src/gui/kernel/qgesturemanager.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
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     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
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    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include "private/qgesturemanager_p.h"
       
    43 #include "private/qstandardgestures_p.h"
       
    44 #include "private/qwidget_p.h"
       
    45 #include "private/qgesture_p.h"
       
    46 #include "private/qgraphicsitem_p.h"
       
    47 #include "private/qevent_p.h"
       
    48 #include "qgesture.h"
       
    49 #include "qevent.h"
       
    50 #include "qgraphicsitem.h"
       
    51 
       
    52 #ifdef Q_WS_MAC
       
    53 #include "qmacgesturerecognizer_mac_p.h"
       
    54 #endif
       
    55 
       
    56 #include "qdebug.h"
       
    57 
       
    58 // #define GESTURE_DEBUG
       
    59 #ifndef GESTURE_DEBUG
       
    60 # define DEBUG if (0) qDebug
       
    61 #else
       
    62 # define DEBUG qDebug
       
    63 #endif
       
    64 
       
    65 QT_BEGIN_NAMESPACE
       
    66 
       
    67 QGestureManager::QGestureManager(QObject *parent)
       
    68     : QObject(parent), state(NotGesture), lastCustomGestureId(0)
       
    69 {
       
    70     qRegisterMetaType<Qt::GestureState>();
       
    71 
       
    72 #if defined(Q_WS_MAC)
       
    73     registerGestureRecognizer(new QMacSwipeGestureRecognizer);
       
    74     registerGestureRecognizer(new QMacPinchGestureRecognizer);
       
    75   #if defined(QT_MAC_USE_COCOA)
       
    76     registerGestureRecognizer(new QMacPanGestureRecognizer);
       
    77   #endif
       
    78 #else
       
    79     registerGestureRecognizer(new QPanGestureRecognizer);
       
    80 #endif
       
    81 }
       
    82 
       
    83 QGestureManager::~QGestureManager()
       
    84 {
       
    85 
       
    86 }
       
    87 
       
    88 Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *recognizer)
       
    89 {
       
    90     QGesture *dummy = recognizer->createGesture(0);
       
    91     if (!dummy) {
       
    92         qWarning("QGestureManager::registerGestureRecognizer: "
       
    93                  "the recognizer fails to create a gesture object, skipping registration.");
       
    94         return Qt::GestureType(0);
       
    95     }
       
    96     Qt::GestureType type = dummy->gestureType();
       
    97     if (type == Qt::CustomGesture) {
       
    98         // generate a new custom gesture id
       
    99         ++lastCustomGestureId;
       
   100         type = Qt::GestureType(Qt::CustomGesture + lastCustomGestureId);
       
   101     }
       
   102     recognizers.insertMulti(type, recognizer);
       
   103     delete dummy;
       
   104     return type;
       
   105 }
       
   106 
       
   107 void QGestureManager::unregisterGestureRecognizer(Qt::GestureType)
       
   108 {
       
   109 
       
   110 }
       
   111 
       
   112 QGesture *QGestureManager::getState(QObject *object, Qt::GestureType type)
       
   113 {
       
   114     // if the widget is being deleted we should be carefull and not to
       
   115     // create a new state, as it will create QWeakPointer which doesnt work
       
   116     // from the destructor.
       
   117     if (object->isWidgetType()) {
       
   118         if (static_cast<QWidget *>(object)->d_func()->data.in_destructor)
       
   119             return 0;
       
   120     } else if (QGesture *g = qobject_cast<QGesture *>(object)) {
       
   121         return g;
       
   122     } else {
       
   123         Q_ASSERT(qobject_cast<QGraphicsObject *>(object));
       
   124     }
       
   125 
       
   126     QGesture *state =
       
   127             objectGestures.value(QGestureManager::ObjectGesture(object, type));
       
   128     if (!state) {
       
   129         QGestureRecognizer *recognizer = recognizers.value(type);
       
   130         if (recognizer) {
       
   131             state = recognizer->createGesture(object);
       
   132             if (!state)
       
   133                 return 0;
       
   134             if (state->gestureType() == Qt::CustomGesture) {
       
   135                 // if the recognizer didn't fill in the gesture type, then this
       
   136                 // is a custom gesture with autogenerated it and we fill it.
       
