author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 8 | 3f74d0d4af4c |
parent 4 | 3b1da2848fc7 |
child 30 | 5dc02b23752f |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtCore module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\class QSequentialAnimationGroup |
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\brief The QSequentialAnimationGroup class provides a sequential group of animations. |
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\since 4.6 |
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\ingroup animation |
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QSequentialAnimationGroup is a QAnimationGroup that runs its |
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animations in sequence, i.e., it starts one animation after |
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another has finished playing. The animations are played in the |
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order they are added to the group (using |
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\l{QAnimationGroup::}{addAnimation()} or |
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\l{QAnimationGroup::}{insertAnimation()}). The animation group |
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finishes when its last animation has finished. |
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At each moment there is at most one animation that is active in |
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the group; it is returned by currentAnimation(). An empty group |
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has no current animation. |
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A sequential animation group can be treated as any other |
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animation, i.e., it can be started, stopped, and added to other |
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groups. You can also call addPause() or insertPause() to add a |
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pause to a sequential animation group. |
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\code |
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QSequentialAnimationGroup *group = new QSequentialAnimationGroup; |
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group->addAnimation(anim1); |
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group->addAnimation(anim2); |
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group->start(); |
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\endcode |
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In this example, \c anim1 and \c anim2 are two already set up |
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\l{QPropertyAnimation}s. |
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\sa QAnimationGroup, QAbstractAnimation, {The Animation Framework} |
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*/ |
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#include "qsequentialanimationgroup.h" |
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#include "qsequentialanimationgroup_p.h" |
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#include "qpauseanimation.h" |
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#include <QtCore/qdebug.h> |
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#ifndef QT_NO_ANIMATION |
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QT_BEGIN_NAMESPACE |
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bool QSequentialAnimationGroupPrivate::atEnd() const |
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{ |
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// we try to detect if we're at the end of the group |
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//this is true if the following conditions are true: |
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// 1. we're in the last loop |
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// 2. the direction is forward |
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// 3. the current animation is the last one |
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// 4. the current animation has reached its end |
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const int animTotalCurrentTime = QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; |
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return (currentLoop == loopCount - 1 |
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&& direction == QAbstractAnimation::Forward |
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&& currentAnimation == animations.last() |
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&& animTotalCurrentTime == animationActualTotalDuration(currentAnimationIndex)); |
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} |
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int QSequentialAnimationGroupPrivate::animationActualTotalDuration(int index) const |
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{ |
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QAbstractAnimation *anim = animations.at(index); |
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int ret = anim->totalDuration(); |
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if (ret == -1 && actualDuration.size() > index) |
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ret = actualDuration.at(index); //we can try the actual duration there |
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return ret; |
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} |
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QSequentialAnimationGroupPrivate::AnimationIndex QSequentialAnimationGroupPrivate::indexForCurrentTime() const |
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{ |
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Q_ASSERT(!animations.isEmpty()); |
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AnimationIndex ret; |
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int duration = 0; |
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for (int i = 0; i < animations.size(); ++i) { |
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duration = animationActualTotalDuration(i); |
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// 'animation' is the current animation if one of these reasons is true: |
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// 1. it's duration is undefined |
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// 2. it ends after msecs |
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// 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) |
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// 4. it ends exactly in msecs and the direction is backwards |
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if (duration == -1 || currentTime < (ret.timeOffset + duration) |
