author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 8 | 3f74d0d4af4c |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtOpenGL module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
|
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qglframebufferobject.h" |
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#include "qglframebufferobject_p.h" |
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44 |
||
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#include <qdebug.h> |
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#include <private/qgl_p.h> |
|
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#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) |
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#include <private/qpaintengineex_opengl2_p.h> |
|
49 |
#endif |
|
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||
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#ifndef QT_OPENGL_ES_2 |
|
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#include <private/qpaintengine_opengl_p.h> |
|
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#endif |
|
54 |
||
55 |
#include <qglframebufferobject.h> |
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#include <qlibrary.h> |
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57 |
#include <qimage.h> |
|
58 |
||
59 |
#ifdef QT_OPENGL_ES_1_CL |
|
60 |
#include "qgl_cl_p.h" |
|
61 |
#endif |
|
62 |
||
63 |
QT_BEGIN_NAMESPACE |
|
64 |
||
65 |
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool); |
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66 |
||
67 |
#define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context(); |
|
68 |
#define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context(); |
|
69 |
||
70 |
#ifndef QT_NO_DEBUG |
|
71 |
#define QT_RESET_GLERROR() \ |
|
72 |
{ \ |
|
73 |
while (glGetError() != GL_NO_ERROR) {} \ |
|
74 |
} |
|
75 |
#define QT_CHECK_GLERROR() \ |
|
76 |
{ \ |
|
77 |
GLenum err = glGetError(); \ |
|
78 |
if (err != GL_NO_ERROR) { \ |
|
79 |
qDebug("[%s line %d] GL Error: %d", \ |
|
80 |
__FILE__, __LINE__, (int)err); \ |
|
81 |
} \ |
|
82 |
} |
|
83 |
#else |
|
84 |
#define QT_RESET_GLERROR() {} |
|
85 |
#define QT_CHECK_GLERROR() {} |
|
86 |
#endif |
|
87 |
||
88 |
/*! |
|
89 |
\class QGLFramebufferObjectFormat |
|
90 |
\brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL |
|
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framebuffer object. |
|
92 |
||
93 |
\since 4.6 |
|
94 |
||
95 |
\ingroup painting-3D |
|
96 |
||
97 |
A framebuffer object has several characteristics: |
|
98 |
\list |
|
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\i \link setSamples() Number of samples per pixels.\endlink |
|
100 |
\i \link setAttachment() Depth and/or stencil attachments.\endlink |
|
101 |
\i \link setTextureTarget() Texture target.\endlink |
|
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\i \link setInternalTextureFormat() Internal texture format.\endlink |
|
103 |
\endlist |
|
104 |
||
105 |
Note that the desired attachments or number of samples per pixels might not |
|
106 |
be supported by the hardware driver. Call QGLFramebufferObject::format() |
|
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after creating a QGLFramebufferObject to find the exact format that was |
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used to create the frame buffer object. |
|
109 |
||
110 |
\sa QGLFramebufferObject |
|
111 |
*/ |
|
112 |
||
113 |
/*! |
|
114 |
\internal |
|
115 |
*/ |
|
116 |
void QGLFramebufferObjectFormat::detach() |
|
117 |
{ |
|
118 |
if (d->ref != 1) { |
|
119 |
QGLFramebufferObjectFormatPrivate *newd |
|
120 |
= new QGLFramebufferObjectFormatPrivate(d); |
|
121 |
if (!d->ref.deref()) |
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delete d; |
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d = newd; |
|
124 |
} |
|
125 |
} |
|
126 |
||
127 |
/*! |
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128 |
Creates a QGLFramebufferObjectFormat object for specifying |
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the format of an OpenGL framebuffer object. |
|
130 |
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131 |
By default the format specifies a non-multisample framebuffer object with no |
|
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attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8. |
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133 |
On OpenGL/ES systems, the default internal format is \c GL_RGBA. |
|
134 |
||
135 |
\sa samples(), attachment(), target(), internalTextureFormat() |
|
136 |
*/ |
|
137 |
||
138 |
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat() |
|
139 |
{ |
|
140 |
d = new QGLFramebufferObjectFormatPrivate; |
|
141 |
} |
|
142 |
||
143 |
/*! |
|
144 |
Constructs a copy of \a other. |
|
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*/ |
|
146 |
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147 |
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other) |
|
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{ |
|
149 |
d = other.d; |
|
150 |
d->ref.ref(); |
|
151 |
} |
|
152 |
||
153 |
/*! |
|
154 |
Assigns \a other to this object. |
|
155 |
*/ |
|
156 |
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157 |
QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other) |
|
158 |
{ |
|
159 |
if (d != other.d) { |
|
160 |
other.d->ref.ref(); |
|
161 |
if (!d->ref.deref()) |
|
162 |
delete d; |
|
163 |
d = other.d; |
|
164 |
} |
|
165 |
return *this; |
|
166 |
} |
|
167 |
||
168 |
/*! |
|
169 |
Destroys the QGLFramebufferObjectFormat. |
|
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*/ |
|
171 |
QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() |
|
172 |
{ |
|
173 |
if (!d->ref.deref()) |
|
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delete d; |
|
175 |
} |
|
176 |
||
177 |
/*! |
|
178 |
Sets the number of samples per pixel for a multisample framebuffer object |
|
179 |
to \a samples. The default sample count of 0 represents a regular |
|
180 |
non-multisample framebuffer object. |
|
181 |
||
182 |
If the desired amount of samples per pixel is not supported by the hardware |
|
183 |
then the maximum number of samples per pixel will be used. Note that |
|
184 |
multisample framebuffer objects can not be bound as textures. Also, the |
|
185 |
\c{GL_EXT_framebuffer_multisample} extension is required to create a |
|
186 |
framebuffer with more than one sample per pixel. |
|
187 |
||
188 |
\sa samples() |
|
189 |
*/ |
|
190 |
void QGLFramebufferObjectFormat::setSamples(int samples) |
|
191 |
{ |
|
192 |
detach(); |
|
193 |
d->samples = samples; |
|
194 |
} |
|
195 |
||
196 |
/*! |
|
197 |
Returns the number of samples per pixel if a framebuffer object |
|
198 |
is a multisample framebuffer object. Otherwise, returns 0. |
|
199 |
The default value is 0. |