   137                 state->d_func()->gestureType = type;
       
   138 #if defined(GESTURE_DEBUG)
       
   139                 state->setObjectName(QString::number((int)type));
       
   140 #endif
       
   141             }
       
   142             objectGestures.insert(QGestureManager::ObjectGesture(object, type), state);
       
   143             gestureToRecognizer[state] = recognizer;
       
   144             gestureOwners[state] = object;
       
   145         }
       
   146     }
       
   147     return state;
       
   148 }
       
   149 
       
   150 bool QGestureManager::filterEventThroughContexts(const QMap<QObject *,
       
   151                                                  Qt::GestureType> &contexts,
       
   152                                                  QEvent *event)
       
   153 {
       
   154     QSet<QGesture *> triggeredGestures;
       
   155     QSet<QGesture *> finishedGestures;
       
   156     QSet<QGesture *> newMaybeGestures;
       
   157     QSet<QGesture *> canceledGestures;
       
   158     QSet<QGesture *> notGestures;
       
   159 
       
   160     // TODO: sort contexts by the gesture type and check if one of the contexts
       
   161     //       is already active.
       
   162 
       
   163     // filter the event through recognizers
       
   164     typedef QMap<QObject *, Qt::GestureType>::const_iterator ContextIterator;
       
   165     for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) {
       
   166         Qt::GestureType gestureType = cit.value();
       
   167         QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
       
   168                 rit = recognizers.lowerBound(gestureType),
       
   169                 re = recognizers.upperBound(gestureType);
       
   170         for (; rit != re; ++rit) {
       
   171             QGestureRecognizer *recognizer = rit.value();
       
   172             QObject *target = cit.key();
       
   173             QGesture *state = getState(target, gestureType);
       
   174             if (!state)
       
   175                 continue;
       
   176             QGestureRecognizer::Result result = recognizer->filterEvent(state, target, event);
       
   177             QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask;
       
   178             if (type == QGestureRecognizer::GestureTriggered) {
       
   179                 DEBUG() << "QGestureManager: gesture triggered: " << state;
       
   180                 triggeredGestures << state;
       
   181             } else if (type == QGestureRecognizer::GestureFinished) {
       
   182                 DEBUG() << "QGestureManager: gesture finished: " << state;
       
   183                 finishedGestures << state;
       
   184             } else if (type == QGestureRecognizer::MaybeGesture) {
       
   185                 DEBUG() << "QGestureManager: maybe gesture: " << state;
       
   186                 newMaybeGestures << state;
       
   187             } else if (type == QGestureRecognizer::NotGesture) {
       
   188                 DEBUG() << "QGestureManager: not gesture: " << state;
       
   189                 notGestures << state;
       
   190             } else if (type == QGestureRecognizer::Ignore) {
       
   191                 DEBUG() << "QGestureManager: gesture ignored the event: " << state;
       
   192             } else {
       
   193                 DEBUG() << "QGestureManager: hm, lets assume the recognizer"
       
   194                         << "ignored the event: " << state;
       
   195             }
       
   196             if (result & QGestureRecognizer::ConsumeEventHint) {
       
   197                 DEBUG() << "QGestureManager: we were asked to consume the event: "
       
   198                         << state;
       
   199                 //TODO: consume events if asked
       
   200             }
       
   201         }
       
   202     }
       
   203 
       
   204     QSet<QGesture *> startedGestures = triggeredGestures - activeGestures;
       
   205     triggeredGestures &= activeGestures;
       
