
|
1137 |
the 3D vector (\a x, \a y, \a z). |
|
1138 |
||
1139 |
\sa setUniformValue() |
|
1140 |
*/ |
|
1141 |
void QGLShaderProgram::setAttributeValue |
|
1142 |
(const char *name, GLfloat x, GLfloat y, GLfloat z) |
|
1143 |
{ |
|
1144 |
setAttributeValue(attributeLocation(name), x, y, z); |
|
1145 |
} |
|
1146 |
||
1147 |
/*! |
|
1148 |
Sets the attribute at \a location in the current context to |
|
1149 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1150 |
||
1151 |
\sa setUniformValue() |
|
1152 |
*/ |
|
1153 |
void QGLShaderProgram::setAttributeValue |
|
1154 |
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1155 |
{ |
|
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1156 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1157 |
Q_UNUSED(d); |
0 | 1158 |
if (location != -1) { |
1159 |
GLfloat values[4] = {x, y, z, w}; |
|
1160 |
glVertexAttrib4fv(location, values); |
|
1161 |
} |
|
1162 |
} |
|
1163 |
||
1164 |
/*! |
|
1165 |
\overload |
|
1166 |
||
1167 |
Sets the attribute called \a name in the current context to |
|
1168 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1169 |
||
1170 |
\sa setUniformValue() |
|
1171 |
*/ |
|
1172 |
void QGLShaderProgram::setAttributeValue |
|
1173 |
(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1174 |
{ |
|
1175 |
setAttributeValue(attributeLocation(name), x, y, z, w); |
|
1176 |
} |
|
1177 |
||
1178 |
/*! |
|
1179 |
Sets the attribute at \a location in the current context to \a value. |
|
1180 |
||
1181 |
\sa setUniformValue() |
|
1182 |
*/ |
|
1183 |
void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) |
|
1184 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1185 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1186 |
Q_UNUSED(d); |
0 | 1187 |
if (location != -1) |
1188 |
glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); |
|
1189 |
} |
|
1190 |
||
1191 |
/*! |
|
1192 |
\overload |
|
1193 |
||
1194 |
Sets the attribute called \a name in the current context to \a value. |
|
1195 |
||
1196 |
\sa setUniformValue() |
|
1197 |
*/ |
|
1198 |
void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value) |
|
1199 |
{ |
|
1200 |
setAttributeValue(attributeLocation(name), value); |
|
1201 |
} |
|
1202 |
||
1203 |
/*! |
|
1204 |
Sets the attribute at \a location in the current context to \a value. |
|
1205 |
||
1206 |
\sa setUniformValue() |
|
1207 |
*/ |
|
1208 |
void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) |
|
1209 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1210 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1211 |
Q_UNUSED(d); |
0 | 1212 |
if (location != -1) |
1213 |
glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); |
|
1214 |
} |
|
1215 |
||
1216 |
/*! |
|
1217 |
\overload |
|
1218 |
||
1219 |
Sets the attribute called \a name in the current context to \a value. |
|
1220 |
||
1221 |
\sa setUniformValue() |
|
1222 |
*/ |
|
1223 |
void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value) |
|
1224 |
{ |
|
1225 |
setAttributeValue(attributeLocation(name), value); |
|
1226 |
} |
|
1227 |
||
1228 |
/*! |
|
1229 |
Sets the attribute at \a location in the current context to \a value. |
|
1230 |
||
1231 |
\sa setUniformValue() |
|
1232 |
*/ |
|
1233 |
void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) |
|
1234 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1235 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1236 |
Q_UNUSED(d); |
0 | 1237 |
if (location != -1) |
1238 |
glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); |
|
1239 |
} |
|
1240 |
||
1241 |
/*! |
|
1242 |
\overload |
|
1243 |
||
1244 |
Sets the attribute called \a name in the current context to \a value. |
|
1245 |
||
1246 |
\sa setUniformValue() |
|
1247 |
*/ |
|
1248 |
void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value) |
|
1249 |
{ |
|
1250 |
setAttributeValue(attributeLocation(name), value); |
|
1251 |
} |
|
1252 |
||
1253 |
/*! |
|
1254 |
Sets the attribute at \a location in the current context to \a value. |
|
1255 |
||
1256 |
\sa setUniformValue() |
|
1257 |
*/ |
|
1258 |
void QGLShaderProgram::setAttributeValue(int location, const QColor& value) |
|
1259 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1260 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1261 |
Q_UNUSED(d); |
0 | 1262 |
if (location != -1) { |
1263 |
GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()}; |
|
1264 |
glVertexAttrib4fv(location, values); |
|
1265 |
} |
|
1266 |
} |
|
1267 |
||
1268 |
/*! |
|
1269 |
\overload |
|
1270 |
||
1271 |
Sets the attribute called \a name in the current context to \a value. |
|
1272 |
||
1273 |
\sa setUniformValue() |
|
1274 |
*/ |
|
1275 |
void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value) |
|
1276 |
{ |
|
1277 |
setAttributeValue(attributeLocation(name), value); |
|
1278 |
} |
|
1279 |
||
1280 |
/*! |
|
1281 |
Sets the attribute at \a location in the current context to the |
|
1282 |
contents of \a values, which contains \a columns elements, each |
|
1283 |
consisting of \a rows elements. The \a rows value should be |
|
1284 |
1, 2, 3, or 4. This function is typically used to set matrix |
|
1285 |
values and column vectors. |
|
1286 |
||
1287 |
\sa setUniformValue() |
|
1288 |
*/ |
|
1289 |
void QGLShaderProgram::setAttributeValue |
|
1290 |
(int location, const GLfloat *values, int columns, int rows) |
|
1291 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1292 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1293 |
Q_UNUSED(d); |
0 | 1294 |
if (rows < 1 || rows > 4) { |
1295 |
qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; |
|
1296 |
return; |
|
1297 |
} |
|
1298 |
if (location != -1) { |
|
1299 |
while (columns-- > 0) { |
|
1300 |
if (rows == 1) |
|
1301 |
glVertexAttrib1fv(location, values); |
|
1302 |
else if (rows == 2) |
|
1303 |
glVertexAttrib2fv(location, values); |
|
1304 |
else if (rows == 3) |
|
1305 |
glVertexAttrib3fv(location, values); |
|
1306 |
else |
|
1307 |
glVertexAttrib4fv(location, values); |
|
1308 |
values += rows; |
|
1309 |
++location; |
|
1310 |
} |
|
1311 |
} |
|
1312 |
} |
|
1313 |
||
1314 |
/*! |
|
1315 |
\overload |
|
1316 |
||
1317 |
Sets the attribute called \a name in the current context to the |
|
1318 |
contents of \a values, which contains \a columns elements, each |
|
1319 |
consisting of \a rows elements. The \a rows value should be |
|
1320 |
1, 2, 3, or 4. This function is typically used to set matrix |
|
1321 |
values and column vectors. |
|
1322 |
||
1323 |
\sa setUniformValue() |
|
1324 |
*/ |
|
1325 |
void QGLShaderProgram::setAttributeValue |
|
1326 |
(const char *name, const GLfloat *values, int columns, int rows) |
|
1327 |
{ |
|
1328 |
setAttributeValue(attributeLocation(name), values, columns, rows); |
|
1329 |
} |
|
1330 |
||
1331 |
/*! |
|
1332 |
Sets an array of vertex \a values on the attribute at \a location |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1333 |
in this shader program. The \a tupleSize indicates the number of |
0 | 1334 |
components per vertex (1, 2, 3, or 4), and the \a stride indicates |
1335 |
the number of bytes between vertices. A default \a stride value |
|
1336 |
of zero indicates that the vertices are densely packed in \a values. |
|
1337 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1338 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1339 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1340 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1341 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1342 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1343 |
\sa disableAttributeArray() |
0 | 1344 |
*/ |
1345 |
void QGLShaderProgram::setAttributeArray |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1346 |
(int location, const GLfloat *values, int tupleSize, int stride) |
0 | 1347 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1348 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1349 |
Q_UNUSED(d); |
0 | 1350 |
if (location != -1) { |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1351 |
glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, |
0 | 1352 |
stride, values); |
1353 |
} |
|
1354 |
} |
|
1355 |
||
1356 |
/*! |
|
1357 |
Sets an array of 2D vertex \a values on the attribute at \a location |
|
1358 |
in this shader program. The \a stride indicates the number of bytes |
|
1359 |
between vertices. A default \a stride value of zero indicates that |
|
1360 |
the vertices are densely packed in \a values. |
|
1361 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1362 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1363 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1364 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1365 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1366 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1367 |
