src/gui/kernel/qsound_win.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gui/kernel/qsound_win.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,205 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsound.h"
+
+#ifndef QT_NO_SOUND
+
+#include "qapplication.h"
+#include "qapplication_p.h"
+#include <qfile.h>
+#include "qpointer.h"
+#include "qsound_p.h"
+
+#include <qt_windows.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAuServerWindows : public QAuServer {
+    Q_OBJECT
+
+public:
+    QAuServerWindows(QObject* parent);
+    ~QAuServerWindows();
+
+    void playHelper(const QString &filename, int loop, QSound *snd);
+    void play(const QString& filename, int loop);
+    void play(QSound*);
+
+    void stop(QSound*);
+    bool okay();
+
+    int decLoop(QSound *snd) { return QAuServer::decLoop(snd); }
+
+    HANDLE current;
+    HANDLE mutex;
+    HANDLE event;
+};
+
+QAuServerWindows::QAuServerWindows(QObject* parent) :
+    QAuServer(parent), current(0)
+{
+    mutex = CreateMutex(0, 0, 0);
+    event = CreateEvent(0, FALSE, FALSE, 0);
+}
+
+QAuServerWindows::~QAuServerWindows()
+{
+    HANDLE mtx = mutex;
+    WaitForSingleObject(mtx, INFINITE);
+    mutex = 0;
+
+    ReleaseMutex(mtx);
+    CloseHandle(mtx);
+    CloseHandle(event);
+}
+
+struct SoundInfo
+{
+    SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv)
+        : sound(snd), server(srv), filename(fn), loops(lp)
+    {
+    }
+
+    QSound *sound;
+    QAuServerWindows *server;
+    QString filename;
+    int loops;
+};
+
+DWORD WINAPI SoundPlayProc(LPVOID param)
+{
+    SoundInfo *info = (SoundInfo*)param;
+
+    // copy data before waking up GUI thread
+    QAuServerWindows *server = info->server;
+    QSound *sound = info->sound;
+    int loops = info->loops;
+    QString filename = info->filename;
+    HANDLE mutex = server->mutex;
+    HANDLE event = server->event;
+    info = 0;
+
+    // server must not be destroyed until thread finishes
+    // and all other sounds have to wait
+    WaitForSingleObject(mutex, INFINITE);
+
+    if (loops <= 1) {
+        server->current = 0;
+        int flags = SND_FILENAME|SND_ASYNC;
+        if (loops == -1)
+            flags |= SND_LOOP;
+
+        PlaySound((wchar_t*)filename.utf16(), 0, flags);
+        if (sound && loops == 1)
+            server->decLoop(sound);
+
+        // GUI thread continues, but we are done as well.
+        SetEvent(event);
+    } else {
+        // signal GUI thread to continue - sound might be reset!
+        QPointer<QSound> guarded_sound = sound;
+        SetEvent(event);
+
+        for (int l = 0; l < loops && server->current; ++l) {
+            PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC);
+
+            if (guarded_sound)
+                server->decLoop(guarded_sound);
+        }
+        server->current = 0;
+    }
+    ReleaseMutex(mutex);
+
+    return 0;
+}
+
+void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd)
+{
+    if (loop == 0)
+        return;
+    // busy?
+    if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT)
+        return;
+    ReleaseMutex(mutex);
+
+    DWORD threadid = 0;
+    SoundInfo info(filename, loop, snd, this);
+    current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid);
+    CloseHandle(current);
+
+    WaitForSingleObject(event, INFINITE);
+}
+
+void QAuServerWindows::play(const QString& filename, int loop)
+{
+    playHelper(filename, loop, 0);
+}
+
+void QAuServerWindows::play(QSound* s)
+{
+    playHelper(s->fileName(), s->loops(), s);
+}
+
+void QAuServerWindows::stop(QSound*)
+{
+    // stop unlooped sound
+    if (!current)
+        PlaySound(0, 0, 0);
+    // stop after loop is done
+    current = 0;
+}
+
+bool QAuServerWindows::okay()
+{
+    return true;
+}
+
+QAuServer* qt_new_audio_server()
+{
+    return new QAuServerWindows(qApp);
+}
+
+QT_END_NAMESPACE
+
+#include "qsound_win.moc"
+
+#endif // QT_NO_SOUND