|
200 |
||
201 |
\sa setSamples() |
|
202 |
*/ |
|
203 |
int QGLFramebufferObjectFormat::samples() const |
|
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{ |
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205 |
return d->samples; |
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} |
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207 |
||
208 |
/*! |
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209 |
Sets the attachment configuration of a framebuffer object to \a attachment. |
|
210 |
||
211 |
\sa attachment() |
|
212 |
*/ |
|
213 |
void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment) |
|
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{ |
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detach(); |
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d->attachment = attachment; |
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217 |
} |
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219 |
/*! |
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Returns the configuration of the depth and stencil buffers attached to |
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a framebuffer object. The default is QGLFramebufferObject::NoAttachment. |
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223 |
\sa setAttachment() |
|
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*/ |
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QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const |
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{ |
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227 |
return d->attachment; |
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} |
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/*! |
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Sets the texture target of the texture attached to a framebuffer object to |
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\a target. Ignored for multisample framebuffer objects. |
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233 |
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234 |
\sa textureTarget(), samples() |
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*/ |
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void QGLFramebufferObjectFormat::setTextureTarget(GLenum target) |
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{ |
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detach(); |
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d->target = target; |
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} |
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/*! |
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Returns the texture target of the texture attached to a framebuffer object. |
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Ignored for multisample framebuffer objects. The default is |
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\c GL_TEXTURE_2D. |
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\sa setTextureTarget(), samples() |
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*/ |
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GLenum QGLFramebufferObjectFormat::textureTarget() const |
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{ |
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return d->target; |
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} |
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/*! |
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Sets the internal format of a framebuffer object's texture or |
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multisample framebuffer object's color buffer to |
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\a internalTextureFormat. |
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\sa internalTextureFormat() |
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*/ |
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void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat) |
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{ |
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263 |
detach(); |
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d->internal_format = internalTextureFormat; |
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} |
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/*! |
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Returns the internal format of a framebuffer object's texture or |
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multisample framebuffer object's color buffer. The default is |
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\c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on |
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OpenGL/ES systems. |
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273 |
\sa setInternalTextureFormat() |
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*/ |
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GLenum QGLFramebufferObjectFormat::internalTextureFormat() const |
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{ |
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return d->internal_format; |
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} |
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#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
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/*! \internal */ |
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void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target) |
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{ |
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detach(); |
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d->target = target; |
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} |
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/*! \internal */ |
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void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat) |
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{ |
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detach(); |
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d->internal_format = internalTextureFormat; |
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} |
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#endif |
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295 |
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296 |
/*! |
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297 |
Returns true if all the options of this framebuffer object format |
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are the same as \a other; otherwise returns false. |
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*/ |
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bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const |