\sa disableAttributeArray() |
0 | 1368 |
*/ |
1369 |
void QGLShaderProgram::setAttributeArray |
|
1370 |
(int location, const QVector2D *values, int stride) |
|
1371 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1372 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1373 |
Q_UNUSED(d); |
0 | 1374 |
if (location != -1) { |
1375 |
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, |
|
1376 |
stride, values); |
|
1377 |
} |
|
1378 |
} |
|
1379 |
||
1380 |
/*! |
|
1381 |
Sets an array of 3D vertex \a values on the attribute at \a location |
|
1382 |
in this shader program. The \a stride indicates the number of bytes |
|
1383 |
between vertices. A default \a stride value of zero indicates that |
|
1384 |
the vertices are densely packed in \a values. |
|
1385 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1386 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1387 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1388 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1389 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1390 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1391 |
\sa disableAttributeArray() |
0 | 1392 |
*/ |
1393 |
void QGLShaderProgram::setAttributeArray |
|
1394 |
(int location, const QVector3D *values, int stride) |
|
1395 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1396 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1397 |
Q_UNUSED(d); |
0 | 1398 |
if (location != -1) { |
1399 |
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, |
|
1400 |
stride, values); |
|
1401 |
} |
|
1402 |
} |
|
1403 |
||
1404 |
/*! |
|
1405 |
Sets an array of 4D vertex \a values on the attribute at \a location |
|
1406 |
in this shader program. The \a stride indicates the number of bytes |
|
1407 |
between vertices. A default \a stride value of zero indicates that |
|
1408 |
the vertices are densely packed in \a values. |
|
1409 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1410 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1411 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1412 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1413 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1414 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1415 |
\sa disableAttributeArray() |
0 | 1416 |
*/ |
1417 |
void QGLShaderProgram::setAttributeArray |
|
1418 |
(int location, const QVector4D *values, int stride) |
|
1419 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1420 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1421 |
Q_UNUSED(d); |
0 | 1422 |
if (location != -1) { |
1423 |
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, |
|
1424 |
stride, values); |
|
1425 |
} |
|
1426 |
} |
|
1427 |
||
1428 |
/*! |
|
1429 |
\overload |
|
1430 |
||
1431 |
Sets an array of vertex \a values on the attribute called \a name |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1432 |
in this shader program. The \a tupleSize indicates the number of |
0 | 1433 |
components per vertex (1, 2, 3, or 4), and the \a stride indicates |
1434 |
the number of bytes between vertices. A default \a stride value |
|
1435 |
of zero indicates that the vertices are densely packed in \a values. |
|
1436 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1437 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1438 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1439 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1440 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1441 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1442 |
\sa disableAttributeArray() |
0 | 1443 |
*/ |
1444 |
void QGLShaderProgram::setAttributeArray |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1445 |
(const char *name, const GLfloat *values, int tupleSize, int stride) |
0 | 1446 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1447 |
setAttributeArray(attributeLocation(name), values, tupleSize, stride); |
0 | 1448 |
} |
1449 |
||
1450 |
/*! |
|
1451 |
\overload |
|
1452 |
||
1453 |
Sets an array of 2D vertex \a values on the attribute called \a name |
|
1454 |
in this shader program. The \a stride indicates the number of bytes |
|
1455 |
between vertices. A default \a stride value of zero indicates that |
|
1456 |
the vertices are densely packed in \a values. |
|
1457 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1458 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1459 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1460 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1461 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1462 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1463 |
\sa disableAttributeArray() |
0 | 1464 |
*/ |
1465 |
void QGLShaderProgram::setAttributeArray |
|
1466 |
(const char *name, const QVector2D *values, int stride) |
|
1467 |
{ |
|
1468 |
setAttributeArray(attributeLocation(name), values, stride); |
|
1469 |
} |
|
1470 |
||
1471 |
/*! |
|
1472 |
\overload |
|
1473 |
||
1474 |
Sets an array of 3D vertex \a values on the attribute called \a name |
|
1475 |
in this shader program. The \a stride indicates the number of bytes |
|
1476 |
between vertices. A default \a stride value of zero indicates that |
|
1477 |
the vertices are densely packed in \a values. |
|
1478 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1479 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1480 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1481 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1482 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1483 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1484 |
\sa disableAttributeArray() |
0 | 1485 |
*/ |
1486 |
void QGLShaderProgram::setAttributeArray |
|
1487 |
(const char *name, const QVector3D *values, int stride) |
|
1488 |
{ |
|
1489 |
setAttributeArray(attributeLocation(name), values, stride); |
|
1490 |
} |
|
1491 |
||
1492 |
/*! |
|
1493 |
\overload |
|
1494 |
||
1495 |
Sets an array of 4D vertex \a values on the attribute called \a name |
|
1496 |
in this shader program. The \a stride indicates the number of bytes |
|
1497 |
between vertices. A default \a stride value of zero indicates that |
|
1498 |
the vertices are densely packed in \a values. |
|
1499 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1500 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1501 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1502 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1503 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1504 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1505 |
\sa disableAttributeArray() |
0 | 1506 |
*/ |
1507 |
void QGLShaderProgram::setAttributeArray |
|
1508 |
(const char *name, const QVector4D *values, int stride) |
|
1509 |
{ |
|
1510 |
setAttributeArray(attributeLocation(name), values, stride); |
|
1511 |
} |
|
1512 |
||
1513 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1514 |
Enables the vertex array at \a location in this shader program |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1515 |
so that the value set by setAttributeArray() on \a location |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1516 |
will be used by the shader program. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1517 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1518 |
\sa disableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1519 |
\sa setUniformValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1520 |
*/ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1521 |
void QGLShaderProgram::enableAttributeArray(int location) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1522 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1523 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1524 |
Q_UNUSED(d); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1525 |
if (location != -1) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1526 |
glEnableVertexAttribArray(location); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1527 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1528 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1529 |
/*! |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1530 |
\overload |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1531 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1532 |
Enables the vertex array called \a name in this shader program |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1533 |
so that the value set by setAttributeArray() on \a name |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1534 |
will be used by the shader program. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1535 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1536 |