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|| (currentTime == (ret.timeOffset + duration) && direction == QAbstractAnimation::Backward)) { |
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ret.index = i; |
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return ret; |
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} |
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// 'animation' has a non-null defined duration and is not the one at time 'msecs'. |
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ret.timeOffset += duration; |
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} |
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// this can only happen when one of those conditions is true: |
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// 1. the duration of the group is undefined and we passed its actual duration |
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// 2. there are only 0-duration animations in the group |
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ret.timeOffset -= duration; |
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ret.index = animations.size() - 1; |
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return ret; |
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} |
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void QSequentialAnimationGroupPrivate::restart() |
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{ |
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// restarting the group by making the first/last animation the current one |
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if (direction == QAbstractAnimation::Forward) { |
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lastLoop = 0; |
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if (currentAnimationIndex == 0) |
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activateCurrentAnimation(); |
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else |
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setCurrentAnimation(0); |
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} else { // direction == QAbstractAnimation::Backward |
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lastLoop = loopCount - 1; |
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int index = animations.size() - 1; |
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if (currentAnimationIndex == index) |
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activateCurrentAnimation(); |
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else |
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setCurrentAnimation(index); |
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} |
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} |
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/*! |
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\internal |
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This manages advancing the execution of a group running forwards (time has gone forward), |
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which is the same behaviour for rewinding the execution of a group running backwards |
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(time has gone backward). |
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*/ |
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void QSequentialAnimationGroupPrivate::advanceForwards(const AnimationIndex &newAnimationIndex) |
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{ |
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if (lastLoop < currentLoop) { |
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// we need to fast forward to the end |
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for (int i = currentAnimationIndex; i < animations.size(); ++i) { |
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QAbstractAnimation *anim = animations.at(i); |
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setCurrentAnimation(i, true); |
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anim->setCurrentTime(animationActualTotalDuration(i)); |
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} |
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// this will make sure the current animation is reset to the beginning |
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if (animations.size() == 1) |
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// we need to force activation because setCurrentAnimation will have no effect |
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activateCurrentAnimation(); |
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else |
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setCurrentAnimation(0, true); |
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} |
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// and now we need to fast forward from the current position to |
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for (int i = currentAnimationIndex; i < newAnimationIndex.index; ++i) { //### WRONG, |
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QAbstractAnimation *anim = animations.at(i); |
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setCurrentAnimation(i, true); |
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anim->setCurrentTime(animationActualTotalDuration(i)); |
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} |
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// setting the new current animation will happen later |
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} |
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/*! |
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\internal |
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This manages rewinding the execution of a group running forwards (time has gone forward), |
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which is the same behaviour for advancing the execution of a group running backwards |
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(time has gone backward). |
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*/ |
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void QSequentialAnimationGroupPrivate::rewindForwards(const AnimationIndex &newAnimationIndex) |
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{ |
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if (lastLoop > currentLoop) { |
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// we need to fast rewind to the beginning |
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for (int i = currentAnimationIndex; i >= 0 ; --i) { |
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QAbstractAnimation *anim = animations.at(i); |
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setCurrentAnimation(i, true); |
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anim->setCurrentTime(0); |
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} |