   206 
       
   207     // check if a running gesture switched back to maybe state
       
   208     QSet<QGesture *> activeToMaybeGestures = activeGestures & newMaybeGestures;
       
   209 
       
   210     // check if a running gesture switched back to not gesture state,
       
   211     // i.e. were canceled
       
   212     QSet<QGesture *> activeToCancelGestures = activeGestures & notGestures;
       
   213     canceledGestures += activeToCancelGestures;
       
   214 
       
   215     // start timers for new gestures in maybe state
       
   216     foreach (QGesture *state, newMaybeGestures) {
       
   217         QBasicTimer &timer = maybeGestures[state];
       
   218         if (!timer.isActive())
       
   219             timer.start(3000, this);
       
   220     }
       
   221     // kill timers for gestures that were in maybe state
       
   222     QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures
       
   223                                          | finishedGestures | canceledGestures
       
   224                                          | notGestures);
       
   225     foreach(QGesture *gesture, notMaybeGestures) {
       
   226         QMap<QGesture *, QBasicTimer>::iterator it =
       
   227                 maybeGestures.find(gesture);
       
   228         if (it != maybeGestures.end()) {
       
   229             it.value().stop();
       
   230             maybeGestures.erase(it);
       
   231         }
       
   232     }
       
   233 
       
   234     Q_ASSERT((startedGestures & finishedGestures).isEmpty());
       
   235     Q_ASSERT((startedGestures & newMaybeGestures).isEmpty());
       
   236     Q_ASSERT((startedGestures & canceledGestures).isEmpty());
       
   237     Q_ASSERT((finishedGestures & newMaybeGestures).isEmpty());
       
   238     Q_ASSERT((finishedGestures & canceledGestures).isEmpty());
       
   239     Q_ASSERT((canceledGestures & newMaybeGestures).isEmpty());
       
   240 
       
   241     QSet<QGesture *> notStarted = finishedGestures - activeGestures;
       
   242     if (!notStarted.isEmpty()) {
       
   243         // there are some gestures that claim to be finished, but never started.
       
   244         // probably those are "singleshot" gestures so we'll fake the started state.
       
   245         foreach (QGesture *gesture, notStarted)
       
   246             gesture->d_func()->state = Qt::GestureStarted;
       
   247         QSet<QGesture *> undeliveredGestures;
       
   248         deliverEvents(notStarted, &undeliveredGestures);
       
   249         finishedGestures -= undeliveredGestures;
       
   250     }
       
   251 
       
   252     activeGestures += startedGestures;
       
   253     // sanity check: all triggered gestures should already be in active gestures list
       
   254     Q_ASSERT((activeGestures & triggeredGestures).size() == triggeredGestures.size());
       
   255     activeGestures -= finishedGestures;
       
   256     activeGestures -= activeToMaybeGestures;
       
   257     activeGestures -= canceledGestures;
       
   258 
       
   259     // set the proper gesture state on each gesture
       
   260     foreach (QGesture *gesture, startedGestures)
       
   261         gesture->d_func()->state = Qt::GestureStarted;
       
   262     foreach (QGesture *gesture, triggeredGestures)
       
   263         gesture->d_func()->state = Qt::GestureUpdated;
       
   264     foreach (QGesture *gesture, finishedGestures)
       
   265         gesture->d_func()->state = Qt::GestureFinished;
       
   266     foreach (QGesture *gesture, canceledGestures)
       
   267         gesture->d_func()->state = Qt::GestureCanceled;
       
   268     foreach (QGesture *gesture, activeToMaybeGestures)
       
   269         gesture->d_func()->state = Qt::GestureFinished;
       
   270 
       
   271     if (!activeGestures.isEmpty() || !maybeGestures.isEmpty() ||
       
   272         !startedGestures.isEmpty() || !triggeredGestures.isEmpty() ||
       
   273         !finishedGestures.isEmpty() || !canceledGestures.isEmpty()) {
       
   274         DEBUG() << "QGestureManager::filterEvent:"
       
   275                 << "\n\tactiveGestures:" << activeGestures
       
   276                 << "\n\tmaybeGestures:" << maybeGestures.keys()
       