\sa disableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1537 |
\sa setUniformValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1538 |
*/ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1539 |
void QGLShaderProgram::enableAttributeArray(const char *name) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1540 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1541 |
enableAttributeArray(attributeLocation(name)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1542 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1543 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1544 |
/*! |
0 | 1545 |
Disables the vertex array at \a location in this shader program |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1546 |
that was enabled by a previous call to enableAttributeArray(). |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1547 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1548 |
\sa enableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1549 |
\sa setUniformValue() |
0 | 1550 |
*/ |
1551 |
void QGLShaderProgram::disableAttributeArray(int location) |
|
1552 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1553 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1554 |
Q_UNUSED(d); |
0 | 1555 |
if (location != -1) |
1556 |
glDisableVertexAttribArray(location); |
|
1557 |
} |
|
1558 |
||
1559 |
/*! |
|
1560 |
\overload |
|
1561 |
||
1562 |
Disables the vertex array called \a name in this shader program |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1563 |
that was enabled by a previous call to enableAttributeArray(). |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1564 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1565 |
\sa enableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1566 |
\sa setUniformValue() |
0 | 1567 |
*/ |
1568 |
void QGLShaderProgram::disableAttributeArray(const char *name) |
|
1569 |
{ |
|
1570 |
disableAttributeArray(attributeLocation(name)); |
|
1571 |
} |
|
1572 |
||
1573 |
/*! |
|
1574 |
Returns the location of the uniform variable \a name within this shader |
|
1575 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1576 |
uniform variable for this shader program. |
|
1577 |
||
1578 |
\sa attributeLocation() |
|
1579 |
*/ |
|
1580 |
int QGLShaderProgram::uniformLocation(const char *name) const |
|
1581 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1582 |
Q_D(const QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1583 |
Q_UNUSED(d); |
0 | 1584 |
if (d->linked) { |
1585 |
return glGetUniformLocation(d->programGuard.id(), name); |
|
1586 |
} else { |
|
1587 |
qWarning() << "QGLShaderProgram::uniformLocation(" << name |
|
1588 |
<< "): shader program is not linked"; |
|
1589 |
return -1; |
|
1590 |
} |
|
1591 |
} |
|
1592 |
||
1593 |
/*! |
|
1594 |
\overload |
|
1595 |
||
1596 |
Returns the location of the uniform variable \a name within this shader |
|
1597 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1598 |
uniform variable for this shader program. |
|
1599 |
||
1600 |
\sa attributeLocation() |
|
1601 |
*/ |
|
1602 |
int QGLShaderProgram::uniformLocation(const QByteArray& name) const |
|
1603 |
{ |
|
1604 |
return uniformLocation(name.constData()); |
|
1605 |
} |
|
1606 |
||
1607 |
/*! |
|
1608 |
\overload |
|
1609 |
||
1610 |
Returns the location of the uniform variable \a name within this shader |
|
1611 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1612 |
uniform variable for this shader program. |
|
1613 |
||
1614 |
\sa attributeLocation() |
|
1615 |
*/ |
|
1616 |
int QGLShaderProgram::uniformLocation(const QString& name) const |
|
1617 |
{ |
|
1618 |
return uniformLocation(name.toLatin1().constData()); |
|
1619 |
} |
|
1620 |
||
1621 |
/*! |
|
1622 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1623 |
||
1624 |
\sa setAttributeValue() |
|
1625 |
*/ |
|
1626 |
void QGLShaderProgram::setUniformValue(int location, GLfloat value) |
|
1627 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1628 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1629 |
Q_UNUSED(d); |
0 | 1630 |
if (location != -1) |
1631 |
glUniform1fv(location, 1, &value); |
|
1632 |
} |
|
1633 |
||
1634 |
/*! |
|
1635 |
\overload |
|
1636 |
||
1637 |
Sets the uniform variable called \a name in the current context |
|
1638 |
to \a value. |
|
1639 |
||
1640 |
\sa setAttributeValue() |
|
1641 |
*/ |
|
1642 |
void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) |
|
1643 |
{ |
|
1644 |
setUniformValue(uniformLocation(name), value); |
|
1645 |
} |
|
1646 |
||
1647 |
/*! |
|
1648 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1649 |
||
1650 |
\sa setAttributeValue() |
|
1651 |
*/ |
|
1652 |
void QGLShaderProgram::setUniformValue(int location, GLint value) |
|
1653 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1654 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1655 |
Q_UNUSED(d); |
0 | 1656 |
if (location != -1) |
1657 |
glUniform1i(location, value); |
|
1658 |
} |
|
1659 |
||
1660 |
/*! |
|
1661 |
\overload |
|
1662 |
||
1663 |
Sets the uniform variable called \a name in the current context |
|
1664 |
to \a value. |
|
1665 |
||
1666 |
\sa setAttributeValue() |
|
1667 |
*/ |
|
1668 |
void QGLShaderProgram::setUniformValue(const char *name, GLint value) |
|
1669 |
{ |
|
1670 |
setUniformValue(uniformLocation(name), value); |
|
1671 |
} |
|
1672 |
||
1673 |
/*! |
|
1674 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1675 |
This function should be used when setting sampler values. |
|
1676 |
||
1677 |
\sa setAttributeValue() |
|
1678 |
*/ |
|
1679 |
void QGLShaderProgram::setUniformValue(int location, GLuint value) |
|
1680 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1681 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1682 |
Q_UNUSED(d); |
0 | 1683 |
if (location != -1) |
1684 |
glUniform1i(location, value); |
|
1685 |
} |
|
1686 |
||
1687 |
/*! |
|
1688 |
\overload |
|
1689 |
||
1690 |
Sets the uniform variable called \a name in the current context |
|
1691 |
to \a value. This function should be used when setting sampler values. |
|
1692 |
||
1693 |
\sa setAttributeValue() |
|
1694 |
*/ |
|
1695 |
void QGLShaderProgram::setUniformValue(const char *name, GLuint value) |
|
1696 |
{ |
|
1697 |
setUniformValue(uniformLocation(name), value); |
|
1698 |
} |
|
1699 |
||
1700 |
/*! |
|
1701 |
Sets the uniform variable at \a location in the current context to |
|
1702 |
the 2D vector (\a x, \a y). |
|
1703 |
||
1704 |
\sa setAttributeValue() |
|
1705 |
*/ |
|
1706 |
void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) |
|
1707 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1708 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1709 |
Q_UNUSED(d); |
0 | 1710 |
if (location != -1) { |
1711 |
GLfloat values[2] = {x, y}; |
|
1712 |
glUniform2fv(location, 1, values); |
|
1713 |
} |
|
1714 |
} |
|
1715 |
||
1716 |
/*! |
|
1717 |
\overload |
|
1718 |
||
1719 |
Sets the uniform variable called \a name in the current context to |
|
1720 |
the 2D vector (\a x, \a y). |
|
1721 |
||
1722 |
\sa setAttributeValue() |
|
1723 |
*/ |
|
1724 |
void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) |
|
1725 |
{ |
|
1726 |
setUniformValue(uniformLocation(name), x, y); |
|
1727 |
} |
|
1728 |
||
1729 |
/*! |
|
1730 |
Sets the uniform variable at \a location in the current context to |
|
1731 |
the 3D vector (\a x, \a y, \a z). |
|
1732 |
||
1733 |
\sa setAttributeValue() |
|
1734 |
*/ |
|
1735 |
void QGLShaderProgram::setUniformValue |
|
1736 |
(int location, GLfloat x, GLfloat y, GLfloat z) |
|
1737 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1738 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1739 |
Q_UNUSED(d); |
0 | 1740 |
if (location != -1) { |
1741 |
GLfloat values[3] = {x, y, z}; |
|
1742 |
glUniform3fv(location, 1, values); |
|
1743 |
} |
|
1744 |
} |
|
1745 |
||
1746 |
/*! |
|
1747 |
\overload |
|
1748 |
||
1749 |
Sets the uniform variable called \a name in the current context to |
|
1750 |
the 3D vector (\a x, \a y, \a z). |
|
1751 |
||
1752 |
\sa setAttributeValue() |
|
1753 |
*/ |
|
1754 |
void QGLShaderProgram::setUniformValue |
|
1755 |
(const char *name, GLfloat x, GLfloat y, GLfloat z) |
|
1756 |
{ |
|
1757 |
setUniformValue(uniformLocation(name), x, y, z); |
|
1758 |
} |
|
1759 |
||
1760 |
/*! |
|
1761 |
Sets the uniform variable at \a location in the current context to |
|
1762 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1763 |
||
1764 |
\sa setAttributeValue() |
|
1765 |
*/ |
|
1766 |
void QGLShaderProgram::setUniformValue |
|
1767 |
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1768 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1769 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1770 |