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// this will make sure the current animation is reset to the end |
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if (animations.size() == 1) |
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// we need to force activation because setCurrentAnimation will have no effect |
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activateCurrentAnimation(); |
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else |
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setCurrentAnimation(animations.count() - 1, true); |
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} |
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// and now we need to fast rewind from the current position to |
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for (int i = currentAnimationIndex; i > newAnimationIndex.index; --i) { |
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QAbstractAnimation *anim = animations.at(i); |
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setCurrentAnimation(i, true); |
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anim->setCurrentTime(0); |
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} |
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// setting the new current animation will happen later |
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} |
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/*! |
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\fn QSequentialAnimationGroup::currentAnimationChanged(QAbstractAnimation *current) |
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QSequentialAnimationGroup emits this signal when currentAnimation |
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has been changed. \a current is the current animation. |
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\sa currentAnimation() |
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*/ |
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/*! |
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Constructs a QSequentialAnimationGroup. |
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\a parent is passed to QObject's constructor. |
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*/ |
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QSequentialAnimationGroup::QSequentialAnimationGroup(QObject *parent) |
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: QAnimationGroup(*new QSequentialAnimationGroupPrivate, parent) |
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{ |
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} |
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/*! |
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\internal |
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*/ |
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QSequentialAnimationGroup::QSequentialAnimationGroup(QSequentialAnimationGroupPrivate &dd, |
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QObject *parent) |
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: QAnimationGroup(dd, parent) |
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{ |
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} |
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/*! |
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Destroys the animation group. It will also destroy all its animations. |
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*/ |
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QSequentialAnimationGroup::~QSequentialAnimationGroup() |
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{ |
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} |
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/*! |
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Adds a pause of \a msecs to this animation group. |
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The pause is considered as a special type of animation, thus |
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\l{QAnimationGroup::animationCount()}{animationCount} will be |
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increased by one. |
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\sa insertPause(), QAnimationGroup::addAnimation() |
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*/ |
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QPauseAnimation *QSequentialAnimationGroup::addPause(int msecs) |
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{ |
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QPauseAnimation *pause = new QPauseAnimation(msecs); |
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addAnimation(pause); |
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return pause; |
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} |
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/*! |
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Inserts a pause of \a msecs milliseconds at \a index in this animation |
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group. |
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\sa addPause(), QAnimationGroup::insertAnimation() |
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*/ |
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QPauseAnimation *QSequentialAnimationGroup::insertPause(int index, int msecs) |
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{ |
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Q_D(const QSequentialAnimationGroup); |
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if (index < 0 || index > d->animations.size()) { |
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qWarning("QSequentialAnimationGroup::insertPause: index is out of bounds"); |
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return 0; |
294 |
} |
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QPauseAnimation *pause = new QPauseAnimation(msecs); |
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insertAnimation(index, pause); |
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return pause; |
299 |
} |
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300 |
||
301 |
||
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/*! |
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\property QSequentialAnimationGroup::currentAnimation |
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Returns the animation in the current time. |
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||
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\sa currentAnimationChanged() |
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*/ |
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QAbstractAnimation *QSequentialAnimationGroup::currentAnimation() const |
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{ |
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Q_D(const QSequentialAnimationGroup); |