   277                 << "\n\tstarted:" << startedGestures
       
   278                 << "\n\ttriggered:" << triggeredGestures
       
   279                 << "\n\tfinished:" << finishedGestures
       
   280                 << "\n\tcanceled:" << canceledGestures;
       
   281     }
       
   282 
       
   283     QSet<QGesture *> undeliveredGestures;
       
   284     deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures,
       
   285                   &undeliveredGestures);
       
   286 
       
   287     activeGestures -= undeliveredGestures;
       
   288 
       
   289     // reset gestures that ended
       
   290     QSet<QGesture *> endedGestures =
       
   291             finishedGestures + canceledGestures + undeliveredGestures;
       
   292     foreach (QGesture *gesture, endedGestures) {
       
   293         if (QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0)) {
       
   294             recognizer->reset(gesture);
       
   295         }
       
   296         gestureTargets.remove(gesture);
       
   297     }
       
   298     return false;
       
   299 }
       
   300 
       
   301 bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event)
       
   302 {
       
   303     QSet<Qt::GestureType> types;
       
   304     QMap<QObject *, Qt::GestureType> contexts;
       
   305     QWidget *w = receiver;
       
   306     typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
       
   307     if (!w->d_func()->gestureContext.isEmpty()) {
       
   308         for(ContextIterator it = w->d_func()->gestureContext.begin(),
       
   309             e = w->d_func()->gestureContext.end(); it != e; ++it) {
       
   310             types.insert(it.key());
       
   311             contexts.insertMulti(w, it.key());
       
   312         }
       
   313     }
       
   314     // find all gesture contexts for the widget tree
       
   315     w = w->isWindow() ? 0 : w->parentWidget();
       
   316     while (w)
       
   317     {
       
   318         for (ContextIterator it = w->d_func()->gestureContext.begin(),
       
   319              e = w->d_func()->gestureContext.end(); it != e; ++it) {
       
   320             if (it.value() == Qt::WidgetWithChildrenGesture) {
       
   321                 if (!types.contains(it.key())) {
       
   322                     types.insert(it.key());
       
   323                     contexts.insertMulti(w, it.key());
       
   324                 }
       
   325             }
       
   326         }
       
   327         if (w->isWindow())
       
   328             break;
       
   329         w = w->parentWidget();
       
   330     }
       
   331     return filterEventThroughContexts(contexts, event);
       
   332 }
       
   333 
       
   334 bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event)
       
   335 {
       
   336     QSet<Qt::GestureType> types;
       
   337     QMap<QObject *, Qt::GestureType> contexts;
       
   338     QGraphicsObject *item = receiver;
       
   339     if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
       
   340         typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
       
   341         for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
       
   342             e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
       
   343             types.insert(it.key());
       
   344             contexts.insertMulti(item, it.key());
       
   345         }
       
   346     }
       
   347     // find all gesture contexts for the graphics object tree
       
   348     item = item->parentObject();
       
   349     while (item)
       
   350     {
       
   351         typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
       
   352         for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
       
   353              e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
       
   354             if (it.value() == Qt::ItemWithChildrenGesture) {
       
   355                 if (!types.contains(it.key()))
       
   356                     contexts.insertMulti(item, it.key());
       
   357             }
       
   358         }
       
   359         item = item->parentObject();
       
   360     }
       
   361     return filterEventThroughContexts(contexts, event);
       
   362 }
       
   363 
       
   364 bool QGestureManager::filterEvent(QGesture *state, QEvent *event)
       
   365 {
       
   366     QMap<QObject *, Qt::GestureType> contexts;
       
   367     contexts.insert(state, state->gestureType());
       
   368     return filterEventThroughContexts(contexts, event);
       
