author | eckhart.koppen@nokia.com |
Wed, 31 Mar 2010 11:06:36 +0300 | |
changeset 7 | f7bc934e204c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\page qt-embedded-accel.html |
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\target add your graphics driver to Qt for Embedded Linux |
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\title Adding an Accelerated Graphics Driver to Qt for Embedded Linux |
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\ingroup qt-embedded-linux |
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In \l{Qt for Embedded Linux}, painting is a pure software implementation |
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normally performed in two steps. First, each window is rendered |
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onto a QWSWindowSurface using QPaintEngine. Second, the server |
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composes the surface images and copies the composition to the |
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screen (see \l{Qt for Embedded Linux Architecture} for details). |
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\l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based implementation of |
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QPaintEngine) to implement painting operations, and uses QScreen |
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to implement window composition. |
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It is possible to add an accelerated graphics driver to take |
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advantage of available hardware resources. This is described in |
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detail in the \l {Accelerated Graphics Driver Example} which uses |
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the following approach: |
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\tableofcontents |
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\warning This feature is under development and is subject to |
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change. |
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\section1 Step 1: Create a Custom Screen |
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Create a custom screen by deriving from the QScreen class. |
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The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l |
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{QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} |
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functions are declared as pure virtual functions in QScreen and |
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must be implemented. These functions are used to configure the |
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hardware, or query its configuration. The \l |
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{QScreen::}{connect()} and \l {QScreen::}{disconnect()} are called |
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by both the server and client processes, while the \l |
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{QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} |
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functions are only called by the server process. |
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You might want to accelerate the final copying to the screen by |
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reimplementing the \l {QScreen::}{blit()} and \l |
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{QScreen::}{solidFill()} functions. |
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\section1 Step 2: Implement a Custom Raster Paint Engine |
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Implement the painting operations by subclassing the |
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QRasterPaintEngine class. |
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To accelerate a graphics primitive, simply reimplement the |
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corresponding function in your custom paint engine. If there is |
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functionality you do not want to reimplement (such as certain |
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pens, brushes, modes, etc.), you can just call the corresponding |
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base class implementation. |
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\section1 Step 3: Make the Paint Device Aware of Your Paint Engine |
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To activate your paint engine you must create a subclass of the |
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QCustomRasterPaintDevice class and reimplement its \l |
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{QCustomRasterPaintDevice::}{paintEngine()} function. Let this |
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103 |
function return a pointer to your paint engine. In addition, the |
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QCustomRasterPaintDevice::memory() function must be reimplemented |
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105 |
to return a pointer to the buffer where the painting should be |
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106 |
done. |
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107 |
|
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108 |
\table |
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109 |
\header \o Acceleration Without a Memory Buffer |
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110 |
\row |
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111 |
\o |
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112 |
|
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113 |
By default the QRasterPaintEngine draws into a memory buffer (this can |
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114 |
be local memory, shared memory or graphics memory mapped into |
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115 |
application memory). |
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116 |
In some cases you might want to avoid using a memory buffer directly, |
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117 |
e.g if you want to use an accelerated graphic controller to handle all |
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118 |
the buffer manipulation. This can be implemented by reimplementing |
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119 |
the QCustomRasterPaintDevice::memory() function to return 0 (meaning |
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120 |
no buffer available). Then, whenever a color or image buffer normally |
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121 |
would be written into paint engine buffer, the paint engine will call the |
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122 |
QRasterPaintEngine::drawColorSpans() and |
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123 |
QRasterPaintEngine::drawBufferSpan() functions instead. |
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124 |
|
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125 |
Note that the default implementations of these functions only |
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126 |
calls qFatal() with an error message; reimplement the functions |
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127 |
and let them do the appropriate communication with the accelerated |
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128 |
graphics controller. |
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129 |
|
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130 |
\endtable |
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131 |
|
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132 |
\section1 Step 4: Make the Window Surface Aware of Your Paint Device |
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133 |
|
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134 |
Derive from the QWSWindowSurface class and reimplement its \l |
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135 |
{QWSWindowSurface::}{paintDevice()} function. Make this function |
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136 |
return a pointer to your custom raster paint device. |
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137 |
|
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138 |
\section1 Step 5: Enable Creation of an Instance of Your Window Surface |
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139 |
|
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140 |
Finally, reimplement QScreen's \l {QScreen::}{createSurface()} |
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141 |
function and make this function able to create an instance of your |
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142 |
QWSWindowSurface subclass. |
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143 |
*/ |