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{ |
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302 |
if (d == other.d) |
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return true; |
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else |
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return d->equals(other.d); |
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306 |
} |
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307 |
||
308 |
/*! |
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309 |
Returns false if all the options of this framebuffer object format |
|
310 |
are the same as \a other; otherwise returns true. |
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*/ |
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312 |
bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const |
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313 |
{ |
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314 |
return !(*this == other); |
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315 |
} |
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316 |
||
317 |
void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f, |
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318 |
QGLFramebufferObject::Attachment attachment) |
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319 |
{ |
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320 |
fbo = f; |
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m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed |
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322 |
||
323 |
// The context that the fbo was created in may not have depth |
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// and stencil buffers, but the fbo itself might. |
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fboFormat = QGLContext::currentContext()->format(); |
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326 |
if (attachment == QGLFramebufferObject::CombinedDepthStencil) { |
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fboFormat.setDepth(true); |
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328 |
fboFormat.setStencil(true); |
|
329 |
} else if (attachment == QGLFramebufferObject::Depth) { |
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fboFormat.setDepth(true); |
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} |
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3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
332 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
333 |
GLenum format = f->format().internalTextureFormat(); |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
334 |
reqAlpha = (format != GL_RGB |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
335 |
#ifndef QT_OPENGL_ES |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
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parents:
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changeset
|
336 |
&& format != GL_RGB5 && format != GL_RGB8 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
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parents:
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changeset
|
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#endif |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
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parents:
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338 |
); |
0 | 339 |
} |
340 |
||
341 |
QGLContext *QGLFBOGLPaintDevice::context() const |
|
342 |
{ |
|
343 |
QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context()); |
|
344 |
QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext()); |
|
345 |
||
346 |
if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext)) |
|
347 |
return currentContext; |
|
348 |
else |
|
349 |
return fboContext; |
|
350 |
} |
|
351 |
||
352 |
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const |
|
353 |
{ |
|
354 |
QGL_FUNCP_CONTEXT; |
|
355 |
if (!ctx) |
|
356 |
return false; // Context no longer exists. |
|
357 |
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); |
|
358 |
switch(status) { |
|
359 |
case GL_NO_ERROR: |
|
360 |
case GL_FRAMEBUFFER_COMPLETE_EXT: |
|
361 |
return true; |
|
362 |
break; |
|
363 |
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: |
|
364 |
qDebug("QGLFramebufferObject: Unsupported framebuffer format."); |
|
365 |
break; |
|
366 |
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: |
|
367 |
qDebug("QGLFramebufferObject: Framebuffer incomplete attachment."); |
|
368 |
break; |
|
369 |
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: |
|
370 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment."); |
|
371 |
break; |
|
372 |
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT |
|
373 |
case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: |
|
374 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment."); |
|
375 |
break; |
|
376 |
#endif |
|
377 |
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: |
|
378 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions."); |
|
379 |
break; |
|
380 |
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: |
|
381 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format."); |
|
382 |
break; |
|
383 |
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: |
|
384 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer."); |
|
385 |
break; |
|
386 |
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: |
|
387 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer."); |
|
388 |
break; |
|
389 |
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: |
|
390 |
qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel."); |
|
391 |
break; |
|
392 |
default: |
|
393 |
qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status; |
|
394 |
break; |
|
395 |
} |
|
396 |
return false; |
|
397 |
} |
|
398 |
||
399 |
void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, |
|
400 |
QGLFramebufferObject::Attachment attachment, |
|
401 |
GLenum texture_target, GLenum internal_format, GLint samples) |
|
402 |
{ |
|
403 |
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
|
404 |
fbo_guard.setContext(ctx); |
|
405 |
||
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
406 |
bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); |
0 | 407 |
if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx))) |
408 |
return; |
|
409 |
||
410 |
size = sz; |
|
411 |
target = texture_target; |
|
412 |
// texture dimensions |
|
413 |
||
414 |
QT_RESET_GLERROR(); // reset error state |
|
415 |
GLuint fbo = 0; |
|
416 |
glGenFramebuffers(1, &fbo); |
|
417 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo); |
|
418 |
fbo_guard.setId(fbo); |
|
419 |
||
420 |
glDevice.setFBO(q, attachment); |
|
421 |
||
422 |
QT_CHECK_GLERROR(); |
|
423 |
// init texture |
|
424 |
if (samples == 0) { |
|
425 |
glGenTextures(1, &texture); |