   369 }
       
   370 
       
   371 void QGestureManager::getGestureTargets(const QSet<QGesture*> &gestures,
       
   372     QMap<QWidget *, QList<QGesture *> > *conflicts,
       
   373     QMap<QWidget *, QList<QGesture *> > *normal)
       
   374 {
       
   375     typedef QHash<Qt::GestureType, QHash<QWidget *, QGesture *> > GestureByTypes;
       
   376     GestureByTypes gestureByTypes;
       
   377 
       
   378     // sort gestures by types
       
   379     foreach (QGesture *gesture, gestures) {
       
   380         QWidget *receiver = gestureTargets.value(gesture, 0);
       
   381         Q_ASSERT(receiver);
       
   382         gestureByTypes[gesture->gestureType()].insert(receiver, gesture);
       
   383     }
       
   384 
       
   385     // for each gesture type
       
   386     foreach (Qt::GestureType type, gestureByTypes.keys()) {
       
   387         QHash<QWidget *, QGesture *> gestures = gestureByTypes.value(type);
       
   388         foreach (QWidget *widget, gestures.keys()) {
       
   389             QWidget *w = widget->parentWidget();
       
   390             while (w) {
       
   391                 QMap<Qt::GestureType, Qt::GestureContext>::const_iterator it
       
   392                         = w->d_func()->gestureContext.find(type);
       
   393                 if (it != w->d_func()->gestureContext.end()) {
       
   394                     // i.e. 'w' listens to gesture 'type'
       
   395                     Qt::GestureContext context = it.value();
       
   396                     if (context == Qt::WidgetWithChildrenGesture && w != widget) {
       
   397                         // conflicting gesture!
       
   398                         (*conflicts)[widget].append(gestures[widget]);
       
   399                         break;
       
   400                     }
       
   401                 }
       
   402                 if (w->isWindow()) {
       
   403                     w = 0;
       
   404                     break;
       
   405                 }
       
   406                 w = w->parentWidget();
       
   407             }
       
   408             if (!w)
       
   409                 (*normal)[widget].append(gestures[widget]);
       
   410         }
       
   411     }
       
   412 }
       
   413 
       
   414 void QGestureManager::deliverEvents(const QSet<QGesture *> &gestures,
       
   415                                     QSet<QGesture *> *undeliveredGestures)
       
   416 {
       
   417     if (gestures.isEmpty())
       
   418         return;
       
   419 
       
   420     typedef QMap<QWidget *, QList<QGesture *> > GesturesPerWidget;
       
   421     GesturesPerWidget conflictedGestures;
       
   422     GesturesPerWidget normalStartedGestures;
       
   423 
       
   424     QSet<QGesture *> startedGestures;
       
   425     // first figure out the initial receivers of gestures
       
   426     for (QSet<QGesture *>::const_iterator it = gestures.begin(),
       
   427          e = gestures.end(); it != e; ++it) {
       
   428         QGesture *gesture = *it;
       
   429         QWidget *target = gestureTargets.value(gesture, 0);
       
   430         if (!target) {
       
   431             // the gesture has just started and doesn't have a target yet.
       
   432             Q_ASSERT(gesture->state() == Qt::GestureStarted);
       
   433             if (gesture->hasHotSpot()) {
       
   434                 // guess the target widget using the hotspot of the gesture
       
   435                 QPoint pt = gesture->hotSpot().toPoint();
       
   436                 if (QWidget *w = qApp->topLevelAt(pt)) {
       
   437                     target = w->childAt(w->mapFromGlobal(pt));
       
   438                 }
       
   439             } else {
       
   440                 // or use the context of the gesture
       
   441                 QObject *context = gestureOwners.value(gesture, 0);
       
   442                 if (context->isWidgetType())
       
   443                     target = static_cast<QWidget *>(context);
       
   444             }
       
   445             if (target)
       
   446                 gestureTargets.insert(gesture, target);
       