Q_UNUSED(d); |
0 | 1771 |
if (location != -1) { |
1772 |
GLfloat values[4] = {x, y, z, w}; |
|
1773 |
glUniform4fv(location, 1, values); |
|
1774 |
} |
|
1775 |
} |
|
1776 |
||
1777 |
/*! |
|
1778 |
\overload |
|
1779 |
||
1780 |
Sets the uniform variable called \a name in the current context to |
|
1781 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1782 |
||
1783 |
\sa setAttributeValue() |
|
1784 |
*/ |
|
1785 |
void QGLShaderProgram::setUniformValue |
|
1786 |
(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1787 |
{ |
|
1788 |
setUniformValue(uniformLocation(name), x, y, z, w); |
|
1789 |
} |
|
1790 |
||
1791 |
/*! |
|
1792 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1793 |
||
1794 |
\sa setAttributeValue() |
|
1795 |
*/ |
|
1796 |
void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) |
|
1797 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1798 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1799 |
Q_UNUSED(d); |
0 | 1800 |
if (location != -1) |
1801 |
glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); |
|
1802 |
} |
|
1803 |
||
1804 |
/*! |
|
1805 |
\overload |
|
1806 |
||
1807 |
Sets the uniform variable called \a name in the current context |
|
1808 |
to \a value. |
|
1809 |
||
1810 |
\sa setAttributeValue() |
|
1811 |
*/ |
|
1812 |
void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) |
|
1813 |
{ |
|
1814 |
setUniformValue(uniformLocation(name), value); |
|
1815 |
} |
|
1816 |
||
1817 |
/*! |
|
1818 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1819 |
||
1820 |
\sa setAttributeValue() |
|
1821 |
*/ |
|
1822 |
void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) |
|
1823 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1824 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1825 |
Q_UNUSED(d); |
0 | 1826 |
if (location != -1) |
1827 |
glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); |
|
1828 |
} |
|
1829 |
||
1830 |
/*! |
|
1831 |
\overload |
|
1832 |
||
1833 |
Sets the uniform variable called \a name in the current context |
|
1834 |
to \a value. |
|
1835 |
||
1836 |
\sa setAttributeValue() |
|
1837 |
*/ |
|
1838 |
void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) |
|
1839 |
{ |
|
1840 |
setUniformValue(uniformLocation(name), value); |
|
1841 |
} |
|
1842 |
||
1843 |
/*! |
|
1844 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1845 |
||
1846 |
\sa setAttributeValue() |
|
1847 |
*/ |
|
1848 |
void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) |
|
1849 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1850 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1851 |
Q_UNUSED(d); |
0 | 1852 |
if (location != -1) |
1853 |
glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); |
|
1854 |
} |
|
1855 |
||
1856 |
/*! |
|
1857 |
\overload |
|
1858 |
||
1859 |
Sets the uniform variable called \a name in the current context |
|
1860 |
to \a value. |
|
1861 |
||
1862 |
\sa setAttributeValue() |
|
1863 |
*/ |
|
1864 |
void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) |
|
1865 |
{ |
|
1866 |
setUniformValue(uniformLocation(name), value); |
|
1867 |
} |
|
1868 |
||
1869 |
/*! |
|
1870 |
Sets the uniform variable at \a location in the current context to |
|
1871 |
the red, green, blue, and alpha components of \a color. |
|
1872 |
||
1873 |
\sa setAttributeValue() |
|
1874 |
*/ |
|
1875 |
void QGLShaderProgram::setUniformValue(int location, const QColor& color) |
|
1876 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1877 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1878 |
Q_UNUSED(d); |
0 | 1879 |
if (location != -1) { |
1880 |
GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()}; |
|
1881 |
glUniform4fv(location, 1, values); |
|
1882 |
} |
|
1883 |
} |
|
1884 |
||
1885 |
/*! |
|
1886 |
\overload |
|
1887 |
||
1888 |
Sets the uniform variable called \a name in the current context to |
|
1889 |
the red, green, blue, and alpha components of \a color. |
|
1890 |
||
1891 |
\sa setAttributeValue() |
|
1892 |
*/ |
|
1893 |
void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) |
|
1894 |
{ |
|
1895 |
setUniformValue(uniformLocation(name), color); |
|
1896 |
} |
|
1897 |
||
1898 |
/*! |
|
1899 |
Sets the uniform variable at \a location in the current context to |
|
1900 |
the x and y coordinates of \a point. |
|
1901 |
||
1902 |
\sa setAttributeValue() |
|
1903 |
*/ |
|
1904 |
void QGLShaderProgram::setUniformValue(int location, const QPoint& point) |
|
1905 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1906 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1907 |
Q_UNUSED(d); |
0 | 1908 |
if (location != -1) { |
1909 |
GLfloat values[4] = {point.x(), point.y()}; |
|
1910 |
glUniform2fv(location, 1, values); |
|
1911 |
} |
|
1912 |
} |
|
1913 |
||
1914 |
/*! |
|
1915 |
\overload |
|
1916 |
||
1917 |
Sets the uniform variable associated with \a name in the current |
|
1918 |
context to the x and y coordinates of \a point. |
|
1919 |
||
1920 |
\sa setAttributeValue() |
|
1921 |
*/ |
|
1922 |
void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) |
|
1923 |
{ |
|
1924 |
setUniformValue(uniformLocation(name), point); |
|
1925 |
} |
|
1926 |
||
1927 |
/*! |
|
1928 |
Sets the uniform variable at \a location in the current context to |
|
1929 |
the x and y coordinates of \a point. |
|
1930 |
||
1931 |
\sa setAttributeValue() |
|
1932 |
*/ |
|
1933 |
void QGLShaderProgram::setUniformValue(int location, const QPointF& point) |
|
1934 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1935 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1936 |
Q_UNUSED(d); |
0 | 1937 |
if (location != -1) { |
1938 |
GLfloat values[4] = {point.x(), point.y()}; |
|
1939 |
glUniform2fv(location, 1, values); |
|
1940 |
} |
|
1941 |
} |
|
1942 |
||
1943 |
/*! |
|
1944 |
\overload |
|
1945 |
||
1946 |
Sets the uniform variable associated with \a name in the current |
|
1947 |
context to the x and y coordinates of \a point. |
|
1948 |
||
1949 |
\sa setAttributeValue() |
|
1950 |
*/ |
|
1951 |
void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) |
|
1952 |
{ |
|
1953 |
setUniformValue(uniformLocation(name), point); |
|
1954 |
} |
|
1955 |
||
1956 |
/*! |
|
1957 |
Sets the uniform variable at \a location in the current context to |
|
1958 |
the width and height of the given \a size. |
|
1959 |
||
1960 |
\sa setAttributeValue() |
|
1961 |
*/ |
|
1962 |
void QGLShaderProgram::setUniformValue(int location, const QSize& size) |
|
1963 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1964 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1965 |
Q_UNUSED(d); |
0 | 1966 |
if (location != -1) { |
1967 |
GLfloat values[4] = {size.width(), size.width()}; |
|
1968 |
glUniform2fv(location, 1, values); |
|
1969 |
} |
|
1970 |
} |
|
1971 |
||
1972 |
/*! |
|
1973 |
\overload |
|
1974 |
||
1975 |
Sets the uniform variable associated with \a name in the current |
|
1976 |
context to the width and height of the given \a size. |
|
1977 |
||
1978 |
\sa setAttributeValue() |
|
1979 |
*/ |
|
1980 |
void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) |
|
1981 |
{ |
|
1982 |
setUniformValue(uniformLocation(name), size); |
|
1983 |
} |
|
1984 |
||
1985 |
/*! |
|
1986 |
Sets the uniform variable at \a location in the current context to |
|
1987 |
the width and height of the given \a size. |
|
1988 |
||
1989 |
\sa setAttributeValue() |
|
1990 |
*/ |
|
1991 |
void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) |
|
1992 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1993 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1994 |
Q_UNUSED(d); |
0 | 1995 |
if (location != -1) { |
1996 |
GLfloat values[4] = {size.width(), size.height()}; |
|
1997 |
glUniform2fv(location, 1, values); |
|
1998 |
} |
|
1999 |
} |
|
2000 |
||
2001 |
/*! |
|
2002 |
\overload |
|
2003 |
||
2004 |
Sets the uniform variable associated with \a name in the current |
|
2005 |
context to the width and height of the given \a size. |
|
2006 |
||
2007 |
\sa setAttributeValue() |
|
2008 |
*/ |
|
2009 |
void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) |
|
2010 |
{ |
|
2011 |
setUniformValue(uniformLocation(name), size); |
|
2012 |
} |
|
2013 |
||
2014 |
// We have to repack matrices from qreal to GLfloat. |
|
2015 |
#define setUniformMatrix(func,location,value,cols,rows) \ |
|
2016 |
if (location == -1) \ |
|
2017 |
return; \ |
|
2018 |
if (sizeof(qreal) == sizeof(GLfloat)) { \ |
|
2019 |
func(location, 1, GL_FALSE, \ |
|
2020 |
reinterpret_cast<const GLfloat *>(value.constData())); \ |
|
2021 |
} else { \ |
|
2022 |
GLfloat mat[cols * rows]; \ |
|
2023 |
const qreal *data = value.constData(); \ |
|
2024 |
for (int i = 0; i < cols * rows; ++i) \ |
|
2025 |
mat[i] = data[i]; \ |
|
2026 |