|
426 |
glBindTexture(target, texture); |
|
427 |
glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0, |
|
428 |
GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
|
429 |
#ifndef QT_OPENGL_ES |
|
430 |
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
431 |
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
432 |
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
433 |
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
434 |
#else |
|
435 |
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
436 |
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
437 |
glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
438 |
glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
439 |
#endif |
|
440 |
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
|
441 |
target, texture, 0); |
|
442 |
||
443 |
QT_CHECK_GLERROR(); |
|
444 |
valid = checkFramebufferStatus(); |
|
445 |
glBindTexture(target, 0); |
|
446 |
||
447 |
color_buffer = 0; |
|
448 |
} else { |
|
449 |
GLint maxSamples; |
|
450 |
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples); |
|
451 |
||
452 |
samples = qBound(1, int(samples), int(maxSamples)); |
|
453 |
||
454 |
glGenRenderbuffers(1, &color_buffer); |
|
455 |
glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer); |
|
456 |
if (glRenderbufferStorageMultisampleEXT) { |
|
457 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, |
|
458 |
internal_format, size.width(), size.height()); |
|
459 |
} else { |
|
460 |
samples = 0; |
|
461 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format, |
|
462 |
size.width(), size.height()); |
|
463 |
} |
|
464 |
||
465 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
|
466 |
GL_RENDERBUFFER_EXT, color_buffer); |
|
467 |
||
468 |
QT_CHECK_GLERROR(); |
|
469 |
valid = checkFramebufferStatus(); |
|
470 |
||
471 |
if (valid) |
|
472 |
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples); |
|
473 |
} |
|
474 |
||
475 |
if (attachment == QGLFramebufferObject::CombinedDepthStencil |
|
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
476 |
&& (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) { |
0 | 477 |
// depth and stencil buffer needs another extension |
478 |
glGenRenderbuffers(1, &depth_stencil_buffer); |
|
479 |
Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer)); |
|
480 |
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer); |
|
481 |
Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer)); |
|
482 |
if (samples != 0 && glRenderbufferStorageMultisampleEXT) |
|
483 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, |
|
484 |
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height()); |
|
485 |
else |
|
486 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, |
|
487 |
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height()); |
|
488 |
||
489 |
GLint i = 0; |
|
490 |
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i); |
|
491 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
|
492 |
GL_RENDERBUFFER_EXT, depth_stencil_buffer); |
|
493 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, |
|
494 |
GL_RENDERBUFFER_EXT, depth_stencil_buffer); |
|
495 |
fbo_attachment = QGLFramebufferObject::CombinedDepthStencil; |
|
496 |
||
497 |
valid = checkFramebufferStatus(); |
|
498 |
if (!valid) |
|
499 |
glDeleteRenderbuffers(1, &depth_stencil_buffer); |
|
500 |
} else if (attachment == QGLFramebufferObject::Depth |
|
501 |
|| attachment == QGLFramebufferObject::CombinedDepthStencil) |
|
502 |
{ |
|
503 |
glGenRenderbuffers(1, &depth_stencil_buffer); |
|
504 |
Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer)); |
|
505 |
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer); |
|
506 |
Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer)); |
|
507 |
if (samples != 0 && glRenderbufferStorageMultisampleEXT) { |
|
508 |
#ifdef QT_OPENGL_ES |
|
509 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
|
510 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, |
|
511 |
GL_DEPTH_COMPONENT16, size.width(), size.height()); |
|
512 |
#else |
|
513 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, |
|
514 |
GL_DEPTH_COMPONENT, size.width(), size.height()); |
|
515 |
#endif |
|
516 |
} else { |
|
517 |
#ifdef QT_OPENGL_ES |
|
518 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
|
519 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
|
520 |
#else |
|
521 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height()); |
|
522 |
#endif |
|
523 |
} |
|
524 |
GLint i = 0; |
|
525 |
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i); |
|
526 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
|
527 |
GL_RENDERBUFFER_EXT, depth_stencil_buffer); |
|
528 |
fbo_attachment = QGLFramebufferObject::Depth; |
|
529 |
valid = checkFramebufferStatus(); |
|
530 |
if (!valid) |
|
531 |
glDeleteRenderbuffers(1, &depth_stencil_buffer); |
|
532 |
} else { |
|
533 |
fbo_attachment = QGLFramebufferObject::NoAttachment; |
|
534 |
} |
|
535 |
||
536 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); |
|
537 |
if (!valid) { |
|
538 |
if (color_buffer) |
|
539 |
glDeleteRenderbuffers(1, &color_buffer); |
|
540 |
else |
|
541 |
glDeleteTextures(1, &texture); |
|
542 |
glDeleteFramebuffers(1, &fbo); |
|
543 |
fbo_guard.setId(0); |
|
544 |
} |
|
545 |
QT_CHECK_GLERROR(); |
|
546 |
||
547 |
format.setTextureTarget(target); |
|
548 |
format.setSamples(int(samples)); |
|
549 |
format.setAttachment(fbo_attachment); |
|
550 |
format.setInternalTextureFormat(internal_format); |
|
551 |
} |
|
552 |
||
553 |
/*! |
|
554 |
\class QGLFramebufferObject |
|
555 |
\brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. |
|
556 |
\since 4.2 |
|
557 |
||
558 |
\ingroup painting-3D |
|
559 |
||
560 |
The QGLFramebufferObject class encapsulates an OpenGL framebuffer |
|
561 |
object, defined by the \c{GL_EXT_framebuffer_object} extension. In |
|
562 |
addition it provides a rendering surface that can be painted on |
|
563 |
with a QPainter, rendered to using native GL calls, or both. This |
|
564 |
surface can be bound and used as a regular texture in your own GL |
|
565 |
drawing code. By default, the QGLFramebufferObject class |
|
566 |
generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target), |
|
567 |
which is used as the internal rendering target. |
|
568 |
||
569 |
\bold{It is important to have a current GL context when creating a |
|
570 |
QGLFramebufferObject, otherwise initialization will fail.} |
|
571 |
||
572 |
OpenGL framebuffer objects and pbuffers (see |
|
573 |
\l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to |
|
574 |
offscreen surfaces, but there are a number of advantages with |
|
575 |
using framebuffer objects instead of pbuffers: |
|
576 |
||
577 |
\list 1 |
|
578 |
\o A framebuffer object does not require a separate rendering |
|
579 |
context, so no context switching will occur when switching |
