author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtGui module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qsound.h" |
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#ifndef QT_NO_SOUND |
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#include "qapplication.h" |
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#include "qapplication_p.h" |
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#include <qfile.h> |
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#include "qpointer.h" |
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#include "qsound_p.h" |
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#include <qt_windows.h> |
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QT_BEGIN_NAMESPACE |
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class QAuServerWindows : public QAuServer { |
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Q_OBJECT |
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public: |
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QAuServerWindows(QObject* parent); |
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~QAuServerWindows(); |
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void playHelper(const QString &filename, int loop, QSound *snd); |
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void play(const QString& filename, int loop); |
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void play(QSound*); |
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void stop(QSound*); |
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bool okay(); |
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int decLoop(QSound *snd) { return QAuServer::decLoop(snd); } |
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HANDLE current; |
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HANDLE mutex; |
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HANDLE event; |
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}; |
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QAuServerWindows::QAuServerWindows(QObject* parent) : |
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QAuServer(parent), current(0) |
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{ |
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mutex = CreateMutex(0, 0, 0); |
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event = CreateEvent(0, FALSE, FALSE, 0); |
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} |
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QAuServerWindows::~QAuServerWindows() |
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{ |
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HANDLE mtx = mutex; |
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WaitForSingleObject(mtx, INFINITE); |
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mutex = 0; |
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ReleaseMutex(mtx); |
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CloseHandle(mtx); |
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CloseHandle(event); |
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} |
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struct SoundInfo |
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{ |
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SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv) |
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: sound(snd), server(srv), filename(fn), loops(lp) |
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{ |
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} |
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QSound *sound; |
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QAuServerWindows *server; |
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QString filename; |
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int loops; |
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}; |
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DWORD WINAPI SoundPlayProc(LPVOID param) |
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{ |
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SoundInfo *info = (SoundInfo*)param; |
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// copy data before waking up GUI thread |
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QAuServerWindows *server = info->server; |
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QSound *sound = info->sound; |
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int loops = info->loops; |
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QString filename = info->filename; |
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HANDLE mutex = server->mutex; |
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HANDLE event = server->event; |
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info = 0; |
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// server must not be destroyed until thread finishes |
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// and all other sounds have to wait |
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WaitForSingleObject(mutex, INFINITE); |
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if (loops <= 1) { |
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server->current = 0; |
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int flags = SND_FILENAME|SND_ASYNC; |
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if (loops == -1) |
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flags |= SND_LOOP; |
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PlaySound((wchar_t*)filename.utf16(), 0, flags); |
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if (sound && loops == 1) |
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server->decLoop(sound); |
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// GUI thread continues, but we are done as well. |
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SetEvent(event); |
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} else { |
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// signal GUI thread to continue - sound might be reset! |
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QPointer<QSound> guarded_sound = sound; |
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SetEvent(event); |
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for (int l = 0; l < loops && server->current; ++l) { |
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PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC); |
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if (guarded_sound) |
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server->decLoop(guarded_sound); |
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} |
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server->current = 0; |
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} |
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ReleaseMutex(mutex); |
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return 0; |
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} |
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void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd) |
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{ |
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if (loop == 0) |
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return; |
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// busy? |
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if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) |
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return; |
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ReleaseMutex(mutex); |
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DWORD threadid = 0; |
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SoundInfo info(filename, loop, snd, this); |
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current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid); |
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CloseHandle(current); |
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WaitForSingleObject(event, INFINITE); |
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} |
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void QAuServerWindows::play(const QString& filename, int loop) |
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{ |
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playHelper(filename, loop, 0); |
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} |
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void QAuServerWindows::play(QSound* s) |
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{ |
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playHelper(s->fileName(), s->loops(), s); |
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} |
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void QAuServerWindows::stop(QSound*) |
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{ |
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// stop unlooped sound |
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if (!current) |
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PlaySound(0, 0, 0); |
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// stop after loop is done |
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current = 0; |
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} |
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bool QAuServerWindows::okay() |
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{ |
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return true; |
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} |
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QAuServer* qt_new_audio_server() |
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{ |
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return new QAuServerWindows(qApp); |
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} |
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QT_END_NAMESPACE |
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#include "qsound_win.moc" |
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#endif // QT_NO_SOUND |