func(location, 1, GL_FALSE, mat); \ |
|
2027 |
} |
|
2028 |
#if !defined(QT_OPENGL_ES_2) |
|
2029 |
#define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \ |
|
2030 |
if (location == -1) \ |
|
2031 |
return; \ |
|
2032 |
if (sizeof(qreal) == sizeof(GLfloat)) { \ |
|
2033 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2034 |
(value.constData()); \ |
|
2035 |
if (func) \ |
|
2036 |
func(location, 1, GL_FALSE, data); \ |
|
2037 |
else \ |
|
2038 |
colfunc(location, cols, data); \ |
|
2039 |
} else { \ |
|
2040 |
GLfloat mat[cols * rows]; \ |
|
2041 |
const qreal *data = value.constData(); \ |
|
2042 |
for (int i = 0; i < cols * rows; ++i) \ |
|
2043 |
mat[i] = data[i]; \ |
|
2044 |
if (func) \ |
|
2045 |
func(location, 1, GL_FALSE, mat); \ |
|
2046 |
else \ |
|
2047 |
colfunc(location, cols, mat); \ |
|
2048 |
} |
|
2049 |
#else |
|
2050 |
#define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \ |
|
2051 |
if (location == -1) \ |
|
2052 |
return; \ |
|
2053 |
if (sizeof(qreal) == sizeof(GLfloat)) { \ |
|
2054 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2055 |
(value.constData()); \ |
|
2056 |
colfunc(location, cols, data); \ |
|
2057 |
} else { \ |
|
2058 |
GLfloat mat[cols * rows]; \ |
|
2059 |
const qreal *data = value.constData(); \ |
|
2060 |
for (int i = 0; i < cols * rows; ++i) \ |
|
2061 |
mat[i] = data[i]; \ |
|
2062 |
colfunc(location, cols, mat); \ |
|
2063 |
} |
|
2064 |
#endif |
|
2065 |
||
2066 |
/*! |
|
2067 |
Sets the uniform variable at \a location in the current context |
|
2068 |
to a 2x2 matrix \a value. |
|
2069 |
||
2070 |
\sa setAttributeValue() |
|
2071 |
*/ |
|
2072 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) |
|
2073 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2074 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2075 |
Q_UNUSED(d); |
0 | 2076 |
setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2); |
2077 |
} |
|
2078 |
||
2079 |
/*! |
|
2080 |
\overload |
|
2081 |
||
2082 |
Sets the uniform variable called \a name in the current context |
|
2083 |
to a 2x2 matrix \a value. |
|
2084 |
||
2085 |
\sa setAttributeValue() |
|
2086 |
*/ |
|
2087 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value) |
|
2088 |
{ |
|
2089 |
setUniformValue(uniformLocation(name), value); |
|
2090 |
} |
|
2091 |
||
2092 |
/*! |
|
2093 |
Sets the uniform variable at \a location in the current context |
|
2094 |
to a 2x3 matrix \a value. |
|
2095 |
||
2096 |
\sa setAttributeValue() |
|
2097 |
*/ |
|
2098 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) |
|
2099 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2100 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2101 |
Q_UNUSED(d); |
0 | 2102 |
setUniformGenericMatrix |
2103 |
(glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3); |
|
2104 |
} |
|
2105 |
||
2106 |
/*! |
|
2107 |
\overload |
|
2108 |
||
2109 |
Sets the uniform variable called \a name in the current context |
|
2110 |
to a 2x3 matrix \a value. |
|
2111 |
||
2112 |
\sa setAttributeValue() |
|
2113 |
*/ |
|
2114 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value) |
|
2115 |
{ |
|
2116 |
setUniformValue(uniformLocation(name), value); |
|
2117 |
} |
|
2118 |
||
2119 |
/*! |
|
2120 |
Sets the uniform variable at \a location in the current context |
|
2121 |
to a 2x4 matrix \a value. |
|
2122 |
||
2123 |
\sa setAttributeValue() |
|
2124 |
*/ |
|
2125 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) |
|
2126 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2127 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2128 |
Q_UNUSED(d); |
0 | 2129 |
setUniformGenericMatrix |
2130 |
(glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4); |
|
2131 |
} |
|
2132 |
||
2133 |
/*! |
|
2134 |
\overload |
|
2135 |
||
2136 |
Sets the uniform variable called \a name in the current context |
|
2137 |
to a 2x4 matrix \a value. |
|
2138 |
||
2139 |
\sa setAttributeValue() |
|
2140 |
*/ |
|
2141 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value) |
|
2142 |
{ |
|
2143 |
setUniformValue(uniformLocation(name), value); |
|
2144 |
} |
|
2145 |
||
2146 |
/*! |
|
2147 |
Sets the uniform variable at \a location in the current context |
|
2148 |
to a 3x2 matrix \a value. |
|
2149 |
||
2150 |
\sa setAttributeValue() |
|
2151 |
*/ |
|
2152 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) |
|
2153 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2154 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2155 |
Q_UNUSED(d); |
0 | 2156 |
setUniformGenericMatrix |
2157 |
(glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); |
|
2158 |
} |
|
2159 |
||
2160 |
/*! |
|
2161 |
\overload |
|
2162 |
||
2163 |
Sets the uniform variable called \a name in the current context |
|
2164 |
to a 3x2 matrix \a value. |
|
2165 |
||
2166 |
\sa setAttributeValue() |
|
2167 |
*/ |
|
2168 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value) |
|
2169 |
{ |
|
2170 |
setUniformValue(uniformLocation(name), value); |
|
2171 |
} |
|
2172 |
||
2173 |
/*! |
|
2174 |
Sets the uniform variable at \a location in the current context |
|
2175 |
to a 3x3 matrix \a value. |
|
2176 |
||
2177 |
\sa setAttributeValue() |
|
2178 |
*/ |
|
2179 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) |
|
2180 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2181 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2182 |
Q_UNUSED(d); |
0 | 2183 |
setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3); |
2184 |
} |
|
2185 |
||
2186 |
/*! |
|
2187 |
\overload |
|
2188 |
||
2189 |
Sets the uniform variable called \a name in the current context |
|
2190 |
to a 3x3 matrix \a value. |
|
2191 |
||
2192 |
\sa setAttributeValue() |
|
2193 |
*/ |
|
2194 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value) |
|
2195 |
{ |
|
2196 |
setUniformValue(uniformLocation(name), value); |
|
2197 |
} |
|
2198 |
||
2199 |
/*! |
|
2200 |
Sets the uniform variable at \a location in the current context |
|
2201 |
to a 3x4 matrix \a value. |
|
2202 |
||
2203 |
\sa setAttributeValue() |
|
2204 |
*/ |
|
2205 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) |
|
2206 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2207 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2208 |
Q_UNUSED(d); |
0 | 2209 |
setUniformGenericMatrix |
2210 |
(glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4); |
|
2211 |
} |
|
2212 |
||
2213 |
/*! |
|
2214 |
\overload |
|
2215 |
||
2216 |
Sets the uniform variable called \a name in the current context |
|
2217 |
to a 3x4 matrix \a value. |
|
2218 |
||
2219 |
\sa setAttributeValue() |
|
2220 |
*/ |
|
2221 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value) |
|
2222 |
{ |
|
2223 |
setUniformValue(uniformLocation(name), value); |
|
2224 |
} |
|
2225 |
||
2226 |
/*! |
|
2227 |
Sets the uniform variable at \a location in the current context |
|
2228 |
to a 4x2 matrix \a value. |
|
2229 |
||
2230 |
\sa setAttributeValue() |
|
2231 |
*/ |
|
2232 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) |
|
2233 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2234 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2235 |
Q_UNUSED(d); |
0 | 2236 |
setUniformGenericMatrix |
2237 |
(glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); |
|
2238 |
} |
|
2239 |
||
2240 |
/*! |
|
2241 |
\overload |
|
2242 |
||
2243 |
Sets the uniform variable called \a name in the current context |
|
2244 |
to a 4x2 matrix \a value. |
|
2245 |
||
2246 |
\sa setAttributeValue() |
|
2247 |
*/ |
|
2248 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value) |
|
2249 |
{ |
|
2250 |
setUniformValue(uniformLocation(name), value); |
|
2251 |
} |
|
2252 |
||
2253 |
/*! |
|
2254 |
Sets the uniform variable at \a location in the current context |
|
2255 |
to a 4x3 matrix \a value. |
|
2256 |
||
2257 |
\sa setAttributeValue() |
|
2258 |
*/ |
|
2259 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) |
|
2260 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2261 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2262 |
Q_UNUSED(d); |
0 | 2263 |
setUniformGenericMatrix |
2264 |
(glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3); |
|
2265 |
} |
|
2266 |
||
2267 |
/*! |
|
2268 |
\overload |
|
2269 |
||
2270 |
Sets the uniform variable called \a name in the current context |
|
2271 |
to a 4x3 matrix \a value. |
|
2272 |
||
2273 |
\sa setAttributeValue() |
|
2274 |
*/ |
|
2275 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value) |
|
2276 |
{ |
|
2277 |
setUniformValue(uniformLocation(name), value); |
|
2278 |
} |
|
2279 |
||
2280 |
/*! |
|
2281 |
Sets the uniform variable at \a location in the current context |
|
2282 |
to a 4x4 matrix \a value. |
|
2283 |
||
2284 |
\sa setAttributeValue() |
|
2285 |
*/ |
|