   447         }
       
   448 
       
   449         Qt::GestureType gestureType = gesture->gestureType();
       
   450         Q_ASSERT(gestureType != Qt::CustomGesture);
       
   451 
       
   452         if (target) {
       
   453             if (gesture->state() == Qt::GestureStarted) {
       
   454                 startedGestures.insert(gesture);
       
   455             } else {
       
   456                 normalStartedGestures[target].append(gesture);
       
   457             }
       
   458         } else {
       
   459             DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture"
       
   460                     << gesture->gestureType();
       
   461             qWarning("QGestureManager::deliverEvent: could not find the target for gesture");
       
   462             undeliveredGestures->insert(gesture);
       
   463         }
       
   464     }
       
   465 
       
   466     getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures);
       
   467     DEBUG() << "QGestureManager::deliverEvents:"
       
   468             << "\nstarted: " << startedGestures
       
   469             << "\nconflicted: " << conflictedGestures
       
   470             << "\nnormal: " << normalStartedGestures
       
   471             << "\n";
       
   472 
       
   473     // if there are conflicting gestures, send the GestureOverride event
       
   474     for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(),
       
   475         e = conflictedGestures.end(); it != e; ++it) {
       
   476         QWidget *receiver = it.key();
       
   477         QList<QGesture *> gestures = it.value();
       
   478         DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to"
       
   479                 << receiver
       
   480                 << "gestures:" << gestures;
       
   481         QGestureEvent event(gestures);
       
   482         event.t = QEvent::GestureOverride;
       
   483         // mark event and individual gestures as ignored
       
   484         event.ignore();
       
   485         foreach(QGesture *g, gestures)
       
   486             event.setAccepted(g, false);
       
   487 
       
   488         QApplication::sendEvent(receiver, &event);
       
   489         bool eventAccepted = event.isAccepted();
       
   490         foreach(QGesture *gesture, event.allGestures()) {
       
   491             if (eventAccepted || event.isAccepted(gesture)) {
       
   492                 QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
       
   493                 Q_ASSERT(w);
       
   494                 DEBUG() << "override event: gesture was accepted:" << gesture << w;
       
   495                 QList<QGesture *> &gestures = normalStartedGestures[w];
       
   496                 gestures.append(gesture);
       
   497                 // override the target
       
   498                 gestureTargets[gesture] = w;
       
   499             } else {
       
   500                 DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture;
       
   501                 QList<QGesture *> &gestures = normalStartedGestures[receiver];
       
   502                 gestures.append(gesture);
       
   503             }
       
   504         }
       
   505     }
       
   506 
       
   507     // delivering gestures that are not in conflicted state
       
   508     for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(),
       
   509         e = normalStartedGestures.end(); it != e; ++it) {
       
   510         if (!it.value().isEmpty()) {
       
   511             DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key()
       
   512                     << "gestures:" << it.value();
       
   513             QGestureEvent event(it.value());
       
   514             QApplication::sendEvent(it.key(), &event);
       
   515         }
       
   516     }
       
   517 }
       
   518 
       
   519 void QGestureManager::timerEvent(QTimerEvent *event)
       
   520 {
       
   521     QMap<QGesture*, QBasicTimer>::iterator it = maybeGestures.begin(),
       
   522                                             e = maybeGestures.end();
       
   523     for (; it != e; ) {
       
   524         QBasicTimer &timer = it.value();
       
   525         Q_ASSERT(timer.isActive());
       
   526         if (timer.timerId() == event->timerId()) {
       
   527             timer.stop();
       
   528             QGesture *gesture = it.key();
       
   529             it = maybeGestures.erase(it);
       
   530             DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:"
       
   531                     << gesture;
       
   532             QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0);
       
   533             if (recognizer)
       
   534                 recognizer->reset(gesture);
       
   535         } else {
       
   536             ++it;
       
   537         }
       
   538     }
       
   539 }
       
   540 
       
   541 QT_END_NAMESPACE
       
   542 
       
   543 #include "moc_qgesturemanager_p.cpp"