author | eckhart.koppen@nokia.com |
Wed, 31 Mar 2010 11:06:36 +0300 | |
changeset 7 | f7bc934e204c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\page qt-embeddedLinux-opengl.html |
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\title Qt for Embedded Linux and OpenGL |
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\ingroup qt-embedded-linux |
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\input platforms/emb-opengl.qdocinc |
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\section1 Using OpenGL with Qt for Embedded Linux |
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Qt for Embedded Linux provides support for integrating OpenGL ES for |
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drawing into a QGLWidget. The current implementation supports OpenGL and 2D |
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painting within a QGLWidget. Using OpenGL to accelerate regular widgets and |
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compositing top-level windows with OpenGL are not currently supported. |
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\note OpenGL rendering only works with QGLWidget under QWS. Regular |
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widgets cannot currently support it. |
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\section2 Configure |
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It is recommended that Qt for Embedded Linux is configured with the |
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\c{-DQT_QWS_CLIENTBLIT} and \c{-DQT_NO_QWS_CURSOR} options for optimum |
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performance. OpenGL is rendered direct to the screen and these options |
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prevent Qt for Embedded Linux from trying to do its own non-OpenGL |
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compositing on the QGLWidget contents. |
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\section2 Using OpenGL to Implement Window Compositing and Effects |
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Compositing effects can be simulated by adjusting the opacity and other |
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parameters of the items within a QGraphicsView canvas on a QGLWidget |
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viewport. |
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While Qt for Embedded Linux does include a complete windowing system, |
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using OpenGL to composite regular window surfaces can be quite difficult. |
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Most of Qt for Embedded Linux assumes that the window surface is a plain |
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raster memory buffer, with QGLWidget being the sole exception. |
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The need to constantly re-upload the raster memory buffers into OpenGL |
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textures for compositing can have a significant impact on performance, |
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which is why we do not recommend implementing that form of compositing. |
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We intend to address this problem in future versions of Qt. |
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\section1 Integrating OpenGL/ES into Qt for Embedded Linux |
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\section2 Reference Integration |
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The reference integration for OpenGL into Qt for Embedded Linux is for the |
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PowerVR chipset from \l{http://www.imgtec.com/}{Imagination Technologies}. |
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It consists of two components: \c{pvreglscreen}, which provides the Qt for |
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Embedded Linux screen driver, and \c{QWSWSEGL}, which implements a plug-in |
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to the PowerVR EGL implementation to implement low-level OpenGL drawing |
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surfaces. |
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\section2 Integrating Other Chipsets |
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In this section, we discuss the essential features of the reference |
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integration that need to be provided for any other chipset integration. |
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The QtOpenGL module assumes that a QGLWidget can be represented |
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by an \c EGLNativeWindowType value in some underlying window system |
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implementation, and that \c{eglSwapBuffers()} is sufficient to copy |
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the contents of the native window to the screen when requested. |
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However, many EGL implementations do not have a pre-existing window system. |
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102 |
Usually only a single full-screen window is provided, and everything else |
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103 |
must be simulated some other way. This can be a problem because |
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104 |
of QtOpenGL's assumptions. We intend to address these assumptions in a |
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105 |
future version of Qt, but for now, it is the responsibility of the integrator |
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106 |
to provide a rudimentary window system within the EGL implementation. |
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107 |
This is the purpose of \c{QWSWSEGL} in the reference integration. |
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108 |
|
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109 |
If it isn't possible for the EGL implementation to provide a rudimentary |
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110 |
window system, then full-screen windows using QGLWidget can be supported, |
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111 |
but very little else. |
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112 |
|
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113 |
The screen driver needs to inherit from QGLScreen and perform the |
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114 |
following operations in its constructor: |
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115 |
|
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116 |
\snippet src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp 0 |
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117 |
|
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118 |
The \c{setSurfaceFunctions()} call supplies an object that takes care |
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119 |
of converting Qt paint devices such as widgets and pixmaps into |
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120 |
\c EGLNativeWindowType and \c EGLNativePixmapType values. Here we |
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121 |
only support native windows. Because OpenGL rendering is direct to |
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122 |
the screen, we also indicate that client blit is supported. |
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123 |
|
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124 |
Next, we override the \c{createSurface()} functions in QGLScreen: |
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125 |
|
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126 |
\snippet src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp 1 |
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127 |
|
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128 |
Even if Qt for Embedded Linux is used in single-process mode, it is |
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129 |
necessary to create both client-side and server-side versions of the |
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130 |
window surface. In our case, the server-side is just a stub because |
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131 |
the client side directly renders to the screen. |
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132 |
|
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133 |
Note that we only create a \c{PvrEglWindowSurface} if the widget is a |
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134 |
QGLWidget. All other widgets use the normal raster processing. |
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135 |
It can be tempting to make \c{createSurface()} create an OpenGL |
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136 |
window surface for other widget types as well. This has not been |
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137 |
extensively tested and we do not recommend its use at this time. |
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138 |
|
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139 |
The other main piece is the creation of the \c EGLNativeWindowType |
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140 |
value for the widget. This is done in the \c{createNativeWindow()} |
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141 |
override: |
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142 |
|
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143 |
\snippet src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp 2 |
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144 |
|
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145 |
The details of what needs to be placed in this function will vary |
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146 |
from chipset to chipset. The simplest is to return the native window |
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147 |
handle corresponding to the "root" full-screen window: |
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148 |
|
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149 |
\code |
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150 |
*native = rootWindowHandle; |
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151 |
return true; |
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152 |
\endcode |
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153 |
|
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154 |
The most common value for \c rootWindowHandle is zero, but this may |
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155 |
not always be the case. Consult the chipset documentation for the |
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156 |
actual value to use. The important thing is that whatever value is |
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157 |
returned must be suitable for passing to the \c{eglCreateWindowSurface()} |
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158 |
function of the chipset's EGL implementation. |
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159 |
|
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160 |
In the case of PowerVR, the rudimentary window system in \c{QWSWSEGL} |
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161 |
provides a \c PvrQwsDrawable object to represent the \c EGLNativeWindowType |
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162 |
value for the widget. |
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163 |
|
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164 |
*/ |