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return d->currentAnimation; |
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} |
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/*! |
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\reimp |
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*/ |
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int QSequentialAnimationGroup::duration() const |
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{ |
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Q_D(const QSequentialAnimationGroup); |
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int ret = 0; |
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for (int i = 0; i < d->animations.size(); ++i) { |
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QAbstractAnimation *animation = d->animations.at(i); |
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const int currentDuration = animation->totalDuration(); |
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if (currentDuration == -1) |
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return -1; // Undetermined length |
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||
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ret += currentDuration; |
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} |
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330 |
||
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return ret; |
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} |
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333 |
||
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/*! |
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\reimp |
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*/ |
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void QSequentialAnimationGroup::updateCurrentTime(int currentTime) |
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{ |
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Q_D(QSequentialAnimationGroup); |
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if (!d->currentAnimation) |
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return; |
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342 |
||
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const QSequentialAnimationGroupPrivate::AnimationIndex newAnimationIndex = d->indexForCurrentTime(); |
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344 |
||
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// remove unneeded animations from actualDuration list |
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while (newAnimationIndex.index < d->actualDuration.size()) |
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d->actualDuration.removeLast(); |
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348 |
||
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// newAnimationIndex.index is the new current animation |
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if (d->lastLoop < d->currentLoop |
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|| (d->lastLoop == d->currentLoop && d->currentAnimationIndex < newAnimationIndex.index)) { |
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// advancing with forward direction is the same as rewinding with backwards direction |
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d->advanceForwards(newAnimationIndex); |
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354 |
} else if (d->lastLoop > d->currentLoop |
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|| (d->lastLoop == d->currentLoop && d->currentAnimationIndex > newAnimationIndex.index)) { |
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356 |
// rewinding with forward direction is the same as advancing with backwards direction |
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d->rewindForwards(newAnimationIndex); |
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358 |
} |
|
359 |
||
360 |
d->setCurrentAnimation(newAnimationIndex.index); |
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361 |
||
362 |
const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; |
|
363 |
||
364 |
if (d->currentAnimation) { |
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d->currentAnimation->setCurrentTime(newCurrentTime); |
|
366 |
if (d->atEnd()) { |
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367 |
//we make sure that we don't exceed the duration here |
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368 |
d->currentTime += QAbstractAnimationPrivate::get(d->currentAnimation)->totalCurrentTime - newCurrentTime; |
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369 |
stop(); |
|
370 |
} |
|
371 |
} else { |
|
372 |
//the only case where currentAnimation could be null |
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373 |
//is when all animations have been removed |
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374 |
Q_ASSERT(d->animations.isEmpty()); |
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375 |
d->currentTime = 0; |
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376 |
stop(); |
|
377 |
} |
|
378 |
||
379 |
d->lastLoop = d->currentLoop; |
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380 |
} |
|
381 |
||
382 |
/*! |
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\reimp |
|
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*/ |
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385 |
void QSequentialAnimationGroup::updateState(QAbstractAnimation::State newState, |
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QAbstractAnimation::State oldState) |
0 | 387 |
{ |
388 |
Q_D(QSequentialAnimationGroup); |
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|
389 |
QAnimationGroup::updateState(newState, oldState); |
0 | 390 |
|
391 |
if (!d->currentAnimation) |
|
392 |
return; |
|
393 |
||
394 |
switch (newState) { |
|
395 |
case Stopped: |
|
396 |
d->currentAnimation->stop(); |
|
397 |
break; |
|
398 |
case Paused: |
|
399 |
if (oldState == d->currentAnimation->state() |
|
400 |
&& oldState == QSequentialAnimationGroup::Running) { |
|
401 |
d->currentAnimation->pause(); |
|
402 |
} |
|
403 |
else |
|
404 |
d->restart(); |
|
405 |
break; |
|
406 |
case Running: |
|
407 |
if (oldState == d->currentAnimation->state() |
|
408 |
&& oldState == QSequentialAnimationGroup::Paused) |
|
409 |
d->currentAnimation->start(); |
|
410 |
else |
|
411 |
d->restart(); |
|
412 |
break; |
|
413 |
} |
|
414 |
} |
|
415 |
||
416 |
/*! |
|
417 |
\reimp |
|
418 |
*/ |
|
419 |
void QSequentialAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) |
|
420 |
{ |
|
421 |
Q_D(QSequentialAnimationGroup); |
|
422 |
// we need to update the direction of the current animation |
|
423 |
if (state() != Stopped && d->currentAnimation) |
|
424 |
d->currentAnimation->setDirection(direction); |
|
425 |
} |
|
426 |
||
427 |
/*! |
|
428 |
\reimp |
|
429 |
*/ |
|
430 |
