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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qiconengine.h"
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#include "qpainter.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QIconEngine
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\brief The QIconEngine class provides an abstract base class for QIcon renderers.
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\ingroup painting
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\bold {Use QIconEngineV2 instead.}
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An icon engine provides the rendering functions for a QIcon. Each icon has a
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corresponding icon engine that is responsible for drawing the icon with a
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requested size, mode and state.
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The icon is rendered by the paint() function, and the icon can additionally be
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obtained as a pixmap with the pixmap() function (the default implementation
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simply uses paint() to achieve this). The addPixmap() function can be used to
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add new pixmaps to the icon engine, and is used by QIcon to add specialized
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custom pixmaps.
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The paint(), pixmap(), and addPixmap() functions are all virtual, and can
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therefore be reimplemented in subclasses of QIconEngine.
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\sa QIconEngineV2, QIconEnginePlugin
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*/
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/*!
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\fn virtual void QIconEngine::paint(QPainter *painter, const QRect &rect, QIcon::Mode mode, QIcon::State state) = 0;
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Uses the given \a painter to paint the icon with the required \a mode and
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\a state into the rectangle \a rect.
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*/
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/*! Returns the actual size of the icon the engine provides for the
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requested \a size, \a mode and \a state. The default implementation
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returns the given \a size.
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*/
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QSize QIconEngine::actualSize(const QSize &size, QIcon::Mode /*mode*/, QIcon::State /*state*/)
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{
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return size;
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}
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/*!
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Destroys the icon engine.
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*/
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QIconEngine::~QIconEngine()
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{
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}
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/*!
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Returns the icon as a pixmap with the required \a size, \a mode,
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and \a state. The default implementation creates a new pixmap and
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calls paint() to fill it.
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*/
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QPixmap QIconEngine::pixmap(const QSize &size, QIcon::Mode mode, QIcon::State state)
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{
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QPixmap pm(size);
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{
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QPainter p(&pm);
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paint(&p, QRect(QPoint(0,0),size), mode, state);
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}
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return pm;
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}
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/*!
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Called by QIcon::addPixmap(). Adds a specialized \a pixmap for the given
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\a mode and \a state. The default pixmap-based engine stores any supplied
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pixmaps, and it uses them instead of scaled pixmaps if the size of a pixmap
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matches the size of icon requested. Custom icon engines that implement
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scalable vector formats are free to ignores any extra pixmaps.
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*/
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void QIconEngine::addPixmap(const QPixmap &/*pixmap*/, QIcon::Mode /*mode*/, QIcon::State /*state*/)
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{
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}
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/*! Called by QIcon::addFile(). Adds a specialized pixmap from the
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file with the given \a fileName, \a size, \a mode and \a state. The
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default pixmap-based engine stores any supplied file names, and it
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loads the pixmaps on demand instead of using scaled pixmaps if the
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size of a pixmap matches the size of icon requested. Custom icon
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engines that implement scalable vector formats are free to ignores
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any extra files.
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*/
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void QIconEngine::addFile(const QString &/*fileName*/, const QSize &/*size*/, QIcon::Mode /*mode*/, QIcon::State /*state*/)
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{
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}
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// version 2 functions
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/*!
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\class QIconEngineV2
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\brief The QIconEngineV2 class provides an abstract base class for QIcon renderers.
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\ingroup painting
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\since 4.3
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An icon engine renders \l{QIcon}s. With icon engines, you can
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customize icons. Qt provides a default engine that makes icons
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adhere to the current style by scaling the icons and providing a
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disabled appearance.
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An engine is installed on an icon either through a QIcon
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constructor or through a QIconEnginePluginV2. The plugins are used
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by Qt if a specific engine is not given when the icon is created.
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See the QIconEngineV2 class description to learn how to create
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icon engine plugins.
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An icon engine provides the rendering functions for a QIcon. Each
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icon has a corresponding icon engine that is responsible for drawing
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the icon with a requested size, mode and state.
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QIconEngineV2 extends the API of QIconEngine to allow streaming of
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the icon engine contents, and should be used instead of QIconEngine
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for implementing new icon engines.
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\sa QIconEnginePluginV2
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*/
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/*!
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\enum QIconEngineV2::IconEngineHook
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\since 4.5
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These enum values are used for virtual_hook() to allow additional
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queries to icon engine without breaking binary compatibility.
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\value AvailableSizesHook Allows to query the sizes of the
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contained pixmaps for pixmap-based engines. The \a data argument
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of the virtual_hook() function is a AvailableSizesArgument pointer
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that should be filled with icon sizes. Engines that work in terms
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of a scalable, vectorial format normally return an empty list.
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\sa virtual_hook()
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*/
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/*!
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\class QIconEngineV2::AvailableSizesArgument
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\since 4.5
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This struct represents arguments to virtual_hook() function when
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\a id parameter is QIconEngineV2::AvailableSizesHook.
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\sa virtual_hook(), QIconEngineV2::IconEngineHook
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*/
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/*!
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\variable QIconEngineV2::AvailableSizesArgument::mode
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\brief the requested mode of an image.
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\sa QIcon::Mode
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*/
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/*!
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\variable QIconEngineV2::AvailableSizesArgument::state
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\brief the requested state of an image.
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\sa QIcon::State
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*/
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/*!
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\variable QIconEngineV2::AvailableSizesArgument::sizes
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\brief image sizes that are available with specified \a mode and
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\a state. This is an output parameter and is filled after call to
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virtual_hook(). Engines that work in terms of a scalable,
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vectorial format normally return an empty list.
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*/
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/*!
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Returns a key that identifies this icon engine.
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*/
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QString QIconEngineV2::key() const
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{
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return QString();
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}
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/*!
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Returns a clone of this icon engine.
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*/
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QIconEngineV2 *QIconEngineV2::clone() const
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{
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return 0;
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}
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/*!
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Reads icon engine contents from the QDataStream \a in. Returns
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true if the contents were read; otherwise returns false.
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QIconEngineV2's default implementation always return false.
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*/
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bool QIconEngineV2::read(QDataStream &)
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{
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return false;
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}
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/*!
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Writes the contents of this engine to the QDataStream \a out.
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Returns true if the contents were written; otherwise returns false.
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QIconEngineV2's default implementation always return false.
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*/
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bool QIconEngineV2::write(QDataStream &) const
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{
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return false;
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}
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/*!
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\since 4.5
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Additional method to allow extending QIconEngineV2 without
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adding new virtual methods (and without breaking binary compatibility).
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The actual action and format of \a data depends on \a id argument
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which is in fact a constant from IconEngineHook enum.
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\sa IconEngineHook
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*/
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void QIconEngineV2::virtual_hook(int id, void *data)
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{
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switch (id) {
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case QIconEngineV2::AvailableSizesHook: {
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QIconEngineV2::AvailableSizesArgument &arg =
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*reinterpret_cast<QIconEngineV2::AvailableSizesArgument*>(data);
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arg.sizes.clear();
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break;
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}
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default:
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break;
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}
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}
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/*!
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\since 4.5
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Returns sizes of all images that are contained in the engine for the
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specific \a mode and \a state.
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\note This is a helper method and the actual work is done by
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virtual_hook() method, hence this method depends on icon engine support
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and may not work with all icon engines.
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*/
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QList<QSize> QIconEngineV2::availableSizes(QIcon::Mode mode, QIcon::State state)
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{
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AvailableSizesArgument arg;
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arg.mode = mode;
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arg.state = state;
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virtual_hook(QIconEngineV2::AvailableSizesHook, reinterpret_cast<void*>(&arg));
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return arg.sizes;
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}
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QT_END_NAMESPACE
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