2286 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) |
|
2287 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2288 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2289 |
Q_UNUSED(d); |
0 | 2290 |
setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4); |
2291 |
} |
|
2292 |
||
2293 |
/*! |
|
2294 |
\overload |
|
2295 |
||
2296 |
Sets the uniform variable called \a name in the current context |
|
2297 |
to a 4x4 matrix \a value. |
|
2298 |
||
2299 |
\sa setAttributeValue() |
|
2300 |
*/ |
|
2301 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) |
|
2302 |
{ |
|
2303 |
setUniformValue(uniformLocation(name), value); |
|
2304 |
} |
|
2305 |
||
2306 |
/*! |
|
2307 |
\overload |
|
2308 |
||
2309 |
Sets the uniform variable at \a location in the current context |
|
2310 |
to a 4x4 matrix \a value. The matrix elements must be specified |
|
2311 |
in column-major order. |
|
2312 |
||
2313 |
\sa setAttributeValue() |
|
2314 |
*/ |
|
2315 |
void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) |
|
2316 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2317 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2318 |
Q_UNUSED(d); |
0 | 2319 |
if (location != -1) |
2320 |
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); |
|
2321 |
} |
|
2322 |
||
2323 |
/*! |
|
2324 |
\overload |
|
2325 |
||
2326 |
Sets the uniform variable called \a name in the current context |
|
2327 |
to a 4x4 matrix \a value. The matrix elements must be specified |
|
2328 |
in column-major order. |
|
2329 |
||
2330 |
\sa setAttributeValue() |
|
2331 |
*/ |
|
2332 |
void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) |
|
2333 |
{ |
|
2334 |
setUniformValue(uniformLocation(name), value); |
|
2335 |
} |
|
2336 |
||
2337 |
/*! |
|
2338 |
Sets the uniform variable at \a location in the current context to a |
|
2339 |
3x3 transformation matrix \a value that is specified as a QTransform value. |
|
2340 |
||
2341 |
To set a QTransform value as a 4x4 matrix in a shader, use |
|
2342 |
\c{setUniformValue(location, QMatrix4x4(value))}. |
|
2343 |
*/ |
|
2344 |
void QGLShaderProgram::setUniformValue(int location, const QTransform& value) |
|
2345 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2346 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2347 |
Q_UNUSED(d); |
0 | 2348 |
if (location != -1) { |
2349 |
GLfloat mat[3][3] = { |
|
2350 |
{value.m11(), value.m12(), value.m13()}, |
|
2351 |
{value.m21(), value.m22(), value.m23()}, |
|
2352 |
{value.m31(), value.m32(), value.m33()} |
|
2353 |
}; |
|
2354 |
glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]); |
|
2355 |
} |
|
2356 |
} |
|
2357 |
||
2358 |
/*! |
|
2359 |
\overload |
|
2360 |
||
2361 |
Sets the uniform variable called \a name in the current context to a |
|
2362 |
3x3 transformation matrix \a value that is specified as a QTransform value. |
|
2363 |
||
2364 |
To set a QTransform value as a 4x4 matrix in a shader, use |
|
2365 |
\c{setUniformValue(name, QMatrix4x4(value))}. |
|
2366 |
*/ |
|
2367 |
void QGLShaderProgram::setUniformValue |
|
2368 |
(const char *name, const QTransform& value) |
|
2369 |
{ |
|
2370 |
setUniformValue(uniformLocation(name), value); |
|
2371 |
} |
|
2372 |
||
2373 |
/*! |
|
2374 |
Sets the uniform variable array at \a location in the current |
|
2375 |
context to the \a count elements of \a values. |
|
2376 |
||
2377 |
\sa setAttributeValue() |
|
2378 |
*/ |
|
2379 |
void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) |
|
2380 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2381 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2382 |
Q_UNUSED(d); |
0 | 2383 |
if (location != -1) |
2384 |
glUniform1iv(location, count, values); |
|
2385 |
} |
|
2386 |
||
2387 |
/*! |
|
2388 |
\overload |
|
2389 |
||
2390 |
Sets the uniform variable array called \a name in the current |
|
2391 |
context to the \a count elements of \a values. |
|
2392 |
||
2393 |
\sa setAttributeValue() |
|
2394 |
*/ |
|
2395 |
void QGLShaderProgram::setUniformValueArray |
|
2396 |
(const char *name, const GLint *values, int count) |
|
2397 |
{ |
|
2398 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2399 |
} |
|
2400 |
||
2401 |
/*! |
|
2402 |
Sets the uniform variable array at \a location in the current |
|
2403 |
context to the \a count elements of \a values. This overload |
|
2404 |
should be used when setting an array of sampler values. |
|
2405 |
||
2406 |
\sa setAttributeValue() |
|
2407 |
*/ |
|
2408 |
void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) |
|
2409 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2410 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2411 |
Q_UNUSED(d); |
0 | 2412 |
if (location != -1) |
2413 |
glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); |
|
2414 |
} |
|
2415 |
||
2416 |
/*! |
|
2417 |
\overload |
|
2418 |
||
2419 |
Sets the uniform variable array called \a name in the current |
|
2420 |
context to the \a count elements of \a values. This overload |
|
2421 |
should be used when setting an array of sampler values. |
|
2422 |
||
2423 |
\sa setAttributeValue() |
|
2424 |
*/ |
|
2425 |
void QGLShaderProgram::setUniformValueArray |
|
2426 |
(const char *name, const GLuint *values, int count) |
|
2427 |
{ |
|
2428 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2429 |
} |
|
2430 |
||
2431 |
/*! |
|
2432 |
Sets the uniform variable array at \a location in the current |
|
2433 |
context to the \a count elements of \a values. Each element |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2434 |
has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. |
0 | 2435 |
|
2436 |
\sa setAttributeValue() |
|
2437 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2438 |
void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) |
0 | 2439 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2440 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2441 |
Q_UNUSED(d); |
0 | 2442 |
if (location != -1) { |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2443 |
if (tupleSize == 1) |
0 | 2444 |
glUniform1fv(location, count, values); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2445 |
else if (tupleSize == 2) |
0 | 2446 |
glUniform2fv(location, count, values); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2447 |
else if (tupleSize == 3) |
0 | 2448 |
glUniform3fv(location, count, values); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2449 |
else if (tupleSize == 4) |
0 | 2450 |
glUniform4fv(location, count, values); |
2451 |
else |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2452 |
qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; |
0 | 2453 |
} |
2454 |
} |
|
2455 |
||
2456 |
/*! |
|
2457 |
\overload |
|
2458 |
||
2459 |
Sets the uniform variable array called \a name in the current |
|
2460 |
context to the \a count elements of \a values. Each element |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2461 |
has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. |
0 | 2462 |
|
2463 |
\sa setAttributeValue() |
|
2464 |
*/ |
|
2465 |
void QGLShaderProgram::setUniformValueArray |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2466 |
(const char *name, const GLfloat *values, int count, int tupleSize) |
0 | 2467 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2468 |
setUniformValueArray(uniformLocation(name), values, count, tupleSize); |
0 | 2469 |
} |
2470 |
||
2471 |
/*! |
|
2472 |
Sets the uniform variable array at \a location in the current |
|
2473 |
context to the \a count 2D vector elements of \a values. |
|
2474 |
||
2475 |
\sa setAttributeValue() |
|
2476 |
*/ |
|
2477 |
void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) |
|
2478 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2479 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2480 |
Q_UNUSED(d); |
0 | 2481 |
if (location != -1) |
2482 |
glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); |
|
2483 |
} |
|
2484 |
||
2485 |
/*! |
|
2486 |
\overload |
|
2487 |
||
2488 |
Sets the uniform variable array called \a name in the current |
|
2489 |
context to the \a count 2D vector elements of \a values. |
|
2490 |
||
2491 |
\sa setAttributeValue() |
|
2492 |
*/ |
|
2493 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) |
|
2494 |
{ |
|
2495 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2496 |
} |
|
2497 |
||
2498 |
/*! |
|
2499 |
Sets the uniform variable array at \a location in the current |
|
2500 |
context to the \a count 3D vector elements of \a values. |
|
2501 |
||
2502 |
\sa setAttributeValue() |
|
2503 |
*/ |
|
2504 |
void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) |
|
2505 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2506 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2507 |
Q_UNUSED(d); |
0 | 2508 |