|
580 |
rendering targets. There is an overhead involved in switching |
|
581 |
targets, but in general it is cheaper than a context switch to a |
|
582 |
pbuffer. |
|
583 |
||
584 |
\o Rendering to dynamic textures (i.e. render-to-texture |
|
585 |
functionality) works on all platforms. No need to do explicit copy |
|
586 |
calls from a render buffer into a texture, as was necessary on |
|
587 |
systems that did not support the \c{render_texture} extension. |
|
588 |
||
589 |
\o It is possible to attach several rendering buffers (or texture |
|
590 |
objects) to the same framebuffer object, and render to all of them |
|
591 |
without doing a context switch. |
|
592 |
||
593 |
\o The OpenGL framebuffer extension is a pure GL extension with no |
|
594 |
system dependant WGL, CGL, or GLX parts. This makes using |
|
595 |
framebuffer objects more portable. |
|
596 |
\endlist |
|
597 |
||
598 |
When using a QPainter to paint to a QGLFramebufferObject you should take |
|
599 |
care that the QGLFramebufferObject is created with the CombinedDepthStencil |
|
600 |
attachment for QPainter to be able to render correctly. |
|
601 |
Note that you need to create a QGLFramebufferObject with more than one |
|
602 |
sample per pixel for primitives to be antialiased when drawing using a |
|
603 |
QPainter. To create a multisample framebuffer object you should use one of |
|
604 |
the constructors that take a QGLFramebufferObject parameter, and set the |
|
605 |
QGLFramebufferObject::samples() property to a non-zero value. |
|
606 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
607 |
When painting to a QGLFramebufferObject using QPainter, the state of |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
608 |
the current GL context will be altered by the paint engine to reflect |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
609 |
its needs. Applications should not rely upon the GL state being reset |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
610 |
to its original conditions, particularly the current shader program, |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
611 |
GL viewport, texture units, and drawing modes. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
612 |
|
0 | 613 |
For multisample framebuffer objects a color render buffer is created, |
614 |
otherwise a texture with the specified texture target is created. |
|
615 |
The color render buffer or texture will have the specified internal |
|
616 |
format, and will be bound to the \c GL_COLOR_ATTACHMENT0 |
|
617 |
attachment in the framebuffer object. |
|
618 |
||
619 |
If you want to use a framebuffer object with multisampling enabled |
|
620 |
as a texture, you first need to copy from it to a regular framebuffer |
|
621 |
object using QGLContext::blitFramebuffer(). |
|
622 |
||
623 |
\sa {Framebuffer Object Example} |
|
624 |
*/ |
|
625 |
||
626 |
||
627 |
/*! |
|
628 |
\enum QGLFramebufferObject::Attachment |
|
629 |
\since 4.3 |
|
630 |
||
631 |
This enum type is used to configure the depth and stencil buffers |
|
632 |
attached to the framebuffer object when it is created. |
|
633 |
||
634 |
\value NoAttachment No attachment is added to the framebuffer object. Note that the |
|
635 |
OpenGL depth and stencil tests won't work when rendering to a |
|
636 |
framebuffer object without any depth or stencil buffers. |
|
637 |
This is the default value. |
|
638 |
||
639 |
\value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present, |
|
640 |
a combined depth and stencil buffer is attached. |
|
641 |
If the extension is not present, only a depth buffer is attached. |
|
642 |
||
643 |
\value Depth A depth buffer is attached to the framebuffer object. |
|
644 |
||
645 |
\sa attachment() |
|
646 |
*/ |
|
647 |
||
648 |
||
649 |
/*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target) |
|
650 |
||
651 |
Constructs an OpenGL framebuffer object and binds a 2D GL texture |
|
652 |
to the buffer of the size \a size. The texture is bound to the |
|
653 |
\c GL_COLOR_ATTACHMENT0 target in the framebuffer object. |
|
654 |
||
655 |
The \a target parameter is used to specify the GL texture |
|
656 |
target. The default target is \c GL_TEXTURE_2D. Keep in mind that |
|
657 |
\c GL_TEXTURE_2D textures must have a power of 2 width and height |
|
658 |
(e.g. 256x512), unless you are using OpenGL 2.0 or higher. |
|
659 |
||
660 |
By default, no depth and stencil buffers are attached. This behavior |
|
661 |
can be toggled using one of the overloaded constructors. |
|
662 |
||
663 |
The default internal texture format is \c GL_RGBA8 for desktop |
|
664 |
OpenGL, and \c GL_RGBA for OpenGL/ES. |
|
665 |
||
666 |
It is important that you have a current GL context set when |
|
667 |
creating the QGLFramebufferObject, otherwise the initialization |
|
668 |
will fail. |
|
669 |
||
670 |
\sa size(), texture(), attachment() |
|
671 |
*/ |
|
672 |
||
673 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target) |
|
674 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
675 |
{ |
|
676 |
Q_D(QGLFramebufferObject); |
|
677 |
d->init(this, size, NoAttachment, target, DEFAULT_FORMAT); |
|
678 |
} |
|
679 |
||
680 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
|
681 |
/*! \internal */ |
|
682 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target) |
|
683 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
684 |
{ |
|
685 |
Q_D(QGLFramebufferObject); |
|
686 |
d->init(this, size, NoAttachment, target, DEFAULT_FORMAT); |
|
687 |
} |
|
688 |
#endif |
|
689 |
||
690 |
/*! \overload |
|
691 |
||
692 |
Constructs an OpenGL framebuffer object and binds a 2D GL texture |
|
693 |
to the buffer of the given \a width and \a height. |
|
694 |
||
695 |
\sa size(), texture() |
|
696 |
*/ |
|
697 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target) |
|
698 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
699 |
{ |
|
700 |
Q_D(QGLFramebufferObject); |
|
701 |
d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT); |
|
702 |
} |
|
703 |
||
704 |
/*! \overload |
|
705 |
||
706 |
Constructs an OpenGL framebuffer object of the given \a size based on the |
|
707 |
supplied \a format. |
|
708 |
*/ |
|
709 |
||
710 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format) |
|
711 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
712 |
{ |
|
713 |
Q_D(QGLFramebufferObject); |
|
714 |
d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), |
|
715 |
format.samples()); |
|
716 |
} |
|
717 |
||
718 |
/*! \overload |
|
719 |
||
720 |
Constructs an OpenGL framebuffer object of the given \a width and \a height |
|
721 |
based on the supplied \a format. |
|
722 |
*/ |
|
723 |
||
724 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format) |
|
725 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
726 |
{ |
|
727 |
Q_D(QGLFramebufferObject); |
|
728 |