bool QSequentialAnimationGroup::event(QEvent *event) |
|
431 |
{ |
|
432 |
return QAnimationGroup::event(event); |
|
433 |
} |
|
434 |
||
435 |
void QSequentialAnimationGroupPrivate::setCurrentAnimation(int index, bool intermediate) |
|
436 |
{ |
|
437 |
Q_Q(QSequentialAnimationGroup); |
|
438 |
||
439 |
index = qMin(index, animations.count() - 1); |
|
440 |
||
441 |
if (index == -1) { |
|
442 |
Q_ASSERT(animations.isEmpty()); |
|
443 |
currentAnimationIndex = -1; |
|
444 |
currentAnimation = 0; |
|
445 |
return; |
|
446 |
} |
|
447 |
||
448 |
// need these two checks below because this func can be called after the current animation |
|
449 |
// has been removed |
|
450 |
if (index == currentAnimationIndex && animations.at(index) == currentAnimation) |
|
451 |
return; |
|
452 |
||
453 |
// stop the old current animation |
|
454 |
if (currentAnimation) |
|
455 |
currentAnimation->stop(); |
|
456 |
||
457 |
currentAnimation = animations.at(index); |
|
458 |
currentAnimationIndex = index; |
|
459 |
||
460 |
emit q->currentAnimationChanged(currentAnimation); |
|
461 |
||
462 |
activateCurrentAnimation(intermediate); |
|
463 |
} |
|
464 |
||
465 |
void QSequentialAnimationGroupPrivate::activateCurrentAnimation(bool intermediate) |
|
466 |
{ |
|
467 |
Q_Q(QSequentialAnimationGroup); |
|
468 |
||
469 |
if (!currentAnimation) |
|
470 |
return; |
|
471 |
||
472 |
if (state == QSequentialAnimationGroup::Stopped) |
|
473 |
return; |
|
474 |
||
475 |
currentAnimation->stop(); |
|
476 |
||
477 |
// we ensure the direction is consistent with the group's direction |
|
478 |
currentAnimation->setDirection(direction); |
|
479 |
||
480 |
// connects to the finish signal of uncontrolled animations |
|
481 |
if (currentAnimation->totalDuration() == -1) |
|
8
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
482 |
connectUncontrolledAnimation(currentAnimation); |
0 | 483 |
|
484 |
currentAnimation->start(); |
|
485 |
if (!intermediate && state == QSequentialAnimationGroup::Paused) |
|
486 |
currentAnimation->pause(); |
|
487 |
} |
|
488 |
||
489 |
void QSequentialAnimationGroupPrivate::_q_uncontrolledAnimationFinished() |
|
490 |
{ |
|
491 |
Q_Q(QSequentialAnimationGroup); |
|
492 |
Q_ASSERT(qobject_cast<QAbstractAnimation *>(q->sender()) == currentAnimation); |
|
493 |
||
494 |
// we trust the duration returned by the animation |
|
495 |
while (actualDuration.size() < (currentAnimationIndex + 1)) |
|
496 |
actualDuration.append(-1); |
|
497 |
actualDuration[currentAnimationIndex] = currentAnimation->currentTime(); |
|
498 |
||
8
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
499 |
disconnectUncontrolledAnimation(currentAnimation); |
0 | 500 |
|
501 |
if ((direction == QAbstractAnimation::Forward && currentAnimation == animations.last()) |
|
502 |
|| (direction == QAbstractAnimation::Backward && currentAnimationIndex == 0)) { |
|
503 |
// we don't handle looping of a group with undefined duration |
|
504 |
q->stop(); |
|
505 |
} else if (direction == QAbstractAnimation::Forward) { |
|
506 |
// set the current animation to be the next one |
|
507 |
setCurrentAnimation(currentAnimationIndex + 1); |
|
508 |
} else { |
|
509 |
// set the current animation to be the previous one |
|
510 |
setCurrentAnimation(currentAnimationIndex - 1); |
|
511 |
} |
|
512 |
} |
|
513 |
||
514 |
/*! |
|
515 |
\internal |
|
516 |
This method is called whenever an animation is added to |
|
517 |
the group at index \a index. |
|
518 |
Note: We only support insertion after the current animation |
|
519 |
*/ |
|
520 |
void QSequentialAnimationGroupPrivate::animationInsertedAt(int index) |
|
521 |
{ |
|
522 |
if (currentAnimation == 0) |
|
523 |
setCurrentAnimation(0); // initialize the current animation |
|
524 |
||
525 |
if (currentAnimationIndex == index |
|
526 |
&& currentAnimation->currentTime() == 0 && currentAnimation->currentLoop() == 0) { |
|
527 |
//in this case we simply insert an animation before the current one has actually started |
|
528 |
setCurrentAnimation(index); |
|
529 |
} |
|
530 |
||
531 |
//we update currentAnimationIndex in case it has changed (the animation pointer is still valid) |
|
532 |
currentAnimationIndex = animations.indexOf(currentAnimation); |
|
533 |
||
534 |
if (index < currentAnimationIndex || currentLoop != 0) { |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
535 |
qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one."); |
0 | 536 |
return; //we're not affected because it is added after the current one |
537 |
} |
|
538 |
} |
|
539 |
||
540 |
/*! |
|
541 |
\internal |
|
542 |
This method is called whenever an animation is removed from |
|
543 |
the group at index \a index. The animation is no more listed when this |
|
544 |
method is called. |
|
545 |
*/ |
|
8
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
546 |
void QSequentialAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim) |
0 | 547 |
{ |
548 |
Q_Q(QSequentialAnimationGroup); |
|
8
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
549 |
QAnimationGroupPrivate::animationRemoved(index, anim); |
0 | 550 |
|
551 |
Q_ASSERT(currentAnimation); // currentAnimation should always be set |
|
552 |
||
553 |
if (actualDuration.size() > index) |
|
554 |
actualDuration.removeAt(index); |
|
555 |
||
556 |
const int currentIndex = animations.indexOf(currentAnimation); |
|
557 |
if (currentIndex == -1) { |
|
8
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
558 |
//we're removing the current animation |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
559 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
560 |
disconnectUncontrolledAnimation(currentAnimation); |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
561 |
|
0 | 562 |
if (index < animations.count()) |
563 |
setCurrentAnimation(index); //let's try to take the next one |
|
564 |
else if (index > 0) |
|
565 |
setCurrentAnimation(index - 1); |
|
566 |
else// case all animations were removed |
|
567 |
setCurrentAnimation(-1); |
|
568 |
} else if (currentAnimationIndex > index) { |
|
569 |
currentAnimationIndex--; |
|
570 |
} |
|
571 |
||
572 |
// duration of the previous animations up to the current animation |
|
573 |
currentTime = 0; |
|
574 |
for (int i = 0; i < currentAnimationIndex; ++i) { |
|
575 |
const int current = animationActualTotalDuration(i); |
|
576 |
currentTime += current; |
|
577 |
} |
|
578 |
||
579 |
if (currentIndex != -1) { |
|
580 |
//the current animation is not the one being removed |
|
581 |
//so we add its current time to the current time of this group |
|
582 |
currentTime += QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; |
|
583 |
} |
|
584 |
||
585 |
//let's also update the total current time |
|
586 |
totalCurrentTime = currentTime + loopCount * q->duration(); |
|
587 |
} |
|
588 |
||
589 |
QT_END_NAMESPACE |
|
590 |
||
591 |
#include "moc_qsequentialanimationgroup.cpp" |
|
592 |
||
593 |
#endif //QT_NO_ANIMATION |