if (location != -1) |
2509 |
glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); |
|
2510 |
} |
|
2511 |
||
2512 |
/*! |
|
2513 |
\overload |
|
2514 |
||
2515 |
Sets the uniform variable array called \a name in the current |
|
2516 |
context to the \a count 3D vector elements of \a values. |
|
2517 |
||
2518 |
\sa setAttributeValue() |
|
2519 |
*/ |
|
2520 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) |
|
2521 |
{ |
|
2522 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2523 |
} |
|
2524 |
||
2525 |
/*! |
|
2526 |
Sets the uniform variable array at \a location in the current |
|
2527 |
context to the \a count 4D vector elements of \a values. |
|
2528 |
||
2529 |
\sa setAttributeValue() |
|
2530 |
*/ |
|
2531 |
void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) |
|
2532 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2533 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2534 |
Q_UNUSED(d); |
0 | 2535 |
if (location != -1) |
2536 |
glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); |
|
2537 |
} |
|
2538 |
||
2539 |
/*! |
|
2540 |
\overload |
|
2541 |
||
2542 |
Sets the uniform variable array called \a name in the current |
|
2543 |
context to the \a count 4D vector elements of \a values. |
|
2544 |
||
2545 |
\sa setAttributeValue() |
|
2546 |
*/ |
|
2547 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) |
|
2548 |
{ |
|
2549 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2550 |
} |
|
2551 |
||
2552 |
// We have to repack matrix arrays from qreal to GLfloat. |
|
2553 |
#define setUniformMatrixArray(func,location,values,count,type,cols,rows) \ |
|
2554 |
if (location == -1 || count <= 0) \ |
|
2555 |
return; \ |
|
2556 |
if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ |
|
2557 |
func(location, count, GL_FALSE, \ |
|
2558 |
reinterpret_cast<const GLfloat *>(values[0].constData())); \ |
|
2559 |
} else { \ |
|
2560 |
QVarLengthArray<GLfloat> temp(cols * rows * count); \ |
|
2561 |
for (int index = 0; index < count; ++index) { \ |
|
2562 |
for (int index2 = 0; index2 < (cols * rows); ++index2) { \ |
|
2563 |
temp.data()[cols * rows * index + index2] = \ |
|
2564 |
values[index].constData()[index2]; \ |
|
2565 |
} \ |
|
2566 |
} \ |
|
2567 |
func(location, count, GL_FALSE, temp.constData()); \ |
|
2568 |
} |
|
2569 |
#if !defined(QT_OPENGL_ES_2) |
|
2570 |
#define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \ |
|
2571 |
if (location == -1 || count <= 0) \ |
|
2572 |
return; \ |
|
2573 |
if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ |
|
2574 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2575 |
(values[0].constData()); \ |
|
2576 |
if (func) \ |
|
2577 |
func(location, count, GL_FALSE, data); \ |
|
2578 |
else \ |
|
2579 |
colfunc(location, count * cols, data); \ |
|
2580 |
} else { \ |
|
2581 |
QVarLengthArray<GLfloat> temp(cols * rows * count); \ |
|
2582 |
for (int index = 0; index < count; ++index) { \ |
|
2583 |
for (int index2 = 0; index2 < (cols * rows); ++index2) { \ |
|
2584 |
temp.data()[cols * rows * index + index2] = \ |
|
2585 |
values[index].constData()[index2]; \ |
|
2586 |
} \ |
|
2587 |
} \ |
|
2588 |
if (func) \ |
|
2589 |
func(location, count, GL_FALSE, temp.constData()); \ |
|
2590 |
else \ |
|
2591 |
colfunc(location, count * cols, temp.constData()); \ |
|
2592 |
} |
|
2593 |
#else |
|
2594 |
#define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \ |
|
2595 |
if (location == -1 || count <= 0) \ |
|
2596 |
return; \ |
|
2597 |
if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ |
|
2598 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2599 |
(values[0].constData()); \ |
|
2600 |
colfunc(location, count * cols, data); \ |
|
2601 |
} else { \ |
|
2602 |
QVarLengthArray<GLfloat> temp(cols * rows * count); \ |
|
2603 |
for (int index = 0; index < count; ++index) { \ |
|
2604 |
for (int index2 = 0; index2 < (cols * rows); ++index2) { \ |
|
2605 |
temp.data()[cols * rows * index + index2] = \ |
|
2606 |
values[index].constData()[index2]; \ |
|
2607 |
} \ |
|
2608 |
} \ |
|
2609 |
colfunc(location, count * cols, temp.constData()); \ |
|
2610 |
} |
|
2611 |
#endif |
|
2612 |
||
2613 |
/*! |
|
2614 |
Sets the uniform variable array at \a location in the current |
|
2615 |
context to the \a count 2x2 matrix elements of \a values. |
|
2616 |
||
2617 |
\sa setAttributeValue() |
|
2618 |
*/ |
|
2619 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) |
|
2620 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2621 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2622 |
Q_UNUSED(d); |
0 | 2623 |
setUniformMatrixArray |
2624 |
(glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); |
|
2625 |
} |
|
2626 |
||
2627 |
/*! |
|
2628 |
\overload |
|
2629 |
||
2630 |
Sets the uniform variable array called \a name in the current |
|
2631 |
context to the \a count 2x2 matrix elements of \a values. |
|
2632 |
||
2633 |
\sa setAttributeValue() |
|
2634 |
*/ |
|
2635 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) |
|
2636 |
{ |
|
2637 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2638 |
} |
|
2639 |
||
2640 |
/*! |
|
2641 |
Sets the uniform variable array at \a location in the current |
|
2642 |
context to the \a count 2x3 matrix elements of \a values. |
|
2643 |
||
2644 |
\sa setAttributeValue() |
|
2645 |
*/ |
|
2646 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) |
|
2647 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2648 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2649 |
Q_UNUSED(d); |
0 | 2650 |
setUniformGenericMatrixArray |
2651 |
(glUniformMatrix2x3fv, glUniform3fv, location, values, count, |
|
2652 |
QMatrix2x3, 2, 3); |
|
2653 |
} |
|
2654 |
||
2655 |
/*! |
|
2656 |
\overload |
|
2657 |
||
2658 |
Sets the uniform variable array called \a name in the current |
|
2659 |
context to the \a count 2x3 matrix elements of \a values. |
|
2660 |
||
2661 |
\sa setAttributeValue() |
|
2662 |
*/ |
|
2663 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) |
|
2664 |
{ |
|
2665 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2666 |
} |
|
2667 |
||
2668 |
/*! |
|
2669 |
Sets the uniform variable array at \a location in the current |
|
2670 |
context to the \a count 2x4 matrix elements of \a values. |
|
2671 |
||
2672 |
\sa setAttributeValue() |
|
2673 |
*/ |
|
2674 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) |
|
2675 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2676 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2677 |
Q_UNUSED(d); |
0 | 2678 |
setUniformGenericMatrixArray |
2679 |
(glUniformMatrix2x4fv, glUniform4fv, location, values, count, |
|
2680 |
QMatrix2x4, 2, 4); |
|
2681 |
} |
|
2682 |
||
2683 |
/*! |
|
2684 |
\overload |
|
2685 |
||
2686 |
Sets the uniform variable array called \a name in the current |
|
2687 |
context to the \a count 2x4 matrix elements of \a values. |
|
2688 |
||
2689 |
\sa setAttributeValue() |
|
2690 |
*/ |
|
2691 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) |
|
2692 |
{ |
|
2693 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2694 |
} |
|
2695 |
||
2696 |
/*! |
|
2697 |
Sets the uniform variable array at \a location in the current |
|
2698 |
context to the \a count 3x2 matrix elements of \a values. |
|
2699 |
||
2700 |
\sa setAttributeValue() |
|
2701 |
*/ |
|
2702 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) |
|
2703 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2704 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2705 |
Q_UNUSED(d); |
0 | 2706 |
setUniformGenericMatrixArray |
2707 |
(glUniformMatrix3x2fv, glUniform2fv, location, values, count, |
|
2708 |
QMatrix3x2, 3, 2); |
|
2709 |
} |
|
2710 |
||
2711 |
/*! |
|
2712 |
\overload |
|
2713 |
||
2714 |
Sets the uniform variable array called \a name in the current |
|
2715 |
context to the \a count 3x2 matrix elements of \a values. |
|
2716 |
||
2717 |
\sa setAttributeValue() |
|
2718 |
*/ |
|
2719 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) |
|
2720 |
{ |
|
2721 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2722 |
} |
|
2723 |
||
2724 |
/*! |
|
2725 |
Sets the uniform variable array at \a location in the current |
|
2726 |
context to the \a count 3x3 matrix elements of \a values. |
|
2727 |
||
2728 |
\sa setAttributeValue() |
|
2729 |
*/ |
|
2730 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) |
|
2731 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2732 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2733 |
Q_UNUSED(d); |
0 | 2734 |
setUniformMatrixArray |
2735 |
(glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); |
|
2736 |
} |
|
2737 |
||
2738 |
/*! |
|
2739 |
\overload |
|
2740 |
||
2741 |
Sets the uniform variable array called \a name in the current |
|
2742 |