d->init(this, QSize(width, height), format.attachment(), format.textureTarget(), |
|
729 |
format.internalTextureFormat(), format.samples()); |
|
730 |
} |
|
731 |
||
732 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
|
733 |
/*! \internal */ |
|
734 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target) |
|
735 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
736 |
{ |
|
737 |
Q_D(QGLFramebufferObject); |
|
738 |
d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT); |
|
739 |
} |
|
740 |
#endif |
|
741 |
||
742 |
/*! \overload |
|
743 |
||
744 |
Constructs an OpenGL framebuffer object and binds a texture to the |
|
745 |
buffer of the given \a width and \a height. |
|
746 |
||
747 |
The \a attachment parameter describes the depth/stencil buffer |
|
748 |
configuration, \a target the texture target and \a internal_format |
|
749 |
the internal texture format. The default texture target is \c |
|
750 |
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 |
|
751 |
for desktop OpenGL and \c GL_RGBA for OpenGL/ES. |
|
752 |
||
753 |
\sa size(), texture(), attachment() |
|
754 |
*/ |
|
755 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment, |
|
756 |
GLenum target, GLenum internal_format) |
|
757 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
758 |
{ |
|
759 |
Q_D(QGLFramebufferObject); |
|
760 |
d->init(this, QSize(width, height), attachment, target, internal_format); |
|
761 |
} |
|
762 |
||
763 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
|
764 |
/*! \internal */ |
|
765 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment, |
|
766 |
QMacCompatGLenum target, QMacCompatGLenum internal_format) |
|
767 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
768 |
{ |
|
769 |
Q_D(QGLFramebufferObject); |
|
770 |
d->init(this, QSize(width, height), attachment, target, internal_format); |
|
771 |
} |
|
772 |
#endif |
|
773 |
||
774 |
/*! \overload |
|
775 |
||
776 |
Constructs an OpenGL framebuffer object and binds a texture to the |
|
777 |
buffer of the given \a size. |
|
778 |
||
779 |
The \a attachment parameter describes the depth/stencil buffer |
|
780 |
configuration, \a target the texture target and \a internal_format |
|
781 |
the internal texture format. The default texture target is \c |
|
782 |
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 |
|
783 |
for desktop OpenGL and \c GL_RGBA for OpenGL/ES. |
|
784 |
||
785 |
\sa size(), texture(), attachment() |
|
786 |
*/ |
|
787 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment, |
|
788 |
GLenum target, GLenum internal_format) |
|
789 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
790 |
{ |
|
791 |
Q_D(QGLFramebufferObject); |
|
792 |
d->init(this, size, attachment, target, internal_format); |
|
793 |
} |
|
794 |
||
795 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
|
796 |
/*! \internal */ |
|
797 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment, |
|
798 |
QMacCompatGLenum target, QMacCompatGLenum internal_format) |
|
799 |
: d_ptr(new QGLFramebufferObjectPrivate) |
|
800 |
{ |
|
801 |
Q_D(QGLFramebufferObject); |
|
802 |
d->init(this, size, attachment, target, internal_format); |
|
803 |
} |
|
804 |
#endif |
|
805 |
||
806 |
/*! |
|
807 |
\fn QGLFramebufferObject::~QGLFramebufferObject() |
|
808 |
||
809 |
Destroys the framebuffer object and frees any allocated resources. |
|
810 |
*/ |
|
811 |
QGLFramebufferObject::~QGLFramebufferObject() |
|
812 |
{ |
|
813 |
Q_D(QGLFramebufferObject); |
|
814 |
QGL_FUNC_CONTEXT; |
|
815 |
||
816 |
delete d->engine; |
|
817 |
||
818 |
if (isValid() && ctx) { |
|
819 |
QGLShareContextScope scope(ctx); |
|
820 |
if (d->texture) |
|
821 |
glDeleteTextures(1, &d->texture); |
|
822 |
if (d->color_buffer) |
|
823 |
glDeleteRenderbuffers(1, &d->color_buffer); |
|
824 |
if (d->depth_stencil_buffer) |
|
825 |
glDeleteRenderbuffers(1, &d->depth_stencil_buffer); |
|
826 |
GLuint fbo = d->fbo(); |
|
827 |
glDeleteFramebuffers(1, &fbo); |
|
828 |
} |
|
829 |
} |
|
830 |
||
831 |
/*! |
|
832 |
\fn bool QGLFramebufferObject::isValid() const |
|
833 |
||
834 |
Returns true if the framebuffer object is valid. |
|
835 |
||
836 |
The framebuffer can become invalid if the initialization process |
|
837 |
fails, the user attaches an invalid buffer to the framebuffer |
|
838 |
object, or a non-power of two width/height is specified as the |
|
839 |
texture size if the texture target is \c{GL_TEXTURE_2D}. |
|
840 |
The non-power of two limitation does not apply if the OpenGL version |
|
841 |
is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension |
|
842 |
is present. |
|
843 |
||
844 |
The framebuffer can also become invalid if the QGLContext that |
|
845 |
the framebuffer was created within is destroyed and there are |
|
846 |
no other shared contexts that can take over ownership of the |
|
847 |
framebuffer. |
|
848 |
*/ |
|
849 |
bool QGLFramebufferObject::isValid() const |
|
850 |
{ |
|
851 |
Q_D(const QGLFramebufferObject); |
|
852 |
return d->valid && d->fbo_guard.context(); |
|
853 |
} |
|
854 |
||
855 |
/*! |
|
856 |
\fn bool QGLFramebufferObject::bind() |
|
857 |
||
858 |
Switches rendering from the default, windowing system provided |
|
859 |
framebuffer to this framebuffer object. |
|
860 |
Returns true upon success, false otherwise. |
|
861 |
||
862 |
\sa release() |
|
863 |
*/ |
|
864 |
bool QGLFramebufferObject::bind() |
|
865 |
{ |
|
866 |
if (!isValid()) |
|
867 |
return false; |
|
868 |
Q_D(QGLFramebufferObject); |
|
869 |
QGL_FUNC_CONTEXT; |
|
870 |
if (!ctx) |
|
871 |
return false; // Context no longer exists. |
|
3
41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
872 |
const QGLContext *current = QGLContext::currentContext(); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
873 |
#ifdef QT_DEBUG |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
874 |
if (!current || |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
875 |
QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
876 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
877 |
qWarning("QGLFramebufferObject::bind() called from incompatible context"); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
878 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
879 |
#endif |
0 | 880 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo()); |
881 |
d->valid = d->checkFramebufferStatus(); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
882 |
if (d->valid && current) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
883 |
current->d_ptr->current_fbo = d->fbo(); |
0 | 884 |
return d->valid; |
885 |
} |
|
886 |
||
887 |
/*! |
|
888 |
\fn bool QGLFramebufferObject::release() |
|
889 |
||
890 |
Switches rendering back to the default, windowing system provided |
|
891 |
framebuffer. |
|
892 |
Returns true upon success, false otherwise. |
|
893 |
||
894 |
\sa bind() |
|
895 |
*/ |
|
896 |
bool QGLFramebufferObject::release() |
|
897 |
{ |
|
898 |
if (!isValid()) |
|
899 |
return false; |
|
900 |
QGL_FUNC_CONTEXT; |
|
901 |
if (!ctx) |
|
902 |
return false; // Context no longer exists. |
|
903 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
904 |
const QGLContext *current = QGLContext::currentContext(); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
905 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
906 |
#ifdef QT_DEBUG |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
907 |
if (!current || |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
908 |
QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
909 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
910 |
qWarning("QGLFramebufferObject::release() called from incompatible context"); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
911 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
912 |
#endif |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
913 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
914 |
if (current) { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
915 |
current->d_ptr->current_fbo = current->d_ptr->default_fbo; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
916 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo); |
0 | 917 |
} |
918 |
||
919 |
return true; |
|
920 |
} |
|
921 |
||
922 |
/*! |
|
923 |
\fn GLuint QGLFramebufferObject::texture() const |
|
924 |
||
925 |
Returns the texture id for the texture attached as the default |
|
926 |
rendering target in this framebuffer object. This texture id can |
|
927 |
be bound as a normal texture in your own GL code. |
|
928 |
||
929 |
If a multisample framebuffer object is used then the value returned |
|
930 |
from this function will be invalid. |
|
931 |
*/ |
|
932 |
GLuint QGLFramebufferObject::texture() const |
|
933 |
{ |
|
934 |
Q_D(const QGLFramebufferObject); |
|
935 |
return d->texture; |
|
936 |
} |
|
937 |
||
938 |
/*! |
|
939 |
\fn QSize QGLFramebufferObject::size() const |
|
940 |
||
941 |
Returns the size of the texture attached to this framebuffer |
|
942 |
object. |
|
943 |
*/ |
|
944 |
QSize QGLFramebufferObject::size() const |
|
945 |
{ |
|
946 |
Q_D(const QGLFramebufferObject); |
|
947 |
return d->size; |
|
948 |
} |
|
949 |
||
950 |
/*! |
|
951 |
Returns the format of this framebuffer object. |
|
952 |
*/ |
|
953 |
QGLFramebufferObjectFormat QGLFramebufferObject::format() const |
|
954 |
{ |
|
955 |
Q_D(const QGLFramebufferObject); |
|
956 |
return d->format; |
|
957 |
} |
|
958 |
||
959 |
/*! |
|
960 |
\fn QImage QGLFramebufferObject::toImage() const |
|
961 |
||
962 |
Returns the contents of this framebuffer object as a QImage. |
|
963 |
*/ |
|
964 |
QImage QGLFramebufferObject::toImage() const |
|
965 |
{ |
|
966 |
Q_D(const QGLFramebufferObject); |
|
967 |
if (!d->valid) |
|
968 |
return QImage(); |
|
969 |
||
970 |
// qt_gl_read_framebuffer doesn't work on a multisample FBO |
|
971 |
if (format().samples() != 0) { |
|
972 |
QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat()); |
|
973 |
||
974 |
QRect rect(QPoint(0, 0), size()); |
|
975 |
blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect); |
|
976 |
||
977 |
return temp.toImage(); |
|
978 |
} |
|
979 |
||
980 |
bool wasBound = isBound(); |
|
981 |
if (!wasBound) |
|
982 |
const_cast<QGLFramebufferObject *>(this)->bind(); |
|
983 |
QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true); |
|
984 |
if (!wasBound) |
|
985 |
const_cast<QGLFramebufferObject *>(this)->release(); |
|
986 |
||
987 |
return image; |
|
988 |
} |
|
989 |
||
990 |
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) |
|
991 |
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine) |
|
992 |
#endif |
|
993 |
||
994 |
#ifndef QT_OPENGL_ES_2 |
|
995 |
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine) |
|
996 |
#endif |
|
997 |
||
998 |
/*! \reimp */ |
|
999 |
QPaintEngine *QGLFramebufferObject::paintEngine() const |
|
1000 |
{ |
|
1001 |
Q_D(const QGLFramebufferObject); |
|
1002 |
if (d->engine) |
|
1003 |
return d->engine; |
|
1004 |
||
1005 |
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) |
|
1006 |
#if !defined (QT_OPENGL_ES_2) |
|
1007 |
if (qt_gl_preferGL2Engine()) { |
|
1008 |
#endif |
|
1009 |
QPaintEngine *engine = qt_buffer_2_engine(); |
|
1010 |
if (engine->isActive() && engine->paintDevice() != this) { |
|
1011 |
d->engine = new QGL2PaintEngineEx; |
|
1012 |
return d->engine; |
|
1013 |
} |
|
1014 |
return engine; |
|
1015 |
#if !defined (QT_OPENGL_ES_2) |
|
1016 |
} |
|
1017 |
#endif |
|
1018 |
#endif |
|
1019 |
||
1020 |
#if !defined(QT_OPENGL_ES_2) |
|
1021 |
QPaintEngine *engine = qt_buffer_engine(); |
|
1022 |
if (engine->isActive() && engine->paintDevice() != this) { |
|
1023 |
d->engine = new QOpenGLPaintEngine; |
|
1024 |
return d->engine; |
|
1025 |
} |
|
1026 |
return engine; |
|
1027 |
#endif |
|
1028 |
} |
|
1029 |
||
1030 |
/*! |
|
1031 |
\fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects() |
|
1032 |
||
1033 |
Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension |
|
1034 |
is present on this system; otherwise returns false. |
|
1035 |
*/ |
|
1036 |
bool QGLFramebufferObject::hasOpenGLFramebufferObjects() |
|
1037 |
{ |
|
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
1038 |
return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); |
0 | 1039 |
} |
1040 |
||
1041 |
/*! |
|
1042 |
\since 4.4 |
|
1043 |
||
1044 |
Draws the given texture, \a textureId, to the given target rectangle, |
|
1045 |
\a target, in OpenGL model space. The \a textureTarget should be a 2D |
|
1046 |
texture target. |
|
1047 |
||
1048 |
The framebuffer object should be bound when calling this function. |
|
1049 |
||
1050 |
Equivalent to the corresponding QGLContext::drawTexture(). |
|
1051 |
*/ |
|
1052 |
void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) |
|
1053 |
{ |
|
1054 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget); |
|
1055 |
} |
|
1056 |
||
1057 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
|
1058 |
/*! \internal */ |
|
1059 |
void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) |
|
1060 |
{ |
|
1061 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget); |
|
1062 |
} |
|
1063 |
#endif |
|
1064 |
||
1065 |
/*! |
|
1066 |
\since 4.4 |
|
1067 |
||
1068 |
Draws the given texture, \a textureId, at the given \a point in OpenGL |
|
1069 |
model space. The \a textureTarget should be a 2D texture target. |
|
1070 |
||
1071 |
The framebuffer object should be bound when calling this function. |
|
1072 |
||
1073 |
Equivalent to the corresponding QGLContext::drawTexture(). |
|
1074 |
*/ |
|
1075 |
void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) |
|
1076 |
{ |
|
1077 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget); |
|
1078 |
} |
|
1079 |
||
1080 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
|