context to the \a count 3x3 matrix elements of \a values. |
|
2743 |
||
2744 |
\sa setAttributeValue() |
|
2745 |
*/ |
|
2746 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) |
|
2747 |
{ |
|
2748 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2749 |
} |
|
2750 |
||
2751 |
/*! |
|
2752 |
Sets the uniform variable array at \a location in the current |
|
2753 |
context to the \a count 3x4 matrix elements of \a values. |
|
2754 |
||
2755 |
\sa setAttributeValue() |
|
2756 |
*/ |
|
2757 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) |
|
2758 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2759 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2760 |
Q_UNUSED(d); |
0 | 2761 |
setUniformGenericMatrixArray |
2762 |
(glUniformMatrix3x4fv, glUniform4fv, location, values, count, |
|
2763 |
QMatrix3x4, 3, 4); |
|
2764 |
} |
|
2765 |
||
2766 |
/*! |
|
2767 |
\overload |
|
2768 |
||
2769 |
Sets the uniform variable array called \a name in the current |
|
2770 |
context to the \a count 3x4 matrix elements of \a values. |
|
2771 |
||
2772 |
\sa setAttributeValue() |
|
2773 |
*/ |
|
2774 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) |
|
2775 |
{ |
|
2776 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2777 |
} |
|
2778 |
||
2779 |
/*! |
|
2780 |
Sets the uniform variable array at \a location in the current |
|
2781 |
context to the \a count 4x2 matrix elements of \a values. |
|
2782 |
||
2783 |
\sa setAttributeValue() |
|
2784 |
*/ |
|
2785 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) |
|
2786 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2787 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2788 |
Q_UNUSED(d); |
0 | 2789 |
setUniformGenericMatrixArray |
2790 |
(glUniformMatrix4x2fv, glUniform2fv, location, values, count, |
|
2791 |
QMatrix4x2, 4, 2); |
|
2792 |
} |
|
2793 |
||
2794 |
/*! |
|
2795 |
\overload |
|
2796 |
||
2797 |
Sets the uniform variable array called \a name in the current |
|
2798 |
context to the \a count 4x2 matrix elements of \a values. |
|
2799 |
||
2800 |
\sa setAttributeValue() |
|
2801 |
*/ |
|
2802 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) |
|
2803 |
{ |
|
2804 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2805 |
} |
|
2806 |
||
2807 |
/*! |
|
2808 |
Sets the uniform variable array at \a location in the current |
|
2809 |
context to the \a count 4x3 matrix elements of \a values. |
|
2810 |
||
2811 |
\sa setAttributeValue() |
|
2812 |
*/ |
|
2813 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) |
|
2814 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2815 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2816 |
Q_UNUSED(d); |
0 | 2817 |
setUniformGenericMatrixArray |
2818 |
(glUniformMatrix4x3fv, glUniform3fv, location, values, count, |
|
2819 |
QMatrix4x3, 4, 3); |
|
2820 |
} |
|
2821 |
||
2822 |
/*! |
|
2823 |
\overload |
|
2824 |
||
2825 |
Sets the uniform variable array called \a name in the current |
|
2826 |
context to the \a count 4x3 matrix elements of \a values. |
|
2827 |
||
2828 |
\sa setAttributeValue() |
|
2829 |
*/ |
|
2830 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) |
|
2831 |
{ |
|
2832 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2833 |
} |
|
2834 |
||
2835 |
/*! |
|
2836 |
Sets the uniform variable array at \a location in the current |
|
2837 |
context to the \a count 4x4 matrix elements of \a values. |
|
2838 |
||
2839 |
\sa setAttributeValue() |
|
2840 |
*/ |
|
2841 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) |
|
2842 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2843 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2844 |
Q_UNUSED(d); |
0 | 2845 |
setUniformMatrixArray |
2846 |
(glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); |
|
2847 |
} |
|
2848 |
||
2849 |
/*! |
|
2850 |
\overload |
|
2851 |
||
2852 |
Sets the uniform variable array called \a name in the current |
|
2853 |
context to the \a count 4x4 matrix elements of \a values. |
|
2854 |
||
2855 |
\sa setAttributeValue() |
|
2856 |
*/ |
|
2857 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) |
|
2858 |
{ |
|
2859 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2860 |
} |
|
2861 |
||
2862 |
#undef ctx |
|
2863 |
||
2864 |
/*! |
|
2865 |
Returns true if shader programs written in the OpenGL Shading |
|
2866 |
Language (GLSL) are supported on this system; false otherwise. |
|
2867 |
||
2868 |
The \a context is used to resolve the GLSL extensions. |
|
2869 |
If \a context is null, then QGLContext::currentContext() is used. |
|
2870 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2871 |
bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context) |
0 | 2872 |
{ |
2873 |
#if !defined(QT_OPENGL_ES_2) |
|
2874 |
if (!context) |
|
2875 |
context = QGLContext::currentContext(); |
|
2876 |
if (!context) |
|
2877 |
return false; |
|
2878 |
return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context)); |
|
2879 |
#else |
|
2880 |
Q_UNUSED(context); |
|
2881 |
return true; |
|
2882 |
#endif |
|
2883 |
} |
|
2884 |
||
2885 |
/*! |
|
2886 |
\internal |
|
2887 |
*/ |
|
2888 |
void QGLShaderProgram::shaderDestroyed() |
|
2889 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2890 |
Q_D(QGLShaderProgram); |
0 | 2891 |
QGLShader *shader = qobject_cast<QGLShader *>(sender()); |
2892 |
if (shader && !d->removingShaders) |
|
2893 |
removeShader(shader); |
|
2894 |
} |
|
2895 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2896 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2897 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2898 |
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2899 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2900 |
setUniformValue(location, GLint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2901 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2902 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2903 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2904 |
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2905 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2906 |
setUniformValue(location, GLuint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2907 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2908 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2909 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2910 |
void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2911 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2912 |
setUniformValue(name, GLint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2913 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2914 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2915 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2916 |
void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2917 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2918 |
setUniformValue(name, GLuint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2919 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2920 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2921 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2922 |
void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2923 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2924 |
setUniformValueArray(location, (const GLint *)values, count); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2925 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2926 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2927 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2928 |
void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2929 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2930 |
setUniformValueArray(location, (const GLuint *)values, count); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2931 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2932 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2933 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2934 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2935 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2936 |
setUniformValueArray(name, (const GLint *)values, count); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2937 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2938 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2939 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2940 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2941 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2942 |
setUniformValueArray(name, (const GLuint *)values, count); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2943 |
} |
0 | 2944 |
#endif |
2945 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2946 |
#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2947 |
|
0 | 2948 |
QT_END_NAMESPACE |