1081 |
/*! \internal */ |
|
1082 |
void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) |
|
1083 |
{ |
|
1084 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget); |
|
1085 |
} |
|
1086 |
#endif |
|
1087 |
||
1088 |
extern int qt_defaultDpiX(); |
|
1089 |
extern int qt_defaultDpiY(); |
|
1090 |
||
1091 |
/*! \reimp */ |
|
1092 |
int QGLFramebufferObject::metric(PaintDeviceMetric metric) const |
|
1093 |
{ |
|
1094 |
Q_D(const QGLFramebufferObject); |
|
1095 |
||
1096 |
float dpmx = qt_defaultDpiX()*100./2.54; |
|
1097 |
float dpmy = qt_defaultDpiY()*100./2.54; |
|
1098 |
int w = d->size.width(); |
|
1099 |
int h = d->size.height(); |
|
1100 |
switch (metric) { |
|
1101 |
case PdmWidth: |
|
1102 |
return w; |
|
1103 |
||
1104 |
case PdmHeight: |
|
1105 |
return h; |
|
1106 |
||
1107 |
case PdmWidthMM: |
|
1108 |
return qRound(w * 1000 / dpmx); |
|
1109 |
||
1110 |
case PdmHeightMM: |
|
1111 |
return qRound(h * 1000 / dpmy); |
|
1112 |
||
1113 |
case PdmNumColors: |
|
1114 |
return 0; |
|
1115 |
||
1116 |
case PdmDepth: |
|
1117 |
return 32;//d->depth; |
|
1118 |
||
1119 |
case PdmDpiX: |
|
1120 |
return qRound(dpmx * 0.0254); |
|
1121 |
||
1122 |
case PdmDpiY: |
|
1123 |
return qRound(dpmy * 0.0254); |
|
1124 |
||
1125 |
case PdmPhysicalDpiX: |
|
1126 |
return qRound(dpmx * 0.0254); |
|
1127 |
||
1128 |
case PdmPhysicalDpiY: |
|
1129 |
return qRound(dpmy * 0.0254); |
|
1130 |
||
1131 |
default: |
|
1132 |
qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric); |
|
1133 |
break; |
|
1134 |
} |
|
1135 |
return 0; |
|
1136 |
} |
|
1137 |
||
1138 |
/*! |
|
1139 |
\fn GLuint QGLFramebufferObject::handle() const |
|
1140 |
||
1141 |
Returns the GL framebuffer object handle for this framebuffer |
|
1142 |
object (returned by the \c{glGenFrameBuffersEXT()} function). This |
|
1143 |
handle can be used to attach new images or buffers to the |
|
1144 |
framebuffer. The user is responsible for cleaning up and |
|
1145 |
destroying these objects. |
|
1146 |
*/ |
|
1147 |
GLuint QGLFramebufferObject::handle() const |
|
1148 |
{ |
|
1149 |
Q_D(const QGLFramebufferObject); |
|
1150 |
return d->fbo(); |
|
1151 |
} |
|
1152 |
||
1153 |
/*! \fn int QGLFramebufferObject::devType() const |
|
1154 |
\internal |
|
1155 |
*/ |
|
1156 |
||
1157 |
||
1158 |
/*! |
|
1159 |
Returns the status of the depth and stencil buffers attached to |
|
1160 |
this framebuffer object. |
|
1161 |
*/ |
|
1162 |
||
1163 |
QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const |
|
1164 |
{ |
|
1165 |
Q_D(const QGLFramebufferObject); |
|
1166 |
if (d->valid) |
|
1167 |
return d->fbo_attachment; |
|
1168 |
return NoAttachment; |
|
1169 |
} |
|
1170 |
||
1171 |
/*! |
|
1172 |
\since 4.5 |
|
1173 |
||
1174 |
Returns true if the framebuffer object is currently bound to a context, |
|
1175 |
otherwise false is returned. |
|
1176 |
*/ |
|
1177 |
||
1178 |
bool QGLFramebufferObject::isBound() const |
|
1179 |
{ |
|
1180 |
Q_D(const QGLFramebufferObject); |
|
1181 |
const QGLContext *current = QGLContext::currentContext(); |
|
1182 |
return current ? current->d_ptr->current_fbo == d->fbo() : false; |
|
1183 |
} |
|
1184 |
||
1185 |
/*! |
|
1186 |
\fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit() |
|
1187 |
||
1188 |
\since 4.6 |
|
1189 |
||
1190 |
Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension |
|
1191 |
is present on this system; otherwise returns false. |
|
1192 |
||
1193 |
\sa blitFramebuffer() |
|
1194 |
*/ |
|
1195 |
bool QGLFramebufferObject::hasOpenGLFramebufferBlit() |
|
1196 |
{ |
|
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
1197 |
return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit); |
0 | 1198 |
} |
1199 |
||
1200 |
/*! |
|
1201 |
\since 4.6 |
|
1202 |
||
1203 |
Blits from the \a sourceRect rectangle in the \a source framebuffer |
|
1204 |
object to the \a targetRect rectangle in the \a target framebuffer object. |
|
1205 |
||
1206 |
If \a source or \a target is 0, the default framebuffer will be used |
|
1207 |
instead of a framebuffer object as source or target respectively. |
|
1208 |
||
1209 |
The \a buffers parameter should be a mask consisting of any combination of |
|
1210 |
\c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and |
|
1211 |
\c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both |
|
1212 |
in the source and target buffers is ignored. |
|
1213 |
||
1214 |
The \a sourceRect and \a targetRect rectangles may have different sizes; |
|
1215 |
in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or |
|
1216 |
\c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to |
|
1217 |
\c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest |
|
1218 |
interpolation should be used when scaling is performed. |
|
1219 |
||
1220 |
If \a source equals \a target a copy is performed within the same buffer. |
|
1221 |
Results are undefined if the source and target rectangles overlap and |
|
1222 |
have different sizes. The sizes must also be the same if any of the |
|
1223 |
framebuffer objects are multisample framebuffers. |
|
1224 |
||
1225 |
Note that the scissor test will restrict the blit area if enabled. |
|
1226 |
||
1227 |
This function will have no effect unless hasOpenGLFramebufferBlit() returns |
|
1228 |
true. |
|
1229 |
||
1230 |
\sa hasOpenGLFramebufferBlit() |
|
1231 |
*/ |
|
1232 |
void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, |
|
1233 |
QGLFramebufferObject *source, const QRect &sourceRect, |
|
1234 |
GLbitfield buffers, |
|
1235 |
GLenum filter) |
|
1236 |
{ |
|
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
1237 |
if (!(QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)) |
0 | 1238 |
return; |
1239 |
||
1240 |
const QGLContext *ctx = QGLContext::currentContext(); |
|
1241 |
if (!ctx) |
|
1242 |
return; |
|
1243 |
||
1244 |
const int height = ctx->device()->height(); |
|
1245 |
||
1246 |
const int sh = source ? source->height() : height; |
|
1247 |
const int th = target ? target->height() : height; |
|
1248 |
||
1249 |
const int sx0 = sourceRect.left(); |
|
1250 |
const int sx1 = sourceRect.left() + sourceRect.width(); |
|
1251 |
const int sy0 = sh - (sourceRect.top() + sourceRect.height()); |
|
1252 |
const int sy1 = sh - sourceRect.top(); |
|
1253 |
||
1254 |
const int tx0 = targetRect.left(); |
|
1255 |
const int tx1 = targetRect.left() + targetRect.width(); |
|
1256 |
const int ty0 = th - (targetRect.top() + targetRect.height()); |
|
1257 |
const int ty1 = th - targetRect.top(); |
|
1258 |
||
1259 |
glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0); |
|
1260 |
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0); |
|
1261 |
||
1262 |
glBlitFramebufferEXT(sx0, sy0, sx1, sy1, |
|
1263 |
tx0, ty0, tx1, ty1, |
|
1264 |
buffers, filter); |
|
1265 |
||
1266 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); |
|
1267 |
} |
|
1268 |
||
1269 |
QT_END_NAMESPACE |